Fixed bug where the mushroom cloud's renderer is always the same until restart

This commit is contained in:
HbmMods 2016-01-20 19:21:11 +01:00
parent f86e116a81
commit 8357d03ebd
2 changed files with 35 additions and 6 deletions

View File

@ -1,5 +1,7 @@
package com.hbm.entity;
import org.lwjgl.opengl.GL11;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.entity.Entity;
@ -11,6 +13,9 @@ public class EntityNukeCloudSmall extends Entity {
public int maxAge = 1000;
public int age;
public float scale = 0;
public float ring = 0;
public float height = 0;
public EntityNukeCloudSmall(World p_i1582_1_) {
super(p_i1582_1_);
@ -18,6 +23,9 @@ public class EntityNukeCloudSmall extends Entity {
this.ignoreFrustumCheck = true;
this.isImmuneToFire = true;
this.age = 0;
scale = 0;
ring = 0;
height = 0;
}
@Override
@ -51,6 +59,26 @@ public class EntityNukeCloudSmall extends Entity {
this.age = 0;
this.setDead();
}
ring += 0.1F;
if(age < 150)
{
height = -60F + ((age - 100) * 60 / 50);
if(scale < 1.5)
{
scale += 0.02;
}
}
if(age > 100)
{
if(scale < 1.5)
{
scale += 0.02;
}
} else {
scale = 0;
}
}
@Override

View File

@ -60,7 +60,8 @@ public class RenderSmallNukeAlt extends Render {
GL11.glDisable(GL11.GL_CULL_FACE);
if(p_76986_1_.age < 150)
{
GL11.glTranslatef(0.0F, -60F + ((p_76986_1_.age - 100) * 60 / 50), 0.0F);
//GL11.glTranslatef(0.0F, -60F + ((p_76986_1_.age - 100) * 60 / 50), 0.0F);
GL11.glTranslatef(0.0F, p_76986_1_.height, 0.0F);
}
GL11.glScalef(4.0F, 4.0F, 4.0F);
@ -76,11 +77,11 @@ public class RenderSmallNukeAlt extends Render {
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glDisable(GL11.GL_CULL_FACE);
GL11.glTranslatef(0.0F, 60F, 0.0F);
if(scale < 1.5)
/*if(scale < 1.5)
{
scale += 0.02;
}
GL11.glScalef(scale, 1.0F, scale);
}*/
GL11.glScalef(p_76986_1_.scale, 1.0F, p_76986_1_.scale);
GL11.glScalef(50F, 25.0F, 50F);
bindTexture(ringBigTexture);
@ -95,8 +96,8 @@ public class RenderSmallNukeAlt extends Render {
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glDisable(GL11.GL_CULL_FACE);
GL11.glTranslatef(0.0F, 18F, 0.0F);
ring += 0.1F;
GL11.glScalef(ring * 10, 30F, ring * 10);
//ring += 0.1F;
GL11.glScalef(p_76986_1_.ring * 10, 30F, p_76986_1_.ring * 10);
bindTexture(ringTexture);
ringModel.renderAll();