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inaccuracy now defines cone diameter instead of radius
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@ -114,8 +114,8 @@ public class EntityAIFireGun extends EntityAIBase {
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// Turn body to face firing direction, since the gun is attached to that, not the head
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// Also apply accuracy debuff just before firing
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if(bind != null && bind != EnumKeybind.RELOAD) {
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host.rotationYawHead += (host.worldObj.rand.nextFloat() - 0.5F) * 2 * inaccuracy;
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host.rotationPitch += (host.worldObj.rand.nextFloat() - 0.5F) * 2 * inaccuracy;
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host.rotationYawHead += (host.worldObj.rand.nextFloat() - 0.5F) * inaccuracy;
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host.rotationPitch += (host.worldObj.rand.nextFloat() - 0.5F) * inaccuracy;
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host.rotationYaw = host.rotationYawHead;
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}
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