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https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
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handheld barrel yeeting
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@ -210,6 +210,7 @@ public class BulletConfigSyncingUtil {
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public static int NUKE_TOTS = i++;
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public static int NUKE_SAFE = i++;
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public static int NUKE_PUMPKIN = i++;
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public static int NUKE_BARREL = i++;
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public static int NUKE_PROTO_NORMAL = i++;
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public static int NUKE_PROTO_LOW = i++;
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public static int NUKE_PROTO_HIGH = i++;
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@ -451,6 +452,7 @@ public class BulletConfigSyncingUtil {
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configSet.put(NUKE_TOTS, GunFatmanFactory.getNukeTotsConfig());
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configSet.put(NUKE_SAFE, GunFatmanFactory.getNukeSafeConfig());
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configSet.put(NUKE_PUMPKIN, GunFatmanFactory.getNukePumpkinConfig());
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configSet.put(NUKE_BARREL, GunFatmanFactory.getNukeBarrelConfig());
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configSet.put(NUKE_PROTO_NORMAL, GunFatmanFactory.getNukeConfig().accuracyMod(20F));
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configSet.put(NUKE_PROTO_LOW, GunFatmanFactory.getNukeLowConfig().accuracyMod(20F));
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configSet.put(NUKE_PROTO_HIGH, GunFatmanFactory.getNukeHighConfig().accuracyMod(20F));
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@ -120,6 +120,7 @@ public class BulletConfiguration {
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public static final int STYLE_METEOR = 13;
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public static final int STYLE_APDS = 14;
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public static final int STYLE_BLADE = 15;
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public static final int STYLE_BARREL = 16;
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public static final int PLINK_NONE = 0;
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public static final int PLINK_BULLET = 1;
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@ -213,7 +213,39 @@ public class GunFatmanFactory {
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@Override
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public void behaveBlockHit(EntityBulletBase bullet, int x, int y, int z) {
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if(bullet.worldObj.isRemote) {
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if(!bullet.worldObj.isRemote) {
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double posX = bullet.posX;
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double posY = bullet.posY + 0.5;
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double posZ = bullet.posZ;
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if(y >= 0) {
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posX = x + 0.5;
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posY = y + 1.5;
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posZ = z + 0.5;
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}
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ExplosionLarge.spawnParticles(bullet.worldObj, posX, posY, posZ, 45);
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}
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}
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};
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return bullet;
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}
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public static BulletConfiguration getNukeBarrelConfig() {
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BulletConfiguration bullet = BulletConfigFactory.standardNukeConfig();
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bullet.ammo = ModItems.ammo_nuke_pumpkin;
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bullet.explosive = 3F;
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bullet.style = bullet.STYLE_BARREL;
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bullet.bImpact = new IBulletImpactBehavior() {
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@Override
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public void behaveBlockHit(EntityBulletBase bullet, int x, int y, int z) {
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if(!bullet.worldObj.isRemote) {
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double posX = bullet.posX;
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double posY = bullet.posY + 0.5;
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@ -1551,6 +1551,7 @@ public class ModItems {
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public static Item ammo_nuke_tots;
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public static Item ammo_nuke_safe;
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public static Item ammo_nuke_pumpkin;
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public static Item ammo_nuke_barrel;
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public static Item ammo_mirv;
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public static Item ammo_mirv_low;
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public static Item ammo_mirv_high;
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@ -4216,6 +4217,7 @@ public class ModItems {
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ammo_nuke_tots = new ItemAmmo().setUnlocalizedName("ammo_nuke_tots");
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ammo_nuke_safe = new ItemAmmo().setUnlocalizedName("ammo_nuke_safe");
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ammo_nuke_pumpkin = new ItemAmmo().setUnlocalizedName("ammo_nuke_pumpkin");
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ammo_nuke_barrel = new ItemAmmo().setUnlocalizedName("ammo_nuke_barrel");
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ammo_mirv = new ItemAmmo().setUnlocalizedName("ammo_mirv");
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ammo_mirv_low = new ItemAmmo().setUnlocalizedName("ammo_mirv_low");
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ammo_mirv_high = new ItemAmmo().setUnlocalizedName("ammo_mirv_high");
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@ -7251,6 +7253,7 @@ public class ModItems {
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GameRegistry.registerItem(ammo_nuke_tots, ammo_nuke_tots.getUnlocalizedName());
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GameRegistry.registerItem(ammo_nuke_safe, ammo_nuke_safe.getUnlocalizedName());
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GameRegistry.registerItem(ammo_nuke_pumpkin, ammo_nuke_pumpkin.getUnlocalizedName());
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GameRegistry.registerItem(ammo_nuke_barrel, ammo_nuke_barrel.getUnlocalizedName());
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GameRegistry.registerItem(ammo_mirv, ammo_mirv.getUnlocalizedName());
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GameRegistry.registerItem(ammo_mirv_low, ammo_mirv_low.getUnlocalizedName());
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GameRegistry.registerItem(ammo_mirv_high, ammo_mirv_high.getUnlocalizedName());
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@ -68,6 +68,7 @@ public class RenderBullet extends Render {
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case BulletConfiguration.STYLE_METEOR: renderMeteor(trail); break;
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case BulletConfiguration.STYLE_APDS: renderAPDS(); break;
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case BulletConfiguration.STYLE_BLADE: renderBlade(); break;
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case BulletConfiguration.STYLE_BARREL: renderNuke(3); break;
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default: renderBullet(trail); break;
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}
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@ -217,6 +218,13 @@ public class RenderBullet extends Render {
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case 2:
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bindTexture(new ResourceLocation(RefStrings.MODID + ":textures/models/BaleFlare.png"));
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bf.renderAll(0.0625F); break;
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case 3:
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GL11.glScaled(0.5, 0.5, 0.5);
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GL11.glRotated(90, 0, 0, 1);
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GL11.glRotated(90, 0, 1, 0);
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bindTexture(ResourceManager.waste_drum_tex);
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ResourceManager.waste_drum.renderAll();
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break;
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}
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}
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After Width: | Height: | Size: 423 B |
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src/main/resources/assets/hbm/textures/items/ammo_nuke_hive.png
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src/main/resources/assets/hbm/textures/items/ammo_nuke_hive.png
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After Width: | Height: | Size: 315 B |
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