mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
Added impact crater decorations. Meteors now go into the ground on impact. Refactored some functions.
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@ -1,5 +1,6 @@
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package com.hbm.entity.projectile;
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import com.hbm.blocks.ModBlocks;
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import com.hbm.config.WorldConfig;
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import com.hbm.explosion.ExplosionLarge;
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import com.hbm.main.MainRegistry;
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@ -16,6 +17,9 @@ import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.world.World;
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import com.hbm.sound.AudioWrapper;
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import java.util.ArrayList;
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import java.util.List;
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public class EntityMeteor extends Entity {
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public boolean safe = false;
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@ -30,37 +34,86 @@ public class EntityMeteor extends Entity {
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if(worldObj.isRemote) this.audioFly = MainRegistry.proxy.getLoopedSound("hbm:entity.meteoriteFallingLoop", 0, 0, 0, 1F, 100F, 0.9F + this.rand.nextFloat() * 0.2F, 0);
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}
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public boolean destroyWeakBlocks(World world, int x, int y, int z, int radius) {
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int rSq = radius * radius;
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boolean foundSolidBlock = false;
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public List<int[]> getBlocksInRadius(World world, int x, int y, int z, int radius) {
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List<int[]> foundBlocks = new ArrayList<>();
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int rSq = radius * radius;
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for (int dx = -radius; dx <= radius; dx++) {
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for (int dy = -radius; dy <= radius; dy++) {
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for (int dz = -radius; dz <= radius; dz++) {
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// Check if point (dx, dy, dz) lies inside the sphere
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if (dx * dx + dy * dy + dz * dz <= rSq) {
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int blockX = x + dx;
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int blockY = y + dy;
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int blockZ = z + dz;
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Block block = world.getBlock(blockX, blockY, blockZ);
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if (block == null) continue;
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float hardness = block.getBlockHardness(world, blockX, blockY, blockZ);
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if (block == Blocks.leaves || block == Blocks.log || hardness <= 0.3F || block == Blocks.water) {
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if(!safe) world.setBlockToAir(blockX, blockY, blockZ);
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} else {
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foundSolidBlock = true;
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}
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foundBlocks.add(new int[]{x + dx, y + dy, z + dz});
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}
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}
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}
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}
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return foundBlocks;
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}
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public boolean damageOrDestroyBlock(World world, int blockX, int blockY, int blockZ)
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{
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if(safe) return true;
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// Get current block info
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Block block = world.getBlock(blockX, blockY, blockZ);
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if (block == null) return false;
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float hardness = block.getBlockHardness(world, blockX, blockY, blockZ);
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// Check if the block is weak and can be destroyed
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if (block == Blocks.leaves || block == Blocks.log || hardness <= 0.3F) {
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// Destroy the block
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world.setBlockToAir(blockX, blockY, blockZ);
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}
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else {
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// Found solid block
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if(rand.nextInt(6) == 1){
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// Turn blocks into damaged variants
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if(block == Blocks.dirt) {
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world.setBlock(blockX, blockY, blockZ, ModBlocks.dirt_dead);
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}
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else if(block == Blocks.sand) {
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if(rand.nextInt(2) == 1) {
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world.setBlock(blockX, blockY, blockZ, Blocks.sandstone);
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}
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else {
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world.setBlock(blockX, blockY, blockZ, Blocks.glass);
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}
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}
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else if(block == Blocks.stone) {
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world.setBlock(blockX, blockY, blockZ, Blocks.cobblestone);
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}
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else if(block == Blocks.grass) {
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world.setBlock(blockX, blockY, blockZ, ModBlocks.waste_earth);
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}
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}
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return true;
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}
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return false;
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}
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public boolean clearMeteorPath(World world, int x, int y, int z) {
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boolean foundSolidBlock = false;
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for (int[] blockPos : getBlocksInRadius(world, x, y, z, 5))
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{
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if(damageOrDestroyBlock(worldObj, blockPos[0], blockPos[1], blockPos[2])) {
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foundSolidBlock = true;
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}
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}
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return foundSolidBlock;
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}
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public void decorateCrater(World world, int x, int y, int z) {
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for (int[] blockPos : getBlocksInRadius(world, x, y, z, 5))
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{
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damageOrDestroyBlock(worldObj, blockPos[0], blockPos[1], blockPos[2]);
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}
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}
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@Override
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public void onUpdate() {
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if(!worldObj.isRemote && !WorldConfig.enableMeteorStrikes) {
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@ -79,10 +132,12 @@ public class EntityMeteor extends Entity {
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this.moveEntity(motionX, motionY, motionZ);
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if(!this.worldObj.isRemote && this.posY < 260) {
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if(destroyWeakBlocks(worldObj, (int)this.posX, (int)this.posY, (int)this.posZ, 6) && this.onGround) {
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if(clearMeteorPath(worldObj, (int)this.posX, (int)this.posY, (int)this.posZ) && this.onGround) {
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worldObj.createExplosion(this, this.posX, this.posY, this.posZ, 5 + rand.nextFloat(), !safe);
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//worldObj.createExplosion(this, this.posX, this.posY, this.posZ, 5 + rand.nextFloat(), !safe);
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if(WorldConfig.enableMeteorTails) {
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ExplosionLarge.spawnRubble(worldObj, this.posX, this.posY, this.posZ, 25);
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ExplosionLarge.spawnParticles(worldObj, posX, posY + 5, posZ, 75);
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ExplosionLarge.spawnParticles(worldObj, posX + 5, posY, posZ, 75);
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ExplosionLarge.spawnParticles(worldObj, posX - 5, posY, posZ, 75);
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@ -90,7 +145,13 @@ public class EntityMeteor extends Entity {
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ExplosionLarge.spawnParticles(worldObj, posX, posY, posZ - 5, 75);
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}
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(new Meteorite()).generate(worldObj, rand, (int) Math.round(this.posX - 0.5D), (int) Math.round(this.posY - 0.5D), (int) Math.round(this.posZ - 0.5D), safe, true, true);
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// Bury the meteor into the ground
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int spawnPosX = (int) (Math.round(this.posX - 0.5D) + (safe ? 0 : (this.motionZ * 5)));
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int spawnPosY = (int) Math.round(this.posY - (safe ? 0 : 4));
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int spawnPosZ = (int) (Math.round(this.posZ - 0.5D) + (safe ? 0 : (this.motionZ * 5)));
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(new Meteorite()).generate(worldObj, rand, spawnPosX, spawnPosY, spawnPosZ, safe, true, true);
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decorateCrater(worldObj, spawnPosX, spawnPosY, spawnPosZ);
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// Sound
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if(this.audioFly != null) this.audioFly.stopSound();
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@ -135,14 +135,14 @@ public class Meteorite {
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switch(rand.nextInt(3)) {
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case 0:
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generateLarge(world, rand, x, y, z);
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world.createExplosion(null, x + 0.5, y + 0.5, z + 0.5, 5F, !safe);
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//world.createExplosion(null, x + 0.5, y + 0.5, z + 0.5, 5F, !safe);
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break;
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case 1:
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world.createExplosion(null, x + 0.5, y + 0.5, z + 0.5, 4F, !safe);
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//world.createExplosion(null, x + 0.5, y + 0.5, z + 0.5, 4F, !safe);
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generateMedium(world, rand, x, y, z);
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break;
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case 2:
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world.createExplosion(null, x + 0.5, y + 0.5, z + 0.5, 2F, !safe);
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//world.createExplosion(null, x + 0.5, y + 0.5, z + 0.5, 2F, !safe);
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generateSmall(world, rand, x, y, z);
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break;
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}
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