among ass: the fantastic butt fighting game

This commit is contained in:
Bob 2026-02-24 20:48:52 +01:00
parent 2cfb1bebed
commit 8f3c357d03
4 changed files with 5 additions and 4 deletions

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@ -29,3 +29,4 @@
* Fixed filled crate blocks not dropping crate items with a stack lock in place
* Fixed stack lock not being applied when an item crate is opened, allowing them to be stacked while the item is open
* Fixed clientonly melee component call on the power armor melee controller
* Fixed SEDNA melee (bayonets, power armor melee) being able to punch dead or dying entities, which would swallow hits intended for entities behind them

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@ -1,6 +1,6 @@
mod_version=1.0.27
# Empty build number makes a release type
mod_build_number=5615
mod_build_number=5616
credits=HbMinecraft,\
\ rodolphito (explosion algorithms),\

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@ -3,7 +3,7 @@ package com.hbm.lib;
public class RefStrings {
public static final String MODID = "hbm";
public static final String NAME = "Hbm's Nuclear Tech Mod";
public static final String VERSION = "1.0.27 BETA (5615)";
public static final String VERSION = "1.0.27 BETA (5616)";
//HBM's Beta Naming Convention:
//V T (X)
//V -> next release version

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@ -454,7 +454,7 @@ public class EntityDamageUtil {
for(int i = 0; i < list.size(); ++i) {
Entity entity = (Entity) list.get(i);
if(entity.canBeCollidedWith()) {
if(entity.canBeCollidedWith() && entity.isEntityAlive()) {
double borderSize = entity.getCollisionBorderSize() + threshold;
AxisAlignedBB axisalignedbb = entity.boundingBox.expand(borderSize, borderSize, borderSize);