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https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
I turned myself into a bobblehead
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parent
0c9bea7091
commit
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@ -198,7 +198,7 @@ public class BlockBobble extends BlockContainer implements IGUIProvider, INBTTra
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INTELLIGENCE( "Intelligence", "Intelligence", null, "It takes the smartest individuals to realize$there's always more to learn.", false, ScrapType.BRIDGE_BUS),
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INTELLIGENCE( "Intelligence", "Intelligence", null, "It takes the smartest individuals to realize$there's always more to learn.", false, ScrapType.BRIDGE_BUS),
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AGILITY( "Agility", "Agility", null, "Never be afraid to dodge the sensitive issues.", false, ScrapType.BRIDGE_CHIPSET),
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AGILITY( "Agility", "Agility", null, "Never be afraid to dodge the sensitive issues.", false, ScrapType.BRIDGE_CHIPSET),
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LUCK( "Luck", "Luck", null, "There's only one way to give 110%.", false, ScrapType.BRIDGE_CMOS),
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LUCK( "Luck", "Luck", null, "There's only one way to give 110%.", false, ScrapType.BRIDGE_CMOS),
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BOB( "Robert \"The Bobcat\" Katzinsky", "HbMinecraft", "Hbm's Nuclear Tech Mod", "I know where you live, " + System.getProperty("user.name"), false, ScrapType.CPU_SOCKET),
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BOB( "Robert \"The Bobcat\" Katzinsky", "HbMinecraft", "Hbm's Nuclear Tech Mod", "I know where you live, " + System.getProperty("user.name"), false, ScrapType.CPU_SOCKET),
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FRIZZLE( "Frooz", "Frooz", "Weapon models", "BLOOD IS FUEL", true, ScrapType.CPU_CLOCK),
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FRIZZLE( "Frooz", "Frooz", "Weapon models", "BLOOD IS FUEL", true, ScrapType.CPU_CLOCK),
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PU238( "Pu-238", "Pu-238", "Improved Tom impact mechanics", null, false, ScrapType.CPU_REGISTER),
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PU238( "Pu-238", "Pu-238", "Improved Tom impact mechanics", null, false, ScrapType.CPU_REGISTER),
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VT( "VT-6/24", "VT-6/24", "Balefire warhead model and general texturework", "You cannot unfuck a horse.", true, ScrapType.CPU_EXT),
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VT( "VT-6/24", "VT-6/24", "Balefire warhead model and general texturework", "You cannot unfuck a horse.", true, ScrapType.CPU_EXT),
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@ -211,9 +211,10 @@ public class BlockBobble extends BlockContainer implements IGUIProvider, INBTTra
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NOS( "Dr Nostalgia", "Dr Nostalgia", "SSG and Vortex models", "Take a picture, I'ma pose, paparazzi$I've been drinking, moving like a zombie", true, ScrapType.BOARD_TRANSISTOR),
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NOS( "Dr Nostalgia", "Dr Nostalgia", "SSG and Vortex models", "Take a picture, I'ma pose, paparazzi$I've been drinking, moving like a zombie", true, ScrapType.BOARD_TRANSISTOR),
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DRILLGON( "Drillgon200", "Drillgon200", "1.12 Port", null, false, ScrapType.CPU_LOGIC),
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DRILLGON( "Drillgon200", "Drillgon200", "1.12 Port", null, false, ScrapType.CPU_LOGIC),
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CIRNO( "Cirno", "Cirno", "the only multi layered skin i had", "No brain. Head empty.", true, ScrapType.BOARD_BLANK),
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CIRNO( "Cirno", "Cirno", "the only multi layered skin i had", "No brain. Head empty.", true, ScrapType.BOARD_BLANK),
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MICROWAVE( "Microwave", "Microwave", "OC Compatibility and massive RBMK/packet optimizations", "they call me the food heater$john optimization", true, ScrapType.BOARD_CONVERTER),
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MICROWAVE( "Microwave", "Microwave", "OC Compatibility and massive RBMK/packet optimizations", "they call me the food heater$john optimization", true, ScrapType.BOARD_CONVERTER),
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PEEP( "Peep", "LePeeperSauvage", "Coilgun, Leadburster and Congo Lake models, BDCL QC", "Fluffy ears can't hide in ash, nor snow.", true, ScrapType.CARD_BOARD),
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PEEP( "Peep", "LePeeperSauvage", "Coilgun, Leadburster and Congo Lake models, BDCL QC", "Fluffy ears can't hide in ash, nor snow.", true, ScrapType.CARD_BOARD),
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MELLOW( "MELLOWARPEGGIATION", "Mellow", "NBT Structures, industrial lighting, animation tools", "Make something cool now, ask for permission later.", true, ScrapType.CARD_PROCESSOR);
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MELLOW( "MELLOWARPEGGIATION", "Mellow", "NBT Structures, industrial lighting, animation tools", "Make something cool now, ask for permission later.", true, ScrapType.CARD_PROCESSOR),
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ABEL( "Abel1502", "Abel1502", "Abilities GUI, optimizations and many QoL improvements", "NANTO SUBARASHII!", true, ScrapType.CPU_REGISTER);
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public String name; //the title of the tooltip
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public String name; //the title of the tooltip
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public String label; //the name engraved in the socket
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public String label; //the name engraved in the socket
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@ -50,6 +50,7 @@ public class RenderBobble extends TileEntitySpecialRenderer {
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public static final ResourceLocation bobble_peep = new ResourceLocation(RefStrings.MODID, "textures/models/trinkets/peep.png");
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public static final ResourceLocation bobble_peep = new ResourceLocation(RefStrings.MODID, "textures/models/trinkets/peep.png");
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public static final ResourceLocation bobble_mellow = new ResourceLocation(RefStrings.MODID, "textures/models/trinkets/mellowrpg8.png");
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public static final ResourceLocation bobble_mellow = new ResourceLocation(RefStrings.MODID, "textures/models/trinkets/mellowrpg8.png");
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public static final ResourceLocation bobble_mellow_glow = new ResourceLocation(RefStrings.MODID, "textures/models/trinkets/mellowrpg8_glow.png");
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public static final ResourceLocation bobble_mellow_glow = new ResourceLocation(RefStrings.MODID, "textures/models/trinkets/mellowrpg8_glow.png");
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public static final ResourceLocation bobble_abel = new ResourceLocation(RefStrings.MODID, "textures/models/trinkets/abel.png");
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private long time;
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private long time;
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@ -106,6 +107,7 @@ public class RenderBobble extends TileEntitySpecialRenderer {
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case MICROWAVE: bindTexture(bobble_microwave); break;
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case MICROWAVE: bindTexture(bobble_microwave); break;
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case PEEP: bindTexture(bobble_peep); break;
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case PEEP: bindTexture(bobble_peep); break;
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case MELLOW: bindTexture(bobble_mellow); break;
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case MELLOW: bindTexture(bobble_mellow); break;
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case ABEL: bindTexture(bobble_abel); break;
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default: bindTexture(ResourceManager.universal);
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default: bindTexture(ResourceManager.universal);
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}
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}
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@ -220,6 +222,10 @@ public class RenderBobble extends TileEntitySpecialRenderer {
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rotLeftLeg = new double[]{3, 5, 2};
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rotLeftLeg = new double[]{3, 5, 2};
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rotRightLeg = new double[]{-3, -5, 0};
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rotRightLeg = new double[]{-3, -5, 0};
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break;
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break;
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case ABEL:
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rotLeftArm = new double[]{0, 15, 80};
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rotRightArm = new double[]{0, 15, 80};
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break;
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}
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}
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}
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}
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BIN
src/main/resources/assets/hbm/textures/models/trinkets/abel.png
Normal file
BIN
src/main/resources/assets/hbm/textures/models/trinkets/abel.png
Normal file
Binary file not shown.
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After Width: | Height: | Size: 2.1 KiB |
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