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@ -139,7 +139,7 @@ public class RenderLPW2 extends TileEntitySpecialRenderer {
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GL11.glMatrixMode(GL11.GL_TEXTURE);
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GL11.glLoadIdentity();
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GL11.glTranslated(0, BobMathUtil.sps(errorTimer) + errorTimer / 2D - 1, 0);
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GL11.glTranslated(0, (BobMathUtil.sps(errorTimer) + errorTimer / 2D) % 1, 0);
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ResourceManager.lpw2.renderPart("Screen");
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GL11.glMatrixMode(GL11.GL_TEXTURE);
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GL11.glLoadIdentity();
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2314
src/main/resources/assets/hbm/models/weapons/maresleg_mk2.obj
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2314
src/main/resources/assets/hbm/models/weapons/maresleg_mk2.obj
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Before Width: | Height: | Size: 114 KiB After Width: | Height: | Size: 102 KiB |
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After Width: | Height: | Size: 4.0 KiB |
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