edited block hardnesses

This commit is contained in:
grangerave 2017-12-02 20:01:38 -06:00
parent 8f660a2984
commit 898ca7fcad

View File

@ -20,6 +20,7 @@ import net.minecraft.block.material.MapColor;
import net.minecraft.block.material.Material;
import net.minecraft.block.material.MaterialLiquid;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.init.Blocks;
import net.minecraftforge.fluids.Fluid;
import net.minecraftforge.fluids.FluidRegistry;
@ -532,25 +533,24 @@ public class ModBlocks {
gravel_obsidian = new BlockFalling(Material.iron).setBlockName("gravel_obsidian").setCreativeTab(MainRegistry.tabBlock).setStepSound(Block.soundTypeGravel).setHardness(5.0F).setResistance(600.0F).setBlockTextureName(RefStrings.MODID + ":gravel_obsidian");
asphalt = new BlockGeneric(Material.rock).setBlockName("asphalt").setCreativeTab(MainRegistry.tabBlock).setLightOpacity(15).setHardness(15.0F).setResistance(100.0F).setBlockTextureName(RefStrings.MODID + ":asphalt");
reinforced_brick = new BlockGeneric(Material.rock).setBlockName("reinforced_brick").setCreativeTab(MainRegistry.tabBlock).setLightOpacity(15).setHardness(15.0F).setResistance(6000.0F).setBlockTextureName(RefStrings.MODID + ":reinforced_brick");
reinforced_glass = new ReinforcedBlock(Material.glass).setBlockName("reinforced_glass").setCreativeTab(MainRegistry.tabBlock).setLightOpacity(0).setHardness(15.0F).setResistance(6000.0F).setBlockTextureName(RefStrings.MODID + ":reinforced_glass");
reinforced_light = new ReinforcedBlock(Material.rock).setBlockName("reinforced_light").setCreativeTab(MainRegistry.tabBlock).setLightOpacity(15).setLightLevel(1.0F).setHardness(15.0F).setResistance(6000.0F).setBlockTextureName(RefStrings.MODID + ":reinforced_light");
reinforced_sand = new BlockGeneric(Material.rock).setBlockName("reinforced_sand").setCreativeTab(MainRegistry.tabBlock).setLightOpacity(15).setHardness(15.0F).setResistance(6000.0F).setBlockTextureName(RefStrings.MODID + ":reinforced_sand");
reinforced_lamp_off = new ReinforcedLamp(Material.rock, false).setBlockName("reinforced_lamp_off").setCreativeTab(MainRegistry.tabBlock).setHardness(15.0F).setResistance(6000.0F).setBlockTextureName(RefStrings.MODID + ":reinforced_lamp_off");
reinforced_lamp_on = new ReinforcedLamp(Material.rock, true).setBlockName("reinforced_lamp_on").setHardness(15.0F).setResistance(6000.0F).setBlockTextureName(RefStrings.MODID + ":reinforced_lamp_on");
reinforced_brick = new BlockGeneric(Material.rock).setBlockName("reinforced_brick").setCreativeTab(MainRegistry.tabBlock).setLightOpacity(15).setHardness(15.0F).setResistance(1000.0F).setBlockTextureName(RefStrings.MODID + ":reinforced_brick");
reinforced_glass = new ReinforcedBlock(Material.glass).setBlockName("reinforced_glass").setCreativeTab(MainRegistry.tabBlock).setLightOpacity(0).setHardness(15.0F).setResistance(3000.0F).setBlockTextureName(RefStrings.MODID + ":reinforced_glass");
reinforced_light = new ReinforcedBlock(Material.rock).setBlockName("reinforced_light").setCreativeTab(MainRegistry.tabBlock).setLightOpacity(15).setLightLevel(1.0F).setHardness(15.0F).setResistance(1000.0F).setBlockTextureName(RefStrings.MODID + ":reinforced_light");
reinforced_sand = new BlockGeneric(Material.rock).setBlockName("reinforced_sand").setCreativeTab(MainRegistry.tabBlock).setLightOpacity(15).setHardness(15.0F).setResistance(4000.0F).setBlockTextureName(RefStrings.MODID + ":reinforced_sand");
reinforced_lamp_off = new ReinforcedLamp(Material.rock, false).setBlockName("reinforced_lamp_off").setCreativeTab(MainRegistry.tabBlock).setHardness(15.0F).setResistance(1000.0F).setBlockTextureName(RefStrings.MODID + ":reinforced_lamp_off");
reinforced_lamp_on = new ReinforcedLamp(Material.rock, true).setBlockName("reinforced_lamp_on").setHardness(15.0F).setResistance(1000.0F).setBlockTextureName(RefStrings.MODID + ":reinforced_lamp_on");
brick_concrete = new BlockGeneric(Material.rock).setBlockName("brick_concrete").setCreativeTab(MainRegistry.tabBlock).setLightOpacity(15).setHardness(15.0F).setResistance(6000.0F).setBlockTextureName(RefStrings.MODID + ":brick_concrete");
brick_concrete = new BlockGeneric(Material.rock).setBlockName("brick_concrete").setCreativeTab(MainRegistry.tabBlock).setLightOpacity(15).setHardness(15.0F).setResistance(4000.0F).setBlockTextureName(RefStrings.MODID + ":brick_concrete");
brick_obsidian = new BlockGeneric(Material.rock).setBlockName("brick_obsidian").setCreativeTab(MainRegistry.tabBlock).setLightOpacity(15).setHardness(15.0F).setResistance(6000.0F).setBlockTextureName(RefStrings.MODID + ":brick_obsidian");
brick_light = new BlockGeneric(Material.rock).setBlockName("brick_light").setCreativeTab(MainRegistry.tabBlock).setLightOpacity(15).setHardness(15.0F).setResistance(60.0F).setBlockTextureName(RefStrings.MODID + ":brick_light");
brick_light = new BlockGeneric(Material.rock).setBlockName("brick_light").setCreativeTab(MainRegistry.tabBlock).setLightOpacity(15).setHardness(15.0F).setResistance(1000.0F).setBlockTextureName(RefStrings.MODID + ":brick_light");
cmb_brick = new BlockGeneric(Material.rock).setBlockName("cmb_brick").setCreativeTab(MainRegistry.tabBlock).setHardness(25.0F).setResistance(6000.0F).setBlockTextureName(RefStrings.MODID + ":cmb_brick");
cmb_brick_reinforced = new BlockGeneric(Material.rock).setBlockName("cmb_brick_reinforced").setCreativeTab(MainRegistry.tabBlock).setHardness(25.0F).setResistance(60000.0F).setBlockTextureName(RefStrings.MODID + ":cmb_brick_reinforced");
block_meteor = new BlockOre(Material.rock).setBlockName("block_meteor").setCreativeTab(MainRegistry.tabBlock).setHardness(15.0F).setResistance(6000.0F).setBlockTextureName(RefStrings.MODID + ":block_meteor");
block_meteor_cobble = new BlockOre(Material.rock).setBlockName("block_meteor_cobble").setCreativeTab(MainRegistry.tabBlock).setHardness(15.0F).setResistance(6000.0F).setBlockTextureName(RefStrings.MODID + ":block_meteor_cobble");
block_meteor_broken = new BlockOre(Material.rock).setBlockName("block_meteor_broken").setCreativeTab(MainRegistry.tabBlock).setHardness(15.0F).setResistance(6000.0F).setBlockTextureName(RefStrings.MODID + ":block_meteor_broken");
block_meteor_molten = new BlockOre(Material.rock).setBlockName("block_meteor_molten").setLightLevel(0.75F).setCreativeTab(MainRegistry.tabBlock).setHardness(15.0F).setResistance(6000.0F).setBlockTextureName(RefStrings.MODID + ":block_meteor_molten");
block_meteor_treasure = new BlockOre(Material.rock).setBlockName("block_meteor_treasure").setCreativeTab(MainRegistry.tabBlock).setHardness(15.0F).setResistance(6000.0F).setBlockTextureName(RefStrings.MODID + ":block_meteor_treasure");
block_meteor = new BlockOre(Material.rock).setBlockName("block_meteor").setCreativeTab(MainRegistry.tabBlock).setHardness(15.0F).setResistance(900.0F).setBlockTextureName(RefStrings.MODID + ":block_meteor");
block_meteor_cobble = new BlockOre(Material.rock).setBlockName("block_meteor_cobble").setCreativeTab(MainRegistry.tabBlock).setHardness(15.0F).setResistance(900.0F).setBlockTextureName(RefStrings.MODID + ":block_meteor_cobble");
block_meteor_broken = new BlockOre(Material.rock).setBlockName("block_meteor_broken").setCreativeTab(MainRegistry.tabBlock).setHardness(15.0F).setResistance(900.0F).setBlockTextureName(RefStrings.MODID + ":block_meteor_broken");
block_meteor_molten = new BlockOre(Material.rock).setBlockName("block_meteor_molten").setLightLevel(0.75F).setCreativeTab(MainRegistry.tabBlock).setHardness(15.0F).setResistance(900.0F).setBlockTextureName(RefStrings.MODID + ":block_meteor_molten");
block_meteor_treasure = new BlockOre(Material.rock).setBlockName("block_meteor_treasure").setCreativeTab(MainRegistry.tabBlock).setHardness(15.0F).setResistance(900.0F).setBlockTextureName(RefStrings.MODID + ":block_meteor_treasure");
tape_recorder = new DecoTapeRecorder(Material.rock).setBlockName("tape_recorder").setCreativeTab(MainRegistry.tabBlock).setHardness(15.0F).setResistance(15.0F).setBlockTextureName(RefStrings.MODID + ":deco_tape_recorder");
steel_poles = new DecoSteelPoles(Material.rock).setBlockName("steel_poles").setCreativeTab(MainRegistry.tabBlock).setHardness(15.0F).setResistance(15.0F).setBlockTextureName(RefStrings.MODID + ":deco_steel_poles");
@ -570,7 +570,7 @@ public class ModBlocks {
waste_mycelium = new WasteEarth(Material.ground).setBlockName("waste_mycelium").setStepSound(Block.soundTypeGrass).setLightLevel(1F).setCreativeTab(MainRegistry.tabBlock).setHardness(0.5F).setResistance(1.0F).setBlockTextureName(RefStrings.MODID + ":waste_mycelium_side");
waste_trinitite = new BlockOre(Material.sand).setBlockName("waste_trinitite").setStepSound(Block.soundTypeSand).setCreativeTab(MainRegistry.tabBlock).setHardness(0.5F).setResistance(2.5F).setBlockTextureName(RefStrings.MODID + ":waste_trinitite");
waste_trinitite_red = new BlockOre(Material.sand).setBlockName("waste_trinitite_red").setStepSound(Block.soundTypeSand).setCreativeTab(MainRegistry.tabBlock).setHardness(0.5F).setResistance(2.5F).setBlockTextureName(RefStrings.MODID + ":waste_trinitite_red");
waste_log = new WasteLog(Material.wood).setBlockName("waste_log").setStepSound(Block.soundTypeWood).setCreativeTab(MainRegistry.tabBlock).setHardness(5.0F).setResistance(0.5F);
waste_log = new WasteLog(Material.wood).setBlockName("waste_log").setStepSound(Block.soundTypeWood).setCreativeTab(MainRegistry.tabBlock).setHardness(5.0F).setResistance(2.5F);
waste_planks = new BlockOre(Material.wood).setBlockName("waste_planks").setStepSound(Block.soundTypeWood).setCreativeTab(MainRegistry.tabBlock).setHardness(0.5F).setResistance(2.5F).setBlockTextureName(RefStrings.MODID + ":waste_planks");
frozen_dirt = new BlockOre(Material.wood).setBlockName("frozen_dirt").setStepSound(Block.soundTypeGlass).setCreativeTab(MainRegistry.tabBlock).setHardness(0.5F).setResistance(2.5F).setBlockTextureName(RefStrings.MODID + ":frozen_dirt");
frozen_grass = new WasteEarth(Material.wood).setBlockName("frozen_grass").setStepSound(Block.soundTypeGlass).setCreativeTab(MainRegistry.tabBlock).setHardness(0.5F).setResistance(2.5F);