mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
.50, bacon medium grease
This commit is contained in:
parent
400e0b24ed
commit
8f135b80d5
@ -86,7 +86,7 @@ public class EntityGlyphidBehemoth extends EntityGlyphid {
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public void acidAttack(){
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public void acidAttack(){
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if(!worldObj.isRemote && entityToAttack instanceof EntityLivingBase && this.getDistanceToEntity(entityToAttack) < 20) {
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if(!worldObj.isRemote && entityToAttack instanceof EntityLivingBase && this.getDistanceToEntity(entityToAttack) < 20) {
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this.addPotionEffect(new PotionEffect(Potion.moveSlowdown.id, 2 * 20, 6));
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this.addPotionEffect(new PotionEffect(Potion.moveSlowdown.id, 2 * 20, 6));
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EntityChemical chem = new EntityChemical(worldObj, this);
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EntityChemical chem = new EntityChemical(worldObj, this, 0, 0, 0);
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chem.setFluid(Fluids.SULFURIC_ACID);
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chem.setFluid(Fluids.SULFURIC_ACID);
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worldObj.spawnEntityInWorld(chem);
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worldObj.spawnEntityInWorld(chem);
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@ -55,9 +55,9 @@ public class EntityBulletBaseMK4 extends EntityThrowableInterp {
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this.motionZ = MathHelper.cos(this.rotationYaw / 180.0F * (float) Math.PI) * MathHelper.cos(this.rotationPitch / 180.0F * (float) Math.PI);
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this.motionZ = MathHelper.cos(this.rotationYaw / 180.0F * (float) Math.PI) * MathHelper.cos(this.rotationPitch / 180.0F * (float) Math.PI);
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this.motionY = (-MathHelper.sin(this.rotationPitch / 180.0F * (float) Math.PI));
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this.motionY = (-MathHelper.sin(this.rotationPitch / 180.0F * (float) Math.PI));
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motionX += entity.motionX;
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/*motionX += entity.motionX;
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motionY += entity.motionY;
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motionY += entity.motionY;
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motionZ += entity.motionZ;
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motionZ += entity.motionZ;*/
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this.setThrowableHeading(this.motionX, this.motionY, this.motionZ, 1.0F, this.config.spread + gunSpread);
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this.setThrowableHeading(this.motionX, this.motionY, this.motionZ, 1.0F, this.config.spread + gunSpread);
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}
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}
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@ -62,7 +62,7 @@ public class EntityChemical extends EntityThrowableNT {
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this.isImmuneToFire = true;
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this.isImmuneToFire = true;
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}
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}
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public EntityChemical(World world, EntityLivingBase thrower) {
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public EntityChemical(World world, EntityLivingBase thrower, double sideOffset, double heightOffset, double frontOffset) {
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super(world, thrower);
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super(world, thrower);
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this.ignoreFrustumCheck = true;
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this.ignoreFrustumCheck = true;
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this.isImmuneToFire = true;
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this.isImmuneToFire = true;
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@ -1609,7 +1609,6 @@ public class ModItems {
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public static Item gun_waluigi;
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public static Item gun_waluigi;
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public static Item gun_darter;
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public static Item gun_darter;
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public static Item gun_glass_cannon;
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public static Item gun_glass_cannon;
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public static Item gun_m2;
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public static Item gun_lunatic_marksman;
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public static Item gun_lunatic_marksman;
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public static Item gun_uac_pistol;
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public static Item gun_uac_pistol;
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@ -1637,6 +1636,7 @@ public class ModItems {
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public static Item gun_g3;
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public static Item gun_g3;
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public static Item gun_stinger;
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public static Item gun_stinger;
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public static Item gun_chemthrower;
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public static Item gun_chemthrower;
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public static Item gun_m2;
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public static Item ammo_standard;
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public static Item ammo_standard;
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@ -4161,7 +4161,6 @@ public class ModItems {
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gun_moist_nugget = new ItemNugget(3, false).setUnlocalizedName("gun_moist_nugget").setCreativeTab(MainRegistry.weaponTab).setTextureName(RefStrings.MODID + ":gun_moist_nugget");
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gun_moist_nugget = new ItemNugget(3, false).setUnlocalizedName("gun_moist_nugget").setCreativeTab(MainRegistry.weaponTab).setTextureName(RefStrings.MODID + ":gun_moist_nugget");
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gun_darter = new ItemGunDart(GunDartFactory.getDarterConfig()).setFull3D().setUnlocalizedName("gun_darter").setCreativeTab(MainRegistry.weaponTab).setTextureName(RefStrings.MODID + ":gun_darter");
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gun_darter = new ItemGunDart(GunDartFactory.getDarterConfig()).setFull3D().setUnlocalizedName("gun_darter").setCreativeTab(MainRegistry.weaponTab).setTextureName(RefStrings.MODID + ":gun_darter");
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gun_glass_cannon = new ItemEnergyGunBase(GunPoweredFactory.getGlassCannonConfig()).setFull3D().setUnlocalizedName("gun_glass_cannon").setCreativeTab(MainRegistry.weaponTab).setTextureName(RefStrings.MODID + ":gun_darter");
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gun_glass_cannon = new ItemEnergyGunBase(GunPoweredFactory.getGlassCannonConfig()).setFull3D().setUnlocalizedName("gun_glass_cannon").setCreativeTab(MainRegistry.weaponTab).setTextureName(RefStrings.MODID + ":gun_darter");
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gun_m2 = new ItemGunBase(Gun50BMGFactory.getM2Config()).setFull3D().setUnlocalizedName("gun_m2").setCreativeTab(MainRegistry.weaponTab).setTextureName(RefStrings.MODID + ":gun_darter");
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gun_lunatic_marksman = new ItemGunBase(Gun50BMGFactory.getLunaticMarksman()).setFull3D().setUnlocalizedName("gun_lunatic_marksman").setCreativeTab(MainRegistry.weaponTab);
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gun_lunatic_marksman = new ItemGunBase(Gun50BMGFactory.getLunaticMarksman()).setFull3D().setUnlocalizedName("gun_lunatic_marksman").setCreativeTab(MainRegistry.weaponTab);
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gun_uac_pistol = new ItemGunBase(Gun45ACPFactory.getUACPistolConfig(), Gun45ACPFactory.getUACPistolBurstConfig()).setFull3D().setUnlocalizedName("gun_uac_pistol").setCreativeTab(MainRegistry.weaponTab);
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gun_uac_pistol = new ItemGunBase(Gun45ACPFactory.getUACPistolConfig(), Gun45ACPFactory.getUACPistolBurstConfig()).setFull3D().setUnlocalizedName("gun_uac_pistol").setCreativeTab(MainRegistry.weaponTab);
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@ -6940,7 +6939,6 @@ public class ModItems {
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GameRegistry.registerItem(gun_flechette, gun_flechette.getUnlocalizedName());
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GameRegistry.registerItem(gun_flechette, gun_flechette.getUnlocalizedName());
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GameRegistry.registerItem(gun_ar15, gun_ar15.getUnlocalizedName());
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GameRegistry.registerItem(gun_ar15, gun_ar15.getUnlocalizedName());
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GameRegistry.registerItem(gun_calamity, gun_calamity.getUnlocalizedName());
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GameRegistry.registerItem(gun_calamity, gun_calamity.getUnlocalizedName());
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GameRegistry.registerItem(gun_m2, gun_m2.getUnlocalizedName());
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GameRegistry.registerItem(gun_minigun, gun_minigun.getUnlocalizedName());
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GameRegistry.registerItem(gun_minigun, gun_minigun.getUnlocalizedName());
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GameRegistry.registerItem(gun_lacunae, gun_lacunae.getUnlocalizedName());
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GameRegistry.registerItem(gun_lacunae, gun_lacunae.getUnlocalizedName());
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GameRegistry.registerItem(gun_folly, gun_folly.getUnlocalizedName());
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GameRegistry.registerItem(gun_folly, gun_folly.getUnlocalizedName());
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@ -7025,6 +7023,7 @@ public class ModItems {
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GameRegistry.registerItem(gun_g3, gun_g3.getUnlocalizedName());
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GameRegistry.registerItem(gun_g3, gun_g3.getUnlocalizedName());
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GameRegistry.registerItem(gun_stinger, gun_stinger.getUnlocalizedName());
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GameRegistry.registerItem(gun_stinger, gun_stinger.getUnlocalizedName());
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GameRegistry.registerItem(gun_chemthrower, gun_chemthrower.getUnlocalizedName());
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GameRegistry.registerItem(gun_chemthrower, gun_chemthrower.getUnlocalizedName());
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GameRegistry.registerItem(gun_m2, gun_m2.getUnlocalizedName());
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GameRegistry.registerItem(ammo_standard, ammo_standard.getUnlocalizedName());
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GameRegistry.registerItem(ammo_standard, ammo_standard.getUnlocalizedName());
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@ -69,7 +69,7 @@ public class ItemCryoCannon extends ItemGunBase {
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@Override
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@Override
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protected void spawnProjectile(World world, EntityPlayer player, ItemStack stack, int config) {
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protected void spawnProjectile(World world, EntityPlayer player, ItemStack stack, int config) {
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EntityChemical chem = new EntityChemical(world, player);
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EntityChemical chem = new EntityChemical(world, player, 0, 0, 0);
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chem.setFluid(Fluids.OXYGEN);
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chem.setFluid(Fluids.OXYGEN);
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world.spawnEntityInWorld(chem);
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world.spawnEntityInWorld(chem);
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@ -87,7 +87,7 @@ public class ItemGunChemthrower extends ItemGunBase implements IFillableItem {
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@Override
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@Override
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protected void spawnProjectile(World world, EntityPlayer player, ItemStack stack, int config) {
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protected void spawnProjectile(World world, EntityPlayer player, ItemStack stack, int config) {
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//spawn fluid projectile
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//spawn fluid projectile
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EntityChemical chem = new EntityChemical(world, player);
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EntityChemical chem = new EntityChemical(world, player, 0, 0, 0);
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chem.setFluid(this.getFluidType(stack));
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chem.setFluid(this.getFluidType(stack));
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world.spawnEntityInWorld(chem);
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world.spawnEntityInWorld(chem);
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}
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}
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@ -56,6 +56,7 @@ public class GunFactory {
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XFactoryFlamer.init();
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XFactoryFlamer.init();
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XFactoryRocket.init();
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XFactoryRocket.init();
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XFactory556mm.init();
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XFactory556mm.init();
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XFactory50.init();
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/// PROXY BULLSHIT ///
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/// PROXY BULLSHIT ///
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MainRegistry.proxy.registerGunCfg();
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MainRegistry.proxy.registerGunCfg();
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@ -69,6 +70,7 @@ public class GunFactory {
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P9_SP, P9_FMJ, P9_JHP, P9_AP,
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P9_SP, P9_FMJ, P9_JHP, P9_AP,
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R556_SP, R556_FMJ, R556_JHP, R556_AP,
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R556_SP, R556_FMJ, R556_JHP, R556_AP,
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R762_SP, R762_FMJ, R762_JHP, R762_AP, R762_DU,
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R762_SP, R762_FMJ, R762_JHP, R762_AP, R762_DU,
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BMG50_SP, BMG50_FMJ, BMG50_JHP, BMG50_AP, BMG50_DU,
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G12_BP, G12_BP_MAGNUM, G12_BP_SLUG, G12,
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G12_BP, G12_BP_MAGNUM, G12_BP_SLUG, G12,
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G40_FLARE, G40,
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G40_FLARE, G40,
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ROCKET_HE, ROCKET_HEAT,
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ROCKET_HE, ROCKET_HEAT,
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@ -6,6 +6,7 @@ import static com.hbm.items.weapon.sedna.factory.XFactory22lr.*;
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import static com.hbm.items.weapon.sedna.factory.XFactory357.*;
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import static com.hbm.items.weapon.sedna.factory.XFactory357.*;
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import static com.hbm.items.weapon.sedna.factory.XFactory40mm.*;
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import static com.hbm.items.weapon.sedna.factory.XFactory40mm.*;
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import static com.hbm.items.weapon.sedna.factory.XFactory44.*;
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import static com.hbm.items.weapon.sedna.factory.XFactory44.*;
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import static com.hbm.items.weapon.sedna.factory.XFactory50.*;
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import static com.hbm.items.weapon.sedna.factory.XFactory556mm.*;
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import static com.hbm.items.weapon.sedna.factory.XFactory556mm.*;
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import static com.hbm.items.weapon.sedna.factory.XFactory762mm.*;
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import static com.hbm.items.weapon.sedna.factory.XFactory762mm.*;
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import static com.hbm.items.weapon.sedna.factory.XFactory9mm.*;
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import static com.hbm.items.weapon.sedna.factory.XFactory9mm.*;
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@ -43,6 +44,7 @@ public class GunFactoryClient {
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MinecraftForgeClient.registerItemRenderer(ModItems.gun_g3, new ItemRenderG3());
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MinecraftForgeClient.registerItemRenderer(ModItems.gun_g3, new ItemRenderG3());
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MinecraftForgeClient.registerItemRenderer(ModItems.gun_stinger, new ItemRenderStinger());
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MinecraftForgeClient.registerItemRenderer(ModItems.gun_stinger, new ItemRenderStinger());
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MinecraftForgeClient.registerItemRenderer(ModItems.gun_chemthrower, new ItemRenderChemthrower());
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MinecraftForgeClient.registerItemRenderer(ModItems.gun_chemthrower, new ItemRenderChemthrower());
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MinecraftForgeClient.registerItemRenderer(ModItems.gun_m2, new ItemRenderM2());
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//PROJECTILES
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//PROJECTILES
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ammo_debug.setRenderer(LegoClient.RENDER_STANDARD_BULLET);
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ammo_debug.setRenderer(LegoClient.RENDER_STANDARD_BULLET);
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ammo_debug_buckshot.setRenderer(LegoClient.RENDER_STANDARD_BULLET);
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ammo_debug_buckshot.setRenderer(LegoClient.RENDER_STANDARD_BULLET);
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@ -81,6 +83,11 @@ public class GunFactoryClient {
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r556_fmj.setRenderer(LegoClient.RENDER_STANDARD_BULLET);
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r556_fmj.setRenderer(LegoClient.RENDER_STANDARD_BULLET);
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r556_jhp.setRenderer(LegoClient.RENDER_STANDARD_BULLET);
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r556_jhp.setRenderer(LegoClient.RENDER_STANDARD_BULLET);
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r556_ap.setRenderer(LegoClient.RENDER_AP_BULLET);
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r556_ap.setRenderer(LegoClient.RENDER_AP_BULLET);
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bmg50_sp.setRenderer(LegoClient.RENDER_STANDARD_BULLET);
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bmg50_fmj.setRenderer(LegoClient.RENDER_STANDARD_BULLET);
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bmg50_jhp.setRenderer(LegoClient.RENDER_STANDARD_BULLET);
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bmg50_ap.setRenderer(LegoClient.RENDER_AP_BULLET);
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bmg50_du.setRenderer(LegoClient.RENDER_DU_BULLET);
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//HUDS
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//HUDS
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((ItemGunBaseNT) ModItems.gun_debug) .getConfig(null, 0).hud(LegoClient.HUD_COMPONENT_DURABILITY, LegoClient.HUD_COMPONENT_AMMO);
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((ItemGunBaseNT) ModItems.gun_debug) .getConfig(null, 0).hud(LegoClient.HUD_COMPONENT_DURABILITY, LegoClient.HUD_COMPONENT_AMMO);
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((ItemGunBaseNT) ModItems.gun_pepperbox) .getConfig(null, 0).hud(LegoClient.HUD_COMPONENT_DURABILITY, LegoClient.HUD_COMPONENT_AMMO);
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((ItemGunBaseNT) ModItems.gun_pepperbox) .getConfig(null, 0).hud(LegoClient.HUD_COMPONENT_DURABILITY, LegoClient.HUD_COMPONENT_AMMO);
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@ -101,7 +108,8 @@ public class GunFactoryClient {
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((ItemGunBaseNT) ModItems.gun_panzerschreck) .getConfig(null, 0).hud(LegoClient.HUD_COMPONENT_DURABILITY, LegoClient.HUD_COMPONENT_AMMO);
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((ItemGunBaseNT) ModItems.gun_panzerschreck) .getConfig(null, 0).hud(LegoClient.HUD_COMPONENT_DURABILITY, LegoClient.HUD_COMPONENT_AMMO);
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((ItemGunBaseNT) ModItems.gun_g3) .getConfig(null, 0).hud(LegoClient.HUD_COMPONENT_DURABILITY, LegoClient.HUD_COMPONENT_AMMO);
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((ItemGunBaseNT) ModItems.gun_g3) .getConfig(null, 0).hud(LegoClient.HUD_COMPONENT_DURABILITY, LegoClient.HUD_COMPONENT_AMMO);
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((ItemGunBaseNT) ModItems.gun_stinger) .getConfig(null, 0).hud(LegoClient.HUD_COMPONENT_DURABILITY, LegoClient.HUD_COMPONENT_AMMO);
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((ItemGunBaseNT) ModItems.gun_stinger) .getConfig(null, 0).hud(LegoClient.HUD_COMPONENT_DURABILITY, LegoClient.HUD_COMPONENT_AMMO);
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((ItemGunBaseNT) ModItems.gun_chemthrower) .getConfig(null, 0).hud(LegoClient.HUD_COMPONENT_DURABILITY, LegoClient.HUD_COMPONENT_AMMO_NOCOUNTER);
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((ItemGunBaseNT) ModItems.gun_chemthrower) .getConfig(null, 0).hud(LegoClient.HUD_COMPONENT_DURABILITY, LegoClient.HUD_COMPONENT_AMMO);
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((ItemGunBaseNT) ModItems.gun_m2) .getConfig(null, 0).hud(LegoClient.HUD_COMPONENT_DURABILITY, LegoClient.HUD_COMPONENT_AMMO);
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((ItemGunBaseNT) ModItems.gun_light_revolver_dani).getConfig(null, 0).hud(LegoClient.HUD_COMPONENT_DURABILITY_MIRROR, LegoClient.HUD_COMPONENT_AMMO_MIRROR);
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((ItemGunBaseNT) ModItems.gun_light_revolver_dani).getConfig(null, 0).hud(LegoClient.HUD_COMPONENT_DURABILITY_MIRROR, LegoClient.HUD_COMPONENT_AMMO_MIRROR);
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((ItemGunBaseNT) ModItems.gun_light_revolver_dani).getConfig(null, 1).hud(LegoClient.HUD_COMPONENT_DURABILITY, LegoClient.HUD_COMPONENT_AMMO);
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((ItemGunBaseNT) ModItems.gun_light_revolver_dani).getConfig(null, 1).hud(LegoClient.HUD_COMPONENT_DURABILITY, LegoClient.HUD_COMPONENT_AMMO);
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@ -688,4 +688,51 @@ public class Orchestras {
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if(timer == 30) player.worldObj.playSoundAtEntity(player, "hbm:weapon.reload.insertCanister", 1F, 1F);
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if(timer == 30) player.worldObj.playSoundAtEntity(player, "hbm:weapon.reload.insertCanister", 1F, 1F);
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}
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}
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};
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};
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public static BiConsumer<ItemStack, LambdaContext> ORCHESTRA_CHEMTHROWER = (stack, ctx) -> {
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EntityPlayer player = ctx.player;
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AnimType type = ItemGunBaseNT.getLastAnim(stack, ctx.configIndex);
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int timer = ItemGunBaseNT.getAnimTimer(stack, ctx.configIndex);
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if(type == AnimType.CYCLE && player.worldObj.isRemote) {
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AudioWrapper runningAudio = ItemGunBaseNT.loopedSounds.get(player);
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if(timer < 5) {
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//start sound
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if(runningAudio == null || !runningAudio.isPlaying()) {
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AudioWrapper audio = MainRegistry.proxy.getLoopedSound("hbm:weapon.fire.flameLoop", (float) player.posX, (float) player.posY, (float) player.posZ, 1F, 15F, 1F, 10);
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ItemGunBaseNT.loopedSounds.put(player, audio);
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audio.startSound();
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}
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//keepalive
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if(runningAudio != null && runningAudio.isPlaying()) {
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runningAudio.keepAlive();
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runningAudio.updatePosition((float) player.posX, (float) player.posY, (float) player.posZ);
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}
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} else {
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//stop sound due to timeout
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if(runningAudio != null && runningAudio.isPlaying()) runningAudio.stopSound();
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}
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}
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//stop sound due to state change
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if(type != AnimType.CYCLE && player.worldObj.isRemote) {
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AudioWrapper runningAudio = ItemGunBaseNT.loopedSounds.get(player);
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if(runningAudio != null && runningAudio.isPlaying()) runningAudio.stopSound();
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}
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};
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public static BiConsumer<ItemStack, LambdaContext> ORCHESTRA_M2 = (stack, ctx) -> {
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EntityPlayer player = ctx.player;
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if(player.worldObj.isRemote) return;
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AnimType type = ItemGunBaseNT.getLastAnim(stack, ctx.configIndex);
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int timer = ItemGunBaseNT.getAnimTimer(stack, ctx.configIndex);
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boolean aiming = ItemGunBaseNT.getIsAiming(stack);
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if(type == AnimType.CYCLE) {
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if(timer == 0) {
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SpentCasing casing = ctx.config.getReceivers(stack)[0].getMagazine(stack).getCasing(stack);
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if(casing != null) CasingCreator.composeEffect(player.worldObj, player, 0.375, aiming ? 0 : -0.125, aiming ? 0 : -0.3125D, 0, 0.06, -0.18, 0.01, casing.getName());
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}
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}
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};
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}
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}
|
||||||
|
|||||||
@ -0,0 +1,72 @@
|
|||||||
|
package com.hbm.items.weapon.sedna.factory;
|
||||||
|
|
||||||
|
import java.util.function.BiConsumer;
|
||||||
|
import java.util.function.BiFunction;
|
||||||
|
|
||||||
|
import com.hbm.items.ModItems;
|
||||||
|
import com.hbm.items.weapon.sedna.BulletConfig;
|
||||||
|
import com.hbm.items.weapon.sedna.Crosshair;
|
||||||
|
import com.hbm.items.weapon.sedna.GunConfig;
|
||||||
|
import com.hbm.items.weapon.sedna.ItemGunBaseNT;
|
||||||
|
import com.hbm.items.weapon.sedna.Receiver;
|
||||||
|
import com.hbm.items.weapon.sedna.ItemGunBaseNT.LambdaContext;
|
||||||
|
import com.hbm.items.weapon.sedna.factory.GunFactory.EnumAmmo;
|
||||||
|
import com.hbm.items.weapon.sedna.mags.MagazineFullReload;
|
||||||
|
import com.hbm.lib.RefStrings;
|
||||||
|
import com.hbm.particle.SpentCasing;
|
||||||
|
import com.hbm.particle.SpentCasing.CasingType;
|
||||||
|
import com.hbm.render.anim.BusAnimation;
|
||||||
|
import com.hbm.render.anim.BusAnimationSequence;
|
||||||
|
import com.hbm.render.anim.BusAnimationKeyframe.IType;
|
||||||
|
import com.hbm.render.anim.HbmAnimations.AnimType;
|
||||||
|
|
||||||
|
import net.minecraft.item.ItemStack;
|
||||||
|
|
||||||
|
public class XFactory50 {
|
||||||
|
|
||||||
|
public static BulletConfig bmg50_sp;
|
||||||
|
public static BulletConfig bmg50_fmj;
|
||||||
|
public static BulletConfig bmg50_jhp;
|
||||||
|
public static BulletConfig bmg50_ap;
|
||||||
|
public static BulletConfig bmg50_du;
|
||||||
|
|
||||||
|
public static void init() {
|
||||||
|
SpentCasing casing762 = new SpentCasing(CasingType.BOTTLENECK).setColor(SpentCasing.COLOR_CASE_BRASS).setScale(1.5F);
|
||||||
|
bmg50_sp = new BulletConfig().setItem(EnumAmmo.BMG50_SP)
|
||||||
|
.setCasing(casing762.clone().register("bmg50"));
|
||||||
|
bmg50_fmj = new BulletConfig().setItem(EnumAmmo.BMG50_FMJ).setDamage(0.8F).setArmorPiercing(0.1F)
|
||||||
|
.setCasing(casing762.clone().register("bmg50fmj"));
|
||||||
|
bmg50_jhp = new BulletConfig().setItem(EnumAmmo.BMG50_JHP).setDamage(1.5F).setArmorPiercing(-0.25F)
|
||||||
|
.setCasing(casing762.clone().register("bmg50jhp"));
|
||||||
|
bmg50_ap = new BulletConfig().setItem(EnumAmmo.BMG50_AP).setDoesPenetrate(true).setDamageFalloutByPen(false).setDamage(1.5F).setArmorPiercing(0.15F)
|
||||||
|
.setCasing(casing762.clone().setColor(SpentCasing.COLOR_CASE_44).register("bmg50ap"));
|
||||||
|
bmg50_du = new BulletConfig().setItem(EnumAmmo.BMG50_DU).setDoesPenetrate(true).setDamageFalloutByPen(false).setDamage(2.5F).setArmorPiercing(0.25F)
|
||||||
|
.setCasing(casing762.clone().setColor(SpentCasing.COLOR_CASE_44).register("bmg50du"));
|
||||||
|
|
||||||
|
ModItems.gun_m2 = new ItemGunBaseNT(new GunConfig()
|
||||||
|
.dura(3_000).draw(10).inspect(31).crosshair(Crosshair.L_CIRCLE).smoke(LAMBDA_SMOKE)
|
||||||
|
.rec(new Receiver(0)
|
||||||
|
.dmg(5F).delay(2).dry(10).auto(true).spread(0.005F).sound("hbm:weapon.fire.blackPowder", 1.0F, 1.0F)
|
||||||
|
.mag(new MagazineFullReload(0, 30).addConfigs(bmg50_sp, bmg50_fmj, bmg50_jhp, bmg50_ap, bmg50_du))
|
||||||
|
.offset(1, -0.0625 * 2.5, -0.25D)
|
||||||
|
.setupStandardFire().recoil(Lego.LAMBDA_STANDARD_RECOIL))
|
||||||
|
.setupStandardConfiguration()
|
||||||
|
.anim(LAMBDA_M2_ANIMS).orchestra(Orchestras.ORCHESTRA_M2)
|
||||||
|
).setUnlocalizedName("gun_m2").setTextureName(RefStrings.MODID + ":gun_darter");
|
||||||
|
}
|
||||||
|
|
||||||
|
public static BiConsumer<ItemStack, LambdaContext> LAMBDA_SMOKE = (stack, ctx) -> {
|
||||||
|
Lego.handleStandardSmoke(ctx.player, stack, 2000, 0.05D, 1.1D, 0);
|
||||||
|
};
|
||||||
|
|
||||||
|
@SuppressWarnings("incomplete-switch") public static BiFunction<ItemStack, AnimType, BusAnimation> LAMBDA_M2_ANIMS = (stack, type) -> {
|
||||||
|
switch(type) {
|
||||||
|
case EQUIP: return new BusAnimation()
|
||||||
|
.addBus("EQUIP", new BusAnimationSequence().addPos(80, 0, 0, 0).addPos(0, 0, 0, 500, IType.SIN_FULL));
|
||||||
|
case CYCLE: return new BusAnimation()
|
||||||
|
.addBus("RECOIL", new BusAnimationSequence().addPos(0, 0, -0.25, 25).addPos(0, 0, 0, 75));
|
||||||
|
}
|
||||||
|
|
||||||
|
return null;
|
||||||
|
};
|
||||||
|
}
|
||||||
@ -55,11 +55,11 @@ public class XFactoryFlamer {
|
|||||||
.dura(90_000).draw(10).inspect(17).crosshair(Crosshair.L_CIRCLE).smoke(Lego.LAMBDA_STANDARD_SMOKE)
|
.dura(90_000).draw(10).inspect(17).crosshair(Crosshair.L_CIRCLE).smoke(Lego.LAMBDA_STANDARD_SMOKE)
|
||||||
.rec(new Receiver(0)
|
.rec(new Receiver(0)
|
||||||
.delay(1).auto(true)
|
.delay(1).auto(true)
|
||||||
.mag(new MagazineFluid(0, 300))
|
.mag(new MagazineFluid(0, 3_000))
|
||||||
.offset(0.75, -0.0625, -0.25D)
|
.offset(0.75, -0.0625, -0.25D)
|
||||||
.canFire(ItemGunChemthrower.LAMBDA_CAN_FIRE).fire(ItemGunChemthrower.LAMBDA_FIRE))
|
.canFire(ItemGunChemthrower.LAMBDA_CAN_FIRE).fire(ItemGunChemthrower.LAMBDA_FIRE))
|
||||||
.pp(Lego.LAMBDA_STANDARD_CLICK_PRIMARY).decider(GunStateDecider.LAMBDA_STANDARD_DECIDER)
|
.pp(Lego.LAMBDA_STANDARD_CLICK_PRIMARY).decider(GunStateDecider.LAMBDA_STANDARD_DECIDER)
|
||||||
.anim(LAMBDA_CHEMTHROWER_ANIMS).orchestra(Orchestras.ORCHESTRA_FLAMER)
|
.anim(LAMBDA_CHEMTHROWER_ANIMS).orchestra(Orchestras.ORCHESTRA_CHEMTHROWER)
|
||||||
).setUnlocalizedName("gun_chemthrower").setTextureName(RefStrings.MODID + ":gun_darter");
|
).setUnlocalizedName("gun_chemthrower").setTextureName(RefStrings.MODID + ":gun_darter");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@ -6,7 +6,6 @@ import java.util.function.BiFunction;
|
|||||||
import com.hbm.entity.projectile.EntityChemical;
|
import com.hbm.entity.projectile.EntityChemical;
|
||||||
import com.hbm.inventory.fluid.FluidType;
|
import com.hbm.inventory.fluid.FluidType;
|
||||||
import com.hbm.inventory.fluid.Fluids;
|
import com.hbm.inventory.fluid.Fluids;
|
||||||
import com.hbm.items.weapon.sedna.BulletConfig;
|
|
||||||
import com.hbm.items.weapon.sedna.GunConfig;
|
import com.hbm.items.weapon.sedna.GunConfig;
|
||||||
import com.hbm.items.weapon.sedna.ItemGunBaseNT;
|
import com.hbm.items.weapon.sedna.ItemGunBaseNT;
|
||||||
import com.hbm.items.weapon.sedna.Receiver;
|
import com.hbm.items.weapon.sedna.Receiver;
|
||||||
@ -84,18 +83,17 @@ public class ItemGunChemthrower extends ItemGunBaseNT implements IFillableItem {
|
|||||||
|
|
||||||
Receiver primary = ctx.config.getReceivers(stack)[0];
|
Receiver primary = ctx.config.getReceivers(stack)[0];
|
||||||
IMagazine mag = primary.getMagazine(stack);
|
IMagazine mag = primary.getMagazine(stack);
|
||||||
BulletConfig config = (BulletConfig) mag.getType(stack);
|
|
||||||
|
|
||||||
Vec3 offset = primary.getProjectileOffset(stack);
|
Vec3 offset = primary.getProjectileOffset(stack);
|
||||||
double forwardOffset = offset.xCoord;
|
double forwardOffset = offset.xCoord;
|
||||||
double heightOffset = offset.yCoord;
|
double heightOffset = offset.yCoord;
|
||||||
double sideOffset = offset.zCoord;
|
double sideOffset = offset.zCoord;
|
||||||
|
|
||||||
EntityChemical chem = new EntityChemical(player.worldObj, player);
|
EntityChemical chem = new EntityChemical(player.worldObj, player, sideOffset, heightOffset, forwardOffset);
|
||||||
chem.setFluid((FluidType) mag.getType(stack));
|
chem.setFluid((FluidType) mag.getType(stack));
|
||||||
player.worldObj.spawnEntityInWorld(chem);
|
player.worldObj.spawnEntityInWorld(chem);
|
||||||
|
|
||||||
mag.setAmount(stack, mag.getAmount(stack) - CONSUMPTION);
|
mag.setAmount(stack, mag.getAmount(stack) - CONSUMPTION);
|
||||||
ItemGunBaseNT.setWear(stack, index, Math.min(ItemGunBaseNT.getWear(stack, index) + config.wear, ctx.config.getDurability(stack)));
|
ItemGunBaseNT.setWear(stack, index, Math.min(ItemGunBaseNT.getWear(stack, index) + 1F, ctx.config.getDurability(stack)));
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|||||||
@ -50,7 +50,7 @@ public class MagazineFluid implements IMagazine<FluidType> {
|
|||||||
@Override public SpentCasing getCasing(ItemStack stack) { return null; }
|
@Override public SpentCasing getCasing(ItemStack stack) { return null; }
|
||||||
|
|
||||||
@Override public ItemStack getIconForHUD(ItemStack stack) { return new ItemStack(ModItems.fluid_icon, 1, this.getMagType(stack, index)); }
|
@Override public ItemStack getIconForHUD(ItemStack stack) { return new ItemStack(ModItems.fluid_icon, 1, this.getMagType(stack, index)); }
|
||||||
@Override public String reportAmmoStateForHUD(ItemStack stack) { return getAmount(stack) + " / " + getCapacity(stack) + "mB"; }
|
@Override public String reportAmmoStateForHUD(ItemStack stack) { return getIconForHUD(stack).getDisplayName(); }
|
||||||
|
|
||||||
@Override public void setAmountBeforeReload(ItemStack stack, int amount) { ItemGunBaseNT.setValueInt(stack, KEY_MAG_PREV + index, amount); }
|
@Override public void setAmountBeforeReload(ItemStack stack, int amount) { ItemGunBaseNT.setValueInt(stack, KEY_MAG_PREV + index, amount); }
|
||||||
@Override public int getAmountBeforeReload(ItemStack stack) { return ItemGunBaseNT.getValueInt(stack, KEY_MAG_PREV + index); }
|
@Override public int getAmountBeforeReload(ItemStack stack) { return ItemGunBaseNT.getValueInt(stack, KEY_MAG_PREV + index); }
|
||||||
|
|||||||
@ -589,8 +589,6 @@ public class ClientProxy extends ServerProxy {
|
|||||||
MinecraftForgeClient.registerItemRenderer(ModItems.detonator_laser, new ItemRenderDetonatorLaser());
|
MinecraftForgeClient.registerItemRenderer(ModItems.detonator_laser, new ItemRenderDetonatorLaser());
|
||||||
MinecraftForgeClient.registerItemRenderer(ModItems.gun_remington, new ItemRenderWeaponRemington());
|
MinecraftForgeClient.registerItemRenderer(ModItems.gun_remington, new ItemRenderWeaponRemington());
|
||||||
MinecraftForgeClient.registerItemRenderer(ModItems.gun_glass_cannon, new ItemRenderWeaponGlass());
|
MinecraftForgeClient.registerItemRenderer(ModItems.gun_glass_cannon, new ItemRenderWeaponGlass());
|
||||||
MinecraftForgeClient.registerItemRenderer(ModItems.gun_chemthrower, new ItemRenderWeaponChemthrower());
|
|
||||||
MinecraftForgeClient.registerItemRenderer(ModItems.gun_m2, new ItemRenderM2());
|
|
||||||
MinecraftForgeClient.registerItemRenderer(ModItems.gun_revolver_nopip, new ItemRenderWeaponNovac());
|
MinecraftForgeClient.registerItemRenderer(ModItems.gun_revolver_nopip, new ItemRenderWeaponNovac());
|
||||||
MinecraftForgeClient.registerItemRenderer(ModItems.gun_revolver_pip, new ItemRenderWeaponLilMac());
|
MinecraftForgeClient.registerItemRenderer(ModItems.gun_revolver_pip, new ItemRenderWeaponLilMac());
|
||||||
MinecraftForgeClient.registerItemRenderer(ModItems.gun_revolver_blackjack, new ItemRenderWeaponNovac());
|
MinecraftForgeClient.registerItemRenderer(ModItems.gun_revolver_blackjack, new ItemRenderWeaponNovac());
|
||||||
|
|||||||
@ -1,26 +1,92 @@
|
|||||||
package com.hbm.render.item.weapon.sedna;
|
package com.hbm.render.item.weapon.sedna;
|
||||||
|
|
||||||
|
import org.lwjgl.opengl.GL11;
|
||||||
|
|
||||||
|
import com.hbm.items.weapon.sedna.ItemGunBaseNT;
|
||||||
|
import com.hbm.items.weapon.sedna.mags.IMagazine;
|
||||||
|
import com.hbm.main.ResourceManager;
|
||||||
|
import com.hbm.render.anim.HbmAnimations;
|
||||||
|
|
||||||
|
import net.minecraft.client.Minecraft;
|
||||||
import net.minecraft.item.ItemStack;
|
import net.minecraft.item.ItemStack;
|
||||||
import net.minecraftforge.client.IItemRenderer;
|
|
||||||
|
|
||||||
public class ItemRenderChemthrower implements IItemRenderer {
|
public class ItemRenderChemthrower extends ItemRenderWeaponBase {
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public boolean handleRenderType(ItemStack item, ItemRenderType type) {
|
protected float getTurnMagnitude(ItemStack stack) { return ItemGunBaseNT.getIsAiming(stack) ? 2.5F : -0.25F; }
|
||||||
// TODO Auto-generated method stub
|
|
||||||
return false;
|
@Override
|
||||||
|
public void setupFirstPerson(ItemStack stack) {
|
||||||
|
GL11.glTranslated(0, 0, 0.875);
|
||||||
|
|
||||||
|
float offset = 0.8F;
|
||||||
|
standardAimingTransform(stack,
|
||||||
|
-2F * offset, -2F * offset, 2.5F * offset,
|
||||||
|
0, -4.375 / 8D, 1);
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper) {
|
public void renderFirstPerson(ItemStack stack) {
|
||||||
// TODO Auto-generated method stub
|
|
||||||
return false;
|
ItemGunBaseNT gun = (ItemGunBaseNT) stack.getItem();
|
||||||
|
Minecraft.getMinecraft().renderEngine.bindTexture(ResourceManager.chemthrower_tex);
|
||||||
|
double scale = 0.75D;
|
||||||
|
GL11.glScaled(scale, scale, scale);
|
||||||
|
|
||||||
|
double[] equip = HbmAnimations.getRelevantTransformation("EQUIP");
|
||||||
|
|
||||||
|
GL11.glTranslated(0, -2, -4);
|
||||||
|
GL11.glRotated(equip[0], -1, 0, 0);
|
||||||
|
GL11.glTranslated(0, 2, 4);
|
||||||
|
|
||||||
|
GL11.glShadeModel(GL11.GL_SMOOTH);
|
||||||
|
|
||||||
|
GL11.glRotated(90, 0, 1, 0);
|
||||||
|
ResourceManager.chemthrower.renderPart("Gun");
|
||||||
|
ResourceManager.chemthrower.renderPart("Hose");
|
||||||
|
ResourceManager.chemthrower.renderPart("Nozzle");
|
||||||
|
|
||||||
|
GL11.glTranslated(0, 0.875, 1.75);
|
||||||
|
IMagazine mag = gun.getConfig(stack, 0).getReceivers(stack)[0].getMagazine(stack);
|
||||||
|
double d = (double) mag.getAmount(stack) / (double) mag.getCapacity(stack);
|
||||||
|
GL11.glRotated(135 - d * 270, 1, 0, 0);
|
||||||
|
GL11.glTranslated(0, -0.875, -1.75);
|
||||||
|
|
||||||
|
ResourceManager.chemthrower.renderPart("Gauge");
|
||||||
|
|
||||||
|
GL11.glShadeModel(GL11.GL_FLAT);
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void renderItem(ItemRenderType type, ItemStack item, Object... data) {
|
public void setupThirdPerson(ItemStack stack) {
|
||||||
// TODO Auto-generated method stub
|
super.setupThirdPerson(stack);
|
||||||
|
double scale = 2D;
|
||||||
|
GL11.glScaled(scale, scale, scale);
|
||||||
|
GL11.glTranslated(0, -2.5, 0.5);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void setupInv(ItemStack stack) {
|
||||||
|
super.setupInv(stack);
|
||||||
|
double scale = 2D;
|
||||||
|
GL11.glScaled(scale, scale, scale);
|
||||||
|
GL11.glRotated(25, 1, 0, 0);
|
||||||
|
GL11.glRotated(45, 0, 1, 0);
|
||||||
|
GL11.glTranslated(0.875, 0, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void renderOther(ItemStack stack, ItemRenderType type) {
|
||||||
|
GL11.glEnable(GL11.GL_LIGHTING);
|
||||||
|
|
||||||
|
GL11.glRotated(90, 0, 1, 0);
|
||||||
|
GL11.glShadeModel(GL11.GL_SMOOTH);
|
||||||
|
Minecraft.getMinecraft().renderEngine.bindTexture(ResourceManager.chemthrower_tex);
|
||||||
|
ResourceManager.chemthrower.renderPart("Gun");
|
||||||
|
ResourceManager.chemthrower.renderPart("Hose");
|
||||||
|
ResourceManager.chemthrower.renderPart("Nozzle");
|
||||||
|
ResourceManager.chemthrower.renderPart("Gauge");
|
||||||
|
GL11.glShadeModel(GL11.GL_FLAT);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
100
src/main/java/com/hbm/render/item/weapon/sedna/ItemRenderM2.java
Normal file
100
src/main/java/com/hbm/render/item/weapon/sedna/ItemRenderM2.java
Normal file
@ -0,0 +1,100 @@
|
|||||||
|
package com.hbm.render.item.weapon.sedna;
|
||||||
|
|
||||||
|
import org.lwjgl.opengl.GL11;
|
||||||
|
|
||||||
|
import com.hbm.items.weapon.sedna.ItemGunBaseNT;
|
||||||
|
import com.hbm.main.ResourceManager;
|
||||||
|
import com.hbm.render.anim.HbmAnimations;
|
||||||
|
|
||||||
|
import net.minecraft.client.Minecraft;
|
||||||
|
import net.minecraft.item.ItemStack;
|
||||||
|
|
||||||
|
public class ItemRenderM2 extends ItemRenderWeaponBase {
|
||||||
|
|
||||||
|
@Override
|
||||||
|
protected float getTurnMagnitude(ItemStack stack) { return ItemGunBaseNT.getIsAiming(stack) ? 2.5F : -0.5F; }
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void setupFirstPerson(ItemStack stack) {
|
||||||
|
GL11.glTranslated(0, 0, 0.875);
|
||||||
|
|
||||||
|
float offset = 0.8F;
|
||||||
|
standardAimingTransform(stack,
|
||||||
|
-1.5F * offset, -2.5F * offset, 1.75F * offset,
|
||||||
|
0, -12.5 / 8D, 1.75);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void renderFirstPerson(ItemStack stack) {
|
||||||
|
|
||||||
|
ItemGunBaseNT gun = (ItemGunBaseNT) stack.getItem();
|
||||||
|
Minecraft.getMinecraft().renderEngine.bindTexture(ResourceManager.greasegun_tex);
|
||||||
|
double scale = 0.75D;
|
||||||
|
GL11.glScaled(scale, scale, scale);
|
||||||
|
|
||||||
|
double[] equip = HbmAnimations.getRelevantTransformation("EQUIP");
|
||||||
|
double[] recoil = HbmAnimations.getRelevantTransformation("RECOIL");
|
||||||
|
|
||||||
|
GL11.glTranslated(0, 1, -2.25);
|
||||||
|
GL11.glRotated(equip[0], 1, 0, 0);
|
||||||
|
GL11.glTranslated(0, -1, 2.25);
|
||||||
|
|
||||||
|
GL11.glTranslated(0, 0, recoil[2]);
|
||||||
|
|
||||||
|
GL11.glShadeModel(GL11.GL_SMOOTH);
|
||||||
|
|
||||||
|
GL11.glPushMatrix();
|
||||||
|
GL11.glRotated(180, 0, 1, 0);
|
||||||
|
Minecraft.getMinecraft().getTextureManager().bindTexture(ResourceManager.m2_tex);
|
||||||
|
ResourceManager.m2.renderAll();
|
||||||
|
GL11.glPopMatrix();
|
||||||
|
|
||||||
|
double smokeScale = 0.5;
|
||||||
|
|
||||||
|
GL11.glPushMatrix();
|
||||||
|
GL11.glTranslated(0, 1.625, 5);
|
||||||
|
GL11.glRotated(90, 0, 1, 0);
|
||||||
|
GL11.glScaled(smokeScale, smokeScale, smokeScale);
|
||||||
|
this.renderSmokeNodes(gun.getConfig(stack, 0).smokeNodes, 0.375D);
|
||||||
|
GL11.glPopMatrix();
|
||||||
|
|
||||||
|
GL11.glShadeModel(GL11.GL_FLAT);
|
||||||
|
|
||||||
|
GL11.glPushMatrix();
|
||||||
|
GL11.glTranslated(0, 1.625, 5);
|
||||||
|
GL11.glRotated(90, 0, 1, 0);
|
||||||
|
GL11.glRotated(90 * gun.shotRand, 1, 0, 0);
|
||||||
|
GL11.glScaled(0.5, 0.5, 0.5);
|
||||||
|
this.renderMuzzleFlash(gun.lastShot[0], 75, 7.5);
|
||||||
|
GL11.glPopMatrix();
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void setupThirdPerson(ItemStack stack) {
|
||||||
|
super.setupThirdPerson(stack);
|
||||||
|
double scale = 5D;
|
||||||
|
GL11.glScaled(scale, scale, scale);
|
||||||
|
GL11.glTranslated(0.5, -2, 3);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void setupInv(ItemStack stack) {
|
||||||
|
super.setupInv(stack);
|
||||||
|
double scale = 2.625D;
|
||||||
|
GL11.glScaled(scale, scale, scale);
|
||||||
|
GL11.glRotated(25, 1, 0, 0);
|
||||||
|
GL11.glRotated(45, 0, 1, 0);
|
||||||
|
GL11.glTranslated(0.5, -1.25, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void renderOther(ItemStack stack, ItemRenderType type) {
|
||||||
|
GL11.glEnable(GL11.GL_LIGHTING);
|
||||||
|
|
||||||
|
GL11.glRotated(180, 0, 1, 0);
|
||||||
|
GL11.glShadeModel(GL11.GL_SMOOTH);
|
||||||
|
Minecraft.getMinecraft().getTextureManager().bindTexture(ResourceManager.m2_tex);
|
||||||
|
ResourceManager.m2.renderAll();
|
||||||
|
GL11.glShadeModel(GL11.GL_FLAT);
|
||||||
|
}
|
||||||
|
}
|
||||||
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Loading…
x
Reference in New Issue
Block a user