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https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
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scatman's world
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@ -3,8 +3,12 @@
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* The new chemical plant can now be used to upgrade the meteorite sword
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* Fluid containers are now re-registered when using `/ntmreload` which should correctly generate fluid container items for freshly added custom fluids
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* Recipe configs will no longer try to parse null value recipes, meaing that trailing commas in a recipe config will no longer create an error
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* Refinery solid byproducts now build up substantially faster
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* This means fracking solution from standard oil is now a lot more viable
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* This also makes the volume of oil spent consistent with the NEI handler
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## Fixed
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* Fixed crash caused by breaking a tool while the fortune or silk touch ability is enabled
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* Fixed NTM adding mob spawns to the mushroom island
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# Fixed line break not working on the tip of the day
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* Fixed line break not working on the tip of the day
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* Fixed an issue where AoE abilities can break bedrock
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@ -151,7 +151,7 @@ public class BlockVolcano extends BlockContainer implements ITooltipProvider, IB
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@Override
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public void writeToNBT(NBTTagCompound nbt) {
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super.writeToNBT(nbt);
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nbt.setInteger("tier", this.volcanoTimer);
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nbt.setInteger("timer", this.volcanoTimer);
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}
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private boolean shouldGrow() {
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@ -39,6 +39,7 @@ public class GeneralConfig {
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public static boolean enableSoundExtension = true;
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public static boolean enableMekanismChanges = true;
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public static boolean enableServerRecipeSync = false;
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public static boolean enableLoadScreenReplacement = true;
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public static int normalSoundChannels = 200;
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public static boolean enableExpensiveMode = false;
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@ -120,6 +121,7 @@ public class GeneralConfig {
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"Note that a value below 28 or above 200 can cause buggy sounds and issues with other mods running out of sound memory.", 100);
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preferredOutputMod = CommonConfig.createConfigStringList(config,CATEGORY_GENERAL,"1.42_preferredOutputMod",
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"The mod which is preferred as output when certain machines autogenerate recipes. Currently used for the shredder", new String[] {RefStrings.MODID});
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enableLoadScreenReplacement = config.get(CATEGORY_GENERAL, "1.43_enableLoadScreenReplacement", true, "Tries to replace the vanilla load screen with the 'tip of the day' one, may clash with other mods trying to do the same.").getBoolean(true);
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enableExpensiveMode = config.get(CATEGORY_GENERAL, "1.99_enableExpensiveMode", false, "It does what the name implies.").getBoolean(false);
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final String CATEGORY_528 = CommonConfig.CATEGORY_528;
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@ -10,8 +10,7 @@ import com.hbm.inventory.fluid.trait.FluidTraitSimple.FT_Unsiphonable;
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import com.hbm.items.ModItems;
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import com.hbm.items.tool.ItemPipette;
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import api.hbm.fluid.IFluidStandardReceiver;
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import api.hbm.fluid.IFluidStandardTransceiver;
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import api.hbm.fluidmk2.IFluidStandardReceiverMK2;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemStack;
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@ -19,78 +18,82 @@ import net.minecraft.tileentity.TileEntity;
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import net.minecraft.world.World;
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public class ItemFluidSiphon extends Item {
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@Override
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public boolean onItemUse(ItemStack stack, EntityPlayer player, World world, int x, int y, int z, int i, float f0, float f1, float f2) {
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TileEntity te = CompatExternal.getCoreFromPos(world, x, y, z);
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if(te != null && (te instanceof IFluidStandardReceiver || te instanceof IFluidStandardTransceiver)) {
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FluidTank[] tanks;
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if (te instanceof IFluidStandardReceiver) {
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tanks = ((IFluidStandardReceiver) te).getReceivingTanks();
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} else {
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tanks = ((IFluidStandardTransceiver) te).getReceivingTanks();
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}
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if(te != null && te instanceof IFluidStandardReceiverMK2) {
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FluidTank[] tanks = ((IFluidStandardReceiverMK2) te).getReceivingTanks();
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boolean hasDrainedTank = false;
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// We need to iterate through the inventory for _each_ siphonable tank, so we can handle fluids that can only go into certain containers
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// After we successfully siphon any fluid from a tank, we stop further processing, multiple fluid types require multiple clicks
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for (FluidTank tank : tanks) {
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if (tank.getFill() <= 0) continue;
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boolean hasDrainedTank = false;
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ItemStack availablePipette = null;
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FluidType tankType = tank.getTankType();
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// We need to iterate through the inventory for _each_ siphonable
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// tank, so we can handle fluids that can only go into certain containers
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// After we successfully siphon any fluid from a tank, we stop
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// further processing, multiple fluid types require multiple clicks
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for(FluidTank tank : tanks) {
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if(tank.getFill() <= 0)
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continue;
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if (tankType.hasTrait(FT_Unsiphonable.class)) continue;
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ItemStack availablePipette = null;
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FluidType tankType = tank.getTankType();
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for (int j = 0; j < player.inventory.mainInventory.length; j++) {
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ItemStack inventoryStack = player.inventory.mainInventory[j];
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if (inventoryStack == null) continue;
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if(tankType.hasTrait(FT_Unsiphonable.class))
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continue;
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FluidContainer container = FluidContainerRegistry.getContainer(tankType, inventoryStack);
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for(int j = 0; j < player.inventory.mainInventory.length; j++) {
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ItemStack inventoryStack = player.inventory.mainInventory[j];
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if(inventoryStack == null)
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continue;
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if (availablePipette == null && inventoryStack.getItem() instanceof ItemPipette) {
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ItemPipette pipette = (ItemPipette) inventoryStack.getItem();
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if (!pipette.willFizzle(tankType) && pipette != ModItems.pipette_laboratory) { // Ignoring laboratory pipettes for now
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availablePipette = inventoryStack;
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}
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}
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FluidContainer container = FluidContainerRegistry.getContainer(tankType, inventoryStack);
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if (container == null) continue;
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if(availablePipette == null && inventoryStack.getItem() instanceof ItemPipette) {
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ItemPipette pipette = (ItemPipette) inventoryStack.getItem();
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if(!pipette.willFizzle(tankType) && pipette != ModItems.pipette_laboratory) { // Ignoring laboratory pipettes for now
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availablePipette = inventoryStack;
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}
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}
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ItemStack full = FluidContainerRegistry.getFullContainer(inventoryStack, tankType);
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if(container == null)
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continue;
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while (tank.getFill() >= container.content && inventoryStack.stackSize > 0) {
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hasDrainedTank = true;
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ItemStack full = FluidContainerRegistry.getFullContainer(inventoryStack, tankType);
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inventoryStack.stackSize--;
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if (inventoryStack.stackSize <= 0) {
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player.inventory.mainInventory[j] = null;
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}
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while(tank.getFill() >= container.content && inventoryStack.stackSize > 0) {
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hasDrainedTank = true;
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ItemStack filledContainer = full.copy();
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tank.setFill(tank.getFill() - container.content);
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player.inventory.addItemStackToInventory(filledContainer);
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}
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}
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inventoryStack.stackSize--;
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if(inventoryStack.stackSize <= 0) {
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player.inventory.mainInventory[j] = null;
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}
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// If the remainder of the tank can only fit into a pipette, fill a pipette with the remainder
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// Will not auto-fill fizzlable pipettes, there is no feedback for the fizzle in this case, and that's a touch too unfair
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if (availablePipette != null && tank.getFill() < 1000) {
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ItemPipette pipette = (ItemPipette) availablePipette.getItem();
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if (pipette.acceptsFluid(tankType, availablePipette)) {
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hasDrainedTank = true;
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tank.setFill(pipette.tryFill(tankType, tank.getFill(), availablePipette));
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}
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}
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ItemStack filledContainer = full.copy();
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tank.setFill(tank.getFill() - container.content);
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player.inventory.addItemStackToInventory(filledContainer);
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}
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}
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if (hasDrainedTank) return true;
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}
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// If the remainder of the tank can only fit into a pipette,
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// fill a pipette with the remainder
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// Will not auto-fill fizzlable pipettes, there is no feedback
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// for the fizzle in this case, and that's a touch too unfair
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if(availablePipette != null && tank.getFill() < 1000) {
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ItemPipette pipette = (ItemPipette) availablePipette.getItem();
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if(pipette.acceptsFluid(tankType, availablePipette)) {
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hasDrainedTank = true;
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tank.setFill(pipette.tryFill(tankType, tank.getFill(), availablePipette));
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}
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}
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if(hasDrainedTank)
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return true;
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}
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}
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return false;
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}
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}
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@ -291,14 +291,11 @@ public class ItemToolAbility extends ItemTool implements IDepthRockTool, IGUIPro
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Block block = world.getBlock(x, y, z);
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int meta = world.getBlockMetadata(x, y, z);
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if(!(
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canHarvestBlock(block, stack) ||
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canShearBlock(block, stack, world, x, y, z)) ||
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block.getPlayerRelativeBlockHardness(player, world, x, y, z) < 0 ||
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block == ModBlocks.stone_keyhole
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)
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return;
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if(!(canHarvestBlock(block, stack) ||
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canShearBlock(block, stack, world, x, y, z)) ||
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(block.getBlockHardness(world, x, y, z) == -1.0F && block.getPlayerRelativeBlockHardness(player, world, x, y, z) == 0.0F) ||
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block == ModBlocks.stone_keyhole) return;
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Block refBlock = world.getBlock(refX, refY, refZ);
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float refStrength = ForgeHooks.blockStrength(refBlock, player, world, refX, refY, refZ);
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@ -383,7 +383,6 @@ public class LegoClient {
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RenderArcFurnace.fullbright(true);
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double age = MathHelper.clamp_double(1D - ((double) bullet.ticksExisted - 2 + interp) / (double) bullet.getBulletConfig().expires, 0, 1);
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double col = MathHelper.clamp_double(1D - ((double) bullet.ticksExisted + interp) / (double) bullet.getBulletConfig().expires, 0, 1);
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GL11.glPushMatrix();
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GL11.glRotatef(180 - bullet.rotationYaw, 0, 1F, 0);
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@ -1030,14 +1030,19 @@ public class ModEventHandlerClient {
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public static boolean renderLodeStar = false;
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public static long lastStarCheck = 0L;
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public static long lastLoadScreenReplacement = 0L;
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@SideOnly(Side.CLIENT)
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@SubscribeEvent(priority = EventPriority.LOWEST)
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public void onClientTickLast(ClientTickEvent event) {
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Minecraft mc = Minecraft.getMinecraft();
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if(!(mc.loadingScreen instanceof LoadingScreenRendererNT)) {
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long millis = Clock.get_ms();
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if(millis == 0) millis = System.currentTimeMillis();
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if(GeneralConfig.enableLoadScreenReplacement && !(mc.loadingScreen instanceof LoadingScreenRendererNT) && millis > lastLoadScreenReplacement + 10_000) {
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mc.loadingScreen = new LoadingScreenRendererNT(mc);
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lastLoadScreenReplacement = millis;
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}
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if(event.phase == Phase.START && GeneralConfig.enableSkyboxes) {
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@ -1067,7 +1072,6 @@ public class ModEventHandlerClient {
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}
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EntityPlayer player = mc.thePlayer;
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long millis = Clock.get_ms();
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if(lastStarCheck + 200 < millis) {
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renderLodeStar = false;
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@ -49,7 +49,7 @@ public class TileEntityMachineRefinery extends TileEntityMachineBase implements
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public long power = 0;
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public int sulfur = 0;
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public static final int maxSulfur = 100;
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public static final int maxSulfur = 10;
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public static final long maxPower = 1000;
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public FluidTank[] tanks;
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