Fix armor arm offset

This commit is contained in:
Darek505 2025-04-19 14:15:57 +03:00
parent 5372884c50
commit 8221615898
20 changed files with 39 additions and 39 deletions

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@ -85,7 +85,7 @@ public class ModelRendererObj {
if(this.rotateAngleY != 0.0F) GL11.glRotatef(this.rotateAngleY * (180F / (float) Math.PI), 0.0F, 1.0F, 0.0F);
if(this.rotateAngleX != 0.0F) GL11.glRotatef(this.rotateAngleX * (180F / (float) Math.PI), 1.0F, 0.0F, 0.0F);
GL11.glTranslatef(-this.rotationPointX * scale, -this.originPointY * scale, -this.originPointZ * scale);
GL11.glTranslatef(-this.originPointX * scale, -this.originPointY * scale, -this.originPointZ * scale);
GL11.glTranslatef(-this.offsetX * scale, -this.offsetY * scale, -this.offsetZ * scale);
GL11.glScalef(scale, scale, scale);

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@ -14,8 +14,8 @@ public class ModelArmorAJR extends ModelArmorBase {
this.head = new ModelRendererObj(ResourceManager.armor_ajr, "Head");
this.body = new ModelRendererObj(ResourceManager.armor_ajr, "Body");
this.leftArm = new ModelRendererObj(ResourceManager.armor_ajr, "LeftArm").setRotationPoint(-5.0F, 2.0F, 0.0F);
this.rightArm = new ModelRendererObj(ResourceManager.armor_ajr, "RightArm").setRotationPoint(5.0F, 2.0F, 0.0F);
this.leftArm = new ModelRendererObj(ResourceManager.armor_ajr, "LeftArm").setRotationPoint(5.0F, 2.0F, 0.0F);
this.rightArm = new ModelRendererObj(ResourceManager.armor_ajr, "RightArm").setRotationPoint(-5.0F, 2.0F, 0.0F);
this.leftLeg = new ModelRendererObj(ResourceManager.armor_ajr, "LeftLeg").setRotationPoint(1.9F, 12.0F, 0.0F);
this.rightLeg = new ModelRendererObj(ResourceManager.armor_ajr, "RightLeg").setRotationPoint(-1.9F, 12.0F, 0.0F);
this.leftFoot = new ModelRendererObj(ResourceManager.armor_ajr, "LeftBoot").setRotationPoint(1.9F, 12.0F, 0.0F);

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@ -14,8 +14,8 @@ public class ModelArmorAJRO extends ModelArmorBase {
this.head = new ModelRendererObj(ResourceManager.armor_ajr, "Head");
this.body = new ModelRendererObj(ResourceManager.armor_ajr, "Body");
this.leftArm = new ModelRendererObj(ResourceManager.armor_ajr, "LeftArm").setRotationPoint(-5.0F, 2.0F, 0.0F);
this.rightArm = new ModelRendererObj(ResourceManager.armor_ajr, "RightArm").setRotationPoint(5.0F, 2.0F, 0.0F);
this.leftArm = new ModelRendererObj(ResourceManager.armor_ajr, "LeftArm").setRotationPoint(5.0F, 2.0F, 0.0F);
this.rightArm = new ModelRendererObj(ResourceManager.armor_ajr, "RightArm").setRotationPoint(-5.0F, 2.0F, 0.0F);
this.leftLeg = new ModelRendererObj(ResourceManager.armor_ajr, "LeftLeg").setRotationPoint(1.9F, 12.0F, 0.0F);
this.rightLeg = new ModelRendererObj(ResourceManager.armor_ajr, "RightLeg").setRotationPoint(-1.9F, 12.0F, 0.0F);
this.leftFoot = new ModelRendererObj(ResourceManager.armor_ajr, "LeftBoot").setRotationPoint(1.9F, 12.0F, 0.0F);

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@ -17,8 +17,8 @@ public class ModelArmorBJ extends ModelArmorBase {
this.head = new ModelRendererObj(ResourceManager.armor_bj, "Head");
this.body = new ModelRendererObj(ResourceManager.armor_bj, "Body");
this.jetpack = new ModelRendererObj(ResourceManager.armor_bj, "Jetpack");
this.leftArm = new ModelRendererObj(ResourceManager.armor_bj, "LeftArm").setRotationPoint(-5.0F, 2.0F, 0.0F);
this.rightArm = new ModelRendererObj(ResourceManager.armor_bj, "RightArm").setRotationPoint(5.0F, 2.0F, 0.0F);
this.leftArm = new ModelRendererObj(ResourceManager.armor_bj, "LeftArm").setRotationPoint(5.0F, 2.0F, 0.0F);
this.rightArm = new ModelRendererObj(ResourceManager.armor_bj, "RightArm").setRotationPoint(-5.0F, 2.0F, 0.0F);
this.leftLeg = new ModelRendererObj(ResourceManager.armor_bj, "LeftLeg").setRotationPoint(1.9F, 12.0F, 0.0F);
this.rightLeg = new ModelRendererObj(ResourceManager.armor_bj, "RightLeg").setRotationPoint(-1.9F, 12.0F, 0.0F);
this.leftFoot = new ModelRendererObj(ResourceManager.armor_bj, "LeftFoot").setRotationPoint(1.9F, 12.0F, 0.0F);

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@ -30,8 +30,8 @@ public class ModelArmorBase extends ModelBiped {
// Generate null defaults to prevent major breakage from using incomplete models
this.head = new ModelRendererObj(null);
this.body = new ModelRendererObj(null);
this.leftArm = new ModelRendererObj(null).setRotationPoint(-5.0F, 2.0F, 0.0F);
this.rightArm = new ModelRendererObj(null).setRotationPoint(5.0F, 2.0F, 0.0F);
this.leftArm = new ModelRendererObj(null).setRotationPoint(5.0F, 2.0F, 0.0F);
this.rightArm = new ModelRendererObj(null).setRotationPoint(-5.0F, 2.0F, 0.0F);
this.leftLeg = new ModelRendererObj(null).setRotationPoint(1.9F, 12.0F, 0.0F);
this.rightLeg = new ModelRendererObj(null).setRotationPoint(-1.9F, 12.0F, 0.0F);
this.leftFoot = new ModelRendererObj(null).setRotationPoint(1.9F, 12.0F, 0.0F);

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@ -14,8 +14,8 @@ public class ModelArmorBismuth extends ModelArmorBase {
this.head = new ModelRendererObj(ResourceManager.armor_bismuth, "Head");
this.body = new ModelRendererObj(ResourceManager.armor_bismuth, "Body");
this.leftArm = new ModelRendererObj(ResourceManager.armor_bismuth, "LeftArm").setRotationPoint(-5.0F, 2.0F, 0.0F);
this.rightArm = new ModelRendererObj(ResourceManager.armor_bismuth, "RightArm").setRotationPoint(5.0F, 2.0F, 0.0F);
this.leftArm = new ModelRendererObj(ResourceManager.armor_bismuth, "LeftArm").setRotationPoint(5.0F, 2.0F, 0.0F);
this.rightArm = new ModelRendererObj(ResourceManager.armor_bismuth, "RightArm").setRotationPoint(-5.0F, 2.0F, 0.0F);
this.leftLeg = new ModelRendererObj(ResourceManager.armor_bismuth, "LeftLeg").setRotationPoint(1.9F, 12.0F, 0.0F);
this.rightLeg = new ModelRendererObj(ResourceManager.armor_bismuth, "RightLeg").setRotationPoint(-1.9F, 12.0F, 0.0F);
this.leftFoot = new ModelRendererObj(ResourceManager.armor_bismuth, "LeftFoot").setRotationPoint(1.9F, 12.0F, 0.0F);

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@ -14,8 +14,8 @@ public class ModelArmorDNT extends ModelArmorBase {
this.head = new ModelRendererObj(ResourceManager.armor_dnt, "Head");
this.body = new ModelRendererObj(ResourceManager.armor_dnt, "Body");
this.leftArm = new ModelRendererObj(ResourceManager.armor_dnt, "LeftArm").setRotationPoint(-5.0F, 2.0F, 0.0F);
this.rightArm = new ModelRendererObj(ResourceManager.armor_dnt, "RightArm").setRotationPoint(5.0F, 2.0F, 0.0F);
this.leftArm = new ModelRendererObj(ResourceManager.armor_dnt, "LeftArm").setRotationPoint(5.0F, 2.0F, 0.0F);
this.rightArm = new ModelRendererObj(ResourceManager.armor_dnt, "RightArm").setRotationPoint(-5.0F, 2.0F, 0.0F);
this.leftLeg = new ModelRendererObj(ResourceManager.armor_dnt, "LeftLeg").setRotationPoint(1.9F, 12.0F, 0.0F);
this.rightLeg = new ModelRendererObj(ResourceManager.armor_dnt, "RightLeg").setRotationPoint(-1.9F, 12.0F, 0.0F);
this.leftFoot = new ModelRendererObj(ResourceManager.armor_dnt, "LeftBoot").setRotationPoint(1.9F, 12.0F, 0.0F);

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@ -14,8 +14,8 @@ public class ModelArmorDesh extends ModelArmorBase {
this.head = new ModelRendererObj(ResourceManager.armor_steamsuit, "Head");
this.body = new ModelRendererObj(ResourceManager.armor_steamsuit, "Body");
this.leftArm = new ModelRendererObj(ResourceManager.armor_steamsuit, "LeftArm").setRotationPoint(-5.0F, 2.0F, 0.0F);
this.rightArm = new ModelRendererObj(ResourceManager.armor_steamsuit, "RightArm").setRotationPoint(5.0F, 2.0F, 0.0F);
this.leftArm = new ModelRendererObj(ResourceManager.armor_steamsuit, "LeftArm").setRotationPoint(5.0F, 2.0F, 0.0F);
this.rightArm = new ModelRendererObj(ResourceManager.armor_steamsuit, "RightArm").setRotationPoint(-5.0F, 2.0F, 0.0F);
this.leftLeg = new ModelRendererObj(ResourceManager.armor_steamsuit, "LeftLeg").setRotationPoint(1.9F, 12.0F, 0.0F);
this.rightLeg = new ModelRendererObj(ResourceManager.armor_steamsuit, "RightLeg").setRotationPoint(-1.9F, 12.0F, 0.0F);
this.leftFoot = new ModelRendererObj(ResourceManager.armor_steamsuit, "LeftBoot").setRotationPoint(1.9F, 12.0F, 0.0F);

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@ -14,8 +14,8 @@ public class ModelArmorDiesel extends ModelArmorBase {
this.head = new ModelRendererObj(ResourceManager.armor_dieselsuit, "Head");
this.body = new ModelRendererObj(ResourceManager.armor_dieselsuit, "Body");
this.leftArm = new ModelRendererObj(ResourceManager.armor_dieselsuit, "LeftArm").setRotationPoint(-5.0F, 2.0F, 0.0F);
this.rightArm = new ModelRendererObj(ResourceManager.armor_dieselsuit, "RightArm").setRotationPoint(5.0F, 2.0F, 0.0F);
this.leftArm = new ModelRendererObj(ResourceManager.armor_dieselsuit, "LeftArm").setRotationPoint(5.0F, 2.0F, 0.0F);
this.rightArm = new ModelRendererObj(ResourceManager.armor_dieselsuit, "RightArm").setRotationPoint(-5.0F, 2.0F, 0.0F);
this.leftLeg = new ModelRendererObj(ResourceManager.armor_dieselsuit, "LeftLeg").setRotationPoint(1.9F, 12.0F, 0.0F);
this.rightLeg = new ModelRendererObj(ResourceManager.armor_dieselsuit, "RightLeg").setRotationPoint(-1.9F, 12.0F, 0.0F);
this.leftFoot = new ModelRendererObj(ResourceManager.armor_dieselsuit, "LeftBoot").setRotationPoint(1.9F, 12.0F, 0.0F);

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@ -18,8 +18,8 @@ public class ModelArmorDigamma extends ModelArmorBase {
this.head = new ModelRendererObj(ResourceManager.armor_fau, "Head");
this.body = new ModelRendererObj(ResourceManager.armor_fau, "Body");
this.cassette = new ModelRendererObj(ResourceManager.armor_fau, "Cassette");
this.leftArm = new ModelRendererObj(ResourceManager.armor_fau, "LeftArm").setRotationPoint(-5.0F, 2.0F, 0.0F);
this.rightArm = new ModelRendererObj(ResourceManager.armor_fau, "RightArm").setRotationPoint(5.0F, 2.0F, 0.0F);
this.leftArm = new ModelRendererObj(ResourceManager.armor_fau, "LeftArm").setRotationPoint(5.0F, 2.0F, 0.0F);
this.rightArm = new ModelRendererObj(ResourceManager.armor_fau, "RightArm").setRotationPoint(-5.0F, 2.0F, 0.0F);
this.leftLeg = new ModelRendererObj(ResourceManager.armor_fau, "LeftLeg").setRotationPoint(1.9F, 12.0F, 0.0F);
this.rightLeg = new ModelRendererObj(ResourceManager.armor_fau, "RightLeg").setRotationPoint(-1.9F, 12.0F, 0.0F);
this.leftFoot = new ModelRendererObj(ResourceManager.armor_fau, "LeftBoot").setRotationPoint(1.9F, 12.0F, 0.0F);

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@ -18,8 +18,8 @@ public class ModelArmorEnvsuit extends ModelArmorBase {
this.head = new ModelRendererObj(ResourceManager.armor_envsuit, "Helmet");
this.lamps = new ModelRendererObj(ResourceManager.armor_envsuit, "Lamps");
this.body = new ModelRendererObj(ResourceManager.armor_envsuit, "Chest");
this.leftArm = new ModelRendererObj(ResourceManager.armor_envsuit, "LeftArm").setRotationPoint(-5.0F, 2.0F, 0.0F);
this.rightArm = new ModelRendererObj(ResourceManager.armor_envsuit, "RightArm").setRotationPoint(5.0F, 2.0F, 0.0F);
this.leftArm = new ModelRendererObj(ResourceManager.armor_envsuit, "LeftArm").setRotationPoint(5.0F, 2.0F, 0.0F);
this.rightArm = new ModelRendererObj(ResourceManager.armor_envsuit, "RightArm").setRotationPoint(-5.0F, 2.0F, 0.0F);
this.leftLeg = new ModelRendererObj(ResourceManager.armor_envsuit, "LeftLeg").setRotationPoint(1.9F, 12.0F, 0.0F);
this.rightLeg = new ModelRendererObj(ResourceManager.armor_envsuit, "RightLeg").setRotationPoint(-1.9F, 12.0F, 0.0F);
this.leftFoot = new ModelRendererObj(ResourceManager.armor_envsuit, "LeftFoot").setRotationPoint(1.9F, 12.0F, 0.0F);

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@ -14,8 +14,8 @@ public class ModelArmorHEV extends ModelArmorBase {
this.head = new ModelRendererObj(ResourceManager.armor_hev, "Head");
this.body = new ModelRendererObj(ResourceManager.armor_hev, "Body");
this.leftArm = new ModelRendererObj(ResourceManager.armor_hev, "LeftArm").setRotationPoint(-5.0F, 2.0F, 0.0F);
this.rightArm = new ModelRendererObj(ResourceManager.armor_hev, "RightArm").setRotationPoint(5.0F, 2.0F, 0.0F);
this.leftArm = new ModelRendererObj(ResourceManager.armor_hev, "LeftArm").setRotationPoint(5.0F, 2.0F, 0.0F);
this.rightArm = new ModelRendererObj(ResourceManager.armor_hev, "RightArm").setRotationPoint(-5.0F, 2.0F, 0.0F);
this.leftLeg = new ModelRendererObj(ResourceManager.armor_hev, "LeftLeg").setRotationPoint(1.9F, 12.0F, 0.0F);
this.rightLeg = new ModelRendererObj(ResourceManager.armor_hev, "RightLeg").setRotationPoint(-1.9F, 12.0F, 0.0F);
this.leftFoot = new ModelRendererObj(ResourceManager.armor_hev, "LeftFoot").setRotationPoint(1.9F, 12.0F, 0.0F);

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@ -20,8 +20,8 @@ public class ModelArmorRPA extends ModelArmorBase {
this.body = new ModelRendererObj(ResourceManager.armor_remnant, "Body");
this.fan = new ModelRendererObj(ResourceManager.armor_remnant, "Fan");
this.glow = new ModelRendererObj(ResourceManager.armor_remnant, "Glow");
this.leftArm = new ModelRendererObj(ResourceManager.armor_remnant, "LeftArm").setRotationPoint(-5.0F, 2.0F, 0.0F);
this.rightArm = new ModelRendererObj(ResourceManager.armor_remnant, "RightArm").setRotationPoint(5.0F, 2.0F, 0.0F);
this.leftArm = new ModelRendererObj(ResourceManager.armor_remnant, "LeftArm").setRotationPoint(5.0F, 2.0F, 0.0F);
this.rightArm = new ModelRendererObj(ResourceManager.armor_remnant, "RightArm").setRotationPoint(-5.0F, 2.0F, 0.0F);
this.leftLeg = new ModelRendererObj(ResourceManager.armor_remnant, "LeftLeg").setRotationPoint(1.9F, 12.0F, 0.0F);
this.rightLeg = new ModelRendererObj(ResourceManager.armor_remnant, "RightLeg").setRotationPoint(-1.9F, 12.0F, 0.0F);
this.leftFoot = new ModelRendererObj(ResourceManager.armor_remnant, "LeftBoot").setRotationPoint(1.9F, 12.0F, 0.0F);

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@ -14,8 +14,8 @@ public class ModelArmorTaurun extends ModelArmorBase {
this.head = new ModelRendererObj(ResourceManager.armor_taurun, "Helmet");
this.body = new ModelRendererObj(ResourceManager.armor_taurun, "Chest");
this.leftArm = new ModelRendererObj(ResourceManager.armor_taurun, "LeftArm").setRotationPoint(-5.0F, 2.0F, 0.0F);
this.rightArm = new ModelRendererObj(ResourceManager.armor_taurun, "RightArm").setRotationPoint(5.0F, 2.0F, 0.0F);
this.leftArm = new ModelRendererObj(ResourceManager.armor_taurun, "LeftArm").setRotationPoint(5.0F, 2.0F, 0.0F);
this.rightArm = new ModelRendererObj(ResourceManager.armor_taurun, "RightArm").setRotationPoint(-5.0F, 2.0F, 0.0F);
this.leftLeg = new ModelRendererObj(ResourceManager.armor_taurun, "LeftLeg").setRotationPoint(1.9F, 12.0F, 0.0F);
this.rightLeg = new ModelRendererObj(ResourceManager.armor_taurun, "RightLeg").setRotationPoint(-1.9F, 12.0F, 0.0F);
this.leftFoot = new ModelRendererObj(ResourceManager.armor_taurun, "LeftBoot").setRotationPoint(1.9F, 12.0F, 0.0F);

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@ -18,8 +18,8 @@ public class ModelArmorTrenchmaster extends ModelArmorBase {
this.head = new ModelRendererObj(ResourceManager.armor_trenchmaster, "Helmet");
this.light = new ModelRendererObj(ResourceManager.armor_trenchmaster, "Light");
this.body = new ModelRendererObj(ResourceManager.armor_trenchmaster, "Chest");
this.leftArm = new ModelRendererObj(ResourceManager.armor_trenchmaster, "LeftArm").setRotationPoint(-5.0F, 2.0F, 0.0F);
this.rightArm = new ModelRendererObj(ResourceManager.armor_trenchmaster, "RightArm").setRotationPoint(5.0F, 2.0F, 0.0F);
this.leftArm = new ModelRendererObj(ResourceManager.armor_trenchmaster, "LeftArm").setRotationPoint(5.0F, 2.0F, 0.0F);
this.rightArm = new ModelRendererObj(ResourceManager.armor_trenchmaster, "RightArm").setRotationPoint(-5.0F, 2.0F, 0.0F);
this.leftLeg = new ModelRendererObj(ResourceManager.armor_trenchmaster, "LeftLeg").setRotationPoint(1.9F, 12.0F, 0.0F);
this.rightLeg = new ModelRendererObj(ResourceManager.armor_trenchmaster, "RightLeg").setRotationPoint(-1.9F, 12.0F, 0.0F);
this.leftFoot = new ModelRendererObj(ResourceManager.armor_trenchmaster, "LeftBoot").setRotationPoint(1.9F, 12.0F, 0.0F);

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@ -26,8 +26,8 @@ public class ModelArmorWings extends ModelArmorBase {
//i should really stop doing that
this.head = new ModelRendererObj(ResourceManager.anvil);
this.body = new ModelRendererObj(ResourceManager.anvil);
this.leftArm = new ModelRendererObj(ResourceManager.anvil).setRotationPoint(-5.0F, 2.0F, 0.0F);
this.rightArm = new ModelRendererObj(ResourceManager.anvil).setRotationPoint(5.0F, 2.0F, 0.0F);
this.leftArm = new ModelRendererObj(ResourceManager.anvil).setRotationPoint(5.0F, 2.0F, 0.0F);
this.rightArm = new ModelRendererObj(ResourceManager.anvil).setRotationPoint(-5.0F, 2.0F, 0.0F);
this.leftLeg = new ModelRendererObj(ResourceManager.anvil).setRotationPoint(1.9F, 12.0F, 0.0F);
this.rightLeg = new ModelRendererObj(ResourceManager.anvil).setRotationPoint(-1.9F, 12.0F, 0.0F);
this.leftFoot = new ModelRendererObj(ResourceManager.anvil).setRotationPoint(1.9F, 12.0F, 0.0F);

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@ -14,8 +14,8 @@ public class ModelGlasses extends ModelArmorBase {
this.head = new ModelRendererObj(ResourceManager.armor_goggles);
this.body = new ModelRendererObj(ResourceManager.armor_bj, "Body");
this.leftArm = new ModelRendererObj(ResourceManager.armor_bj, "LeftArm").setRotationPoint(-5.0F, 2.0F, 0.0F);
this.rightArm = new ModelRendererObj(ResourceManager.armor_bj, "RightArm").setRotationPoint(5.0F, 2.0F, 0.0F);
this.leftArm = new ModelRendererObj(ResourceManager.armor_bj, "LeftArm").setRotationPoint(5.0F, 2.0F, 0.0F);
this.rightArm = new ModelRendererObj(ResourceManager.armor_bj, "RightArm").setRotationPoint(-5.0F, 2.0F, 0.0F);
this.leftLeg = new ModelRendererObj(ResourceManager.armor_bj, "LeftLeg").setRotationPoint(1.9F, 12.0F, 0.0F);
this.rightLeg = new ModelRendererObj(ResourceManager.armor_bj, "RightLeg").setRotationPoint(-1.9F, 12.0F, 0.0F);
this.leftFoot = new ModelRendererObj(ResourceManager.armor_bj, "LeftFoot").setRotationPoint(1.9F, 12.0F, 0.0F);

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@ -14,8 +14,8 @@ public class ModelHat extends ModelArmorBase {
this.head = new ModelRendererObj(ResourceManager.armor_hat);
this.body = new ModelRendererObj(null);
this.leftArm = new ModelRendererObj(null).setRotationPoint(-5.0F, 2.0F, 0.0F);
this.rightArm = new ModelRendererObj(null).setRotationPoint(5.0F, 2.0F, 0.0F);
this.leftArm = new ModelRendererObj(null).setRotationPoint(5.0F, 2.0F, 0.0F);
this.rightArm = new ModelRendererObj(null).setRotationPoint(-5.0F, 2.0F, 0.0F);
this.leftLeg = new ModelRendererObj(null).setRotationPoint(1.9F, 12.0F, 0.0F);
this.rightLeg = new ModelRendererObj(null).setRotationPoint(-1.9F, 12.0F, 0.0F);
this.leftFoot = new ModelRendererObj(null).setRotationPoint(1.9F, 12.0F, 0.0F);

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@ -15,8 +15,8 @@ public class ModelMan extends ModelArmorBase {
this.head = new ModelRendererObj(ResourceManager.player_manly_af, "Head");
this.body = new ModelRendererObj(ResourceManager.player_manly_af, "Body");
this.leftArm = new ModelRendererObj(ResourceManager.player_manly_af, "LeftArm").setRotationPoint(-5.0F, 2.0F, 0.0F);
this.rightArm = new ModelRendererObj(ResourceManager.player_manly_af, "RightArm").setRotationPoint(5.0F, 2.0F, 0.0F);
this.leftArm = new ModelRendererObj(ResourceManager.player_manly_af, "LeftArm").setRotationPoint(5.0F, 2.0F, 0.0F);
this.rightArm = new ModelRendererObj(ResourceManager.player_manly_af, "RightArm").setRotationPoint(-5.0F, 2.0F, 0.0F);
this.leftLeg = new ModelRendererObj(ResourceManager.player_manly_af, "LeftLeg").setRotationPoint(1.9F, 12.0F, 0.0F);
this.rightLeg = new ModelRendererObj(ResourceManager.player_manly_af, "RightLeg").setRotationPoint(-1.9F, 12.0F, 0.0F);
}

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@ -22,8 +22,8 @@ public class ModelNo9 extends ModelArmorBase {
this.insig = new ModelRendererObj(ResourceManager.armor_no9, "Insignia");
this.lamp = new ModelRendererObj(ResourceManager.armor_no9, "Flame");
this.body = new ModelRendererObj(null);
this.leftArm = new ModelRendererObj(null).setRotationPoint(-5.0F, 2.0F, 0.0F);
this.rightArm = new ModelRendererObj(null).setRotationPoint(5.0F, 2.0F, 0.0F);
this.leftArm = new ModelRendererObj(null).setRotationPoint(5.0F, 2.0F, 0.0F);
this.rightArm = new ModelRendererObj(null).setRotationPoint(-5.0F, 2.0F, 0.0F);
this.leftLeg = new ModelRendererObj(null).setRotationPoint(1.9F, 12.0F, 0.0F);
this.rightLeg = new ModelRendererObj(null).setRotationPoint(-1.9F, 12.0F, 0.0F);
this.leftFoot = new ModelRendererObj(null).setRotationPoint(1.9F, 12.0F, 0.0F);