seems to be done
@ -228,14 +228,14 @@ public class HazardRegistry {
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registerOtherFuel(plate_fuel_mox, mox * ingot, mox * ingot * 100);
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registerOtherFuel(plate_fuel_pu239, pu239 * ingot, pu239 * ingot * 100);
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registerOtherFuel(plate_fuel_sa326, sa326 * ingot, sa326 * ingot * 100);
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registerOtherFuel(plate_fuel_ra226be, rabe * ingot, rabe * ingot * 100);
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registerOtherFuel(plate_fuel_ra226be, rabe * ingot, po210 * nugget * 3);
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registerOtherWaste(waste_plate_u233, u233 * ingot * 100);
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registerOtherWaste(waste_plate_u235, u235 * ingot * 100);
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registerOtherWaste(waste_plate_mox, mox * ingot * 100);
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registerOtherWaste(waste_plate_pu239, pu239 * ingot * 100);
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registerOtherWaste(waste_plate_sa326, sa326 * ingot * 100);
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registerOtherWaste(waste_plate_ra226be, rabe * ingot * 100);
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registerOtherWaste(waste_plate_ra226be, po210 * billet * 3);
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HazardSystem.register(debris_graphite, new HazardData().addEntry(RADIATION, 70F).addEntry(HOT, 5F));
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HazardSystem.register(debris_metal, makeData(RADIATION, 5F));
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@ -154,21 +154,10 @@ public class GUIReactorControl extends GuiInfoContainer {
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tess.startDrawing(3);
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tess.setColorOpaque_I(0x08FF00);
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double render[] = new double[39];
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for(int i = 0; i < render.length; i++) {
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render[i] = control.getTargetLevel(control.function, 0 + i * 50000 / 28);
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for(int i = 0; i < 40; i++) {
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tess.addVertex(guiLeft + 128 + i, guiTop + 39 + MathHelper.clamp_double(control.getTargetLevel(control.function, i * 1250) / 100 * 28, 0, 28), this.zLevel);
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}
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for(int i = 0; i < render.length; i++) {
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tess.addVertex(guiLeft + 128 + i, guiTop + 39 + render[i], this.zLevel);
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}
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//fuck i will figure this out later
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/*for(int i = 0; i < render.length; i++) {
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tess.addVertex(guiLeft + 128 + i, guiTop + 39 + control.getGraphPoint(control.function, 0 + i * 50, 28), this.zLevel);
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}*/
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||||
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||||
tess.draw();
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GL11.glEnable(GL11.GL_TEXTURE_2D);
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GL11.glPushMatrix();
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@ -614,7 +614,7 @@ public class CraftingManager {
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addRecipeAuto(new ItemStack(ModBlocks.vent_pink_cloud), new Object[] { "IGI", "ICI", "IDI", 'I', IRON.plate(), 'G', Blocks.iron_bars, 'C', ModItems.grenade_pink_cloud, 'D', Blocks.dispenser });
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addRecipeAuto(new ItemStack(ModBlocks.spikes, 4), new Object[] { "FFF", "BBB", "TTT", 'F', Items.flint, 'B', ModItems.bolt_tungsten, 'T', W.ingot() });
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addRecipeAuto(new ItemStack(ModItems.custom_fall, 1), new Object[] { "IIP", "CHW", "IIP", 'I', ModItems.plate_polymer, 'P', BIGMT.plate(), 'C', ModItems.circuit_red_copper, 'H', ModItems.hull_small_steel, 'W', ModItems.coil_copper });
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addRecipeAuto(new ItemStack(ModBlocks.machine_controller, 1), new Object[] { "PGP", "ICI", "PRP", 'P', ModItems.plate_desh, 'G', KEY_ANYPANE, 'I', POLYMER.ingot(), 'R', REDSTONE.block(), 'C', ModItems.circuit_targeting_tier4 });
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||||
addRecipeAuto(new ItemStack(ModBlocks.machine_controller, 1), new Object[] { "TDT", "DCD", "TDT", 'T', TCALLOY.ingot(), 'D', ModItems.crt_display, 'C', ModItems.circuit_targeting_tier3 });
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||||
addRecipeAuto(new ItemStack(ModItems.containment_box, 1), new Object[] { "LLL", "LCL", "LLL", 'L', PB.plate(), 'C', Blocks.chest });
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||||
|
||||
addRecipeAuto(new ItemStack(ModBlocks.absorber, 1), new Object[] { "ICI", "CPC", "ICI", 'I', CU.ingot(), 'C', COAL.dust(), 'P', PB.dust() });
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||||
|
||||
@ -100,7 +100,6 @@ public class TileEntityReactorControl extends TileEntityMachineBase implements I
|
||||
public double heatUpper;
|
||||
public RodFunction function = RodFunction.LINEAR;
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||||
|
||||
//TODO: Remove all large reactor functionality for this
|
||||
@Override
|
||||
public void updateEntity() {
|
||||
|
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