among ass: the fantastic butt fighting game

This commit is contained in:
Bob 2026-02-24 20:48:52 +01:00
parent 2cfb1bebed
commit 8f3c357d03
4 changed files with 5 additions and 4 deletions

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@ -28,4 +28,5 @@
* Fixed loot piles only having a single block render AABB, causing armor rewards from red rooms to blink out of existence at certain angles * Fixed loot piles only having a single block render AABB, causing armor rewards from red rooms to blink out of existence at certain angles
* Fixed filled crate blocks not dropping crate items with a stack lock in place * Fixed filled crate blocks not dropping crate items with a stack lock in place
* Fixed stack lock not being applied when an item crate is opened, allowing them to be stacked while the item is open * Fixed stack lock not being applied when an item crate is opened, allowing them to be stacked while the item is open
* Fixed clientonly melee component call on the power armor melee controller * Fixed clientonly melee component call on the power armor melee controller
* Fixed SEDNA melee (bayonets, power armor melee) being able to punch dead or dying entities, which would swallow hits intended for entities behind them

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@ -1,6 +1,6 @@
mod_version=1.0.27 mod_version=1.0.27
# Empty build number makes a release type # Empty build number makes a release type
mod_build_number=5615 mod_build_number=5616
credits=HbMinecraft,\ credits=HbMinecraft,\
\ rodolphito (explosion algorithms),\ \ rodolphito (explosion algorithms),\

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@ -3,7 +3,7 @@ package com.hbm.lib;
public class RefStrings { public class RefStrings {
public static final String MODID = "hbm"; public static final String MODID = "hbm";
public static final String NAME = "Hbm's Nuclear Tech Mod"; public static final String NAME = "Hbm's Nuclear Tech Mod";
public static final String VERSION = "1.0.27 BETA (5615)"; public static final String VERSION = "1.0.27 BETA (5616)";
//HBM's Beta Naming Convention: //HBM's Beta Naming Convention:
//V T (X) //V T (X)
//V -> next release version //V -> next release version

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@ -454,7 +454,7 @@ public class EntityDamageUtil {
for(int i = 0; i < list.size(); ++i) { for(int i = 0; i < list.size(); ++i) {
Entity entity = (Entity) list.get(i); Entity entity = (Entity) list.get(i);
if(entity.canBeCollidedWith()) { if(entity.canBeCollidedWith() && entity.isEntityAlive()) {
double borderSize = entity.getCollisionBorderSize() + threshold; double borderSize = entity.getCollisionBorderSize() + threshold;
AxisAlignedBB axisalignedbb = entity.boundingBox.expand(borderSize, borderSize, borderSize); AxisAlignedBB axisalignedbb = entity.boundingBox.expand(borderSize, borderSize, borderSize);