mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
the rim flappe on a bongfish is mated to the bungus of its fuccbone.
the scrotewad is only present on females above the pootsack (see: snogbag).
This commit is contained in:
parent
ba638e947a
commit
6d924cbdc5
@ -45,7 +45,7 @@ public class XFactory357 {
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).setUnlocalizedName("gun_light_revolver").setTextureName(RefStrings.MODID + ":gun_darter");
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ModItems.gun_light_revolver_dani = new ItemGunBaseNT(
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new GunConfig().dura(30_000).draw(4).inspect(23).crosshair(Crosshair.CIRCLE).smoke(Lego.LAMBDA_STANDARD_SMOKE)
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new GunConfig().dura(30_000).draw(20).inspect(23).crosshair(Crosshair.CIRCLE).smoke(Lego.LAMBDA_STANDARD_SMOKE)
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.rec(new Receiver(0)
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.dmg(10F).delay(16).reload(55).jam(45).sound("hbm:weapon.fire.blackPowder", 1.0F, 1.0F)
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.mag(new MagazineFullReload(0, 6).addConfigs(m357_sp, m357_fmj, m357_jhp, m357_ap, m357_express))
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@ -53,8 +53,8 @@ public class XFactory357 {
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.canFire(Lego.LAMBDA_STANDARD_CAN_FIRE).fire(Lego.LAMBDA_STANDARD_FIRE).recoil(Lego.LAMBDA_STANDARD_RECOIL))
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.pp(Lego.LAMBDA_STANDARD_CLICK_PRIMARY).pr(Lego.LAMBDA_STANDARD_RELOAD)
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.decider(GunStateDecider.LAMBDA_STANDARD_DECIDER)
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.anim(LAMBDA_ATLAS_ANIMS).orchestra(Orchestras.ORCHESTRA_ATLAS),
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new GunConfig().dura(30_000).draw(4).inspect(23).crosshair(Crosshair.CIRCLE).smoke(Lego.LAMBDA_STANDARD_SMOKE)
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.anim(LAMBDA_DANI_ANIMS).orchestra(Orchestras.ORCHESTRA_ATLAS),
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new GunConfig().dura(30_000).draw(20).inspect(23).crosshair(Crosshair.CIRCLE).smoke(Lego.LAMBDA_STANDARD_SMOKE)
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.rec(new Receiver(0)
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.dmg(10F).delay(16).reload(55).jam(45).sound("hbm:weapon.fire.blackPowder", 1.0F, 1.0F)
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.mag(new MagazineFullReload(1, 6).addConfigs(m357_sp, m357_fmj, m357_jhp, m357_ap, m357_express))
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@ -62,7 +62,7 @@ public class XFactory357 {
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.canFire(Lego.LAMBDA_STANDARD_CAN_FIRE).fire(Lego.LAMBDA_STANDARD_FIRE).recoil(Lego.LAMBDA_STANDARD_RECOIL))
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.ps(Lego.LAMBDA_STANDARD_CLICK_PRIMARY).pr(Lego.LAMBDA_STANDARD_RELOAD)
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.decider(GunStateDecider.LAMBDA_STANDARD_DECIDER)
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.anim(LAMBDA_ATLAS_ANIMS).orchestra(Orchestras.ORCHESTRA_ATLAS)
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.anim(LAMBDA_DANI_ANIMS).orchestra(Orchestras.ORCHESTRA_ATLAS)
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).setUnlocalizedName("gun_light_revolver_dani").setTextureName(RefStrings.MODID + ":gun_darter");
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}
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@ -97,4 +97,12 @@ public class XFactory357 {
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return null;
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};
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@SuppressWarnings("incomplete-switch") public static BiFunction<ItemStack, AnimType, BusAnimation> LAMBDA_DANI_ANIMS = (stack, type) -> {
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switch(type) {
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case EQUIP: return new BusAnimation().addBus("EQUIP", new BusAnimationSequence().addPos(360 * 3, 0, 0, 1000, IType.SIN_DOWN));
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}
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return LAMBDA_ATLAS_ANIMS.apply(stack, type);
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};
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}
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@ -1,6 +1,7 @@
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package com.hbm.main;
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import org.lwjgl.opengl.GL11;
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import org.lwjgl.opengl.GL12;
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import org.lwjgl.opengl.GLContext;
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import com.hbm.blocks.ICustomBlockHighlight;
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@ -8,6 +9,7 @@ import com.hbm.config.RadiationConfig;
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import com.hbm.handler.pollution.PollutionHandler.PollutionType;
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import com.hbm.items.armor.IArmorDisableModel;
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import com.hbm.items.armor.IArmorDisableModel.EnumPlayerPart;
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import com.hbm.items.weapon.sedna.ItemGunBaseNT;
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import com.hbm.packet.PermaSyncHandler;
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import com.hbm.render.item.weapon.sedna.ItemRenderWeaponBase;
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import com.hbm.render.model.ModelMan;
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@ -19,6 +21,7 @@ import cpw.mods.fml.common.gameevent.TickEvent.WorldTickEvent;
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import net.minecraft.block.Block;
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import net.minecraft.block.material.Material;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.model.ModelBiped;
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import net.minecraft.client.model.ModelRenderer;
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import net.minecraft.client.renderer.RenderBlocks;
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import net.minecraft.client.renderer.entity.RenderManager;
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@ -56,6 +59,7 @@ public class ModEventHandlerRenderer {
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EntityPlayer player = event.entityPlayer;
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RenderPlayer renderer = event.renderer;
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ItemStack held = player.getHeldItem();
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boolean isManly = PermaSyncHandler.boykissers.contains(player.getEntityId());
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@ -71,6 +75,18 @@ public class ModEventHandlerRenderer {
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}
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}
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if(held != null) {
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IItemRenderer customRenderer = MinecraftForgeClient.getItemRenderer(held, IItemRenderer.ItemRenderType.EQUIPPED);
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if(customRenderer instanceof ItemRenderWeaponBase) {
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ItemRenderWeaponBase renderGun = (ItemRenderWeaponBase) customRenderer;
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if(renderGun.isAkimbo()) {
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partsHidden[EnumPlayerPart.LEFT_ARM.ordinal()] = true;
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ModelRenderer box = getBoxFromType(renderer, EnumPlayerPart.LEFT_ARM);
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box.isHidden = true;
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}
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}
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}
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if(isManly) {
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return;
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}
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@ -98,8 +114,31 @@ public class ModEventHandlerRenderer {
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EntityPlayer player = event.entityPlayer;
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RenderPlayer renderer = event.renderer;
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boolean akimbo = false;
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ItemStack held = player.getHeldItem();
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if(held != null) {
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IItemRenderer customRenderer = MinecraftForgeClient.getItemRenderer(held, IItemRenderer.ItemRenderType.EQUIPPED);
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if(customRenderer instanceof ItemRenderWeaponBase) {
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ItemRenderWeaponBase renderGun = (ItemRenderWeaponBase) customRenderer;
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if(renderGun.isAkimbo()) {
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akimbo = true;
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}
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}
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}
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boolean isManly = PermaSyncHandler.boykissers.contains(player.getEntityId());
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if(akimbo) {
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ModelBiped biped = renderer.modelBipedMain;
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biped.bipedLeftArm.rotateAngleY = 0.1F + biped.bipedHead.rotateAngleY;
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if(!isManly) {
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biped.bipedLeftArm.isHidden = false;
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biped.bipedLeftArm.render(0.0625F);
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}
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}
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if(isManly) {
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if(manlyModel == null)
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@ -115,6 +154,7 @@ public class ModEventHandlerRenderer {
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if(f6 > 1.0F) {
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f6 = 1.0F;
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}
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manlyModel.render(event.entityPlayer, f7, f6, yawWrapped, yaw, pitch, 0.0625F, renderer);
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}
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}
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@ -131,6 +171,58 @@ public class ModEventHandlerRenderer {
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}
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}
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}
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@SubscribeEvent
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public void onRenderHeldGun(RenderPlayerEvent.Pre event) {
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EntityPlayer player = event.entityPlayer;
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RenderPlayer renderer = event.renderer;
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if(player.getHeldItem() != null && player.getHeldItem().getItem() instanceof ItemGunBaseNT) {
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renderer.modelBipedMain.aimedBow = true;
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renderer.modelArmor.aimedBow = true;
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renderer.modelArmorChestplate.aimedBow = true;
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}
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}
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@SubscribeEvent
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public void onRenderAkimbo(RenderPlayerEvent.Specials.Pre event) {
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EntityPlayer player = event.entityPlayer;
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RenderPlayer renderer = event.renderer;
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ItemStack held = player.getHeldItem();
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if(held == null) return;
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IItemRenderer customRenderer = MinecraftForgeClient.getItemRenderer(held, IItemRenderer.ItemRenderType.EQUIPPED);
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if(customRenderer instanceof ItemRenderWeaponBase) {
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ItemRenderWeaponBase renderWeapon = (ItemRenderWeaponBase) customRenderer;
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if(renderWeapon.isAkimbo()) {
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GL11.glPushMatrix();
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renderer.modelBipedMain.bipedLeftArm.isHidden = false;
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renderer.modelBipedMain.bipedLeftArm.postRender(0.0625F);
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//vanilla bullshit
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GL11.glTranslatef(-0.0625F, 0.4375F, 0.0625F);
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float scale = 0.375F;
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GL11.glTranslatef(0.25F, 0.1875F, -0.1875F);
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GL11.glScalef(scale, scale, scale);
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GL11.glRotatef(60.0F, 0.0F, 0.0F, 1.0F);
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GL11.glRotatef(-90.0F, 1.0F, 0.0F, 0.0F);
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GL11.glRotatef(20.0F, 0.0F, 0.0F, 1.0F);
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// forge bullshit
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GL11.glEnable(GL12.GL_RESCALE_NORMAL);
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GL11.glTranslatef(0.0F, -0.3F, 0.0F);
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GL11.glScalef(1.5F, 1.5F, 1.5F);
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GL11.glRotatef(50.0F, 0.0F, 1.0F, 0.0F);
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GL11.glRotatef(335.0F, 0.0F, 0.0F, 1.0F);
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GL11.glTranslatef(-0.9375F, -0.0625F, 0.0F);
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renderWeapon.setupThirdPersonAkimbo(held);
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renderWeapon.renderEquippedAkimbo(held);
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GL11.glDisable(GL12.GL_RESCALE_NORMAL);
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GL11.glPopMatrix();
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}
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}
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}
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@SubscribeEvent
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public void onRenderHeldItem(RenderPlayerEvent.Specials.Pre event) {
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@ -139,9 +231,7 @@ public class ModEventHandlerRenderer {
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//RenderPlayer renderer = event.renderer;
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boolean isManly = PermaSyncHandler.boykissers.contains(player.getEntityId());
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if(!isManly)
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return;
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if(!isManly) return;
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if(manlyModel == null)
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manlyModel = new ModelMan();
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@ -169,8 +259,8 @@ public class ModEventHandlerRenderer {
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enumaction = held.getItemUseAction();
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}
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net.minecraftforge.client.IItemRenderer customRenderer = net.minecraftforge.client.MinecraftForgeClient.getItemRenderer(held, net.minecraftforge.client.IItemRenderer.ItemRenderType.EQUIPPED);
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boolean is3D = (customRenderer != null && customRenderer.shouldUseRenderHelper(net.minecraftforge.client.IItemRenderer.ItemRenderType.EQUIPPED, held, net.minecraftforge.client.IItemRenderer.ItemRendererHelper.BLOCK_3D));
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IItemRenderer customRenderer = MinecraftForgeClient.getItemRenderer(held, IItemRenderer.ItemRenderType.EQUIPPED);
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boolean is3D = (customRenderer != null && customRenderer.shouldUseRenderHelper(IItemRenderer.ItemRenderType.EQUIPPED, held, IItemRenderer.ItemRendererHelper.BLOCK_3D));
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if(is3D || held.getItem() instanceof ItemBlock && RenderBlocks.renderItemIn3d(Block.getBlockFromItem(held.getItem()).getRenderType())) {
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f2 = 0.5F;
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@ -15,7 +15,7 @@ public class ItemRenderAm180 extends ItemRenderWeaponBase {
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protected float getTurnMagnitude(ItemStack stack) { return ItemGunBaseNT.getIsAiming(stack) ? 2.5F : -0.5F; }
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@Override
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protected void setupFirstPerson(ItemStack stack) {
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public void setupFirstPerson(ItemStack stack) {
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GL11.glTranslated(0, 0, 0.875);
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float offset = 0.8F;
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@ -101,7 +101,7 @@ public class ItemRenderAm180 extends ItemRenderWeaponBase {
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}
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@Override
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protected void setupThirdPerson(ItemStack stack) {
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public void setupThirdPerson(ItemStack stack) {
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super.setupThirdPerson(stack);
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double scale = 1D;
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GL11.glScaled(scale, scale, scale);
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@ -110,7 +110,7 @@ public class ItemRenderAm180 extends ItemRenderWeaponBase {
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}
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@Override
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protected void setupInv(ItemStack stack) {
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public void setupInv(ItemStack stack) {
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super.setupInv(stack);
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double scale = 0.75D;
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GL11.glScaled(scale, scale, scale);
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@ -15,7 +15,7 @@ public class ItemRenderAtlas extends ItemRenderWeaponBase {
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protected float getTurnMagnitude(ItemStack stack) { return ItemGunBaseNT.getIsAiming(stack) ? 2.5F : -0.25F; }
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@Override
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protected void setupFirstPerson(ItemStack stack) {
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public void setupFirstPerson(ItemStack stack) {
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GL11.glTranslated(0, 0, 0.875);
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float offset = 0.8F;
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@ -96,14 +96,14 @@ public class ItemRenderAtlas extends ItemRenderWeaponBase {
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}
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@Override
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protected void setupThirdPerson(ItemStack stack) {
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public void setupThirdPerson(ItemStack stack) {
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super.setupThirdPerson(stack);
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GL11.glTranslated(0, 1, 3);
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}
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@Override
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protected void setupInv(ItemStack stack) {
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public void setupInv(ItemStack stack) {
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super.setupInv(stack);
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double scale = 1.125D;
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GL11.glScaled(scale, scale, scale);
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@ -15,7 +15,7 @@ public class ItemRenderCarbine extends ItemRenderWeaponBase {
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protected float getTurnMagnitude(ItemStack stack) { return ItemGunBaseNT.getIsAiming(stack) ? 2.5F : -0.5F; }
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@Override
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protected void setupFirstPerson(ItemStack stack) {
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public void setupFirstPerson(ItemStack stack) {
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GL11.glTranslated(0, 0, 0.875);
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float offset = 0.8F;
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@ -84,7 +84,7 @@ public class ItemRenderCarbine extends ItemRenderWeaponBase {
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}
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@Override
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protected void setupThirdPerson(ItemStack stack) {
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public void setupThirdPerson(ItemStack stack) {
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super.setupThirdPerson(stack);
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double scale = 1.375D;
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GL11.glScaled(scale, scale, scale);
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@ -93,7 +93,7 @@ public class ItemRenderCarbine extends ItemRenderWeaponBase {
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}
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@Override
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protected void setupInv(ItemStack stack) {
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public void setupInv(ItemStack stack) {
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super.setupInv(stack);
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double scale = 1.375D;
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GL11.glScaled(scale, scale, scale);
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@ -5,9 +5,11 @@ import java.awt.Color;
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import org.lwjgl.opengl.GL11;
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import com.hbm.items.weapon.sedna.ItemGunBaseNT;
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import com.hbm.items.weapon.sedna.mags.IMagazine;
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import com.hbm.main.ResourceManager;
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import com.hbm.particle.SpentCasing;
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import com.hbm.render.anim.HbmAnimations;
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import com.hbm.render.anim.HbmAnimations.AnimType;
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import net.minecraft.client.Minecraft;
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import net.minecraft.item.ItemStack;
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@ -18,7 +20,7 @@ public class ItemRenderCongoLake extends ItemRenderWeaponBase {
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protected float getTurnMagnitude(ItemStack stack) { return ItemGunBaseNT.getIsAiming(stack) ? 2.5F : -0.25F; }
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@Override
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protected void setupFirstPerson(ItemStack stack) {
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public void setupFirstPerson(ItemStack stack) {
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GL11.glTranslated(0, 0, 0.875);
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float offset = 0.8F;
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@ -80,22 +82,26 @@ public class ItemRenderCongoLake extends ItemRenderWeaponBase {
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GL11.glPushMatrix();
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{
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Minecraft.getMinecraft().renderEngine.bindTexture(ResourceManager.casings_tex);
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HbmAnimations.applyRelevantTransformation("Shell");
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SpentCasing casing = gun.getConfig(stack, 0).getReceivers(stack)[0].getMagazine(stack).getCasing(stack);
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int[] colors = casing != null ? casing.getColors() : new int[] { SpentCasing.COLOR_CASE_40MM };
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Color shellColor = new Color(colors[0]);
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GL11.glColor3f(shellColor.getRed() / 255F, shellColor.getGreen() / 255F, shellColor.getBlue() / 255F);
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ResourceManager.congolake.renderPart("Shell");
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Color shellForeColor = new Color(colors.length > 1 ? colors[1] : colors[0]);
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GL11.glColor3f(shellForeColor.getRed() / 255F, shellForeColor.getGreen() / 255F, shellForeColor.getBlue() / 255F);
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ResourceManager.congolake.renderPart("ShellFore");
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GL11.glColor3f(1F, 1F, 1F);
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IMagazine mag = gun.getConfig(stack, 0).getReceivers(stack)[0].getMagazine(stack);
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if(gun.getLastAnim(stack, 0) != AnimType.INSPECT || mag.getAmount(stack) > 0) { //omit when inspecting and no shell is loaded
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Minecraft.getMinecraft().renderEngine.bindTexture(ResourceManager.casings_tex);
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HbmAnimations.applyRelevantTransformation("Shell");
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SpentCasing casing = mag.getCasing(stack);
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int[] colors = casing != null ? casing.getColors() : new int[] { SpentCasing.COLOR_CASE_40MM };
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Color shellColor = new Color(colors[0]);
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GL11.glColor3f(shellColor.getRed() / 255F, shellColor.getGreen() / 255F, shellColor.getBlue() / 255F);
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ResourceManager.congolake.renderPart("Shell");
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Color shellForeColor = new Color(colors.length > 1 ? colors[1] : colors[0]);
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GL11.glColor3f(shellForeColor.getRed() / 255F, shellForeColor.getGreen() / 255F, shellForeColor.getBlue() / 255F);
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ResourceManager.congolake.renderPart("ShellFore");
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GL11.glColor3f(1F, 1F, 1F);
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}
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}
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GL11.glPopMatrix();
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@ -124,14 +130,14 @@ public class ItemRenderCongoLake extends ItemRenderWeaponBase {
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}
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@Override
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protected void setupThirdPerson(ItemStack stack) {
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public void setupThirdPerson(ItemStack stack) {
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super.setupThirdPerson(stack);
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GL11.glTranslated(0, 1, 3);
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}
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@Override
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protected void setupInv(ItemStack stack) {
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public void setupInv(ItemStack stack) {
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super.setupInv(stack);
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double scale = 2.5D;
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GL11.glScaled(scale, scale, scale);
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@ -10,12 +10,14 @@ import net.minecraft.client.Minecraft;
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||||
import net.minecraft.item.ItemStack;
|
||||
|
||||
public class ItemRenderDANI extends ItemRenderWeaponBase {
|
||||
|
||||
@Override public boolean isAkimbo() { return true; }
|
||||
|
||||
@Override
|
||||
protected float getTurnMagnitude(ItemStack stack) { return ItemGunBaseNT.getIsAiming(stack) ? 2.5F : -0.25F; }
|
||||
|
||||
@Override
|
||||
protected void setupFirstPerson(ItemStack stack) {
|
||||
public void setupFirstPerson(ItemStack stack) {
|
||||
GL11.glTranslated(0, 0, 0.875);
|
||||
}
|
||||
|
||||
@ -48,9 +50,9 @@ public class ItemRenderDANI extends ItemRenderWeaponBase {
|
||||
GL11.glTranslated(recoil[0], recoil[1], recoil[2]);
|
||||
GL11.glRotated(recoil[2] * 10, 1, 0, 0);
|
||||
|
||||
GL11.glTranslated(0, 0, -7);
|
||||
GL11.glTranslated(0, -2, -2);
|
||||
GL11.glRotated(equip[0], -1, 0, 0);
|
||||
GL11.glTranslated(0, 0, 7);
|
||||
GL11.glTranslated(0, 2, 2);
|
||||
|
||||
GL11.glPushMatrix();
|
||||
GL11.glTranslated(0, 1.5, 9.25);
|
||||
@ -106,19 +108,27 @@ public class ItemRenderDANI extends ItemRenderWeaponBase {
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void setupThirdPerson(ItemStack stack) {
|
||||
public void setupThirdPerson(ItemStack stack) {
|
||||
super.setupThirdPerson(stack);
|
||||
GL11.glTranslated(0, 1, 3);
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void setupInv(ItemStack stack) {
|
||||
public void setupThirdPersonAkimbo(ItemStack stack) {
|
||||
super.setupThirdPersonAkimbo(stack);
|
||||
GL11.glTranslated(0, 1, 3);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setupInv(ItemStack stack) {
|
||||
GL11.glScaled(1, 1, -1);
|
||||
GL11.glTranslated(8, 6, 0);
|
||||
|
||||
double scale = 1.125D;
|
||||
GL11.glScaled(scale, scale, scale);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void renderInv(ItemStack stack) {
|
||||
|
||||
GL11.glEnable(GL11.GL_LIGHTING);
|
||||
GL11.glShadeModel(GL11.GL_SMOOTH);
|
||||
@ -149,5 +159,29 @@ public class ItemRenderDANI extends ItemRenderWeaponBase {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void renderOther(ItemStack stack, ItemRenderType type) { }
|
||||
public void renderEquipped(ItemStack stack) {
|
||||
|
||||
GL11.glShadeModel(GL11.GL_SMOOTH);
|
||||
Minecraft.getMinecraft().renderEngine.bindTexture(ResourceManager.dani_lunar_tex);
|
||||
ResourceManager.bio_revolver.renderAll();
|
||||
GL11.glShadeModel(GL11.GL_FLAT);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void renderEquippedAkimbo(ItemStack stack) {
|
||||
|
||||
GL11.glShadeModel(GL11.GL_SMOOTH);
|
||||
Minecraft.getMinecraft().renderEngine.bindTexture(ResourceManager.dani_celestial_tex);
|
||||
ResourceManager.bio_revolver.renderAll();
|
||||
GL11.glShadeModel(GL11.GL_FLAT);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void renderOther(ItemStack stack, ItemRenderType type) {
|
||||
|
||||
GL11.glShadeModel(GL11.GL_SMOOTH);
|
||||
Minecraft.getMinecraft().renderEngine.bindTexture(ResourceManager.dani_celestial_tex);
|
||||
ResourceManager.bio_revolver.renderAll();
|
||||
GL11.glShadeModel(GL11.GL_FLAT);
|
||||
}
|
||||
}
|
||||
|
||||
@ -15,7 +15,7 @@ public class ItemRenderDebug extends ItemRenderWeaponBase {
|
||||
protected float getTurnMagnitude(ItemStack stack) { return ItemGunBaseNT.getIsAiming(stack) ? 2.5F : -0.25F; }
|
||||
|
||||
@Override
|
||||
protected void setupFirstPerson(ItemStack stack) {
|
||||
public void setupFirstPerson(ItemStack stack) {
|
||||
GL11.glTranslated(0, 0, 1);
|
||||
|
||||
float offset = 0.8F;
|
||||
@ -96,7 +96,7 @@ public class ItemRenderDebug extends ItemRenderWeaponBase {
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void setupThirdPerson(ItemStack stack) {
|
||||
public void setupThirdPerson(ItemStack stack) {
|
||||
super.setupThirdPerson(stack);
|
||||
GL11.glScaled(0.75, 0.75, 0.75);
|
||||
GL11.glTranslated(0, 1, 3);
|
||||
@ -104,7 +104,7 @@ public class ItemRenderDebug extends ItemRenderWeaponBase {
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void setupInv(ItemStack stack) {
|
||||
public void setupInv(ItemStack stack) {
|
||||
super.setupInv(stack);
|
||||
double scale = 1.25D;
|
||||
GL11.glScaled(scale, scale, scale);
|
||||
|
||||
@ -15,7 +15,7 @@ public class ItemRenderFlaregun extends ItemRenderWeaponBase {
|
||||
protected float getTurnMagnitude(ItemStack stack) { return ItemGunBaseNT.getIsAiming(stack) ? 2.5F : -0.25F; }
|
||||
|
||||
@Override
|
||||
protected void setupFirstPerson(ItemStack stack) {
|
||||
public void setupFirstPerson(ItemStack stack) {
|
||||
GL11.glTranslated(0, 0, 0.875);
|
||||
|
||||
float offset = 0.8F;
|
||||
@ -81,7 +81,7 @@ public class ItemRenderFlaregun extends ItemRenderWeaponBase {
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void setupThirdPerson(ItemStack stack) {
|
||||
public void setupThirdPerson(ItemStack stack) {
|
||||
super.setupThirdPerson(stack);
|
||||
double scale = 0.5D;
|
||||
GL11.glScaled(scale, scale, scale);
|
||||
@ -90,7 +90,7 @@ public class ItemRenderFlaregun extends ItemRenderWeaponBase {
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void setupInv(ItemStack stack) {
|
||||
public void setupInv(ItemStack stack) {
|
||||
super.setupInv(stack);
|
||||
double scale = 1D;
|
||||
GL11.glScaled(scale, scale, scale);
|
||||
|
||||
@ -15,7 +15,7 @@ public class ItemRenderGreasegun extends ItemRenderWeaponBase {
|
||||
protected float getTurnMagnitude(ItemStack stack) { return ItemGunBaseNT.getIsAiming(stack) ? 2.5F : -0.5F; }
|
||||
|
||||
@Override
|
||||
protected void setupFirstPerson(ItemStack stack) {
|
||||
public void setupFirstPerson(ItemStack stack) {
|
||||
GL11.glTranslated(0, 0, 0.875);
|
||||
|
||||
float offset = 0.8F;
|
||||
@ -112,14 +112,14 @@ public class ItemRenderGreasegun extends ItemRenderWeaponBase {
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void setupThirdPerson(ItemStack stack) {
|
||||
public void setupThirdPerson(ItemStack stack) {
|
||||
super.setupThirdPerson(stack);
|
||||
GL11.glTranslated(0, 1, 3);
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void setupInv(ItemStack stack) {
|
||||
public void setupInv(ItemStack stack) {
|
||||
super.setupInv(stack);
|
||||
double scale = 1.5D;
|
||||
GL11.glScaled(scale, scale, scale);
|
||||
|
||||
@ -15,7 +15,7 @@ public class ItemRenderHeavyRevolver extends ItemRenderWeaponBase {
|
||||
protected float getTurnMagnitude(ItemStack stack) { return ItemGunBaseNT.getIsAiming(stack) ? 2.5F : -0.25F; }
|
||||
|
||||
@Override
|
||||
protected void setupFirstPerson(ItemStack stack) {
|
||||
public void setupFirstPerson(ItemStack stack) {
|
||||
GL11.glTranslated(0, 0, 1);
|
||||
|
||||
float offset = 0.8F;
|
||||
@ -98,7 +98,7 @@ public class ItemRenderHeavyRevolver extends ItemRenderWeaponBase {
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void setupThirdPerson(ItemStack stack) {
|
||||
public void setupThirdPerson(ItemStack stack) {
|
||||
super.setupThirdPerson(stack);
|
||||
GL11.glScaled(0.75, 0.75, 0.75);
|
||||
GL11.glTranslated(0, 1, 3);
|
||||
@ -106,7 +106,7 @@ public class ItemRenderHeavyRevolver extends ItemRenderWeaponBase {
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void setupInv(ItemStack stack) {
|
||||
public void setupInv(ItemStack stack) {
|
||||
super.setupInv(stack);
|
||||
double scale = 1.25D;
|
||||
GL11.glScaled(scale, scale, scale);
|
||||
|
||||
@ -15,7 +15,7 @@ public class ItemRenderHenry extends ItemRenderWeaponBase {
|
||||
protected float getTurnMagnitude(ItemStack stack) { return ItemGunBaseNT.getIsAiming(stack) ? 2.5F : -0.5F; }
|
||||
|
||||
@Override
|
||||
protected void setupFirstPerson(ItemStack stack) {
|
||||
public void setupFirstPerson(ItemStack stack) {
|
||||
GL11.glTranslated(0, 0, 0.875);
|
||||
|
||||
float offset = 0.8F;
|
||||
@ -121,7 +121,7 @@ public class ItemRenderHenry extends ItemRenderWeaponBase {
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void setupThirdPerson(ItemStack stack) {
|
||||
public void setupThirdPerson(ItemStack stack) {
|
||||
super.setupThirdPerson(stack);
|
||||
double scale = 1.75D;
|
||||
GL11.glScaled(scale, scale, scale);
|
||||
@ -130,7 +130,7 @@ public class ItemRenderHenry extends ItemRenderWeaponBase {
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void setupInv(ItemStack stack) {
|
||||
public void setupInv(ItemStack stack) {
|
||||
super.setupInv(stack);
|
||||
double scale = 1.5D;
|
||||
GL11.glScaled(scale, scale, scale);
|
||||
|
||||
@ -16,7 +16,7 @@ public class ItemRenderLiberator extends ItemRenderWeaponBase {
|
||||
protected float getTurnMagnitude(ItemStack stack) { return ItemGunBaseNT.getIsAiming(stack) ? 2.5F : -0.25F; }
|
||||
|
||||
@Override
|
||||
protected void setupFirstPerson(ItemStack stack) {
|
||||
public void setupFirstPerson(ItemStack stack) {
|
||||
GL11.glTranslated(0, 0, 0.875);
|
||||
|
||||
float offset = 0.8F;
|
||||
@ -120,14 +120,14 @@ public class ItemRenderLiberator extends ItemRenderWeaponBase {
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void setupThirdPerson(ItemStack stack) {
|
||||
public void setupThirdPerson(ItemStack stack) {
|
||||
super.setupThirdPerson(stack);
|
||||
GL11.glTranslated(0, 1, 3);
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void setupInv(ItemStack stack) {
|
||||
public void setupInv(ItemStack stack) {
|
||||
super.setupInv(stack);
|
||||
double scale = 1.5D;
|
||||
GL11.glScaled(scale, scale, scale);
|
||||
|
||||
@ -15,7 +15,7 @@ public class ItemRenderMaresleg extends ItemRenderWeaponBase {
|
||||
protected float getTurnMagnitude(ItemStack stack) { return ItemGunBaseNT.getIsAiming(stack) ? 2.5F : -0.5F; }
|
||||
|
||||
@Override
|
||||
protected void setupFirstPerson(ItemStack stack) {
|
||||
public void setupFirstPerson(ItemStack stack) {
|
||||
GL11.glTranslated(0, 0, 0.875);
|
||||
|
||||
float offset = 0.8F;
|
||||
@ -95,7 +95,7 @@ public class ItemRenderMaresleg extends ItemRenderWeaponBase {
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void setupThirdPerson(ItemStack stack) {
|
||||
public void setupThirdPerson(ItemStack stack) {
|
||||
super.setupThirdPerson(stack);
|
||||
double scale = 1.75D;
|
||||
GL11.glScaled(scale, scale, scale);
|
||||
@ -104,7 +104,7 @@ public class ItemRenderMaresleg extends ItemRenderWeaponBase {
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void setupInv(ItemStack stack) {
|
||||
public void setupInv(ItemStack stack) {
|
||||
super.setupInv(stack);
|
||||
double scale = 1.4375D;
|
||||
GL11.glScaled(scale, scale, scale);
|
||||
|
||||
@ -15,7 +15,7 @@ public class ItemRenderPepperbox extends ItemRenderWeaponBase {
|
||||
protected float getTurnMagnitude(ItemStack stack) { return ItemGunBaseNT.getIsAiming(stack) ? 2.5F : -0.5F; }
|
||||
|
||||
@Override
|
||||
protected void setupFirstPerson(ItemStack stack) {
|
||||
public void setupFirstPerson(ItemStack stack) {
|
||||
GL11.glTranslated(0, 0, 1.5);
|
||||
|
||||
float offset = 0.8F;
|
||||
@ -97,14 +97,14 @@ public class ItemRenderPepperbox extends ItemRenderWeaponBase {
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void setupThirdPerson(ItemStack stack) {
|
||||
public void setupThirdPerson(ItemStack stack) {
|
||||
super.setupThirdPerson(stack);
|
||||
GL11.glTranslated(0, 1, 3);
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void setupInv(ItemStack stack) {
|
||||
public void setupInv(ItemStack stack) {
|
||||
super.setupInv(stack);
|
||||
double scale = 1.5D;
|
||||
GL11.glScaled(scale, scale, scale);
|
||||
|
||||
@ -31,6 +31,8 @@ public abstract class ItemRenderWeaponBase implements IItemRenderer {
|
||||
public static final ResourceLocation flash_plume = new ResourceLocation(RefStrings.MODID, "textures/models/weapons/lilmac_plume.png");
|
||||
|
||||
public static float interp;
|
||||
|
||||
public boolean isAkimbo() { return false; }
|
||||
|
||||
@Override
|
||||
public boolean handleRenderType(ItemStack item, ItemRenderType type) {
|
||||
@ -48,13 +50,18 @@ public abstract class ItemRenderWeaponBase implements IItemRenderer {
|
||||
GL11.glPushMatrix();
|
||||
switch(type) {
|
||||
case EQUIPPED_FIRST_PERSON: setupFirstPerson(item); renderFirstPerson(item); break;
|
||||
case EQUIPPED: setupThirdPerson(item); renderOther(item, type); break;
|
||||
case INVENTORY: setupInv(item); renderOther(item, type); break;
|
||||
case ENTITY: setupEntity(item); renderOther(item, type); break;
|
||||
case EQUIPPED: setupThirdPerson(item); renderEquipped(item); break;
|
||||
case INVENTORY: setupInv(item); renderInv(item); break;
|
||||
case ENTITY: setupEntity(item); renderEntity(item); break;
|
||||
}
|
||||
GL11.glPopMatrix();
|
||||
}
|
||||
|
||||
public void renderEquipped(ItemStack stack) { renderOther(stack, ItemRenderType.EQUIPPED); }
|
||||
public void renderEquippedAkimbo(ItemStack stack) { renderOther(stack, ItemRenderType.EQUIPPED); }
|
||||
public void renderInv(ItemStack stack) { renderOther(stack, ItemRenderType.INVENTORY); }
|
||||
public void renderEntity(ItemStack stack) { renderOther(stack, ItemRenderType.ENTITY); }
|
||||
|
||||
public void setPerspectiveAndRender(ItemStack stack, float interp) {
|
||||
|
||||
this.interp = interp;
|
||||
@ -187,7 +194,7 @@ public abstract class ItemRenderWeaponBase implements IItemRenderer {
|
||||
RenderHelper.disableStandardItemLighting();
|
||||
}
|
||||
|
||||
protected void setupFirstPerson(ItemStack stack) {
|
||||
public void setupFirstPerson(ItemStack stack) {
|
||||
GL11.glTranslated(0, 0, 1);
|
||||
|
||||
if(Minecraft.getMinecraft().thePlayer.isSneaking()) {
|
||||
@ -200,7 +207,7 @@ public abstract class ItemRenderWeaponBase implements IItemRenderer {
|
||||
}
|
||||
}
|
||||
|
||||
protected void setupThirdPerson(ItemStack stack) {
|
||||
public void setupThirdPerson(ItemStack stack) {
|
||||
double scale = 0.125D;
|
||||
GL11.glScaled(scale, scale, scale);
|
||||
|
||||
@ -212,20 +219,32 @@ public abstract class ItemRenderWeaponBase implements IItemRenderer {
|
||||
|
||||
}
|
||||
|
||||
protected void setupInv(ItemStack stack) {
|
||||
public void setupThirdPersonAkimbo(ItemStack stack) {
|
||||
double scale = 0.125D;
|
||||
GL11.glScaled(scale, scale, scale);
|
||||
|
||||
GL11.glRotatef(15.0F, 0.0F, 0.0F, 1.0F);
|
||||
GL11.glRotatef(12.5F, 0.0F, 1.0F, 0.0F);
|
||||
GL11.glRotatef(10.0F, 1.0F, 0.0F, 0.0F);
|
||||
|
||||
GL11.glTranslated(5, 0, 0);
|
||||
|
||||
}
|
||||
|
||||
public void setupInv(ItemStack stack) {
|
||||
GL11.glScaled(1, 1, -1);
|
||||
GL11.glTranslated(8, 8, 0);
|
||||
GL11.glRotated(225, 0, 0, 1);
|
||||
GL11.glRotated(90, 0, 1, 0);
|
||||
}
|
||||
|
||||
protected void setupEntity(ItemStack stack) {
|
||||
public void setupEntity(ItemStack stack) {
|
||||
double scale = 0.125D;
|
||||
GL11.glScaled(scale, scale, scale);
|
||||
}
|
||||
|
||||
public abstract void renderFirstPerson(ItemStack stack);
|
||||
public abstract void renderOther(ItemStack stack, ItemRenderType type);
|
||||
public void renderOther(ItemStack stack, ItemRenderType type) { }
|
||||
|
||||
public static void standardAimingTransform(ItemStack stack, double sX, double sY, double sZ, double aX, double aY, double aZ) {
|
||||
float aimingProgress = ItemGunBaseNT.prevAimingProgress + (ItemGunBaseNT.aimingProgress - ItemGunBaseNT.prevAimingProgress) * interp;
|
||||
|
||||
@ -21,6 +21,8 @@ public class ModelRendererObj {
|
||||
public float offsetX;
|
||||
public float offsetY;
|
||||
public float offsetZ;
|
||||
|
||||
public boolean doRender = true;
|
||||
|
||||
String[] parts;
|
||||
IModelCustom model;
|
||||
@ -97,11 +99,13 @@ public class ModelRendererObj {
|
||||
|
||||
GL11.glScalef(scale, scale, scale);
|
||||
|
||||
if(parts.length > 0)
|
||||
for(String part : parts)
|
||||
model.renderPart(part);
|
||||
else
|
||||
model.renderAll();
|
||||
if(doRender) {
|
||||
if(parts.length > 0)
|
||||
for(String part : parts)
|
||||
model.renderPart(part);
|
||||
else
|
||||
model.renderAll();
|
||||
}
|
||||
|
||||
GL11.glPopMatrix();
|
||||
}
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user