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among ass: the fantastic butt fighting game
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@ -29,3 +29,4 @@
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* Fixed filled crate blocks not dropping crate items with a stack lock in place
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* Fixed stack lock not being applied when an item crate is opened, allowing them to be stacked while the item is open
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* Fixed clientonly melee component call on the power armor melee controller
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* Fixed SEDNA melee (bayonets, power armor melee) being able to punch dead or dying entities, which would swallow hits intended for entities behind them
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@ -1,6 +1,6 @@
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mod_version=1.0.27
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# Empty build number makes a release type
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mod_build_number=5615
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mod_build_number=5616
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credits=HbMinecraft,\
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\ rodolphito (explosion algorithms),\
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@ -3,7 +3,7 @@ package com.hbm.lib;
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public class RefStrings {
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public static final String MODID = "hbm";
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public static final String NAME = "Hbm's Nuclear Tech Mod";
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public static final String VERSION = "1.0.27 BETA (5615)";
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public static final String VERSION = "1.0.27 BETA (5616)";
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//HBM's Beta Naming Convention:
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//V T (X)
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//V -> next release version
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@ -454,7 +454,7 @@ public class EntityDamageUtil {
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for(int i = 0; i < list.size(); ++i) {
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Entity entity = (Entity) list.get(i);
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if(entity.canBeCollidedWith()) {
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if(entity.canBeCollidedWith() && entity.isEntityAlive()) {
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double borderSize = entity.getCollisionBorderSize() + threshold;
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AxisAlignedBB axisalignedbb = entity.boundingBox.expand(borderSize, borderSize, borderSize);
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