Added impact crater decorations. Meteors now go into the ground on impact. Refactored some functions.

This commit is contained in:
DangerousMilk 2025-10-17 20:02:49 +02:00
parent e7b3dff934
commit 5a987621a5
2 changed files with 84 additions and 23 deletions

View File

@ -1,5 +1,6 @@
package com.hbm.entity.projectile;
import com.hbm.blocks.ModBlocks;
import com.hbm.config.WorldConfig;
import com.hbm.explosion.ExplosionLarge;
import com.hbm.main.MainRegistry;
@ -16,6 +17,9 @@ import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.world.World;
import com.hbm.sound.AudioWrapper;
import java.util.ArrayList;
import java.util.List;
public class EntityMeteor extends Entity {
public boolean safe = false;
@ -30,37 +34,86 @@ public class EntityMeteor extends Entity {
if(worldObj.isRemote) this.audioFly = MainRegistry.proxy.getLoopedSound("hbm:entity.meteoriteFallingLoop", 0, 0, 0, 1F, 100F, 0.9F + this.rand.nextFloat() * 0.2F, 0);
}
public boolean destroyWeakBlocks(World world, int x, int y, int z, int radius) {
int rSq = radius * radius;
boolean foundSolidBlock = false;
public List<int[]> getBlocksInRadius(World world, int x, int y, int z, int radius) {
List<int[]> foundBlocks = new ArrayList<>();
int rSq = radius * radius;
for (int dx = -radius; dx <= radius; dx++) {
for (int dy = -radius; dy <= radius; dy++) {
for (int dz = -radius; dz <= radius; dz++) {
// Check if point (dx, dy, dz) lies inside the sphere
if (dx * dx + dy * dy + dz * dz <= rSq) {
int blockX = x + dx;
int blockY = y + dy;
int blockZ = z + dz;
Block block = world.getBlock(blockX, blockY, blockZ);
if (block == null) continue;
float hardness = block.getBlockHardness(world, blockX, blockY, blockZ);
if (block == Blocks.leaves || block == Blocks.log || hardness <= 0.3F || block == Blocks.water) {
if(!safe) world.setBlockToAir(blockX, blockY, blockZ);
} else {
foundSolidBlock = true;
}
foundBlocks.add(new int[]{x + dx, y + dy, z + dz});
}
}
}
}
return foundBlocks;
}
public boolean damageOrDestroyBlock(World world, int blockX, int blockY, int blockZ)
{
if(safe) return true;
// Get current block info
Block block = world.getBlock(blockX, blockY, blockZ);
if (block == null) return false;
float hardness = block.getBlockHardness(world, blockX, blockY, blockZ);
// Check if the block is weak and can be destroyed
if (block == Blocks.leaves || block == Blocks.log || hardness <= 0.3F) {
// Destroy the block
world.setBlockToAir(blockX, blockY, blockZ);
}
else {
// Found solid block
if(rand.nextInt(6) == 1){
// Turn blocks into damaged variants
if(block == Blocks.dirt) {
world.setBlock(blockX, blockY, blockZ, ModBlocks.dirt_dead);
}
else if(block == Blocks.sand) {
if(rand.nextInt(2) == 1) {
world.setBlock(blockX, blockY, blockZ, Blocks.sandstone);
}
else {
world.setBlock(blockX, blockY, blockZ, Blocks.glass);
}
}
else if(block == Blocks.stone) {
world.setBlock(blockX, blockY, blockZ, Blocks.cobblestone);
}
else if(block == Blocks.grass) {
world.setBlock(blockX, blockY, blockZ, ModBlocks.waste_earth);
}
}
return true;
}
return false;
}
public boolean clearMeteorPath(World world, int x, int y, int z) {
boolean foundSolidBlock = false;
for (int[] blockPos : getBlocksInRadius(world, x, y, z, 5))
{
if(damageOrDestroyBlock(worldObj, blockPos[0], blockPos[1], blockPos[2])) {
foundSolidBlock = true;
}
}
return foundSolidBlock;
}
public void decorateCrater(World world, int x, int y, int z) {
for (int[] blockPos : getBlocksInRadius(world, x, y, z, 5))
{
damageOrDestroyBlock(worldObj, blockPos[0], blockPos[1], blockPos[2]);
}
}
@Override
public void onUpdate() {
if(!worldObj.isRemote && !WorldConfig.enableMeteorStrikes) {
@ -79,10 +132,12 @@ public class EntityMeteor extends Entity {
this.moveEntity(motionX, motionY, motionZ);
if(!this.worldObj.isRemote && this.posY < 260) {
if(destroyWeakBlocks(worldObj, (int)this.posX, (int)this.posY, (int)this.posZ, 6) && this.onGround) {
if(clearMeteorPath(worldObj, (int)this.posX, (int)this.posY, (int)this.posZ) && this.onGround) {
worldObj.createExplosion(this, this.posX, this.posY, this.posZ, 5 + rand.nextFloat(), !safe);
//worldObj.createExplosion(this, this.posX, this.posY, this.posZ, 5 + rand.nextFloat(), !safe);
if(WorldConfig.enableMeteorTails) {
ExplosionLarge.spawnRubble(worldObj, this.posX, this.posY, this.posZ, 25);
ExplosionLarge.spawnParticles(worldObj, posX, posY + 5, posZ, 75);
ExplosionLarge.spawnParticles(worldObj, posX + 5, posY, posZ, 75);
ExplosionLarge.spawnParticles(worldObj, posX - 5, posY, posZ, 75);
@ -90,7 +145,13 @@ public class EntityMeteor extends Entity {
ExplosionLarge.spawnParticles(worldObj, posX, posY, posZ - 5, 75);
}
(new Meteorite()).generate(worldObj, rand, (int) Math.round(this.posX - 0.5D), (int) Math.round(this.posY - 0.5D), (int) Math.round(this.posZ - 0.5D), safe, true, true);
// Bury the meteor into the ground
int spawnPosX = (int) (Math.round(this.posX - 0.5D) + (safe ? 0 : (this.motionZ * 5)));
int spawnPosY = (int) Math.round(this.posY - (safe ? 0 : 4));
int spawnPosZ = (int) (Math.round(this.posZ - 0.5D) + (safe ? 0 : (this.motionZ * 5)));
(new Meteorite()).generate(worldObj, rand, spawnPosX, spawnPosY, spawnPosZ, safe, true, true);
decorateCrater(worldObj, spawnPosX, spawnPosY, spawnPosZ);
// Sound
if(this.audioFly != null) this.audioFly.stopSound();

View File

@ -135,14 +135,14 @@ public class Meteorite {
switch(rand.nextInt(3)) {
case 0:
generateLarge(world, rand, x, y, z);
world.createExplosion(null, x + 0.5, y + 0.5, z + 0.5, 5F, !safe);
//world.createExplosion(null, x + 0.5, y + 0.5, z + 0.5, 5F, !safe);
break;
case 1:
world.createExplosion(null, x + 0.5, y + 0.5, z + 0.5, 4F, !safe);
//world.createExplosion(null, x + 0.5, y + 0.5, z + 0.5, 4F, !safe);
generateMedium(world, rand, x, y, z);
break;
case 2:
world.createExplosion(null, x + 0.5, y + 0.5, z + 0.5, 2F, !safe);
//world.createExplosion(null, x + 0.5, y + 0.5, z + 0.5, 2F, !safe);
generateSmall(world, rand, x, y, z);
break;
}