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https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
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a '77 pontiac
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@ -159,7 +159,7 @@ public class BombMulti extends BlockContainer implements IBomb {
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explosionValue = 0;
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explosionValue = 0;
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if(clusterCount > 0) {
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if(clusterCount > 0) {
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ExplosionChaos.cluster(world, x + 0.5, y + 0.5, z + 0.5, clusterCount, 0, 0, (float) Math.PI * 2F, (float) Math.PI * 0.5F, 0.5F);
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ExplosionChaos.cluster(world, x + 0.5, y + 0.5, z + 0.5, clusterCount, 0, (float) Math.PI * 0.5F, (float) Math.PI * 2F, (float) Math.PI * 0.125F, 0.375F);
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}
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}
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if(fireRadius > 0) {
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if(fireRadius > 0) {
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@ -496,7 +496,7 @@ public class LegoClient {
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public static BiConsumer<EntityBulletBaseMK4, Float> RENDER_BOMB = (bullet, interp) -> {
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public static BiConsumer<EntityBulletBaseMK4, Float> RENDER_BOMB = (bullet, interp) -> {
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GL11.glPushMatrix();
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GL11.glPushMatrix();
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GL11.glScalef(0.03125F, 0.03125F, 0.03125F);
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GL11.glScalef(0.0625F, 0.0625F, 0.0625F);
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GL11.glRotated(-90, 0, 1, 0);
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GL11.glRotated(-90, 0, 1, 0);
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GL11.glTranslatef(0, -1, 1F);
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GL11.glTranslatef(0, -1, 1F);
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GL11.glShadeModel(GL11.GL_SMOOTH);
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GL11.glShadeModel(GL11.GL_SMOOTH);
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