Make exhaustion only apply once

This commit is contained in:
abel1502 2025-06-26 23:11:24 +03:00
parent 5a0dabc5a9
commit 6946a70f18
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@ -195,6 +195,8 @@ public class ItemToolAbility extends ItemTool implements IDepthRockTool, IGUIPro
preset.harvestAbility.postHarvestAll(preset.harvestAbilityLevel, world, player);
player.addExhaustion(0.025F);
return true;
}
@ -379,7 +381,9 @@ public class ItemToolAbility extends ItemTool implements IDepthRockTool, IGUIPro
} catch (InvocationTargetException e) {
// Might be possible? Not in practice, though
MainRegistry.logger.error("Failed to capture drops for block " + block, e);
}
}
player.addExhaustion(-0.025F);
}
}