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Fixed slight bug
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@ -162,6 +162,8 @@ public class ArmorModHandler {
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if(stack != null)
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if(stack != null)
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slots[i] = stack;
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slots[i] = stack;
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else // Any non-existing armor mods will be sorted out automatically
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removeMod(armor, i);
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}
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}
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return slots;
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return slots;
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