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https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
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fix fluid valves not deactivating (was clearing power net rather than fluid net connections)
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parent
d6c15c8ff2
commit
6db42e6d4b
@ -1,26 +1,27 @@
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package com.hbm.tileentity.network;
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import api.hbm.energymk2.Nodespace;
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import com.hbm.uninos.UniNodespace;
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import net.minecraft.block.Block;
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import net.minecraft.world.World;
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public class TileEntityFluidValve extends TileEntityPipeBaseNT {
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@Override
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public boolean shouldCreateNode() {
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return this.getBlockMetadata() == 1;
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}
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public void updateState() {
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this.blockMetadata = -1; // delete cache
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if(this.getBlockMetadata() == 0 && this.node != null) {
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Nodespace.destroyNode(worldObj, xCoord, yCoord, zCoord);
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UniNodespace.destroyNode(worldObj, xCoord, yCoord, zCoord, this.getType().getNetworkProvider());
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this.node = null;
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}
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}
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@Override
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public boolean shouldRefresh(Block oldBlock, Block newBlock, int oldMeta, int newMeta, World world, int x, int y, int z) {
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return oldBlock != newBlock;
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