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https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
test fluid ducts, hazard tweaks
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d517d665df
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@ -153,23 +153,18 @@ public class HazardRegistry {
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HazardSystem.register(Items.pumpkin_pie, makeData(EXPLOSIVE, 1F));
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HazardSystem.register(ball_dynamite, makeData(EXPLOSIVE, 2F));
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HazardSystem.register(ball_tnt, makeData(EXPLOSIVE, 3F));
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HazardSystem.register(ingot_semtex, makeData(EXPLOSIVE, 5F));
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HazardSystem.register(ingot_c4, makeData(EXPLOSIVE, 5F));
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HazardSystem.register(stick_dynamite, makeData(EXPLOSIVE, 1F));
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HazardSystem.register(stick_tnt, makeData(EXPLOSIVE, 1.5F));
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HazardSystem.register(stick_semtex, makeData(EXPLOSIVE, 2.5F));
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HazardSystem.register(stick_c4, makeData(EXPLOSIVE, 2.5F));
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HazardSystem.register(cordite, makeData(EXPLOSIVE, 2F));
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HazardSystem.register(ballistite, makeData(EXPLOSIVE, 1F));
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HazardSystem.register("dustCoal", makeData(COAL, powder));
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HazardSystem.register("dustTinyCoal", makeData(COAL, powder_tiny));
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HazardSystem.register("dustLignite", makeData(COAL, powder));
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HazardSystem.register("dustTinyLignite", makeData(COAL, powder_tiny));
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HazardSystem.register(block_semtex, makeData(EXPLOSIVE, 25F));
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HazardSystem.register(block_c4, makeData(EXPLOSIVE, 25F));
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HazardSystem.register(cordite, makeData(EXPLOSIVE, 2F));
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HazardSystem.register(ballistite, makeData(EXPLOSIVE, 1F));
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HazardSystem.register(insert_polonium, makeData(RADIATION, 100F));
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@ -3,7 +3,7 @@ package com.hbm.lib;
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public class RefStrings {
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public static final String MODID = "hbm";
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public static final String NAME = "Hbm's Nuclear Tech Mod";
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public static final String VERSION = "1.0.27 BETA (4179)";
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public static final String VERSION = "1.0.27 BETA (4186)";
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//HBM's Beta Naming Convention:
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//V T (X)
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//V -> next release version
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@ -23,6 +23,8 @@ public class RenderTNTPrimedBase extends Render {
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public void doRender(EntityTNTPrimedBase tnt, double x, double y, double z, float f0, float f1) {
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GL11.glPushMatrix();
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GL11.glTranslatef((float) x, (float) y, (float) z);
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GL11.glRotatef(-90F, 0F, 1F, 0F);
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float f2;
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if((float) tnt.fuse - f1 + 1.0F < 10.0F) {
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@ -75,7 +75,11 @@ public class TileEntityPipeBaseNT extends TileEntity implements IFluidConductor
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@Override
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public long transferFluid(FluidType type, long fluid) {
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return 0;
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if(this.network == null)
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return fluid;
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return this.network.transferFluid(fluid);
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}
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@Override
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@ -1839,7 +1839,7 @@ item.ingot_am241.name=Americium-241 Ingot
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item.ingot_am242.name=Americium-242 Ingot
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item.ingot_americium_fuel.name=Ingot of Americium Fuel
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item.ingot_asbestos.name=Asbestos Sheet
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item.ingot_asbestos.desc=§o\"Filled with life, self-doubt and asbestos. That comes with the air.\"§r
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item.ingot_asbestos.desc=§o"Filled with life, self-doubt and asbestos. That comes with the air."§r
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item.ingot_au198.name=Gold-198 Ingot
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item.ingot_australium.name=Australium Ingot
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item.ingot_bakelite.name=Bakelite Bar
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@ -3,7 +3,7 @@
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"modid": "hbm",
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"name": "Hbm's Nuclear Tech",
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"description": "A mod that adds weapons, nuclear themed stuff and machines",
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"version":"1.0.27_X4179",
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"version":"1.0.27_X4186",
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"mcversion": "1.7.10",
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"url": "",
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"updateUrl": "",
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