mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
variants n shit
This commit is contained in:
parent
771938257c
commit
78fa7b2355
@ -55,6 +55,8 @@
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* Wings can now be used like armor mods
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* At higher pollution levels, skeletons can now spawn with guns
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* Logistic drones now move at 0.625 blocks/t instead of 0.6. There is no balancing reason for this, I just hate weird numbers like 0.6
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* Fallout effects now remove snow layers in the same area where they would remove things like small plants and leaves
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* Adjusted damage values to many swords and some tools
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## Fixed
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* The conveyor grabber should no longer skip over items when used in long lines
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@ -62,6 +62,7 @@ public class FalloutConfigJSON {
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entries.add(new FalloutEntry() .mB(Blocks.brown_mushroom_block).mM(10) .prim(new Triplet(ModBlocks.waste_log, 0, 1)) .max(woodEffectRange));
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entries.add(new FalloutEntry() .mB(Blocks.red_mushroom_block) .prim(new Triplet(Blocks.air, 0, 1)) .max(woodEffectRange));
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entries.add(new FalloutEntry() .mB(Blocks.brown_mushroom_block) .prim(new Triplet(Blocks.air, 0, 1)) .max(woodEffectRange));
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entries.add(new FalloutEntry() .mB(Blocks.snow_layer) .prim(new Triplet(Blocks.air, 0, 1)) .max(woodEffectRange));
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entries.add(new FalloutEntry() .mB(Blocks.planks) .prim(new Triplet(ModBlocks.waste_planks, 0, 1)) .max(woodEffectRange));
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/* if it can't be petrified, destroy it */
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entries.add(new FalloutEntry() .mMa(Material.wood) .prim(new Triplet(Blocks.air, 0, 1)) .max(woodEffectRange));
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@ -148,6 +148,7 @@ public class EntityMappings {
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addEntity(EntityFallingNuke.class, "entity_falling_bomb", 1000);
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addEntity(EntityBulletBaseNT.class, "entity_bullet_mk3", 250, false);
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addEntity(EntityBulletBaseMK4.class, "entity_bullet_mk4", 250, false);
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addEntity(EntityBulletBaseMK4CL.class, "entity_bullet_mk4_cl", 250, false);
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addEntity(EntityBulletBeamBase.class, "entity_beam_mk4", 250, false);
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addEntity(EntityMinerRocket.class, "entity_miner_lander", 1000);
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addEntity(EntityFogFX.class, "entity_nuclear_fog", 1000);
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@ -0,0 +1,81 @@
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package com.hbm.entity.projectile;
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import java.util.ArrayList;
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import java.util.List;
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import com.hbm.entity.logic.IChunkLoader;
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import com.hbm.items.weapon.sedna.BulletConfig;
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import com.hbm.main.MainRegistry;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.world.ChunkCoordIntPair;
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import net.minecraft.world.World;
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import net.minecraftforge.common.ForgeChunkManager;
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import net.minecraftforge.common.ForgeChunkManager.Ticket;
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import net.minecraftforge.common.ForgeChunkManager.Type;
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public class EntityBulletBaseMK4CL extends EntityBulletBaseMK4 implements IChunkLoader {
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private Ticket loaderTicket;
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private List<ChunkCoordIntPair> loadedChunks = new ArrayList<ChunkCoordIntPair>();
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public EntityBulletBaseMK4CL(World world) {
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super(world);
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}
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public EntityBulletBaseMK4CL(EntityLivingBase entity, BulletConfig config, float damage, float spread, double sideOffset, double heightOffset, double forwardOffset) {
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super(entity, config, damage, spread, sideOffset, heightOffset, forwardOffset);
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}
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@Override
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protected void entityInit() {
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super.entityInit();
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init(ForgeChunkManager.requestTicket(MainRegistry.instance, worldObj, Type.ENTITY));
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}
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@Override
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public void init(Ticket ticket) {
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if(!worldObj.isRemote && ticket != null) {
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if(loaderTicket == null) {
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loaderTicket = ticket;
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loaderTicket.bindEntity(this);
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loaderTicket.getModData();
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}
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ForgeChunkManager.forceChunk(loaderTicket, new ChunkCoordIntPair(chunkCoordX, chunkCoordZ));
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}
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}
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@Override
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public void onUpdate() {
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super.onUpdate();
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if(!worldObj.isRemote) loadNeighboringChunks((int)Math.floor(posX / 16D), (int)Math.floor(posZ / 16D));
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}
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@Override
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public void setDead() {
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super.setDead();
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clearChunkLoader();
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}
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public void clearChunkLoader() {
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if(!worldObj.isRemote && loaderTicket != null) {
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for(ChunkCoordIntPair chunk : loadedChunks) {
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ForgeChunkManager.unforceChunk(loaderTicket, chunk);
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}
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}
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}
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public void loadNeighboringChunks(int newChunkX, int newChunkZ) {
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if(!worldObj.isRemote && loaderTicket != null) {
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clearChunkLoader();
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loadedChunks.clear();
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loadedChunks.add(new ChunkCoordIntPair(newChunkX, newChunkZ));
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for(ChunkCoordIntPair chunk : loadedChunks) {
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ForgeChunkManager.forceChunk(loaderTicket, chunk);
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}
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}
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}
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}
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@ -1602,6 +1602,7 @@ public class ModItems {
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public static Item gun_liberator;
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public static Item gun_congolake;
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public static Item gun_flamer;
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public static Item gun_flamer_topaz;
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public static Item gun_uzi;
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public static Item gun_uzi_akimbo;
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public static Item gun_spas12;
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@ -4841,7 +4842,7 @@ public class ModItems {
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.addHitAbility(new WeaponAbility.ChainsawAbility(10))
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.addHitAbility(new WeaponAbility.BeheaderAbility()).setShears().setUnlocalizedName("chainsaw").setTextureName(RefStrings.MODID + ":chainsaw");
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schrabidium_sword = new ItemSwordAbility(150, 0, MainRegistry.tMatSchrab)
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schrabidium_sword = new ItemSwordAbility(75, 0, MainRegistry.tMatSchrab)
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.addHitAbility(new WeaponAbility.RadiationAbility(50F))
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.addHitAbility(new WeaponAbility.VampireAbility(2F))
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.setRarity(EnumRarity.rare).setUnlocalizedName("schrabidium_sword").setTextureName(RefStrings.MODID + ":schrabidium_sword");
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@ -4892,22 +4893,22 @@ public class ModItems {
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steel_shovel = new ItemToolAbility(3F, 0, MainRegistry.tMatSteel, EnumToolType.SHOVEL).setUnlocalizedName("steel_shovel").setTextureName(RefStrings.MODID + ":steel_shovel");
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steel_hoe = new ModHoe(MainRegistry.tMatSteel).setUnlocalizedName("steel_hoe").setTextureName(RefStrings.MODID + ":steel_hoe");
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alloy_sword = new ItemSwordAbility(9F, 0, MainRegistry.tMatAlloy)
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alloy_sword = new ItemSwordAbility(8F, 0, MainRegistry.tMatAlloy)
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.addHitAbility(new WeaponAbility.StunAbility(2)).setUnlocalizedName("alloy_sword").setTextureName(RefStrings.MODID + ":alloy_sword");
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alloy_pickaxe = new ItemToolAbility(6F, 0, MainRegistry.tMatAlloy, EnumToolType.PICKAXE)
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alloy_pickaxe = new ItemToolAbility(5F, 0, MainRegistry.tMatAlloy, EnumToolType.PICKAXE)
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.addBreakAbility(new ToolAbility.RecursionAbility(3)).setUnlocalizedName("alloy_pickaxe").setTextureName(RefStrings.MODID + ":alloy_pickaxe");
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alloy_axe = new ItemToolAbility(7F, 0, MainRegistry.tMatAlloy, EnumToolType.AXE)
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.addBreakAbility(new ToolAbility.RecursionAbility(3))
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.addHitAbility(new WeaponAbility.BeheaderAbility()).setUnlocalizedName("alloy_axe").setTextureName(RefStrings.MODID + ":alloy_axe");
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alloy_shovel = new ItemToolAbility(5F, 0, MainRegistry.tMatAlloy, EnumToolType.SHOVEL)
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alloy_shovel = new ItemToolAbility(4F, 0, MainRegistry.tMatAlloy, EnumToolType.SHOVEL)
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.addBreakAbility(new ToolAbility.RecursionAbility(3)).setUnlocalizedName("alloy_shovel").setTextureName(RefStrings.MODID + ":alloy_shovel");
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alloy_hoe = new ModHoe(MainRegistry.tMatAlloy).setUnlocalizedName("alloy_hoe").setTextureName(RefStrings.MODID + ":alloy_hoe");
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cmb_sword = new ItemSwordAbility(50F, 0, MainRegistry.tMatCMB)
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cmb_sword = new ItemSwordAbility(35F, 0, MainRegistry.tMatCMB)
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.addHitAbility(new WeaponAbility.StunAbility(2))
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.addHitAbility(new WeaponAbility.VampireAbility(2F)).setUnlocalizedName("cmb_sword").setTextureName(RefStrings.MODID + ":cmb_sword");
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@ -4917,7 +4918,7 @@ public class ModItems {
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.addBreakAbility(new ToolAbility.SilkAbility())
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.addBreakAbility(new LuckAbility(3)).setUnlocalizedName("cmb_pickaxe").setTextureName(RefStrings.MODID + ":cmb_pickaxe");
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cmb_axe = new ItemToolAbility(12.5F, 0, MainRegistry.tMatCMB, EnumToolType.AXE)
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cmb_axe = new ItemToolAbility(30F, 0, MainRegistry.tMatCMB, EnumToolType.AXE)
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.addBreakAbility(new ToolAbility.RecursionAbility(5))
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.addBreakAbility(new ToolAbility.SmelterAbility())
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.addBreakAbility(new ToolAbility.SilkAbility())
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@ -4932,16 +4933,16 @@ public class ModItems {
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cmb_hoe = new ModHoe(MainRegistry.tMatCMB).setUnlocalizedName("cmb_hoe").setTextureName(RefStrings.MODID + ":cmb_hoe");
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elec_sword = new ItemSwordAbilityPower(15F, 0, MainRegistry.tMatElec, 500000, 1000, 100)
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elec_sword = new ItemSwordAbilityPower(12.5F, 0, MainRegistry.tMatElec, 500000, 1000, 100)
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.addHitAbility(new WeaponAbility.StunAbility(5)).setUnlocalizedName("elec_sword").setTextureName(RefStrings.MODID + ":elec_sword_anim");
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elec_pickaxe = new ItemToolAbilityPower(10F, 0, MainRegistry.tMatElec, EnumToolType.PICKAXE, 500000, 1000, 100)
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elec_pickaxe = new ItemToolAbilityPower(6F, 0, MainRegistry.tMatElec, EnumToolType.PICKAXE, 500000, 1000, 100)
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.addBreakAbility(new ToolAbility.HammerAbility(2))
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.addBreakAbility(new ToolAbility.RecursionAbility(5))
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.addBreakAbility(new ToolAbility.SilkAbility())
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.addBreakAbility(new LuckAbility(2)).setUnlocalizedName("elec_pickaxe").setTextureName(RefStrings.MODID + ":elec_drill_anim");
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elec_axe = new ItemToolAbilityPower(12.5F, 0, MainRegistry.tMatElec, EnumToolType.AXE, 500000, 1000, 100)
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elec_axe = new ItemToolAbilityPower(10F, 0, MainRegistry.tMatElec, EnumToolType.AXE, 500000, 1000, 100)
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.addBreakAbility(new ToolAbility.HammerAbility(2))
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.addBreakAbility(new ToolAbility.RecursionAbility(5))
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.addBreakAbility(new ToolAbility.SilkAbility())
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@ -4949,13 +4950,13 @@ public class ModItems {
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.addHitAbility(new WeaponAbility.ChainsawAbility(15))
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.addHitAbility(new WeaponAbility.BeheaderAbility()).setShears().setUnlocalizedName("elec_axe").setTextureName(RefStrings.MODID + ":elec_chainsaw_anim");
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elec_shovel = new ItemToolAbilityPower(7.5F, 0, MainRegistry.tMatElec, EnumToolType.SHOVEL, 500000, 1000, 100)
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elec_shovel = new ItemToolAbilityPower(5F, 0, MainRegistry.tMatElec, EnumToolType.SHOVEL, 500000, 1000, 100)
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.addBreakAbility(new ToolAbility.HammerAbility(2))
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.addBreakAbility(new ToolAbility.RecursionAbility(5))
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.addBreakAbility(new ToolAbility.SilkAbility())
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.addBreakAbility(new LuckAbility(2)).setUnlocalizedName("elec_shovel").setTextureName(RefStrings.MODID + ":elec_shovel_anim");
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desh_sword = new ItemSwordAbility(15F, 0, MainRegistry.tMatDesh)
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desh_sword = new ItemSwordAbility(12.5F, 0, MainRegistry.tMatDesh)
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.addHitAbility(new WeaponAbility.StunAbility(2)).setUnlocalizedName("desh_sword").setTextureName(RefStrings.MODID + ":desh_sword");
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desh_pickaxe = new ItemToolAbility(5F, -0.05, MainRegistry.tMatDesh, EnumToolType.PICKAXE)
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@ -4964,7 +4965,7 @@ public class ModItems {
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.addBreakAbility(new ToolAbility.SilkAbility())
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.addBreakAbility(new LuckAbility(2)).setUnlocalizedName("desh_pickaxe").setTextureName(RefStrings.MODID + ":desh_pickaxe");
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desh_axe = new ItemToolAbility(6.5F, -0.05, MainRegistry.tMatDesh, EnumToolType.AXE)
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desh_axe = new ItemToolAbility(7.5F, -0.05, MainRegistry.tMatDesh, EnumToolType.AXE)
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.addBreakAbility(new ToolAbility.HammerAbility(1))
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.addBreakAbility(new ToolAbility.RecursionAbility(3))
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.addBreakAbility(new ToolAbility.SilkAbility())
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@ -5046,14 +5047,14 @@ public class ModItems {
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.addBreakAbility(new ToolAbility.CentrifugeAbility()).setMaxDamage(50).setUnlocalizedName("centri_stick").setTextureName(RefStrings.MODID + ":centri_stick");
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smashing_hammer = new ItemToolAbility(12F, -0.1, MainRegistry.tMatSteel, EnumToolType.MINER)
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.addBreakAbility(new ToolAbility.ShredderAbility()).setMaxDamage(2500).setUnlocalizedName("smashing_hammer").setTextureName(RefStrings.MODID + ":smashing_hammer");
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drax = new ItemToolAbilityPower(15F, -0.05, MainRegistry.tMatElec, EnumToolType.MINER, 500000000, 100000, 5000)
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drax = new ItemToolAbilityPower(10F, -0.05, MainRegistry.tMatElec, EnumToolType.MINER, 500000000, 100000, 5000)
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.addBreakAbility(new ToolAbility.SmelterAbility())
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.addBreakAbility(new ToolAbility.ShredderAbility())
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.addBreakAbility(new ToolAbility.LuckAbility(2))
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.addBreakAbility(new ToolAbility.HammerAbility(1))
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.addBreakAbility(new ToolAbility.HammerAbility(2))
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.addBreakAbility(new ToolAbility.RecursionAbility(5)).setUnlocalizedName("drax").setTextureName(RefStrings.MODID + ":drax");
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drax_mk2 = new ItemToolAbilityPower(20F, -0.05, MainRegistry.tMatElec, EnumToolType.MINER, 1000000000, 250000, 7500)
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drax_mk2 = new ItemToolAbilityPower(15F, -0.05, MainRegistry.tMatElec, EnumToolType.MINER, 1000000000, 250000, 7500)
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.addBreakAbility(new ToolAbility.SmelterAbility())
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.addBreakAbility(new ToolAbility.ShredderAbility())
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.addBreakAbility(new ToolAbility.CentrifugeAbility())
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@ -5086,7 +5087,7 @@ public class ModItems {
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.addHitAbility(new WeaponAbility.VampireAbility(2F))
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.addHitAbility(new WeaponAbility.BeheaderAbility())
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.setDepthRockBreaker().setUnlocalizedName("bismuth_pickaxe").setTextureName(RefStrings.MODID + ":bismuth_pickaxe");
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bismuth_axe = new ItemToolAbility(125F, 0, matBismuth, EnumToolType.AXE)
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bismuth_axe = new ItemToolAbility(25F, 0, matBismuth, EnumToolType.AXE)
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.addBreakAbility(new ToolAbility.HammerAbility(2))
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.addBreakAbility(new ToolAbility.RecursionAbility(4))
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.addBreakAbility(new ToolAbility.ShredderAbility())
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@ -5108,7 +5109,7 @@ public class ModItems {
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.addHitAbility(new WeaponAbility.VampireAbility(2F))
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.addHitAbility(new WeaponAbility.BeheaderAbility())
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.setDepthRockBreaker().setUnlocalizedName("volcanic_pickaxe").setTextureName(RefStrings.MODID + ":volcanic_pickaxe");
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volcanic_axe = new ItemToolAbility(125F, 0, matVolcano, EnumToolType.AXE)
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volcanic_axe = new ItemToolAbility(25F, 0, matVolcano, EnumToolType.AXE)
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.addBreakAbility(new ToolAbility.HammerAbility(2))
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.addBreakAbility(new ToolAbility.RecursionAbility(4))
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.addBreakAbility(new ToolAbility.SmelterAbility())
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@ -5129,7 +5130,7 @@ public class ModItems {
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.addHitAbility(new WeaponAbility.VampireAbility(5F))
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.addHitAbility(new WeaponAbility.BeheaderAbility())
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.setDepthRockBreaker().setUnlocalizedName("chlorophyte_pickaxe").setTextureName(RefStrings.MODID + ":chlorophyte_pickaxe");
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chlorophyte_axe = new ItemToolAbility(175F, 0, matChlorophyte, EnumToolType.AXE)
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chlorophyte_axe = new ItemToolAbility(50F, 0, matChlorophyte, EnumToolType.AXE)
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.addBreakAbility(new ToolAbility.HammerAbility(2))
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.addBreakAbility(new ToolAbility.RecursionAbility(4))
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.addBreakAbility(new ToolAbility.LuckAbility(4))
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@ -5152,7 +5153,7 @@ public class ModItems {
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.addHitAbility(new WeaponAbility.PhosphorusAbility(60))
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.addHitAbility(new WeaponAbility.BeheaderAbility())
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.setDepthRockBreaker().setUnlocalizedName("mese_pickaxe").setTextureName(RefStrings.MODID + ":mese_pickaxe");
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mese_axe = new ItemToolAbility(250F, 0, matMese, EnumToolType.AXE)
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mese_axe = new ItemToolAbility(75F, 0, matMese, EnumToolType.AXE)
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.addBreakAbility(new ToolAbility.HammerAbility(3))
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.addBreakAbility(new ToolAbility.RecursionAbility(5))
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.addBreakAbility(new ToolAbility.SilkAbility())
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@ -5172,18 +5173,18 @@ public class ModItems {
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.addBreakAbility(new ToolAbility.HammerAbility(1)).setUnlocalizedName("dwarven_pickaxe").setMaxDamage(250).setTextureName(RefStrings.MODID + ":dwarven_pickaxe");
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ToolMaterial matMeteorite = EnumHelper.addToolMaterial("HBM_METEORITE", 4, 0, 50F, 0.0F, 200).setRepairItem(new ItemStack(ModItems.plate_paa));
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meteorite_sword = new ItemSwordMeteorite(10F, 0, matMeteorite).setUnlocalizedName("meteorite_sword").setTextureName(RefStrings.MODID + ":meteorite_sword");
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meteorite_sword_seared = new ItemSwordMeteorite(15F, 0, matMeteorite).setUnlocalizedName("meteorite_sword_seared").setTextureName(RefStrings.MODID + ":meteorite_sword");
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meteorite_sword_reforged = new ItemSwordMeteorite(25F, 0, matMeteorite).setUnlocalizedName("meteorite_sword_reforged").setTextureName(RefStrings.MODID + ":meteorite_sword");
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meteorite_sword_hardened = new ItemSwordMeteorite(35F, 0, matMeteorite).setUnlocalizedName("meteorite_sword_hardened").setTextureName(RefStrings.MODID + ":meteorite_sword");
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meteorite_sword_alloyed = new ItemSwordMeteorite(50F, 0, matMeteorite).setUnlocalizedName("meteorite_sword_alloyed").setTextureName(RefStrings.MODID + ":meteorite_sword");
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meteorite_sword_machined = new ItemSwordMeteorite(65F, 0, matMeteorite).setUnlocalizedName("meteorite_sword_machined").setTextureName(RefStrings.MODID + ":meteorite_sword");
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meteorite_sword_treated = new ItemSwordMeteorite(80F, 0, matMeteorite).setUnlocalizedName("meteorite_sword_treated").setTextureName(RefStrings.MODID + ":meteorite_sword");
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meteorite_sword_etched = new ItemSwordMeteorite(100F, 0, matMeteorite).setUnlocalizedName("meteorite_sword_etched").setTextureName(RefStrings.MODID + ":meteorite_sword");
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meteorite_sword_bred = new ItemSwordMeteorite(125F, 0, matMeteorite).setUnlocalizedName("meteorite_sword_bred").setTextureName(RefStrings.MODID + ":meteorite_sword");
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meteorite_sword_irradiated = new ItemSwordMeteorite(175F, 0, matMeteorite).setUnlocalizedName("meteorite_sword_irradiated").setTextureName(RefStrings.MODID + ":meteorite_sword");
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||||
meteorite_sword_fused = new ItemSwordMeteorite(250F, 0, matMeteorite).setUnlocalizedName("meteorite_sword_fused").setTextureName(RefStrings.MODID + ":meteorite_sword");
|
||||
meteorite_sword_baleful = new ItemSwordMeteorite(500F, 0, matMeteorite).setUnlocalizedName("meteorite_sword_baleful").setTextureName(RefStrings.MODID + ":meteorite_sword");
|
||||
meteorite_sword = new ItemSwordMeteorite(9F, 0, matMeteorite).setUnlocalizedName("meteorite_sword").setTextureName(RefStrings.MODID + ":meteorite_sword");
|
||||
meteorite_sword_seared = new ItemSwordMeteorite(10F, 0, matMeteorite).setUnlocalizedName("meteorite_sword_seared").setTextureName(RefStrings.MODID + ":meteorite_sword");
|
||||
meteorite_sword_reforged = new ItemSwordMeteorite(12.5F, 0, matMeteorite).setUnlocalizedName("meteorite_sword_reforged").setTextureName(RefStrings.MODID + ":meteorite_sword");
|
||||
meteorite_sword_hardened = new ItemSwordMeteorite(15F, 0, matMeteorite).setUnlocalizedName("meteorite_sword_hardened").setTextureName(RefStrings.MODID + ":meteorite_sword");
|
||||
meteorite_sword_alloyed = new ItemSwordMeteorite(17.5F, 0, matMeteorite).setUnlocalizedName("meteorite_sword_alloyed").setTextureName(RefStrings.MODID + ":meteorite_sword");
|
||||
meteorite_sword_machined = new ItemSwordMeteorite(20F, 0, matMeteorite).setUnlocalizedName("meteorite_sword_machined").setTextureName(RefStrings.MODID + ":meteorite_sword");
|
||||
meteorite_sword_treated = new ItemSwordMeteorite(22.5F, 0, matMeteorite).setUnlocalizedName("meteorite_sword_treated").setTextureName(RefStrings.MODID + ":meteorite_sword");
|
||||
meteorite_sword_etched = new ItemSwordMeteorite(25F, 0, matMeteorite).setUnlocalizedName("meteorite_sword_etched").setTextureName(RefStrings.MODID + ":meteorite_sword");
|
||||
meteorite_sword_bred = new ItemSwordMeteorite(30F, 0, matMeteorite).setUnlocalizedName("meteorite_sword_bred").setTextureName(RefStrings.MODID + ":meteorite_sword");
|
||||
meteorite_sword_irradiated = new ItemSwordMeteorite(35F, 0, matMeteorite).setUnlocalizedName("meteorite_sword_irradiated").setTextureName(RefStrings.MODID + ":meteorite_sword");
|
||||
meteorite_sword_fused = new ItemSwordMeteorite(50F, 0, matMeteorite).setUnlocalizedName("meteorite_sword_fused").setTextureName(RefStrings.MODID + ":meteorite_sword");
|
||||
meteorite_sword_baleful = new ItemSwordMeteorite(75F, 0, matMeteorite).setUnlocalizedName("meteorite_sword_baleful").setTextureName(RefStrings.MODID + ":meteorite_sword");
|
||||
|
||||
mask_of_infamy = new MaskOfInfamy(ArmorMaterial.IRON, 0).setUnlocalizedName("mask_of_infamy").setMaxStackSize(1).setTextureName(RefStrings.MODID + ":mask_of_infamy");
|
||||
|
||||
@ -6900,6 +6901,7 @@ public class ModItems {
|
||||
GameRegistry.registerItem(gun_liberator, gun_liberator.getUnlocalizedName());
|
||||
GameRegistry.registerItem(gun_congolake, gun_congolake.getUnlocalizedName());
|
||||
GameRegistry.registerItem(gun_flamer, gun_flamer.getUnlocalizedName());
|
||||
GameRegistry.registerItem(gun_flamer_topaz, gun_flamer_topaz.getUnlocalizedName());
|
||||
GameRegistry.registerItem(gun_uzi, gun_uzi.getUnlocalizedName());
|
||||
GameRegistry.registerItem(gun_uzi_akimbo, gun_uzi_akimbo.getUnlocalizedName());
|
||||
GameRegistry.registerItem(gun_spas12, gun_spas12.getUnlocalizedName());
|
||||
|
||||
@ -95,6 +95,7 @@ public class BulletConfig implements Cloneable {
|
||||
}
|
||||
|
||||
public BulletConfig setBeam() { this.pType = ProjectileType.BEAM; return this; }
|
||||
public BulletConfig setChunkloading() { this.pType = ProjectileType.BULLET_CHUNKLOADING; return this; }
|
||||
public BulletConfig setItem(Item ammo) { this.ammo = new ComparableStack(ammo); return this; }
|
||||
public BulletConfig setItem(EnumAmmo ammo) { this.ammo = new ComparableStack(ModItems.ammo_standard, 1, ammo.ordinal()); return this; }
|
||||
public BulletConfig setItem(EnumAmmoSecret ammo) { this.ammo = new ComparableStack(ModItems.ammo_secret, 1, ammo.ordinal()); return this; }
|
||||
@ -135,6 +136,7 @@ public class BulletConfig implements Cloneable {
|
||||
|
||||
public static enum ProjectileType {
|
||||
BULLET,
|
||||
BULLET_CHUNKLOADING,
|
||||
BEAM
|
||||
}
|
||||
|
||||
|
||||
@ -91,7 +91,7 @@ public class GunFactory {
|
||||
}
|
||||
|
||||
public static enum EnumAmmoSecret {
|
||||
FOLLY_SM,
|
||||
FOLLY_SM, FOLLY_NUKE,
|
||||
M44_EQUESTRIAN, G12_EQUESTRIAN, BMG50_EQUESTRIAN
|
||||
}
|
||||
}
|
||||
|
||||
@ -50,7 +50,8 @@ public class GunFactoryClient {
|
||||
MinecraftForgeClient.registerItemRenderer(ModItems.gun_am180, new ItemRenderAm180());
|
||||
MinecraftForgeClient.registerItemRenderer(ModItems.gun_liberator, new ItemRenderLiberator());
|
||||
MinecraftForgeClient.registerItemRenderer(ModItems.gun_congolake, new ItemRenderCongoLake());
|
||||
MinecraftForgeClient.registerItemRenderer(ModItems.gun_flamer, new ItemRenderFlamer());
|
||||
MinecraftForgeClient.registerItemRenderer(ModItems.gun_flamer, new ItemRenderFlamer(ResourceManager.flamethrower_tex));
|
||||
MinecraftForgeClient.registerItemRenderer(ModItems.gun_flamer_topaz, new ItemRenderFlamer(ResourceManager.flamethrower_topaz_tex));
|
||||
MinecraftForgeClient.registerItemRenderer(ModItems.gun_lag, new ItemRenderLAG());
|
||||
MinecraftForgeClient.registerItemRenderer(ModItems.gun_uzi, new ItemRenderUzi());
|
||||
MinecraftForgeClient.registerItemRenderer(ModItems.gun_uzi_akimbo, new ItemRenderUziAkimbo());
|
||||
@ -163,6 +164,7 @@ public class GunFactoryClient {
|
||||
setRendererBulk(LegoClient.RENDER_AP_BULLET, coil_tungsten, coil_ferrouranium);
|
||||
|
||||
folly_sm.setRendererBeam(LegoClient.RENDER_FOLLY);
|
||||
folly_nuke.setRenderer(LegoClient.RENDER_BIG_NUKE);
|
||||
|
||||
//HUDS
|
||||
((ItemGunBaseNT) ModItems.gun_debug) .getConfig(null, 0).hud(LegoClient.HUD_COMPONENT_DURABILITY, LegoClient.HUD_COMPONENT_AMMO);
|
||||
@ -180,6 +182,7 @@ public class GunFactoryClient {
|
||||
((ItemGunBaseNT) ModItems.gun_liberator) .getConfig(null, 0).hud(LegoClient.HUD_COMPONENT_DURABILITY, LegoClient.HUD_COMPONENT_AMMO);
|
||||
((ItemGunBaseNT) ModItems.gun_congolake) .getConfig(null, 0).hud(LegoClient.HUD_COMPONENT_DURABILITY, LegoClient.HUD_COMPONENT_AMMO);
|
||||
((ItemGunBaseNT) ModItems.gun_flamer) .getConfig(null, 0).hud(LegoClient.HUD_COMPONENT_DURABILITY, LegoClient.HUD_COMPONENT_AMMO_NOCOUNTER);
|
||||
((ItemGunBaseNT) ModItems.gun_flamer_topaz) .getConfig(null, 0).hud(LegoClient.HUD_COMPONENT_DURABILITY, LegoClient.HUD_COMPONENT_AMMO_NOCOUNTER);
|
||||
((ItemGunBaseNT) ModItems.gun_uzi) .getConfig(null, 0).hud(LegoClient.HUD_COMPONENT_DURABILITY, LegoClient.HUD_COMPONENT_AMMO);
|
||||
((ItemGunBaseNT) ModItems.gun_spas12) .getConfig(null, 0).hud(LegoClient.HUD_COMPONENT_DURABILITY, LegoClient.HUD_COMPONENT_AMMO);
|
||||
((ItemGunBaseNT) ModItems.gun_panzerschreck) .getConfig(null, 0).hud(LegoClient.HUD_COMPONENT_DURABILITY, LegoClient.HUD_COMPONENT_AMMO);
|
||||
|
||||
@ -6,6 +6,7 @@ import java.util.function.BiConsumer;
|
||||
import java.util.function.BiFunction;
|
||||
|
||||
import com.hbm.entity.projectile.EntityBulletBaseMK4;
|
||||
import com.hbm.entity.projectile.EntityBulletBaseMK4CL;
|
||||
import com.hbm.entity.projectile.EntityBulletBeamBase;
|
||||
import com.hbm.explosion.vanillant.ExplosionVNT;
|
||||
import com.hbm.explosion.vanillant.standard.EntityProcessorCrossSmooth;
|
||||
@ -228,6 +229,11 @@ public class Lego {
|
||||
if(ItemGunBaseNT.getIsLockedOn(stack)) mk4.lockonTarget = entity.worldObj.getEntityByID(ItemGunBaseNT.getLockonTarget(stack));
|
||||
if(i == 0 && config.blackPowder) BlackPowderHelper.composeEffect(entity.worldObj, mk4.posX, mk4.posY, mk4.posZ, mk4.motionX, mk4.motionY, mk4.motionZ, 10, 0.25F, 0.5F, 10, 0.25F);
|
||||
entity.worldObj.spawnEntityInWorld(mk4);
|
||||
} else if(config.pType == ProjectileType.BULLET_CHUNKLOADING) {
|
||||
EntityBulletBaseMK4 mk4 = new EntityBulletBaseMK4CL(entity, config, damage, spread, sideOffset, heightOffset, forwardOffset);
|
||||
if(ItemGunBaseNT.getIsLockedOn(stack)) mk4.lockonTarget = entity.worldObj.getEntityByID(ItemGunBaseNT.getLockonTarget(stack));
|
||||
if(i == 0 && config.blackPowder) BlackPowderHelper.composeEffect(entity.worldObj, mk4.posX, mk4.posY, mk4.posZ, mk4.motionX, mk4.motionY, mk4.motionZ, 10, 0.25F, 0.5F, 10, 0.25F);
|
||||
entity.worldObj.spawnEntityInWorld(mk4);
|
||||
} else if(config.pType == ProjectileType.BEAM) {
|
||||
EntityBulletBeamBase mk4 = new EntityBulletBeamBase(entity, config, damage, spread, sideOffset, heightOffset, forwardOffset);
|
||||
entity.worldObj.spawnEntityInWorld(mk4);
|
||||
|
||||
@ -190,6 +190,15 @@ public class LegoClient {
|
||||
GL11.glShadeModel(GL11.GL_FLAT);
|
||||
};
|
||||
|
||||
public static BiConsumer<EntityBulletBaseMK4, Float> RENDER_BIG_NUKE = (bullet, interp) -> {
|
||||
GL11.glScalef(0.5F, 0.5F, 0.5F);
|
||||
GL11.glRotated(90, 0, 0, 1);
|
||||
GL11.glShadeModel(GL11.GL_SMOOTH);
|
||||
Minecraft.getMinecraft().getTextureManager().bindTexture(ResourceManager.rocket_mirv_tex);
|
||||
ResourceManager.projectiles.renderPart("MissileMIRV");
|
||||
GL11.glShadeModel(GL11.GL_FLAT);
|
||||
};
|
||||
|
||||
public static BiConsumer<EntityBulletBaseMK4, Float> RENDER_RPZB = (bullet, interp) -> {
|
||||
|
||||
GL11.glPushMatrix();
|
||||
|
||||
@ -43,7 +43,11 @@ public class XFactoryFlamer {
|
||||
public static BulletConfig flame_gas;
|
||||
public static BulletConfig flame_napalm;
|
||||
public static BulletConfig flame_balefire;
|
||||
public static BulletConfig flame_digamma;
|
||||
|
||||
public static BulletConfig flame_topaz_diesel;
|
||||
public static BulletConfig flame_topaz_gas;
|
||||
public static BulletConfig flame_topaz_napalm;
|
||||
public static BulletConfig flame_topaz_balefire;
|
||||
|
||||
public static Consumer<Entity> LAMBDA_FIRE = (bullet) -> {
|
||||
if(bullet.worldObj.isRemote && MainRegistry.proxy.me().getDistanceToEntity(bullet) < 100) FlameCreator.composeEffectClient(bullet.worldObj, bullet.posX, bullet.posY - 0.125, bullet.posZ, FlameCreator.META_FIRE);
|
||||
@ -103,8 +107,13 @@ public class XFactoryFlamer {
|
||||
flame_napalm = new BulletConfig().setItem(EnumAmmo.FLAME_NAPALM).setLife(200).setVel(1F).setGrav(0.02D).setReloadCount(300).setOnUpdate(LAMBDA_FIRE).setOnRicochet(LAMBDA_LINGER_NAPALM);
|
||||
flame_balefire = new BulletConfig().setItem(EnumAmmo.FLAME_BALEFIRE).setLife(200).setVel(1F).setGrav(0.02D).setReloadCount(300).setOnUpdate(LAMBDA_BALEFIRE).setOnRicochet(LAMBDA_LINGER_BALEFIRE);
|
||||
|
||||
flame_topaz_diesel = flame_diesel.clone().setLife(60).setGrav(0.0D).setReloadCount(500).setProjectiles(2).setSpread(0.05F);
|
||||
flame_topaz_gas = flame_gas.clone().setReloadCount(500).setProjectiles(2).setSpread(0.05F);
|
||||
flame_topaz_napalm = flame_napalm.clone().setLife(60).setGrav(0.0D).setReloadCount(500).setProjectiles(2).setSpread(0.05F);
|
||||
flame_topaz_balefire = flame_balefire.clone().setLife(60).setGrav(0.0D).setReloadCount(500).setProjectiles(2).setSpread(0.05F);
|
||||
|
||||
ModItems.gun_flamer = new ItemGunBaseNT(WeaponQuality.A_SIDE, new GunConfig()
|
||||
.dura(20_000).draw(10).inspect(17).crosshair(Crosshair.L_CIRCLE).smoke(Lego.LAMBDA_STANDARD_SMOKE)
|
||||
.dura(20_000).draw(10).inspect(17).crosshair(Crosshair.L_CIRCLE)
|
||||
.rec(new Receiver(0)
|
||||
.dmg(10F).delay(1).auto(true).reload(90).jam(17)
|
||||
.mag(new MagazineFullReload(0, 300).addConfigs(flame_diesel, flame_gas, flame_napalm, flame_balefire))
|
||||
@ -113,6 +122,16 @@ public class XFactoryFlamer {
|
||||
.setupStandardConfiguration()
|
||||
.anim(LAMBDA_FLAMER_ANIMS).orchestra(Orchestras.ORCHESTRA_FLAMER)
|
||||
).setUnlocalizedName("gun_flamer");
|
||||
ModItems.gun_flamer_topaz = new ItemGunBaseNT(WeaponQuality.B_SIDE, new GunConfig()
|
||||
.dura(20_000).draw(10).inspect(17).crosshair(Crosshair.L_CIRCLE)
|
||||
.rec(new Receiver(0)
|
||||
.dmg(10F).delay(1).auto(true).reload(90).jam(17)
|
||||
.mag(new MagazineFullReload(0, 500).addConfigs(flame_topaz_diesel, flame_topaz_gas, flame_topaz_napalm, flame_topaz_balefire))
|
||||
.offset(0.75, -0.0625, -0.25D)
|
||||
.setupStandardFire().recoil(Lego.LAMBDA_STANDARD_RECOIL))
|
||||
.setupStandardConfiguration()
|
||||
.anim(LAMBDA_FLAMER_ANIMS).orchestra(Orchestras.ORCHESTRA_FLAMER)
|
||||
).setUnlocalizedName("gun_flamer_topaz");
|
||||
|
||||
ModItems.gun_chemthrower = new ItemGunChemthrower(WeaponQuality.A_SIDE, new GunConfig()
|
||||
.dura(90_000).draw(10).inspect(17).crosshair(Crosshair.L_CIRCLE).smoke(Lego.LAMBDA_STANDARD_SMOKE)
|
||||
|
||||
@ -5,6 +5,9 @@ import java.util.function.BiConsumer;
|
||||
import java.util.function.BiFunction;
|
||||
import java.util.function.Consumer;
|
||||
|
||||
import com.hbm.entity.effect.EntityNukeTorex;
|
||||
import com.hbm.entity.logic.EntityNukeExplosionMK5;
|
||||
import com.hbm.entity.projectile.EntityBulletBaseMK4;
|
||||
import com.hbm.entity.projectile.EntityBulletBeamBase;
|
||||
import com.hbm.items.ModItems;
|
||||
import com.hbm.items.weapon.sedna.BulletConfig;
|
||||
@ -35,10 +38,12 @@ import net.minecraft.init.Blocks;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.nbt.NBTTagCompound;
|
||||
import net.minecraft.util.AxisAlignedBB;
|
||||
import net.minecraft.util.MovingObjectPosition;
|
||||
|
||||
public class XFactoryFolly {
|
||||
|
||||
public static BulletConfig folly_sm;
|
||||
public static BulletConfig folly_nuke;
|
||||
|
||||
public static Consumer<Entity> LAMBDA_SM_UPDATE = (entity) -> {
|
||||
if(entity.worldObj.isRemote) return;
|
||||
@ -78,16 +83,26 @@ public class XFactoryFolly {
|
||||
}
|
||||
};
|
||||
|
||||
public static BiConsumer<EntityBulletBaseMK4, MovingObjectPosition> LAMBDA_NUKE_IMPACT = (bullet, mop) -> {
|
||||
if(mop.typeOfHit == mop.typeOfHit.ENTITY && bullet.ticksExisted < 2) return;
|
||||
if(bullet.isDead) return;
|
||||
bullet.setDead();
|
||||
bullet.worldObj.spawnEntityInWorld(EntityNukeExplosionMK5.statFac(bullet.worldObj, 100, mop.hitVec.xCoord, mop.hitVec.yCoord, mop.hitVec.zCoord));
|
||||
EntityNukeTorex.statFac(bullet.worldObj, mop.hitVec.xCoord, mop.hitVec.yCoord, mop.hitVec.zCoord, 100);
|
||||
};
|
||||
|
||||
public static void init() {
|
||||
|
||||
|
||||
folly_sm = new BulletConfig().setItem(EnumAmmoSecret.FOLLY_SM).setBeam().setLife(100).setVel(2F).setGrav(0.015D).setRenderRotations(false).setSpectral(true).setDoesPenetrate(true)
|
||||
.setOnUpdate(LAMBDA_SM_UPDATE);
|
||||
folly_nuke = new BulletConfig().setItem(EnumAmmoSecret.FOLLY_NUKE).setChunkloading().setLife(600).setVel(4F).setGrav(0.015D)
|
||||
.setOnImpact(LAMBDA_NUKE_IMPACT);
|
||||
|
||||
ModItems.gun_folly = new ItemGunBaseNT(WeaponQuality.A_SIDE, new GunConfig()
|
||||
.dura(0).draw(40).crosshair(Crosshair.NONE)
|
||||
.rec(new Receiver(0)
|
||||
.dmg(15F).delay(26).dryfire(false).reload(160).jam(0).sound("hbm:weapon.fire.loudestNoiseOnEarth", 100.0F, 1.0F)
|
||||
.mag(new MagazineSingleReload(0, 1).addConfigs(folly_sm))
|
||||
.mag(new MagazineSingleReload(0, 1).addConfigs(folly_sm, folly_nuke))
|
||||
.offset(0.75, -0.0625, -0.1875D)
|
||||
.canFire(LAMBDA_CAN_FIRE).fire(LAMBDA_FIRE).recoil(Lego.LAMBDA_STANDARD_RECOIL))
|
||||
.setupStandardConfiguration().pt(LAMBDA_TOGGLE_AIM)
|
||||
|
||||
@ -47,6 +47,7 @@ public class HUDComponentAmmoCounter implements IHUDComponent {
|
||||
@Override
|
||||
public void renderHUDComponent(Pre event, ElementType type, EntityPlayer player, ItemStack stack, int bottomOffset, int gunIndex) {
|
||||
|
||||
if(type != type.HOTBAR) return;
|
||||
ScaledResolution resolution = event.resolution;
|
||||
Minecraft mc = Minecraft.getMinecraft();
|
||||
|
||||
|
||||
@ -33,7 +33,8 @@ public class HUDComponentDurabilityBar implements IHUDComponent {
|
||||
|
||||
@Override
|
||||
public void renderHUDComponent(Pre event, ElementType type, EntityPlayer player, ItemStack stack, int bottomOffset, int gunIndex) {
|
||||
|
||||
|
||||
if(type != type.HOTBAR) return;
|
||||
ScaledResolution resolution = event.resolution;
|
||||
Minecraft mc = Minecraft.getMinecraft();
|
||||
|
||||
|
||||
@ -617,6 +617,7 @@ public class ClientProxy extends ServerProxy {
|
||||
RenderingRegistry.registerEntityRenderingHandler(EntityBullet.class, new RenderRocket());
|
||||
RenderingRegistry.registerEntityRenderingHandler(EntityBulletBaseNT.class, new RenderBullet());
|
||||
RenderingRegistry.registerEntityRenderingHandler(EntityBulletBaseMK4.class, new RenderBulletMK4());
|
||||
RenderingRegistry.registerEntityRenderingHandler(EntityBulletBaseMK4CL.class, new RenderBulletMK4());
|
||||
RenderingRegistry.registerEntityRenderingHandler(EntityBulletBeamBase.class, new RenderBeam());
|
||||
RenderingRegistry.registerEntityRenderingHandler(EntityRainbow.class, new RenderRainbow());
|
||||
RenderingRegistry.registerEntityRenderingHandler(EntityLaserBeam.class, new RenderBeam2());
|
||||
|
||||
@ -509,7 +509,7 @@ public class ModEventHandlerRenderer {
|
||||
}
|
||||
}
|
||||
|
||||
@SubscribeEvent
|
||||
@SubscribeEvent(priority = EventPriority.HIGHEST)
|
||||
public void onRenderHUD(RenderGameOverlayEvent.Pre event) {
|
||||
|
||||
if(event.type == ElementType.HOTBAR && (ModEventHandlerClient.shakeTimestamp + ModEventHandlerClient.shakeDuration - System.currentTimeMillis()) > 0 && ClientConfig.NUKE_HUD_SHAKE.get()) {
|
||||
|
||||
@ -987,6 +987,7 @@ public class ResourceManager {
|
||||
public static final ResourceLocation am180_tex = new ResourceLocation(RefStrings.MODID, "textures/models/weapons/am180.png");
|
||||
public static final ResourceLocation liberator_tex = new ResourceLocation(RefStrings.MODID, "textures/models/weapons/liberator.png");
|
||||
public static final ResourceLocation flamethrower_tex = new ResourceLocation(RefStrings.MODID, "textures/models/weapons/flamethrower.png");
|
||||
public static final ResourceLocation flamethrower_topaz_tex = new ResourceLocation(RefStrings.MODID, "textures/models/weapons/flamethrower_topaz.png");
|
||||
public static final ResourceLocation mike_hawk_tex = new ResourceLocation(RefStrings.MODID, "textures/models/weapons/lag.png");
|
||||
public static final ResourceLocation uzi_tex = new ResourceLocation(RefStrings.MODID, "textures/models/weapons/uzi.png");
|
||||
public static final ResourceLocation panzerschreck_tex = new ResourceLocation(RefStrings.MODID, "textures/models/weapons/panzerschreck.png");
|
||||
|
||||
@ -10,8 +10,15 @@ import com.hbm.render.anim.HbmAnimations;
|
||||
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.util.ResourceLocation;
|
||||
|
||||
public class ItemRenderFlamer extends ItemRenderWeaponBase {
|
||||
|
||||
public ResourceLocation texture;
|
||||
|
||||
public ItemRenderFlamer(ResourceLocation texture) {
|
||||
this.texture = texture;
|
||||
}
|
||||
|
||||
@Override
|
||||
protected float getTurnMagnitude(ItemStack stack) { return ItemGunBaseNT.getIsAiming(stack) ? 2.5F : -0.5F; }
|
||||
@ -36,7 +43,7 @@ public class ItemRenderFlamer extends ItemRenderWeaponBase {
|
||||
public void renderFirstPerson(ItemStack stack) {
|
||||
|
||||
ItemGunBaseNT gun = (ItemGunBaseNT) stack.getItem();
|
||||
Minecraft.getMinecraft().renderEngine.bindTexture(ResourceManager.flamethrower_tex);
|
||||
Minecraft.getMinecraft().renderEngine.bindTexture(texture);
|
||||
double scale = 0.375D;
|
||||
GL11.glScaled(scale, scale, scale);
|
||||
|
||||
@ -100,9 +107,10 @@ public class ItemRenderFlamer extends ItemRenderWeaponBase {
|
||||
GL11.glEnable(GL11.GL_LIGHTING);
|
||||
|
||||
GL11.glShadeModel(GL11.GL_SMOOTH);
|
||||
Minecraft.getMinecraft().renderEngine.bindTexture(ResourceManager.flamethrower_tex);
|
||||
Minecraft.getMinecraft().renderEngine.bindTexture(texture);
|
||||
ResourceManager.flamethrower.renderPart("Gun");
|
||||
ResourceManager.flamethrower.renderPart("Tank");
|
||||
ResourceManager.flamethrower.renderPart("Gauge");
|
||||
GL11.glShadeModel(GL11.GL_FLAT);
|
||||
}
|
||||
}
|
||||
|
||||
@ -1151,6 +1151,7 @@ item.ammo_shell_apfsds_du.name=240mm APFSDS-DU
|
||||
item.ammo_shell_apfsds_t.name=240mm APFSDS-T
|
||||
item.ammo_shell_explosive.name=240mm HE-Geschoss
|
||||
item.ammo_secret.bmg50_equestrian.name=.50 BMG Zerstörer
|
||||
item.ammo_secret.folly_nuke.name=Silberne Kugel, Atomar
|
||||
item.ammo_secret.folly_sm.name=Silberne Kugel
|
||||
item.ammo_secret.g12_equestrian.name=Kaliber 12 Gleisnägel
|
||||
item.ammo_secret.m44_equestrian.name=.44 Magnum Schädelsprenger
|
||||
@ -2170,6 +2171,7 @@ item.gun_fatman.name=M42 Nukleares Katapult "Fat Man"
|
||||
item.gun_fatman_ammo.name=Miniatombombe (LEGACY)
|
||||
item.gun_fireext.name=Feuerlöscher
|
||||
item.gun_flamer.name=Flammenwerfer
|
||||
item.gun_flamer_topaz.name=Mister Topaz
|
||||
item.gun_flaregun.name=Signalpistole
|
||||
item.gun_flechette.name=Flechet-Gewehr
|
||||
item.gun_folly.name=Folly
|
||||
|
||||
@ -1874,6 +1874,7 @@ item.ammo_shell_apfsds_t.name=240mm APFSDS-T
|
||||
item.ammo_shell_explosive.name=240mm HE Shell
|
||||
item.ammo_shell_w9.name=240mm W9 Nuclear Shell
|
||||
item.ammo_secret.bmg50_equestrian.name=.50 BMG Demolisher
|
||||
item.ammo_secret.folly_nuke.name=Silver Bullet, Nuclear
|
||||
item.ammo_secret.folly_sm.name=Silver Bullet
|
||||
item.ammo_secret.g12_equestrian.name=12 Gauge Railway Spike Shot
|
||||
item.ammo_secret.m44_equestrian.name=.44 Magnum Head-Exploder
|
||||
@ -2978,6 +2979,7 @@ item.gun_fatman.name=M42 Nuclear Catapult "Fat Man"
|
||||
item.gun_fatman_ammo.name=Mini Nuke (LEGACY)
|
||||
item.gun_fireext.name=Fire Extinguisher
|
||||
item.gun_flamer.name=Flamethrower
|
||||
item.gun_flamer_topaz.name=Mister Topaz
|
||||
item.gun_flaregun.name=Flare Gun
|
||||
item.gun_flechette.name=Flechette Rifle
|
||||
item.gun_folly.name=Folly
|
||||
|
||||
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After Width: | Height: | Size: 470 B |
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After Width: | Height: | Size: 6.1 KiB |
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Reference in New Issue
Block a user