Merge pull request #1041 from burningwater202/burningwater202

Burningwater202
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HbmMods 2023-05-30 14:41:29 +02:00 committed by GitHub
commit 7db7e246f2
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8 changed files with 15 additions and 2 deletions

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@ -317,6 +317,7 @@ public class ModBlocks {
public static Block reinforced_sand;
public static Block reinforced_lamp_off;
public static Block reinforced_lamp_on;
public static Block reinforced_laminate;
public static Block lamp_tritium_green_off;
public static Block lamp_tritium_green_on;
@ -1501,7 +1502,8 @@ public class ModBlocks {
reinforced_sand = new BlockGeneric(Material.rock).setBlockName("reinforced_sand").setCreativeTab(MainRegistry.blockTab).setHardness(15.0F).setResistance(400.0F).setBlockTextureName(RefStrings.MODID + ":reinforced_sand");
reinforced_lamp_off = new ReinforcedLamp(Material.rock, false).setBlockName("reinforced_lamp_off").setCreativeTab(MainRegistry.blockTab).setHardness(15.0F).setResistance(300.0F).setBlockTextureName(RefStrings.MODID + ":reinforced_lamp_off");
reinforced_lamp_on = new ReinforcedLamp(Material.rock, true).setBlockName("reinforced_lamp_on").setHardness(15.0F).setResistance(300.0F).setBlockTextureName(RefStrings.MODID + ":reinforced_lamp_on");
reinforced_laminate = new BlockNTMGlassCT(1, RefStrings.MODID + ":reinforced_laminate", Material.rock).setBlockName("reinforced_laminate").setCreativeTab(MainRegistry.blockTab).setLightOpacity(0).setHardness(15.0F).setResistance(1000.0F);
lamp_tritium_green_off = new ReinforcedLamp(Material.redstoneLight, false).setBlockName("lamp_tritium_green_off").setStepSound(Block.soundTypeGlass).setCreativeTab(MainRegistry.blockTab).setHardness(3.0F).setBlockTextureName(RefStrings.MODID + ":lamp_tritium_green_off");
lamp_tritium_green_on = new ReinforcedLamp(Material.redstoneLight, true).setBlockName("lamp_tritium_green_on").setStepSound(Block.soundTypeGlass).setHardness(3.0F).setBlockTextureName(RefStrings.MODID + ":lamp_tritium_green_on");
lamp_tritium_blue_off = new ReinforcedLamp(Material.redstoneLight, false).setBlockName("lamp_tritium_blue_off").setStepSound(Block.soundTypeGlass).setCreativeTab(MainRegistry.blockTab).setHardness(3.0F).setBlockTextureName(RefStrings.MODID + ":lamp_tritium_blue_off");
@ -2645,6 +2647,7 @@ public class ModBlocks {
GameRegistry.registerBlock(reinforced_sand, ItemBlockBlastInfo.class, reinforced_sand.getUnlocalizedName());
GameRegistry.registerBlock(reinforced_lamp_off, ItemBlockBlastInfo.class, reinforced_lamp_off.getUnlocalizedName());
GameRegistry.registerBlock(reinforced_lamp_on, ItemBlockBlastInfo.class, reinforced_lamp_on.getUnlocalizedName());
GameRegistry.registerBlock(reinforced_laminate, ItemBlockBlastInfo.class, reinforced_laminate.getUnlocalizedName());
//Bricks
GameRegistry.registerBlock(reinforced_stone, ItemBlockBlastInfo.class, reinforced_stone.getUnlocalizedName());

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@ -114,6 +114,16 @@ public class ChemplantRecipes extends SerializableRecipe {
new FluidStack(Fluids.XYLENE, 500),
new FluidStack(Fluids.OXYGEN, 100))
.outputItems(new ItemStack(ModItems.ingot_pet)));*/
//Laminate Glass going here
recipes.add(new ChemRecipe(97, "LAMINATE", 100)
.inputFluids(
new FluidStack(Fluids.XYLENE, 250),
new FluidStack(Fluids.PHOSGENE, 250))
.inputItems(
new ComparableStack(com.hbm.blocks.ModBlocks.reinforced_glass),
new ComparableStack(com.hbm.items.ModItems.bolt_tungsten, 4))
.outputItems(new ItemStack(com.hbm.blocks.ModBlocks.reinforced_laminate)));
recipes.add(new ChemRecipe(94, "PC", 100)
.inputFluids(
new FluidStack(Fluids.XYLENE, 500),

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@ -5256,4 +5256,4 @@ weapon.elecGun.glass_cannon.ir=Infrared
weapon.elecGun.glass_cannon.visible=Visible Light
weapon.elecGun.glass_cannon.uv=Ultraviolet Light
weapon.elecGun.glass_cannon.xray=X-rays
weapon.elecGun.glass_cannon.gamma=Gamma rays
weapon.elecGun.glass_cannon.gamma=Gamma rays

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