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FUCK
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@ -42,7 +42,7 @@ public class ItemPoolsSatellite {
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weighted(ModItems.crystal_plutonium, 0, 1, 1, 3),
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weighted(ModItems.crystal_trixite, 0, 1, 1, 1),
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weighted(ModItems.crystal_starmetal, 0, 1, 1, 1),
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weighted(ModItems.crystal_lithium, 0, 2,1, 4)
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weighted(ModItems.crystal_lithium, 0, 2 ,2, 4)
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};
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}};
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@ -11,9 +11,9 @@ import net.minecraft.util.WeightedRandomChestContent;
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public class HbmChestContents {
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public static WeightedRandomChestContent weighted(Item item, int meta, int min, int max, int weight) { return new WeightedRandomChestContent(item, meta, min, max, weight); }
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public static WeightedRandomChestContent weighted(Block block, int meta, int min, int max, int weight) { return new WeightedRandomChestContent(Item.getItemFromBlock(block), meta, min, max, weight); }
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public static WeightedRandomChestContent weighted(ItemStack item, int min, int max, int weight) { return new WeightedRandomChestContent(item, min, max, weight); }
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public static WeightedRandomChestContent weighted(Item item, int meta, int min, int max, int weight) { return new WeightedRandomChestContent(item, meta, Math.min(min, max), Math.max(min, max), weight); }
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public static WeightedRandomChestContent weighted(Block block, int meta, int min, int max, int weight) { return new WeightedRandomChestContent(Item.getItemFromBlock(block), meta, Math.min(min, max), Math.max(min, max), weight); }
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public static WeightedRandomChestContent weighted(ItemStack item, int min, int max, int weight) { return new WeightedRandomChestContent(item, Math.min(min, max), Math.max(min, max), weight); }
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/** ITEMBOOKLORE SHIT */
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//one downside of all this huge flexibility, make a wrapper if it's too annoying
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