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@ -4,12 +4,14 @@
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[NTM on CurseForge](https://minecraft.curseforge.com/projects/hbms-nuclear-tech-mod?gameCategorySlug=mc-mods&projectID=235439)
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[Official NTM Wiki](https://nucleartech.wiki/wiki/Main_Page)
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**This is for 1.7.10!** For 1.12, check out these projects:
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* NTM Reloaded: https://github.com/TheOriginalGolem/Hbm-s-Nuclear-Tech-GIT/releases
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* NTM Extended Edition (Alcater): https://github.com/Alcatergit/Hbm-s-Nuclear-Tech-GIT/releases
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For 1.18, try Martin's remake: https://github.com/MartinTheDragon/Nuclear-Tech-Mod-Remake/releases
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For 1.18, try Martin's remake: https://codeberg.org/MartinTheDragon/Nuclear-Tech-Mod-Remake/releases
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## Downloading pre-compiled versions from GitHub
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@ -10,4 +10,8 @@
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## Fixed
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* Limited assembler input to up to 10 attempts per ingredient, fixing a rare issue where the assembler freezes the server when pulling items
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* Fixed fallout effects not loading chunks
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* Fixed RBMK steam channel recycling recipe
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* Fixed RBMK steam channel recycling recipe
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* Rewrote the transfer part of the power system *again*
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* The current system is a hybrid of the previous transfer code and the old system
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* While a little bit slower than the previous transfer code, it is still much faster than the old system
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* This should fix issues caused by order (as order is now entirely irrelevant, just like with the old system) as well as issues caused by buffers wasting transfer capacity doing nothing
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@ -171,6 +171,8 @@ public class PowerNetMK2 {
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toTransfer -= energyUsed;
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}
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this.energyTracker += energyUsed;
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for(Pair<IEnergyProviderMK2, Long> entry : providers) {
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double weight = (double) entry.getValue() / (double) powerAvailable;
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@ -330,6 +332,8 @@ public class PowerNetMK2 {
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toTransfer -= energyUsed;
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}
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this.energyTracker += energyUsed;
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return power - energyUsed;
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}
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