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nothing productive for today
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@ -341,9 +341,7 @@ public class Orchestras {
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if(timer == 0) player.worldObj.playSoundAtEntity(player, "hbm:weapon.reload.revolverCock", 1F, 0.75F);
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if(timer == 4) {
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IMagazine mag = ctx.config.getReceivers(stack)[0].getMagazine(stack);
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int ammo = mag.getAmount(stack);
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int prev = mag.getAmountAfterReload(stack);
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int toEject = prev - ammo;
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int toEject = mag.getAmountAfterReload(stack) - mag.getAmount(stack);
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SpentCasing casing = mag.getCasing(stack);
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for(int i = 0; i < toEject; i++) CasingCreator.composeEffect(player.worldObj, player, 0.625, -0.1875, -0.375D, -0.12, 0.18, 0, 0.01, casing.getName(), true, 60, 0.5D, 20);
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}
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@ -366,9 +364,7 @@ public class Orchestras {
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if(type == AnimType.INSPECT) {
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if(timer == 0) player.worldObj.playSoundAtEntity(player, "hbm:weapon.reload.revolverCock", 1F, 0.75F);
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IMagazine mag = ctx.config.getReceivers(stack)[0].getMagazine(stack);
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int ammo = mag.getAmount(stack);
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int prev = mag.getAmountAfterReload(stack);
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int toEject = prev - ammo;
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int toEject = mag.getAmountAfterReload(stack) - mag.getAmount(stack);
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if(timer == 4 && toEject <= 0) {
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SpentCasing casing = mag.getCasing(stack);
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for(int i = 0; i < toEject; i++) CasingCreator.composeEffect(player.worldObj, player, 0.625, -0.1875, -0.375D, -0.12, 0.18, 0, 0.01, casing.getName(), true, 60, 0.5D, 20);
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