From 5cb013d545ff1054b810bea2e520b64b07f6bc22 Mon Sep 17 00:00:00 2001 From: Vaern Date: Mon, 12 Jan 2026 23:39:50 -0800 Subject: [PATCH] extended timeout duration the highest duration for muzzle flashes is 150?, not under 100, so let's be safe --- src/main/java/com/hbm/main/ModEventHandlerClient.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/main/java/com/hbm/main/ModEventHandlerClient.java b/src/main/java/com/hbm/main/ModEventHandlerClient.java index 63f0a70ad..f6743172a 100644 --- a/src/main/java/com/hbm/main/ModEventHandlerClient.java +++ b/src/main/java/com/hbm/main/ModEventHandlerClient.java @@ -932,7 +932,7 @@ public class ModEventHandlerClient { Iterator itr = ItemRenderWeaponBase.flashMap.keySet().iterator(); long millis = System.currentTimeMillis(); //dead entities may have later insertion order than actively firing ones, so we be safe - ItemRenderWeaponBase.flashMap.values().removeIf(entry -> millis - entry.longValue() >= 100); + ItemRenderWeaponBase.flashMap.values().removeIf(entry -> millis - entry.longValue() >= 150); } }