This commit is contained in:
Bob 2021-02-25 00:24:22 +01:00
parent e9bd39693a
commit 61c5d932b0
41 changed files with 1043 additions and 740 deletions

View File

@ -2470,7 +2470,7 @@ tile.hadron_plating_glass.name=Particle Accelerator Plating (Window)
tile.hadron_plating_striped.name=Particle Accelerator Plating (Cool Hazard Stripes)
tile.hadron_plating_voltz.name=Particle Accelerator Plating (VOLTZ)
tile.hadron_plating_yellow.name=Particle Accelerator Plating (YelloDye)
tile.hadron_power.name=Particle Accelerator Power Plugtankish wanted
tile.hadron_power.name=Particle Accelerator Power Plug
tile.hazmat.name=Hazmat Cloth Block
tile.iter.name=Fusion Reactor
tile.lamp_tritium_blue_off.name=Blue Tritium Lamp
@ -2798,4 +2798,4 @@ weapon.ability.chainsaw=Painsaw
weapon.ability.radiation=Radioactive Blade
weapon.ability.phosphorus=Phosphorus Tip
weapon.ability.stun=Stunning
weapon.ability.vampire=Vampire
weapon.ability.vampire=Vampire

File diff suppressed because it is too large Load Diff

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.6 KiB

View File

@ -6,7 +6,7 @@ import com.hbm.config.WeaponConfig;
import com.hbm.entity.particle.EntityGasFlameFX;
import com.hbm.lib.ModDamageSource;
import com.hbm.main.MainRegistry;
import com.hbm.tileentity.bomb.TileEntityTurretCIWS;
import com.hbm.tileentity.turret.TileEntityTurretCIWS;
import net.minecraft.block.material.Material;
import net.minecraft.entity.Entity;

View File

@ -1,7 +1,7 @@
package com.hbm.blocks.bomb;
import com.hbm.entity.projectile.EntityBullet;
import com.hbm.tileentity.bomb.TileEntityTurretCheapo;
import com.hbm.tileentity.turret.TileEntityTurretCheapo;
import net.minecraft.block.material.Material;
import net.minecraft.tileentity.TileEntity;

View File

@ -1,7 +1,7 @@
package com.hbm.blocks.bomb;
import com.hbm.blocks.BlockDummyable;
import com.hbm.tileentity.bomb.TileEntityTurretChekhov;
import com.hbm.tileentity.turret.TileEntityTurretChekhov;
import net.minecraft.block.material.Material;
import net.minecraft.tileentity.TileEntity;

View File

@ -1,7 +1,7 @@
package com.hbm.blocks.bomb;
import com.hbm.entity.projectile.EntityFire;
import com.hbm.tileentity.bomb.TileEntityTurretFlamer;
import com.hbm.tileentity.turret.TileEntityTurretFlamer;
import net.minecraft.block.material.Material;
import net.minecraft.tileentity.TileEntity;

View File

@ -2,7 +2,7 @@ package com.hbm.blocks.bomb;
import com.hbm.entity.particle.EntityGasFlameFX;
import com.hbm.entity.projectile.EntityBullet;
import com.hbm.tileentity.bomb.TileEntityTurretHeavy;
import com.hbm.tileentity.turret.TileEntityTurretHeavy;
import net.minecraft.block.material.Material;
import net.minecraft.tileentity.TileEntity;

View File

@ -1,7 +1,7 @@
package com.hbm.blocks.bomb;
import com.hbm.entity.projectile.EntityBullet;
import com.hbm.tileentity.bomb.TileEntityTurretLight;
import com.hbm.tileentity.turret.TileEntityTurretLight;
import net.minecraft.block.material.Material;
import net.minecraft.tileentity.TileEntity;

View File

@ -2,7 +2,7 @@ package com.hbm.blocks.bomb;
import com.hbm.entity.particle.EntityGasFlameFX;
import com.hbm.entity.projectile.EntityRocket;
import com.hbm.tileentity.bomb.TileEntityTurretRocket;
import com.hbm.tileentity.turret.TileEntityTurretRocket;
import net.minecraft.block.material.Material;
import net.minecraft.tileentity.TileEntity;

View File

@ -2,7 +2,7 @@ package com.hbm.blocks.bomb;
import com.hbm.entity.particle.EntityGasFlameFX;
import com.hbm.entity.projectile.EntityAAShell;
import com.hbm.tileentity.bomb.TileEntityTurretSpitfire;
import com.hbm.tileentity.turret.TileEntityTurretSpitfire;
import net.minecraft.block.material.Material;
import net.minecraft.tileentity.TileEntity;

View File

@ -1,7 +1,7 @@
package com.hbm.blocks.bomb;
import com.hbm.entity.projectile.EntityBullet;
import com.hbm.tileentity.bomb.TileEntityTurretTau;
import com.hbm.tileentity.turret.TileEntityTurretTau;
import net.minecraft.block.material.Material;
import net.minecraft.tileentity.TileEntity;

View File

@ -9,14 +9,22 @@ import com.hbm.tileentity.machine.TileEntityForceField;
import cpw.mods.fml.common.network.internal.FMLNetworkHandler;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.block.Block;
import net.minecraft.block.BlockContainer;
import net.minecraft.block.material.Material;
import net.minecraft.entity.item.EntityItem;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.ISidedInventory;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.world.World;
public class MachineForceField extends BlockContainer {
private final Random field_149933_a = new Random();
private static boolean keepInventory;
public MachineForceField(Material p_i45386_1_) {
super(p_i45386_1_);
}
@ -25,42 +33,39 @@ public class MachineForceField extends BlockContainer {
public TileEntity createNewTileEntity(World p_149915_1_, int p_149915_2_) {
return new TileEntityForceField();
}
@Override
public int getRenderType(){
public int getRenderType() {
return -1;
}
@Override
public boolean isOpaqueCube() {
return false;
}
@Override
public boolean renderAsNormalBlock() {
return false;
}
@Override
public boolean onBlockActivated(World world, int x, int y, int z, EntityPlayer player, int side, float hitX, float hitY, float hitZ) {
if(world.isRemote)
{
if(world.isRemote) {
return true;
} else if(!player.isSneaking())
{
} else if(!player.isSneaking()) {
FMLNetworkHandler.openGui(player, MainRegistry.instance, ModBlocks.guiID_forcefield, world, x, y, z);
return true;
} else {
return true;
}
}
@Override
@SideOnly(Side.CLIENT)
public void randomDisplayTick(World world, int x, int y, int z, Random rand)
{
TileEntityForceField te = (TileEntityForceField)world.getTileEntity(x, y, z);
public void randomDisplayTick(World world, int x, int y, int z, Random rand) {
TileEntityForceField te = (TileEntityForceField) world.getTileEntity(x, y, z);
if(te.isOn && te.cooldown == 0 && te.power > 0) {
for(int i = 0; i < 4; i++) {
float f = x;
@ -68,7 +73,7 @@ public class MachineForceField extends BlockContainer {
float f2 = z;
float f4 = rand.nextFloat();
float f5 = rand.nextFloat();
if(te.color == 0xFF0000)
world.spawnParticle("lava", f + f4, f1, f2 + f5, 0.0D, 0.0D, 0.0D);
else
@ -81,10 +86,54 @@ public class MachineForceField extends BlockContainer {
float f2 = z;
float f4 = rand.nextFloat();
float f5 = rand.nextFloat();
world.spawnParticle("smoke", f + f4, f1, f2 + f5, 0.0D, 0.0D, 0.0D);
}
}
}
@Override
public void breakBlock(World p_149749_1_, int p_149749_2_, int p_149749_3_, int p_149749_4_, Block p_149749_5_, int p_149749_6_) {
if(!keepInventory) {
ISidedInventory tileentityfurnace = (ISidedInventory) p_149749_1_.getTileEntity(p_149749_2_, p_149749_3_, p_149749_4_);
if(tileentityfurnace != null) {
for(int i1 = 0; i1 < tileentityfurnace.getSizeInventory(); ++i1) {
ItemStack itemstack = tileentityfurnace.getStackInSlot(i1);
if(itemstack != null) {
float f = this.field_149933_a.nextFloat() * 0.8F + 0.1F;
float f1 = this.field_149933_a.nextFloat() * 0.8F + 0.1F;
float f2 = this.field_149933_a.nextFloat() * 0.8F + 0.1F;
while(itemstack.stackSize > 0) {
int j1 = this.field_149933_a.nextInt(21) + 10;
if(j1 > itemstack.stackSize) {
j1 = itemstack.stackSize;
}
itemstack.stackSize -= j1;
EntityItem entityitem = new EntityItem(p_149749_1_, p_149749_2_ + f, p_149749_3_ + f1, p_149749_4_ + f2, new ItemStack(itemstack.getItem(), j1, itemstack.getItemDamage()));
if(itemstack.hasTagCompound()) {
entityitem.getEntityItem().setTagCompound((NBTTagCompound) itemstack.getTagCompound().copy());
}
float f3 = 0.05F;
entityitem.motionX = (float) this.field_149933_a.nextGaussian() * f3;
entityitem.motionY = (float) this.field_149933_a.nextGaussian() * f3 + 0.2F;
entityitem.motionZ = (float) this.field_149933_a.nextGaussian() * f3;
p_149749_1_.spawnEntityInWorld(entityitem);
}
}
}
p_149749_1_.func_147453_f(p_149749_2_, p_149749_3_, p_149749_4_, p_149749_5_);
}
}
super.breakBlock(p_149749_1_, p_149749_2_, p_149749_3_, p_149749_4_, p_149749_5_, p_149749_6_);
}
}

View File

@ -38,7 +38,7 @@ import com.hbm.items.ModItems;
import com.hbm.lib.Library;
import com.hbm.lib.ModDamageSource;
import com.hbm.main.MainRegistry;
import com.hbm.tileentity.bomb.TileEntityTurretBase;
import com.hbm.tileentity.turret.TileEntityTurretBase;
import com.hbm.util.ArmorUtil;
import cofh.api.energy.IEnergyProvider;

View File

@ -2,7 +2,7 @@ package com.hbm.items.machine;
import java.util.Arrays;
import com.hbm.blocks.bomb.TurretBase;
import com.hbm.tileentity.bomb.TileEntityTurretBase;
import com.hbm.tileentity.turret.TileEntityTurretBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;

View File

@ -3,8 +3,8 @@ package com.hbm.items.tool;
import java.util.List;
import com.hbm.blocks.bomb.TurretBase;
import com.hbm.tileentity.bomb.TileEntityTurretBase;
import com.hbm.tileentity.bomb.TileEntityTurretCheapo;
import com.hbm.tileentity.turret.TileEntityTurretBase;
import com.hbm.tileentity.turret.TileEntityTurretCheapo;
import net.minecraft.entity.Entity;
import net.minecraft.entity.player.EntityPlayer;

View File

@ -1,6 +1,6 @@
package com.hbm.items.weapon;
import com.hbm.tileentity.bomb.TileEntityTurretBase;
import com.hbm.tileentity.turret.TileEntityTurretBase;
import net.minecraft.block.Block;
import net.minecraft.entity.player.EntityPlayer;

View File

@ -50,10 +50,7 @@ import com.hbm.entity.projectile.*;
import com.hbm.handler.HbmKeybinds.EnumKeybind;
import com.hbm.items.ModItems;
import com.hbm.particle.*;
import com.hbm.render.anim.BusAnimation;
import com.hbm.render.anim.BusAnimationKeyframe;
import com.hbm.render.anim.BusAnimationSequence;
import com.hbm.render.anim.HbmAnimations;
import com.hbm.render.anim.*;
import com.hbm.render.anim.HbmAnimations.Animation;
import com.hbm.render.block.*;
import com.hbm.render.entity.*;
@ -74,6 +71,7 @@ import com.hbm.tileentity.bomb.*;
import com.hbm.tileentity.conductor.*;
import com.hbm.tileentity.deco.*;
import com.hbm.tileentity.machine.*;
import com.hbm.tileentity.turret.*;
import cpw.mods.fml.client.registry.ClientRegistry;
import cpw.mods.fml.client.registry.RenderingRegistry;

View File

@ -72,6 +72,7 @@ import com.hbm.tileentity.conductor.*;
import com.hbm.tileentity.deco.*;
import com.hbm.tileentity.machine.*;
import com.hbm.tileentity.machine.TileEntityMachineReactorLarge.ReactorFuelType;
import com.hbm.tileentity.turret.*;
import com.hbm.world.generator.CellularDungeonFactory;
import cpw.mods.fml.common.SidedProxy;

View File

@ -7,8 +7,6 @@ import com.hbm.tileentity.bomb.TileEntityCompactLauncher;
import com.hbm.tileentity.bomb.TileEntityLaunchTable;
import com.hbm.tileentity.bomb.TileEntityNukeCustom;
import com.hbm.tileentity.bomb.TileEntityNukeN45;
import com.hbm.tileentity.bomb.TileEntityTurretCIWS;
import com.hbm.tileentity.bomb.TileEntityTurretCheapo;
import com.hbm.tileentity.deco.TileEntityBomber;
import com.hbm.tileentity.machine.TileEntityAMSBase;
import com.hbm.tileentity.machine.TileEntityAMSEmitter;
@ -23,6 +21,8 @@ import com.hbm.tileentity.machine.TileEntityMachineElectricFurnace;
import com.hbm.tileentity.machine.TileEntityMachineGasCent;
import com.hbm.tileentity.machine.TileEntityMachineReactorLarge;
import com.hbm.tileentity.machine.TileEntityMachineReactorLarge.ReactorFuelType;
import com.hbm.tileentity.turret.TileEntityTurretCIWS;
import com.hbm.tileentity.turret.TileEntityTurretCheapo;
import com.hbm.tileentity.machine.TileEntityMachineReactorSmall;
import com.hbm.tileentity.machine.TileEntityMachineSeleniumEngine;
import com.hbm.tileentity.machine.TileEntityRadioRec;

View File

@ -1,6 +1,7 @@
package com.hbm.packet;
import com.hbm.tileentity.bomb.TileEntityTurretBase;
import com.hbm.tileentity.turret.TileEntityTurretBase;
import cpw.mods.fml.common.network.simpleimpl.IMessage;
import cpw.mods.fml.common.network.simpleimpl.IMessageHandler;
import cpw.mods.fml.common.network.simpleimpl.MessageContext;

View File

@ -3,8 +3,8 @@ package com.hbm.render.tileentity;
import org.lwjgl.opengl.GL11;
import com.hbm.main.ResourceManager;
import com.hbm.tileentity.bomb.TileEntityTurretBase;
import com.hbm.tileentity.bomb.TileEntityTurretCIWS;
import com.hbm.tileentity.turret.TileEntityTurretBase;
import com.hbm.tileentity.turret.TileEntityTurretCIWS;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.tileentity.TileEntity;

View File

@ -3,8 +3,8 @@ package com.hbm.render.tileentity;
import org.lwjgl.opengl.GL11;
import com.hbm.main.ResourceManager;
import com.hbm.tileentity.bomb.TileEntityTurretBase;
import com.hbm.tileentity.bomb.TileEntityTurretCheapo;
import com.hbm.tileentity.turret.TileEntityTurretBase;
import com.hbm.tileentity.turret.TileEntityTurretCheapo;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.tileentity.TileEntity;

View File

@ -3,7 +3,7 @@ package com.hbm.render.tileentity;
import org.lwjgl.opengl.GL11;
import com.hbm.main.ResourceManager;
import com.hbm.tileentity.bomb.TileEntityTurretBase;
import com.hbm.tileentity.turret.TileEntityTurretBase;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.tileentity.TileEntity;

View File

@ -3,7 +3,8 @@ package com.hbm.render.tileentity;
import org.lwjgl.opengl.GL11;
import com.hbm.main.ResourceManager;
import com.hbm.tileentity.bomb.TileEntityTurretBase;
import com.hbm.tileentity.turret.TileEntityTurretBase;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.tileentity.TileEntity;

View File

@ -3,7 +3,7 @@ package com.hbm.render.tileentity;
import org.lwjgl.opengl.GL11;
import com.hbm.main.ResourceManager;
import com.hbm.tileentity.bomb.TileEntityTurretBase;
import com.hbm.tileentity.turret.TileEntityTurretBase;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.tileentity.TileEntity;

View File

@ -3,7 +3,7 @@ package com.hbm.render.tileentity;
import org.lwjgl.opengl.GL11;
import com.hbm.main.ResourceManager;
import com.hbm.tileentity.bomb.TileEntityTurretBase;
import com.hbm.tileentity.turret.TileEntityTurretBase;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.tileentity.TileEntity;

View File

@ -3,7 +3,7 @@ package com.hbm.render.tileentity;
import org.lwjgl.opengl.GL11;
import com.hbm.main.ResourceManager;
import com.hbm.tileentity.bomb.TileEntityTurretBase;
import com.hbm.tileentity.turret.TileEntityTurretBase;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.tileentity.TileEntity;

View File

@ -3,7 +3,7 @@ package com.hbm.render.tileentity;
import org.lwjgl.opengl.GL11;
import com.hbm.main.ResourceManager;
import com.hbm.tileentity.bomb.TileEntityTurretBase;
import com.hbm.tileentity.turret.TileEntityTurretBase;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.tileentity.TileEntity;

View File

@ -1,7 +0,0 @@
package com.hbm.tileentity.bomb;
import net.minecraft.tileentity.TileEntity;
public class TileEntityTurretChekhov extends TileEntity {
}

View File

@ -1,4 +1,4 @@
package com.hbm.tileentity.bomb;
package com.hbm.tileentity.turret;
import java.util.ArrayList;
import java.util.List;

View File

@ -0,0 +1,212 @@
package com.hbm.tileentity.turret;
import java.util.List;
import com.hbm.handler.BulletConfiguration;
import com.hbm.tileentity.TileEntityMachineBase;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.entity.Entity;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.util.Vec3;
/**
* More over-engineered than ever, but chopping this thing into the smallest possible pieces makes it easier for my demented brain to comprehend
* @author hbm
*
*/
public abstract class TileEntityTurretBaseNT extends TileEntityMachineBase {
//what way are we facing?
public double rotationYaw;
public double rotationPitch;
//only used by clients for interpolation
public double lastRotationYaw;
public double lastRotationPitch;
//is the turret on?
public boolean isOn = false;
//is the turret aimed at the target?
public boolean aligned = false;
public boolean targetPlayers = false;
public boolean targetAnimals = false;
public boolean targetMobs = true;
public boolean targetMachines = true;
public Entity target;
//tally marks!
public int stattrak;
/**
* X
*
* YYY
* YYY
* YYY Z
*
* X -> ai slot (0)
* Y -> ammo slots (1 - 9)
* Z -> battery slot (10)
*/
public TileEntityTurretBaseNT() {
super(11);
}
/**
* Reads the namelist from the AI chip in slot 0
* @return null if there is either no chip to be found or if the name list is empty, otherwise it just reads the strings from the chip's NBT
*/
public List<String> getWhitelist() {
return null;
}
/**
* Finds the nearest acceptable target within range aand in line of sight
*/
protected void seekNewTarget() {
}
/**
* Turns the turret by a specific amount of degrees towards the target
*/
protected void alignTurret() {
/* TODO */
//if the delta is smaller than the angular velocity, just snap directly to the optimal position
//check if the delta exceeds 180 and choose an appropriate shortest turning direction based on that
}
/**
* Checks line of sight to the passed entity along with whether the angle falls within swivel range
* @return
*/
public boolean entityInLOS(Entity e) {
return false; //TODO: for the love of god don't forget to check the swivel range
}
/**
* How many degrees the turret can deviate from the target to be acceptable to fire at
* @return
*/
public double getAcceptableInaccuracy() {
return 5;
}
/**
* How many degrees the turret can rotate per tick (4.5°/t = 90°/s or a half turn in two seconds)
* @return
*/
public double getTurretYawSpeed() {
return 4.5D;
}
/**
* How many degrees the turret can lift per tick (3°/t = 60°/s or roughly the lowest to the highest point of an average turret in one second)
* @return
*/
public double getTurretPitchSpeed() {
return 3D;
}
/**
* Makes turrets sad :'(
* @return
*/
public double getTurretDepression() {
return 30D;
}
/**
* Makes turrets feel privileged
* @return
*/
public double getTurretElevation() {
return 30D;
}
/**
* How many ticks until a target rescan is required
* @return
*/
public int getDecetorInterval() {
return 20;
}
/**
* The pivot point of the turret, larger models have a default of 1.5
* @return
*/
public double getHeightOffset() {
return 1.5D;
}
/**
* Horizontal offset for the spawn point of bullets
* @return
*/
public double getBarrelLength() {
return 1.0D;
}
/**
* The pivot point of the turret, this position is used for LOS calculation and more
* @return
*/
public Vec3 getTurretPos() {
//TODO: account for multiblock rotation
return Vec3.createVectorHelper(xCoord, yCoord + getHeightOffset(), zCoord);
}
/**
* Yes, new turrets fire BulletNTs.
* @return
*/
protected abstract List<BulletConfiguration> getAmmoList();
/*
* the void
*
*
* more stuff pending: the thing that makes the pew pew
* probably a separate method that consumes or checks ammo
* mayhaps some dangly bits that tie together the GUI with the AI chip's whitelist
*/
@Override
public void updateEntity() {
//hinga dinga durgen
//let's see
//check power, if it's turned on, all that jazz
//is there an active enemy? good, aim at it (alignTurret does all that)
//is the gun aimed? now shøøt
//check ammo, spawn boolets if present, make empty clicking if not
//decrement the timer, if the timer runs out, set the timer to the detector interval and choose a new target
//target choosing time? seekNewTarget does all the work
}
@Override
public AxisAlignedBB getRenderBoundingBox() {
return TileEntity.INFINITE_EXTENT_AABB;
}
@Override
@SideOnly(Side.CLIENT)
public double getMaxRenderDistanceSquared()
{
return 65536.0D;
}
}

View File

@ -1,4 +1,4 @@
package com.hbm.tileentity.bomb;
package com.hbm.tileentity.turret;
import com.hbm.packet.AuxGaugePacket;
import com.hbm.packet.PacketDispatcher;

View File

@ -1,4 +1,4 @@
package com.hbm.tileentity.bomb;
package com.hbm.tileentity.turret;
import com.hbm.packet.AuxGaugePacket;
import com.hbm.packet.PacketDispatcher;

View File

@ -0,0 +1,30 @@
package com.hbm.tileentity.turret;
import java.util.ArrayList;
import java.util.List;
import com.hbm.handler.BulletConfiguration;
import com.hbm.handler.guncfg.Gun75BoltFactory;
public class TileEntityTurretChekhov extends TileEntityTurretBaseNT {
static List<BulletConfiguration> configs = new ArrayList();
//because cramming it into the ArrayList's constructor with nested curly brackets and all that turned out to be not as pretty
//also having a floaty `static` like this looks fun
//idk if it's just me though
static {
configs.add(Gun75BoltFactory.get75BoltConfig());
}
@Override
protected List<BulletConfiguration> getAmmoList() {
return null;
}
@Override
public String getName() {
return "container.turretChekhov";
}
}

View File

@ -1,4 +1,4 @@
package com.hbm.tileentity.bomb;
package com.hbm.tileentity.turret;
public class TileEntityTurretFlamer extends TileEntityTurretBase {

View File

@ -1,4 +1,4 @@
package com.hbm.tileentity.bomb;
package com.hbm.tileentity.turret;
public class TileEntityTurretHeavy extends TileEntityTurretBase {

View File

@ -1,4 +1,4 @@
package com.hbm.tileentity.bomb;
package com.hbm.tileentity.turret;
public class TileEntityTurretLight extends TileEntityTurretBase {

View File

@ -1,4 +1,4 @@
package com.hbm.tileentity.bomb;
package com.hbm.tileentity.turret;
public class TileEntityTurretRocket extends TileEntityTurretBase {

View File

@ -1,4 +1,4 @@
package com.hbm.tileentity.bomb;
package com.hbm.tileentity.turret;
public class TileEntityTurretSpitfire extends TileEntityTurretBase {

View File

@ -1,4 +1,4 @@
package com.hbm.tileentity.bomb;
package com.hbm.tileentity.turret;
public class TileEntityTurretTau extends TileEntityTurretBase {