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https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
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harbor! harbor!
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@ -15,6 +15,11 @@
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* Now with extra bone marrow
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* Updated the deuterium tower's model
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* Increased the energy requirement for welding osmiridium
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* Updated most blast door visuals
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* RBMKs now have QMAW pages
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* Updated the model on the heavy magnetic storage container
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* Increased the power draw on the osmiridium welding recipe
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* Bullet casings now make sounds when falling to the ground
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# Fixed
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* Potentially fixed yet another issue regarding crates
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@ -24,4 +29,4 @@
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* Fixed battery sockets producing junk debug data in the logs
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* Fixed an issue where the charging station would crash when trying to charge certain items
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* Fixed the DFC's core component not dropping its contents when mined
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* Fixed audio problems with guns
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* Fixed audio problems with guns
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@ -929,7 +929,6 @@ public class ModEventHandlerClient {
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//prune other entities' muzzle flashes
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if(mc.theWorld.getTotalWorldTime() % 30 == 0) {
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Iterator itr = ItemRenderWeaponBase.flashMap.keySet().iterator();
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long millis = System.currentTimeMillis();
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//dead entities may have later insertion order than actively firing ones, so we be safe
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ItemRenderWeaponBase.flashMap.values().removeIf(entry -> millis - entry.longValue() >= 150);
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@ -50,8 +50,6 @@ public class MuzzleFlashPacket implements IMessage {
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if(stack == null) return null;
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if(stack.getItem() instanceof ItemGunBaseNT) {
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ItemGunBaseNT gun = (ItemGunBaseNT) stack.getItem();
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ItemRenderWeaponBase.flashMap.put(entity, System.currentTimeMillis());
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}
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@ -8,6 +8,7 @@ import java.util.Random;
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import org.lwjgl.opengl.GL11;
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import org.lwjgl.opengl.GL12;
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import com.hbm.main.MainRegistry;
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import com.hbm.main.ResourceManager;
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import com.hbm.util.BobMathUtil;
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import com.hbm.util.Tuple.Pair;
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@ -215,6 +216,10 @@ public class ParticleSpentCasing extends EntityFX {
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momentumYaw = (float) rand.nextGaussian() * 10F * this.config.getBounceYaw();
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}
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if(this.config.getSound() != null && isCollidedVertically && Math.abs(initMoY) >= 0.2) {
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MainRegistry.proxy.playSoundClient(posX, posY, posZ, this.config.getSound(), 0.5F, 1F + this.rand.nextFloat() * 0.2F);
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}
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this.worldObj.theProfiler.endSection();
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}
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@ -23,8 +23,7 @@ public class SpentCasing implements Cloneable {
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public enum CasingType {
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STRAIGHT("Straight"),
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BOTTLENECK("Bottleneck"),
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SHOTGUN("Shotgun", "ShotgunCase"), //plastic shell, brass case
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AR2("AR2", "AR2Highlight"); //plug, back detailing
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SHOTGUN("Shotgun", "ShotgunCase"); //plastic shell, brass case
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public final String[] partNames;
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@ -43,9 +42,19 @@ public class SpentCasing implements Cloneable {
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private float bounceYaw = 1F;
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private float bouncePitch = 1F;
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private int maxAge = 240;
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public static final String PLINK_SHELL = "hbm:weapon.casing.shell";
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public static final String PLINK_SMALL = "hbm:weapon.casing.small";
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public static final String PLINK_MEDIUM = "hbm:weapon.casing.medium";
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public SpentCasing(CasingType type) {
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this.type = type;
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if(type == CasingType.SHOTGUN) {
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this.setSound(PLINK_SHELL);
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} else {
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this.setSound(PLINK_SMALL);
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}
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}
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/** Separated from the ctor to allow for easy creation of new casings from templates that don't need to be registered */
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@ -56,16 +65,14 @@ public class SpentCasing implements Cloneable {
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}
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public SpentCasing setScale(float scale) {
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this.scaleX = scale;
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this.scaleY = scale;
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this.scaleZ = scale;
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return this;
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return setScale(scale, scale, scale);
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}
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public SpentCasing setScale(float x, float y, float z) {
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this.scaleX = x;
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this.scaleY = y;
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this.scaleZ = z;
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if(x * y * z >= 3 && this.type != CasingType.SHOTGUN) this.setSound(PLINK_MEDIUM);
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return this;
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}
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File diff suppressed because it is too large
Load Diff
@ -294,6 +294,10 @@
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"weapon.reload.screw": {"category": "player", "sounds": ["weapon/reload/screw"]},
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"weapon.foley.gunWhack": {"category": "player", "sounds": ["weapon/foley/gunWhack", "weapon/foley/gunWhack2"]},
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"weapon.casing.small": {"category": "player", "sounds": ["weapon/casing/small1", "weapon/casing/small2", "weapon/casing/small3"]},
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"weapon.casing.medium": {"category": "player", "sounds": ["weapon/casing/medium1", "weapon/casing/medium2", "weapon/casing/medium3"]},
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"weapon.casing.shell": {"category": "player", "sounds": ["weapon/casing/shell1", "weapon/casing/shell2", "weapon/casing/shell3"]},
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"turret.chekhov_fire": {"category": "block", "sounds": [{"name": "turret/chekhov_fire", "stream": false}]},
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"turret.jeremy_fire": {"category": "block", "sounds": ["turret/jeremy_fire1", "turret/jeremy_fire2", "turret/jeremy_fire3", "turret/jeremy_fire4", "turret/jeremy_fire5"]},
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BIN
src/main/resources/assets/hbm/sounds/weapon/casing/medium1.ogg
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src/main/resources/assets/hbm/sounds/weapon/casing/medium1.ogg
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src/main/resources/assets/hbm/sounds/weapon/casing/medium2.ogg
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src/main/resources/assets/hbm/sounds/weapon/casing/medium2.ogg
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src/main/resources/assets/hbm/sounds/weapon/casing/medium3.ogg
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src/main/resources/assets/hbm/sounds/weapon/casing/medium3.ogg
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src/main/resources/assets/hbm/sounds/weapon/casing/shell1.ogg
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src/main/resources/assets/hbm/sounds/weapon/casing/shell1.ogg
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src/main/resources/assets/hbm/sounds/weapon/casing/shell2.ogg
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src/main/resources/assets/hbm/sounds/weapon/casing/shell2.ogg
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src/main/resources/assets/hbm/sounds/weapon/casing/shell3.ogg
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src/main/resources/assets/hbm/sounds/weapon/casing/shell3.ogg
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src/main/resources/assets/hbm/sounds/weapon/casing/small1.ogg
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src/main/resources/assets/hbm/sounds/weapon/casing/small1.ogg
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src/main/resources/assets/hbm/sounds/weapon/casing/small2.ogg
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src/main/resources/assets/hbm/sounds/weapon/casing/small2.ogg
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src/main/resources/assets/hbm/sounds/weapon/casing/small3.ogg
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src/main/resources/assets/hbm/sounds/weapon/casing/small3.ogg
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Before Width: | Height: | Size: 24 KiB After Width: | Height: | Size: 7.7 KiB |
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