tooltips for turret buttons, armor mod table, more lang keys

better gun smoke effect for atlas
This commit is contained in:
Bob 2022-07-06 23:32:32 +02:00
parent 810f5d2680
commit 752a863559
13 changed files with 126 additions and 31 deletions

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@ -2187,7 +2187,7 @@ public class ModBlocks {
machine_electrolyser = new MachineElectrolyser().setBlockName("machine_electrolyser").setHardness(10.0F).setResistance(20.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":block_steel_machine"); machine_electrolyser = new MachineElectrolyser().setBlockName("machine_electrolyser").setHardness(10.0F).setResistance(20.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":block_steel_machine");
machine_autocrafter = new MachineAutocrafter().setBlockName("machine_autocrafter").setCreativeTab(MainRegistry.machineTab); machine_autocrafter = new MachineAutocrafter().setBlockName("machine_autocrafter").setHardness(10.0F).setResistance(20.0F).setCreativeTab(MainRegistry.machineTab);
anvil_iron = new NTMAnvil(Material.iron, 1).setBlockName("anvil_iron").setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":anvil_iron"); anvil_iron = new NTMAnvil(Material.iron, 1).setBlockName("anvil_iron").setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":anvil_iron");
anvil_lead = new NTMAnvil(Material.iron, 1).setBlockName("anvil_lead").setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":anvil_lead"); anvil_lead = new NTMAnvil(Material.iron, 1).setBlockName("anvil_lead").setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":anvil_lead");

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@ -275,8 +275,10 @@ public class WeaponRecipes {
CraftingManager.addRecipeAuto(new ItemStack(ModItems.ammo_arty, 1, 0), new Object[] { "CIC", "CSC", "CCC", 'C', ModItems.cordite, 'I', IRON.block(), 'S', ModItems.hull_small_steel }); CraftingManager.addRecipeAuto(new ItemStack(ModItems.ammo_arty, 1, 0), new Object[] { "CIC", "CSC", "CCC", 'C', ModItems.cordite, 'I', IRON.block(), 'S', ModItems.hull_small_steel });
CraftingManager.addRecipeAuto(new ItemStack(ModItems.ammo_arty, 1, 1), new Object[] { " D ", "DSD", " D ", 'D', ModItems.ball_dynamite, 'S', new ItemStack(ModItems.ammo_arty, 1, 0) }); CraftingManager.addRecipeAuto(new ItemStack(ModItems.ammo_arty, 1, 1), new Object[] { " D ", "DSD", " D ", 'D', ModItems.ball_dynamite, 'S', new ItemStack(ModItems.ammo_arty, 1, 0) });
CraftingManager.addRecipeAuto(new ItemStack(ModItems.ammo_arty, 1, 2), new Object[] { "TTT", "TST", "TTT", 'T', ModItems.ball_tnt, 'S', new ItemStack(ModItems.ammo_arty, 1, 0) }); CraftingManager.addRecipeAuto(new ItemStack(ModItems.ammo_arty, 1, 2), new Object[] { "TTT", "TST", "TTT", 'T', ModItems.ball_tnt, 'S', new ItemStack(ModItems.ammo_arty, 1, 0) });
CraftingManager.addRecipeAuto(new ItemStack(ModItems.ammo_arty, 1, 5), new Object[] { " D ", "DSD", " D ", 'D', P_WHITE.ingot(), 'S', new ItemStack(ModItems.ammo_arty, 1, 0) }); CraftingManager.addRecipeAuto(new ItemStack(ModItems.ammo_arty, 1, 5), new Object[] { "D", "S", "D", 'D', P_WHITE.ingot(), 'S', new ItemStack(ModItems.ammo_arty, 1, 0) });
CraftingManager.addRecipeAuto(new ItemStack(ModItems.ammo_arty, 1, 7), new Object[] { "DSD", "SCS", "DSD", 'D', P_WHITE.ingot(), 'S', new ItemStack(ModItems.ammo_arty, 1, 5), 'C', ModBlocks.det_cord });
CraftingManager.addRecipeAuto(new ItemStack(ModItems.ammo_arty, 1, 3), new Object[] { " P ", "NSN", " P ", 'P', PU239.nugget(), 'N', OreDictManager.getReflector(), 'S', new ItemStack(ModItems.ammo_arty, 1, 0) }); CraftingManager.addRecipeAuto(new ItemStack(ModItems.ammo_arty, 1, 3), new Object[] { " P ", "NSN", " P ", 'P', PU239.nugget(), 'N', OreDictManager.getReflector(), 'S', new ItemStack(ModItems.ammo_arty, 1, 0) });
CraftingManager.addRecipeAuto(new ItemStack(ModItems.ammo_arty, 1, 6), new Object[] { "DSD", "SCS", "DSD", 'D', OreDictManager.getReflector(), 'S', new ItemStack(ModItems.ammo_arty, 1, 3), 'C', ModBlocks.det_cord });
CraftingManager.addShapelessAuto(new ItemStack(ModItems.ammo_arty, 1, 4), new Object[] { new ItemStack(ModItems.ammo_arty, 1, 2), ModItems.boy_bullet, ModItems.boy_target, ModItems.boy_shielding, ModItems.circuit_red_copper, ModItems.ducttape }); CraftingManager.addShapelessAuto(new ItemStack(ModItems.ammo_arty, 1, 4), new Object[] { new ItemStack(ModItems.ammo_arty, 1, 2), ModItems.boy_bullet, ModItems.boy_target, ModItems.boy_shielding, ModItems.circuit_red_copper, ModItems.ducttape });
//DGK Belts //DGK Belts

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@ -5,16 +5,17 @@ import org.lwjgl.opengl.GL11;
import com.hbm.handler.ArmorModHandler; import com.hbm.handler.ArmorModHandler;
import com.hbm.inventory.container.ContainerArmorTable; import com.hbm.inventory.container.ContainerArmorTable;
import com.hbm.lib.RefStrings; import com.hbm.lib.RefStrings;
import com.hbm.util.I18nUtil;
import net.minecraft.client.gui.inventory.GuiContainer;
import net.minecraft.client.resources.I18n; import net.minecraft.client.resources.I18n;
import net.minecraft.entity.player.InventoryPlayer; import net.minecraft.entity.player.InventoryPlayer;
import net.minecraft.inventory.Slot; import net.minecraft.inventory.Slot;
import net.minecraft.item.ItemArmor; import net.minecraft.item.ItemArmor;
import net.minecraft.item.ItemStack; import net.minecraft.item.ItemStack;
import net.minecraft.util.EnumChatFormatting;
import net.minecraft.util.ResourceLocation; import net.minecraft.util.ResourceLocation;
public class GUIArmorTable extends GuiContainer { public class GUIArmorTable extends GuiInfoContainer {
public static ResourceLocation texture = new ResourceLocation(RefStrings.MODID + ":textures/gui/machine/gui_armor_modifier.png"); public static ResourceLocation texture = new ResourceLocation(RefStrings.MODID + ":textures/gui/machine/gui_armor_modifier.png");
public int left; public int left;
@ -29,6 +30,35 @@ public class GUIArmorTable extends GuiContainer {
guiLeft = (this.width - this.xSize) / 2; guiLeft = (this.width - this.xSize) / 2;
guiTop = (this.height - this.ySize) / 2; guiTop = (this.height - this.ySize) / 2;
} }
@Override
public void drawScreen(int x, int y, float interp) {
super.drawScreen(x, y, interp);
if(this.mc.thePlayer.inventory.getItemStack() == null) {
String[] unloc = new String[] {
"armorMod.type.helmet",
"armorMod.type.chestplate",
"armorMod.type.leggings",
"armorMod.type.boots",
"armorMod.type.servo",
"armorMod.type.cladding",
"armorMod.type.insert",
"armorMod.type.special",
"armorMod.insertHere"
};
for(int i = 0; i < 9; ++i) {
Slot slot = (Slot) this.inventorySlots.inventorySlots.get(i);
if(this.isMouseOverSlot(slot, x, y) && !slot.getHasStack()) {
this.drawCreativeTabHoveringText((i < 8 ? EnumChatFormatting.LIGHT_PURPLE : EnumChatFormatting.YELLOW) + I18nUtil.resolveKey(unloc[i]), x, y);
}
}
}
}
protected void drawGuiContainerForegroundLayer(int mX, int mY) { protected void drawGuiContainerForegroundLayer(int mX, int mY) {
@ -51,6 +81,10 @@ public class GUIArmorTable extends GuiContainer {
this.drawTexturedModalRect(guiLeft + 41, guiTop + 60, 176, 74, 22, 22); this.drawTexturedModalRect(guiLeft + 41, guiTop + 60, 176, 74, 22, 22);
else else
this.drawTexturedModalRect(guiLeft + 41, guiTop + 60, 176, 52, 22, 22); this.drawTexturedModalRect(guiLeft + 41, guiTop + 60, 176, 52, 22, 22);
} else {
if(System.currentTimeMillis() % 1000 < 500)
this.drawTexturedModalRect(guiLeft + 41, guiTop + 60, 176, 52, 22, 22);
} }
for(int i = 0; i < 8; i++) { for(int i = 0; i < 8; i++) {

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@ -11,6 +11,7 @@ import com.hbm.packet.AuxButtonPacket;
import com.hbm.packet.NBTControlPacket; import com.hbm.packet.NBTControlPacket;
import com.hbm.packet.PacketDispatcher; import com.hbm.packet.PacketDispatcher;
import com.hbm.tileentity.turret.TileEntityTurretBaseNT; import com.hbm.tileentity.turret.TileEntityTurretBaseNT;
import com.hbm.util.I18nUtil;
import net.minecraft.client.Minecraft; import net.minecraft.client.Minecraft;
import net.minecraft.client.audio.PositionedSoundRecord; import net.minecraft.client.audio.PositionedSoundRecord;
@ -53,6 +54,13 @@ public abstract class GUITurretBase extends GuiInfoContainer {
super.drawScreen(mouseX, mouseY, f); super.drawScreen(mouseX, mouseY, f);
this.drawElectricityInfo(this, mouseX, mouseY, guiLeft + 152, guiTop + 45, 16, 52, turret.power, turret.getMaxPower()); this.drawElectricityInfo(this, mouseX, mouseY, guiLeft + 152, guiTop + 45, 16, 52, turret.power, turret.getMaxPower());
String on = EnumChatFormatting.GREEN + I18nUtil.resolveKey("turret.on");
String off = EnumChatFormatting.RED + I18nUtil.resolveKey("turret.off");
this.drawCustomInfoStat(mouseX, mouseY, guiLeft + 8, guiTop + 30, 10, 10, mouseX, mouseY, I18nUtil.resolveKeyArray("turret.players", turret.targetPlayers ? on : off));
this.drawCustomInfoStat(mouseX, mouseY, guiLeft + 22, guiTop + 30, 10, 10, mouseX, mouseY, I18nUtil.resolveKeyArray("turret.animals", turret.targetAnimals ? on : off));
this.drawCustomInfoStat(mouseX, mouseY, guiLeft + 36, guiTop + 30, 10, 10, mouseX, mouseY, I18nUtil.resolveKeyArray("turret.mobs", turret.targetMobs ? on : off));
this.drawCustomInfoStat(mouseX, mouseY, guiLeft + 50, guiTop + 30, 10, 10, mouseX, mouseY, I18nUtil.resolveKeyArray("turret.machines", turret.targetMachines ? on : off));
} }
protected void mouseClicked(int x, int y, int i) { protected void mouseClicked(int x, int y, int i) {
@ -153,7 +161,7 @@ public abstract class GUITurretBase extends GuiInfoContainer {
List<String> names = turret.getWhitelist(); List<String> names = turret.getWhitelist();
String n = EnumChatFormatting.ITALIC + "None"; String n = EnumChatFormatting.ITALIC + I18nUtil.resolveKey("turret.none");
while(this.index >= this.getCount()) while(this.index >= this.getCount())
this.index--; this.index--;

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@ -1252,7 +1252,7 @@ public class AssemblerRecipes {
public static void saveTemplateJSON(File dir) { public static void saveTemplateJSON(File dir) {
template = new File(dir.getAbsolutePath() + File.separatorChar + "hbmTemplate.json"); template = new File(dir.getAbsolutePath() + File.separatorChar + "_hbmAssembler.json");
try { try {

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@ -2,6 +2,9 @@ package com.hbm.items.machine;
import java.util.List; import java.util.List;
import com.hbm.items.ModItems;
import com.hbm.util.I18nUtil;
import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly; import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.client.renderer.texture.IIconRegister; import net.minecraft.client.renderer.texture.IIconRegister;
@ -9,6 +12,7 @@ import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.Item; import net.minecraft.item.Item;
import net.minecraft.item.ItemStack; import net.minecraft.item.ItemStack;
import net.minecraft.util.EnumChatFormatting;
import net.minecraft.util.IIcon; import net.minecraft.util.IIcon;
import net.minecraft.util.ResourceLocation; import net.minecraft.util.ResourceLocation;
@ -116,7 +120,7 @@ public class ItemCassette extends Item {
if(!(stack.getItem() instanceof ItemCassette)) if(!(stack.getItem() instanceof ItemCassette))
return; return;
list.add("[CREATED USING TEMPLATE FOLDER]"); list.add(EnumChatFormatting.YELLOW + I18nUtil.resolveKey("info.templatefolder", I18nUtil.resolveKey(ModItems.template_folder.getUnlocalizedName() + ".name")));
list.add(""); list.add("");
list.add("Siren sound cassette:"); list.add("Siren sound cassette:");

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@ -25,7 +25,7 @@ public class ItemTemplateFolder extends Item {
@Override @Override
public void addInformation(ItemStack stack, EntityPlayer player, List list, boolean bool) { public void addInformation(ItemStack stack, EntityPlayer player, List list, boolean bool) {
String[] lang = I18nUtil.resolveKeyArray(this.getUnlocalizedName() + ".desc"); String[] lang = I18nUtil.resolveKeyArray(ModItems.template_folder.getUnlocalizedName() + ".desc");
for(String line : lang) { for(String line : lang) {
list.add(line); list.add(line);
} }

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@ -102,10 +102,16 @@ public class ItemAmmoArty extends Item {
list.add(r + "Phosphorus splash"); list.add(r + "Phosphorus splash");
list.add(b + "Does not destroy blocks"); list.add(b + "Does not destroy blocks");
break; break;
case PHOSPHORUS_MULTI:
list.add(r + "Splits x10");
break;
case MINI_NUKE: case MINI_NUKE:
list.add(y + "Strength: 20"); list.add(y + "Strength: 20");
list.add(r + "Deals nuclear damage"); list.add(r + "Deals nuclear damage");
list.add(r + "Destroys blocks"); list.add(r + "Destroys blocks");
case MINI_NUKE_MULTI:
list.add(r + "Splits x5");
break;
case NUKE: case NUKE:
list.add(r + ""); list.add(r + "");
list.add(r + "(that is the best skull and crossbones"); list.add(r + "(that is the best skull and crossbones");

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@ -28,7 +28,6 @@ public class ItemGunBio extends ItemGunBase {
@Override @Override
public void startActionClient(ItemStack stack, World world, EntityPlayer player, boolean main) { public void startActionClient(ItemStack stack, World world, EntityPlayer player, boolean main) {
lastShot = System.currentTimeMillis();
} }
@Override @Override
@ -57,7 +56,7 @@ public class ItemGunBio extends ItemGunBase {
} }
double alpha = (System.currentTimeMillis() - ItemGunBio.lastShot) / 2000D; double alpha = (System.currentTimeMillis() - ItemGunBio.lastShot) / 2000D;
alpha = (1 - alpha) * 0.35D; alpha = (1 - alpha) * 0.5D;
if(this.getReloadCycle(stack) > 0) alpha = 0; if(this.getReloadCycle(stack) > 0) alpha = 0;
@ -71,7 +70,9 @@ public class ItemGunBio extends ItemGunBase {
//GunConfiguration config = ((ItemGunBase) stack.getItem()).mainConfig; //GunConfiguration config = ((ItemGunBase) stack.getItem()).mainConfig;
//return config.animations.get(type); //return config.animations.get(type);
if(type == AnimType.CYCLE) return new BusAnimation() if(type == AnimType.CYCLE) {
lastShot = System.currentTimeMillis();
return new BusAnimation()
.addBus("RECOIL", new BusAnimationSequence() .addBus("RECOIL", new BusAnimationSequence()
.addKeyframe(new BusAnimationKeyframe(0, 0, 0, 50)) .addKeyframe(new BusAnimationKeyframe(0, 0, 0, 50))
.addKeyframe(new BusAnimationKeyframe(0, 0, -3, 50)) .addKeyframe(new BusAnimationKeyframe(0, 0, -3, 50))
@ -85,20 +86,22 @@ public class ItemGunBio extends ItemGunBase {
.addBus("DRUM", new BusAnimationSequence() .addBus("DRUM", new BusAnimationSequence()
.addKeyframe(new BusAnimationKeyframe(0, 0, 1, 50)) .addKeyframe(new BusAnimationKeyframe(0, 0, 1, 50))
); );
}
if(type == AnimType.RELOAD) return new BusAnimation() if(type == AnimType.RELOAD) {
.addBus("LATCH", new BusAnimationSequence() return new BusAnimation()
.addBus("LATCH", new BusAnimationSequence()
.addKeyframe(new BusAnimationKeyframe(0, 0, 90, 300)) .addKeyframe(new BusAnimationKeyframe(0, 0, 90, 300))
.addKeyframe(new BusAnimationKeyframe(0, 0, 90, 2000)) .addKeyframe(new BusAnimationKeyframe(0, 0, 90, 2000))
.addKeyframe(new BusAnimationKeyframe(0, 0, 0, 150)) .addKeyframe(new BusAnimationKeyframe(0, 0, 0, 150))
) )
.addBus("FRONT", new BusAnimationSequence() .addBus("FRONT", new BusAnimationSequence()
.addKeyframe(new BusAnimationKeyframe(0, 0, 0, 200)) .addKeyframe(new BusAnimationKeyframe(0, 0, 0, 200))
.addKeyframe(new BusAnimationKeyframe(0, 0, 45, 150)) .addKeyframe(new BusAnimationKeyframe(0, 0, 45, 150))
.addKeyframe(new BusAnimationKeyframe(0, 0, 45, 2000)) .addKeyframe(new BusAnimationKeyframe(0, 0, 45, 2000))
.addKeyframe(new BusAnimationKeyframe(0, 0, 0, 75)) .addKeyframe(new BusAnimationKeyframe(0, 0, 0, 75))
) )
.addBus("RELOAD_ROT", new BusAnimationSequence() .addBus("RELOAD_ROT", new BusAnimationSequence()
.addKeyframe(new BusAnimationKeyframe(0, 0, 0, 300)) .addKeyframe(new BusAnimationKeyframe(0, 0, 0, 300))
.addKeyframe(new BusAnimationKeyframe(60, 0, 0, 500)) .addKeyframe(new BusAnimationKeyframe(60, 0, 0, 500))
.addKeyframe(new BusAnimationKeyframe(60, 0, 0, 500)) .addKeyframe(new BusAnimationKeyframe(60, 0, 0, 500))
@ -110,16 +113,17 @@ public class ItemGunBio extends ItemGunBase {
.addKeyframe(new BusAnimationKeyframe(-45, 0, 0, 100)) .addKeyframe(new BusAnimationKeyframe(-45, 0, 0, 100))
.addKeyframe(new BusAnimationKeyframe(0, 0, 0, 300)) .addKeyframe(new BusAnimationKeyframe(0, 0, 0, 300))
) )
.addBus("RELOAD_MOVE", new BusAnimationSequence() .addBus("RELOAD_MOVE", new BusAnimationSequence()
.addKeyframe(new BusAnimationKeyframe(0, 0, 0, 300)) .addKeyframe(new BusAnimationKeyframe(0, 0, 0, 300))
.addKeyframe(new BusAnimationKeyframe(0, -15, 0, 1000)) .addKeyframe(new BusAnimationKeyframe(0, -15, 0, 1000))
.addKeyframe(new BusAnimationKeyframe(0, 0, 0, 450)) .addKeyframe(new BusAnimationKeyframe(0, 0, 0, 450))
) )
.addBus("DRUM_PUSH", new BusAnimationSequence() .addBus("DRUM_PUSH", new BusAnimationSequence()
.addKeyframe(new BusAnimationKeyframe(0, 0, 0, 1600)) .addKeyframe(new BusAnimationKeyframe(0, 0, 0, 1600))
.addKeyframe(new BusAnimationKeyframe(0, 0, -5, 0)) .addKeyframe(new BusAnimationKeyframe(0, 0, -5, 0))
.addKeyframe(new BusAnimationKeyframe(0, 0, 0, 300)) .addKeyframe(new BusAnimationKeyframe(0, 0, 0, 300))
); );
}
return null; return null;
} }

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@ -34,8 +34,8 @@ public class ItemRenderBioRevolver implements IItemRenderer {
public void renderItem(ItemRenderType type, ItemStack item, Object... data) { public void renderItem(ItemRenderType type, ItemStack item, Object... data) {
GL11.glPushMatrix(); GL11.glPushMatrix();
GL11.glEnable(GL11.GL_CULL_FACE); GL11.glDisable(GL11.GL_CULL_FACE);
Minecraft.getMinecraft().renderEngine.bindTexture(ResourceManager.bio_revolver_tex); Minecraft.getMinecraft().renderEngine.bindTexture(ResourceManager.bio_revolver_tex);
@ -48,14 +48,16 @@ public class ItemRenderBioRevolver implements IItemRenderer {
GL11.glTranslated(1.0, 0.25, -0.25); GL11.glTranslated(1.0, 0.25, -0.25);
GL11.glRotated(80, 0, 1, 0); GL11.glRotated(80, 0, 1, 0);
GL11.glScaled(s0, s0, s0); GL11.glScaled(s0, s0, s0);
double width = 0.3D; double width = 0.5D;
GL11.glPushMatrix(); GL11.glPushMatrix();
GL11.glTranslated(0.0, 2.0, 10.0); GL11.glTranslated(0.0, 1.75, 10.0);
double[] recoil = HbmAnimations.getRelevantTransformation("RECOIL"); double[] recoil = HbmAnimations.getRelevantTransformation("RECOIL");
GL11.glTranslated(0, -recoil[2] * 1.5, recoil[2]); GL11.glTranslated(0, -recoil[2] * 1.5, recoil[2]);
GL11.glShadeModel(GL11.GL_SMOOTH);
if(ItemGunBio.smokeNodes.size() > 1) { if(ItemGunBio.smokeNodes.size() > 1) {
Tessellator tess = Tessellator.instance; Tessellator tess = Tessellator.instance;
@ -67,11 +69,22 @@ public class ItemRenderBioRevolver implements IItemRenderer {
double[] past = ItemGunBio.smokeNodes.get(i + 1); double[] past = ItemGunBio.smokeNodes.get(i + 1);
tess.setColorRGBA_F(1F, 1F, 1F, (float) node[3]); tess.setColorRGBA_F(1F, 1F, 1F, (float) node[3]);
tess.addVertex(node[0] - width, node[1], node[2]); tess.addVertex(node[0], node[1], node[2]);
tess.setColorRGBA_F(1F, 1F, 1F, 0F);
tess.addVertex(node[0] + width, node[1], node[2]); tess.addVertex(node[0] + width, node[1], node[2]);
tess.setColorRGBA_F(1F, 1F, 1F, (float) past[3]); tess.setColorRGBA_F(1F, 1F, 1F, 0F);
tess.addVertex(past[0] + width, past[1], past[2]); tess.addVertex(past[0] + width, past[1], past[2]);
tess.setColorRGBA_F(1F, 1F, 1F, (float) past[3]);
tess.addVertex(past[0], past[1], past[2]);
tess.setColorRGBA_F(1F, 1F, 1F, (float) node[3]);
tess.addVertex(node[0], node[1], node[2]);
tess.setColorRGBA_F(1F, 1F, 1F, 0F);
tess.addVertex(node[0] - width, node[1], node[2]);
tess.setColorRGBA_F(1F, 1F, 1F, 0F);
tess.addVertex(past[0] - width, past[1], past[2]); tess.addVertex(past[0] - width, past[1], past[2]);
tess.setColorRGBA_F(1F, 1F, 1F, (float) past[3]);
tess.addVertex(past[0], past[1], past[2]);
} }
GL11.glAlphaFunc(GL11.GL_GREATER, 0F); GL11.glAlphaFunc(GL11.GL_GREATER, 0F);
GL11.glEnable(GL11.GL_BLEND); GL11.glEnable(GL11.GL_BLEND);
@ -93,8 +106,6 @@ public class ItemRenderBioRevolver implements IItemRenderer {
GL11.glRotated(reloadRot[0], 1, 0, 0); GL11.glRotated(reloadRot[0], 1, 0, 0);
GL11.glRotated(reloadRot[2], 0, 0, 1); GL11.glRotated(reloadRot[2], 0, 0, 1);
GL11.glRotated(reloadRot[1], 0, 1, 0); GL11.glRotated(reloadRot[1], 0, 1, 0);
GL11.glShadeModel(GL11.GL_SMOOTH);
ResourceManager.bio_revolver.renderPart("Grip"); ResourceManager.bio_revolver.renderPart("Grip");
GL11.glPushMatrix(); /// FRONT PUSH /// GL11.glPushMatrix(); /// FRONT PUSH ///
@ -130,19 +141,21 @@ public class ItemRenderBioRevolver implements IItemRenderer {
case EQUIPPED: case EQUIPPED:
double scale = 0.125D; double scale = 0.1D;
GL11.glScaled(scale, scale, scale); GL11.glScaled(scale, scale, scale);
GL11.glRotatef(20F, 0.0F, 0.0F, 1.0F); GL11.glRotatef(15F, 0.0F, 0.0F, 1.0F);
GL11.glRotatef(10, 0.0F, 1.0F, 0.0F); GL11.glRotatef(10, 0.0F, 1.0F, 0.0F);
GL11.glRotatef(15F, 1.0F, 0.0F, 0.0F); GL11.glRotatef(15F, 1.0F, 0.0F, 0.0F);
GL11.glTranslatef(4F, -2F, 5F); GL11.glTranslatef(4F, 1F, 4F);
break; break;
case ENTITY: case ENTITY:
double s1 = 0.1D; double s1 = 0.075D;
GL11.glScaled(s1, s1, s1); GL11.glScaled(s1, s1, s1);
GL11.glRotatef(90, 0.0F, 1.0F, 0.0F);
GL11.glTranslatef(0F, 1F, 0F);
break; break;

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@ -109,12 +109,13 @@ armorMod.boots=Stiefel
armorMod.chestplates=Brustplatten armorMod.chestplates=Brustplatten
armorMod.helmets=Helme armorMod.helmets=Helme
armorMod.leggings=Beinschienen armorMod.leggings=Beinschienen
armorMod.insertHere=Rüstung zum Modifizieren einlegen...
armorMod.type.boots=Stiefel armorMod.type.boots=Stiefel
armorMod.type.chestplate=Brustplatte armorMod.type.chestplate=Brustplatte
armorMod.type.cladding=Beschläge armorMod.type.cladding=Beschläge
armorMod.type.helmet=Helm armorMod.type.helmet=Helm
armorMod.type.insert=Einlage armorMod.type.insert=Einlage
armorMod.type.leggins=Beinschienen armorMod.type.leggings=Beinschienen
armorMod.type.servo=Servos armorMod.type.servo=Servos
armorMod.type.special=Spezial armorMod.type.special=Spezial
@ -700,8 +701,10 @@ item.ammo_arty.name=16" Artilleriegranate
item.ammo_arty_classic.name=16" Artilleriegranate (Das Factorio-Spezial) item.ammo_arty_classic.name=16" Artilleriegranate (Das Factorio-Spezial)
item.ammo_arty_he.name=16" Artilleriegranate (HE) item.ammo_arty_he.name=16" Artilleriegranate (HE)
item.ammo_arty_mini_nuke.name=16" Mikroatomgranate item.ammo_arty_mini_nuke.name=16" Mikroatomgranate
item.ammo_arty_mini_nuke_multi.name=16" Mehrfach-Mikroatomgranate
item.ammo_arty_nuke.name=16" Atomare Artilleriegranate item.ammo_arty_nuke.name=16" Atomare Artilleriegranate
item.ammo_arty_phosphorus.name=16" Phosphor-Artilleriegranate item.ammo_arty_phosphorus.name=16" Phosphor-Artilleriegranate
item.ammo_arty_phosphorus_multi.name=16" Mehrfach-Phosphor-Artilleriegranate
item.ammo_cell.name=Energiezelle item.ammo_cell.name=Energiezelle
item.ammo_container.name=Munitionsbehälter item.ammo_container.name=Munitionsbehälter
item.ammo_dart.name=Plastikdart (Withernd) item.ammo_dart.name=Plastikdart (Withernd)
@ -1505,6 +1508,7 @@ item.gun_b92_ammo.name=§9B92-Energiezelle§r
item.gun_b93.name=§cB93 Energiemod§r item.gun_b93.name=§cB93 Energiemod§r
item.gun_bf.name=BEL item.gun_bf.name=BEL
item.gun_bf_ammo.name=Balefire-Geschoss item.gun_bf_ammo.name=Balefire-Geschoss
item.gun_bio_revolver.name=Atlas
item.gun_bolt_action.name=Dream-Repetiergewehr (Original) item.gun_bolt_action.name=Dream-Repetiergewehr (Original)
item.gun_bolt_action_ammo.name=12x74 Brenneke (LEGACY) item.gun_bolt_action_ammo.name=12x74 Brenneke (LEGACY)
item.gun_bolt_action_green.name=Dream-Repetiergewehr (Grün) item.gun_bolt_action_green.name=Dream-Repetiergewehr (Grün)
@ -3813,6 +3817,14 @@ tool.ability.shredder=Auto-Brecher
tool.ability.silktouch=Behutsamkeit tool.ability.silktouch=Behutsamkeit
tool.ability.smelter=Auto-Ofen tool.ability.smelter=Auto-Ofen
turret.animals=Passive anzielen: %s
turret.machines=Maschinen anzielen: %s
turret.mobs=Mobs anzielen: %s
turret.none=Keine
turret.off=AUS
turret.on=AN
turret.players=Spieler anzielen: %s
wavelengths.name.ir=Infrarot wavelengths.name.ir=Infrarot
wavelengths.name.visible=Sichtbares Licht wavelengths.name.visible=Sichtbares Licht
wavelengths.name.uv=Ultraviolett wavelengths.name.uv=Ultraviolett

View File

@ -153,13 +153,14 @@ armorMod.applicableTo=Applicable To:
armorMod.boots=Boots armorMod.boots=Boots
armorMod.chestplates=Chestplates armorMod.chestplates=Chestplates
armorMod.helmets=Helmets armorMod.helmets=Helmets
armorMod.insertHere=Insert armor to modify...
armorMod.leggings=Leggings armorMod.leggings=Leggings
armorMod.type.boots=Boots armorMod.type.boots=Boots
armorMod.type.chestplate=Chestplate armorMod.type.chestplate=Chestplate
armorMod.type.cladding=Cladding armorMod.type.cladding=Cladding
armorMod.type.helmet=Helmet armorMod.type.helmet=Helmet
armorMod.type.insert=Insert armorMod.type.insert=Insert
armorMod.type.leggins=Leggings armorMod.type.leggings=Leggings
armorMod.type.servo=Servos armorMod.type.servo=Servos
armorMod.type.special=Special armorMod.type.special=Special
@ -914,8 +915,10 @@ item.ammo_arty.name=16" Artillery Shell
item.ammo_arty_classic.name=16" Artillery Shell (The Factorio Special) item.ammo_arty_classic.name=16" Artillery Shell (The Factorio Special)
item.ammo_arty_he.name=16" High Explosive Artillery Shell item.ammo_arty_he.name=16" High Explosive Artillery Shell
item.ammo_arty_mini_nuke.name=16" Micro Nuclear Artillery Shell item.ammo_arty_mini_nuke.name=16" Micro Nuclear Artillery Shell
item.ammo_arty_mini_nuke_multi.name=16" Multi Micro Nuclear Artillery Shell
item.ammo_arty_nuke.name=16" Nuclear Artillery Shell item.ammo_arty_nuke.name=16" Nuclear Artillery Shell
item.ammo_arty_phosphorus.name=16" Phosphorus Shell item.ammo_arty_phosphorus.name=16" Phosphorus Shell
item.ammo_arty_phosphorus_multi.name=16" Multi Phosphorus Shell
item.ammo_cell.name=Energy Cell item.ammo_cell.name=Energy Cell
item.ammo_container.name=Ammo Container item.ammo_container.name=Ammo Container
item.ammo_dart.name=Plastic Dart (Withering) item.ammo_dart.name=Plastic Dart (Withering)
@ -1757,6 +1760,7 @@ item.gun_b92_ammo.name=§9B92 Energy Cell§r
item.gun_b93.name=§cB93 Energy Mod§r item.gun_b93.name=§cB93 Energy Mod§r
item.gun_bf.name=BEL item.gun_bf.name=BEL
item.gun_bf_ammo.name=Balefire Shell item.gun_bf_ammo.name=Balefire Shell
item.gun_bio_revolver.name=Atlas
item.gun_bolt_action.name=Dream Bolt-Action Rifle (Original) item.gun_bolt_action.name=Dream Bolt-Action Rifle (Original)
item.gun_bolt_action_ammo.name=12x74 Slug (LEGACY) item.gun_bolt_action_ammo.name=12x74 Slug (LEGACY)
item.gun_bolt_action_green.name=Dream Bolt-Action Rifle (Green) item.gun_bolt_action_green.name=Dream Bolt-Action Rifle (Green)
@ -4226,6 +4230,14 @@ tool.ability.shredder=Auto-Shredder
tool.ability.silktouch=Silk Touch tool.ability.silktouch=Silk Touch
tool.ability.smelter=Auto-Smelter tool.ability.smelter=Auto-Smelter
turret.animals=Target Passive: %s
turret.machines=Target Machines: %s
turret.mobs=Target Mobs: %s
turret.none=None
turret.off=OFF
turret.on=ON
turret.players=Target Players: %s
wavelengths.name.ir=Infrared wavelengths.name.ir=Infrared
wavelengths.name.visible=Visible Light wavelengths.name.visible=Visible Light
wavelengths.name.uv=Ultraviolet wavelengths.name.uv=Ultraviolet

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