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Update TileEntityCoreEmitter.java
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dec5e80e0f
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@ -24,7 +24,14 @@ import net.minecraft.util.MathHelper;
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import net.minecraft.world.World;
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import net.minecraft.world.World;
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import net.minecraftforge.common.util.ForgeDirection;
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import net.minecraftforge.common.util.ForgeDirection;
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public class TileEntityCoreEmitter extends TileEntityMachineBase implements IEnergyUser, IFluidAcceptor, ILaserable, IFluidStandardReceiver {
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import cpw.mods.fml.common.Optional;
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import li.cil.oc.api.machine.Arguments;
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import li.cil.oc.api.machine.Callback;
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import li.cil.oc.api.machine.Context;
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import li.cil.oc.api.network.SimpleComponent;
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@Optional.InterfaceList({@Optional.Interface(iface = "li.cil.oc.api.network.SimpleComponent", modid = "OpenComputers")})
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public class TileEntityCoreEmitter extends TileEntityMachineBase implements IEnergyUser, IFluidAcceptor, ILaserable, IFluidStandardReceiver, SimpleComponent {
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public long power;
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public long power;
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public static final long maxPower = 1000000000L;
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public static final long maxPower = 1000000000L;
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@ -287,4 +294,58 @@ public class TileEntityCoreEmitter extends TileEntityMachineBase implements IEne
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public FluidTank[] getReceivingTanks() {
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public FluidTank[] getReceivingTanks() {
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return new FluidTank[] {tank};
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return new FluidTank[] {tank};
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}
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}
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// do some opencomputer stuff
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@Override
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public String getComponentName() {
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return "dfc_emitter";
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}
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@Callback
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@Optional.Method(modid = "OpenComputers")
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public Object[] getEnergyStored(Context context, Arguments args) {
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return new Object[] {getPower()};
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}
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@Callback
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@Optional.Method(modid = "OpenComputers")
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public Object[] getMaxEnergy(Context context, Arguments args) {
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return new Object[] {getMaxPower()};
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}
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@Callback
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@Optional.Method(modid = "OpenComputers")
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public Object[] getCryogel(Context context, Arguments args) {
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return new Object[] {tank.getFill()};
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}
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@Callback
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@Optional.Method(modid = "OpenComputers")
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public Object[] getInput(Context context, Arguments args) {
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return new Object[] {watts};
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}
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@Callback
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@Optional.Method(modid = "OpenComputers")
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public Object[] isActive(Context context, Arguments args) {
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return new Object[] {isOn};
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}
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@Callback
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@Optional.Method(modid = "OpenComputers")
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public Object[] setActive(Context context, Arguments args) {
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isOn = Boolean.parseBoolean(args.checkString(0));
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return new Object[] {};
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}
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@Callback
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@Optional.Method(modid = "OpenComputers")
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public Object[] setInput(Context context, Arguments args) {
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int newOutput = Integer.parseInt(args.checkString(0));
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if (newOutput > 100) {
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newOutput = 100;
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}
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watts = newOutput;
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return new Object[] {};
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}
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}
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}
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