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Retain unused progress for the next craft
fixes some alignment issues when minmaxxing the blast furnace.
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@ -203,7 +203,7 @@ public class TileEntityDiFurnace extends TileEntityMachinePolluting implements I
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progress += extension ? 3 : 1;
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progress += extension ? 3 : 1;
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if(this.progress >= TileEntityDiFurnace.processingSpeed) {
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if(this.progress >= TileEntityDiFurnace.processingSpeed) {
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this.progress = 0;
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this.progress -= TileEntityDiFurnace.processingSpeed; // look mom, ive finally added something to a popular project
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this.processItem();
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this.processItem();
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markDirty = true;
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markDirty = true;
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}
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}
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