new deco textures, concrete variations, twinkies, more capes
@ -1276,6 +1276,7 @@ item.definitelyfood.name=GarantiertKeinDreck-Marken Feldration
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item.loops.name=Lüüps
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item.loop_stew.name=Informatiker-Frühstück
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item.fooditem.name=lebensmittel
|
||||
item.twinkie.name=Twinkie
|
||||
|
||||
tile.frozen_grass.name=Gefrorenes Gras
|
||||
tile.frozen_dirt.name=Gefrorene Erde
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||||
@ -1276,6 +1276,7 @@ item.definitelyfood.name=TotallyNotDirt-Brand MRE
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item.loops.name=Lööps
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item.loop_stew.name=IT Breakfast
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item.fooditem.name=food item
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||||
item.twinkie.name=Twinkie
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||||
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||||
tile.frozen_grass.name=Frozen Grass
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||||
tile.frozen_dirt.name=Frozen Dirt
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||||
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Before Width: | Height: | Size: 332 B After Width: | Height: | Size: 442 B |
BIN
assets/hbm/textures/blocks/deco_aluminium_alt.png
Normal file
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After Width: | Height: | Size: 332 B |
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Before Width: | Height: | Size: 335 B After Width: | Height: | Size: 446 B |
BIN
assets/hbm/textures/blocks/deco_beryllium_alt.png
Normal file
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After Width: | Height: | Size: 335 B |
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Before Width: | Height: | Size: 330 B After Width: | Height: | Size: 330 B |
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Before Width: | Height: | Size: 335 B After Width: | Height: | Size: 446 B |
BIN
assets/hbm/textures/blocks/deco_lead_alt.png
Normal file
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After Width: | Height: | Size: 335 B |
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Before Width: | Height: | Size: 339 B After Width: | Height: | Size: 439 B |
BIN
assets/hbm/textures/blocks/deco_red_copper_alt.png
Normal file
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After Width: | Height: | Size: 339 B |
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Before Width: | Height: | Size: 332 B After Width: | Height: | Size: 442 B |
BIN
assets/hbm/textures/blocks/deco_steel_alt.png
Normal file
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After Width: | Height: | Size: 332 B |
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Before Width: | Height: | Size: 330 B After Width: | Height: | Size: 444 B |
BIN
assets/hbm/textures/blocks/deco_titanium_alt.png
Normal file
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After Width: | Height: | Size: 330 B |
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Before Width: | Height: | Size: 331 B After Width: | Height: | Size: 444 B |
BIN
assets/hbm/textures/blocks/deco_tungsten_alt.png
Normal file
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After Width: | Height: | Size: 331 B |
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Before Width: | Height: | Size: 275 B After Width: | Height: | Size: 292 B |
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Before Width: | Height: | Size: 302 B After Width: | Height: | Size: 435 B |
BIN
assets/hbm/textures/items/bobmazon.png
Normal file
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After Width: | Height: | Size: 344 B |
BIN
assets/hbm/textures/items/twinkie.png
Normal file
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After Width: | Height: | Size: 272 B |
BIN
assets/hbm/textures/models/CapeMaster.png
Normal file
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After Width: | Height: | Size: 861 B |
BIN
assets/hbm/textures/models/CapeMek.png
Normal file
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After Width: | Height: | Size: 19 KiB |
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Before Width: | Height: | Size: 1008 B After Width: | Height: | Size: 927 B |
@ -1037,6 +1037,7 @@ public class ModItems {
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public static Item loops;
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public static Item loop_stew;
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public static Item fooditem;
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public static Item twinkie;
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public static Item med_ipecac;
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public static Item med_ptsd;
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@ -2513,6 +2514,7 @@ public class ModItems {
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loops = new ItemLemon(4, 5, false).setUnlocalizedName("loops").setCreativeTab(MainRegistry.consumableTab).setTextureName(RefStrings.MODID + ":loops");
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loop_stew = new ItemLemon(10, 10, false).setUnlocalizedName("loop_stew").setCreativeTab(MainRegistry.consumableTab).setTextureName(RefStrings.MODID + ":loop_stew");
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fooditem = new ItemLemon(2, 5, false).setUnlocalizedName("fooditem").setCreativeTab(MainRegistry.consumableTab).setTextureName(RefStrings.MODID + ":fooditem");
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twinkie = new ItemLemon(3, 5, false).setUnlocalizedName("twinkie").setCreativeTab(MainRegistry.consumableTab).setTextureName(RefStrings.MODID + ":twinkie");
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canteen_13 = new ItemCanteen(1 * 60 * 20).setUnlocalizedName("canteen_13").setCreativeTab(MainRegistry.consumableTab).setTextureName(RefStrings.MODID + ":canteen_13");
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canteen_vodka = new ItemCanteen(3 * 60 * 20).setUnlocalizedName("canteen_vodka").setCreativeTab(MainRegistry.consumableTab).setTextureName(RefStrings.MODID + ":canteen_vodka");
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@ -4321,6 +4323,7 @@ public class ModItems {
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GameRegistry.registerItem(loops, loops.getUnlocalizedName());
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GameRegistry.registerItem(loop_stew, loop_stew.getUnlocalizedName());
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GameRegistry.registerItem(fooditem, fooditem.getUnlocalizedName());
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GameRegistry.registerItem(twinkie, twinkie.getUnlocalizedName());
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GameRegistry.registerItem(med_ipecac, med_ipecac.getUnlocalizedName());
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GameRegistry.registerItem(med_ptsd, med_ptsd.getUnlocalizedName());
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//GameRegistry.registerItem(med_schizophrenia, med_schizophrenia.getUnlocalizedName());
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@ -65,6 +65,10 @@ public class ItemLemon extends ItemFood {
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if(this == ModItems.loop_stew) {
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list.add("A very, very healthy breakfast.");
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}
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if(this == ModItems.twinkie) {
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list.add("Expired 600 years ago!");
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}
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}
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@ -16,6 +16,7 @@ public class HbmChestContents {
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private static WeightedRandomChestContent[] modGeneric = new WeightedRandomChestContent[] {
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new WeightedRandomChestContent(Items.bread, 0, 1, 5, 8),
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new WeightedRandomChestContent(ModItems.twinkie, 0, 1, 3, 6),
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new WeightedRandomChestContent(Items.iron_ingot, 0, 2, 6, 10),
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new WeightedRandomChestContent(ModItems.ingot_steel, 0, 2, 5, 7),
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new WeightedRandomChestContent(ModItems.ingot_beryllium, 0, 1, 2, 4),
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@ -42,6 +43,7 @@ public class HbmChestContents {
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||||
new WeightedRandomChestContent(ModItems.gas_mask_filter, 0, 1, 1, 3) };
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private static WeightedRandomChestContent[] antenna = new WeightedRandomChestContent[] {
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new WeightedRandomChestContent(ModItems.twinkie, 0, 1, 3, 4),
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new WeightedRandomChestContent(ModItems.ingot_steel, 0, 1, 2, 7),
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new WeightedRandomChestContent(ModItems.ingot_red_copper, 0, 1, 1, 4),
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new WeightedRandomChestContent(ModItems.ingot_titanium, 0, 1, 3, 5),
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@ -2,6 +2,8 @@ package com.hbm.lib;
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||||
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||||
import java.util.ArrayList;
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import java.util.List;
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||||
import java.util.Random;
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||||
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import com.hbm.blocks.ModBlocks;
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import com.hbm.calc.UnionOfTileEntitiesAndBooleans;
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import com.hbm.calc.UnionOfTileEntitiesAndBooleansForFluids;
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@ -55,6 +57,8 @@ import net.minecraft.util.Vec3;
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||||
import net.minecraft.world.World;
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||||
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||||
public class Library {
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||||
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||||
static Random rand = new Random();
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||||
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public static List<String> book1 = new ArrayList<String>();
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||||
public static List<String> book2 = new ArrayList<String>();
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@ -72,6 +76,8 @@ public class Library {
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public static String Dr_Nostalgia = "e82684a7-30f1-44d2-ab37-41b342be1bbd";
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public static String Samino2 = "87c3960a-4332-46a0-a929-ef2a488d1cda";
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public static String Hoboy03new = "d7f29d9c-5103-4f6f-88e1-2632ff95973f";
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public static String Dragon59MC = "dc23a304-0f84-4e2d-b47d-84c8d3bfbcdb";
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public static String Steelcourage = "ac49720b-4a9a-4459-a26f-bee92160287a";
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public static List<String> superuser = new ArrayList<String>();
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@ -1322,4 +1328,17 @@ public class Library {
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||||
}
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return -1;
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||||
}
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||||
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||||
public static Block getRandomConcrete() {
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int i = rand.nextInt(100);
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if(i < 5)
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return ModBlocks.brick_concrete_broken;
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if(i < 20)
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return ModBlocks.brick_concrete_cracked;
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if(i < 50)
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return ModBlocks.brick_concrete_mossy;
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||||
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||||
return ModBlocks.brick_concrete;
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||||
}
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||||
}
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||||
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@ -20,6 +20,8 @@ public class RenderAccessoryUtility {
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||||
private static ResourceLocation nostalgia = new ResourceLocation(RefStrings.MODID + ":textures/models/CapeNostalgia.png");
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private static ResourceLocation sam = new ResourceLocation(RefStrings.MODID + ":textures/models/CapeSam.png");
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private static ResourceLocation hoboy = new ResourceLocation(RefStrings.MODID + ":textures/models/CapeHoboy.png");
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private static ResourceLocation master = new ResourceLocation(RefStrings.MODID + ":textures/models/CapeMaster.png");
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private static ResourceLocation mek = new ResourceLocation(RefStrings.MODID + ":textures/models/CapeMek.png");
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private static ResourceLocation test = new ResourceLocation(RefStrings.MODID + ":textures/models/CapeTest.png");
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public static ResourceLocation getCloakFromPlayer(EntityPlayer player) {
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@ -58,6 +60,12 @@ public class RenderAccessoryUtility {
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||||
if(uuid.equals(Library.Hoboy03new)) {
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return hoboy;
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}
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if(uuid.equals(Library.Dragon59MC)) {
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||||
return master;
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||||
}
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if(uuid.equals(Library.Steelcourage)) {
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||||
return mek;
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||||
}
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if(name.startsWith("Player")) {
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||||
return test;
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||||
}
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||||
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@ -6,6 +6,7 @@ import java.util.Random;
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||||
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||||
import com.hbm.blocks.ModBlocks;
|
||||
import com.hbm.lib.HbmChestContents;
|
||||
import com.hbm.lib.Library;
|
||||
import com.hbm.main.MainRegistry;
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import com.hbm.tileentity.bomb.TileEntitySellafield;
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import com.hbm.tileentity.machine.TileEntityCrateSteel;
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@ -111,14 +112,14 @@ public class Barrel extends WorldGenerator {
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world.setBlock(x + 2, y + -1, z + 6, Block1, 0, 3);
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world.setBlock(x + 3, y + -1, z + 6, Block1, 0, 3);
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world.setBlock(x + 1, y + 0, z + 0, Block2, 0, 3);
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world.setBlock(x + 2, y + 0, z + 0, Block3, 0, 3);
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world.setBlock(x + 2, y + 0, z + 0, Library.getRandomConcrete(), 0, 3);
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world.setBlock(x + 3, y + 0, z + 0, Block2, 0, 3);
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world.setBlock(x + 0, y + 0, z + 1, Block3, 0, 3);
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world.setBlock(x + 0, y + 0, z + 1, Library.getRandomConcrete(), 0, 3);
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world.setBlock(x + 1, y + 0, z + 1, Block4, 0, 3);
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world.setBlock(x + 2, y + 0, z + 1, Block5, 0, 3);
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world.setBlock(x + 3, y + 0, z + 1, Block4, 0, 3);
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world.setBlock(x + 4, y + 0, z + 1, Block3, 0, 3);
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world.setBlock(x + 0, y + 0, z + 2, Block3, 0, 3);
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world.setBlock(x + 4, y + 0, z + 1, Library.getRandomConcrete(), 0, 3);
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world.setBlock(x + 0, y + 0, z + 2, Library.getRandomConcrete(), 0, 3);
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world.setBlock(x + 1, y + 0, z + 2, Block5, 0, 3);
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world.setBlock(x + 2, y + 0, z + 2, Block6, 0, 3);
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@ -134,17 +135,17 @@ public class Barrel extends WorldGenerator {
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||||
world.setBlock(x + 3, y + 0, z + 3, Block5, 0, 3);
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world.setBlock(x + 4, y + 0, z + 3, Block2, 0, 3);
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world.setBlock(x + 1, y + 0, z + 4, Block2, 0, 3);
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world.setBlock(x + 2, y + 0, z + 4, Block3, 0, 3);
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||||
world.setBlock(x + 3, y + 0, z + 4, Block3, 0, 3);
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||||
world.setBlock(x + 2, y + 0, z + 4, Library.getRandomConcrete(), 0, 3);
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world.setBlock(x + 3, y + 0, z + 4, Library.getRandomConcrete(), 0, 3);
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||||
world.setBlock(x + 1, y + 1, z + 0, Block2, 0, 3);
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||||
world.setBlock(x + 2, y + 1, z + 0, Block3, 0, 3);
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||||
world.setBlock(x + 2, y + 1, z + 0, Library.getRandomConcrete(), 0, 3);
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||||
world.setBlock(x + 3, y + 1, z + 0, Block2, 0, 3);
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||||
world.setBlock(x + 0, y + 1, z + 1, Block3, 0, 3);
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||||
world.setBlock(x + 0, y + 1, z + 1, Library.getRandomConcrete(), 0, 3);
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||||
world.setBlock(x + 1, y + 1, z + 1, Block7, 0, 3);
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world.setBlock(x + 2, y + 1, z + 1, Block4, 0, 3);
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world.setBlock(x + 3, y + 1, z + 1, Block4, 0, 3);
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world.setBlock(x + 4, y + 1, z + 1, Block2, 0, 3);
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||||
world.setBlock(x + 0, y + 1, z + 2, Block3, 0, 3);
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||||
world.setBlock(x + 0, y + 1, z + 2, Library.getRandomConcrete(), 0, 3);
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||||
world.setBlock(x + 1, y + 1, z + 2, Block4, 0, 3);
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||||
|
||||
/*world.setBlock(x + 2, y + 1, z + 2, Blocks.chest, 3, 3);
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||||
@ -162,99 +163,99 @@ public class Barrel extends WorldGenerator {
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||||
}
|
||||
|
||||
world.setBlock(x + 3, y + 1, z + 2, Block4, 0, 3);
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||||
world.setBlock(x + 4, y + 1, z + 2, Block3, 0, 3);
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||||
world.setBlock(x + 0, y + 1, z + 3, Block3, 0, 3);
|
||||
world.setBlock(x + 4, y + 1, z + 2, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 0, y + 1, z + 3, Library.getRandomConcrete(), 0, 3);
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||||
world.setBlock(x + 1, y + 1, z + 3, Block4, 0, 3);
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||||
world.setBlock(x + 2, y + 1, z + 3, Block7, 0, 3);
|
||||
world.setBlock(x + 3, y + 1, z + 3, Block4, 0, 3);
|
||||
world.setBlock(x + 4, y + 1, z + 3, Block2, 0, 3);
|
||||
world.setBlock(x + 1, y + 1, z + 4, Block2, 0, 3);
|
||||
world.setBlock(x + 2, y + 1, z + 4, Block3, 0, 3);
|
||||
world.setBlock(x + 3, y + 1, z + 4, Block3, 0, 3);
|
||||
world.setBlock(x + 1, y + 2, z + 0, Block3, 0, 3);
|
||||
world.setBlock(x + 2, y + 1, z + 4, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 3, y + 1, z + 4, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 1, y + 2, z + 0, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 2, y + 2, z + 0, Block2, 0, 3);
|
||||
world.setBlock(x + 3, y + 2, z + 0, Block3, 0, 3);
|
||||
world.setBlock(x + 3, y + 2, z + 0, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 0, y + 2, z + 1, Block2, 0, 3);
|
||||
world.setBlock(x + 1, y + 2, z + 1, Block8, 0, 3);
|
||||
world.setBlock(x + 2, y + 2, z + 1, Block7, 0, 3);
|
||||
world.setBlock(x + 3, y + 2, z + 1, Block7, 0, 3);
|
||||
world.setBlock(x + 4, y + 2, z + 1, Block3, 0, 3);
|
||||
world.setBlock(x + 0, y + 2, z + 2, Block3, 0, 3);
|
||||
world.setBlock(x + 4, y + 2, z + 1, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 0, y + 2, z + 2, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 1, y + 2, z + 2, Block7, 0, 3);
|
||||
world.setBlock(x + 2, y + 2, z + 2, Block5, 0, 3);
|
||||
world.setBlock(x + 3, y + 2, z + 2, Block7, 0, 3);
|
||||
world.setBlock(x + 4, y + 2, z + 2, Block3, 0, 3);
|
||||
world.setBlock(x + 0, y + 2, z + 3, Block3, 0, 3);
|
||||
world.setBlock(x + 4, y + 2, z + 2, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 0, y + 2, z + 3, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 1, y + 2, z + 3, Block7, 0, 3);
|
||||
world.setBlock(x + 2, y + 2, z + 3, Block8, 0, 3);
|
||||
world.setBlock(x + 3, y + 2, z + 3, Block7, 0, 3);
|
||||
world.setBlock(x + 4, y + 2, z + 3, Block3, 0, 3);
|
||||
world.setBlock(x + 1, y + 2, z + 4, Block3, 0, 3);
|
||||
world.setBlock(x + 2, y + 2, z + 4, Block3, 0, 3);
|
||||
world.setBlock(x + 3, y + 2, z + 4, Block3, 0, 3);
|
||||
world.setBlock(x + 1, y + 3, z + 0, Block3, 0, 3);
|
||||
world.setBlock(x + 2, y + 3, z + 0, Block3, 0, 3);
|
||||
world.setBlock(x + 3, y + 3, z + 0, Block3, 0, 3);
|
||||
world.setBlock(x + 0, y + 3, z + 1, Block3, 0, 3);
|
||||
world.setBlock(x + 4, y + 2, z + 3, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 1, y + 2, z + 4, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 2, y + 2, z + 4, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 3, y + 2, z + 4, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 1, y + 3, z + 0, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 2, y + 3, z + 0, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 3, y + 3, z + 0, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 0, y + 3, z + 1, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 1, y + 3, z + 1, Block8, 0, 3);
|
||||
world.setBlock(x + 2, y + 3, z + 1, Block8, 0, 3);
|
||||
world.setBlock(x + 3, y + 3, z + 1, Block8, 0, 3);
|
||||
world.setBlock(x + 4, y + 3, z + 1, Block2, 0, 3);
|
||||
world.setBlock(x + 0, y + 3, z + 2, Block3, 0, 3);
|
||||
world.setBlock(x + 0, y + 3, z + 2, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 1, y + 3, z + 2, Block8, 0, 3);
|
||||
world.setBlock(x + 2, y + 3, z + 2, Block4, 0, 3);
|
||||
world.setBlock(x + 3, y + 3, z + 2, Block8, 0, 3);
|
||||
world.setBlock(x + 4, y + 3, z + 2, Block3, 0, 3);
|
||||
world.setBlock(x + 4, y + 3, z + 2, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 0, y + 3, z + 3, Block2, 0, 3);
|
||||
world.setBlock(x + 1, y + 3, z + 3, Block8, 0, 3);
|
||||
world.setBlock(x + 2, y + 3, z + 3, Block9, 0, 3);
|
||||
world.setBlock(x + 3, y + 3, z + 3, Block8, 0, 3);
|
||||
world.setBlock(x + 4, y + 3, z + 3, Block3, 0, 3);
|
||||
world.setBlock(x + 1, y + 3, z + 4, Block3, 0, 3);
|
||||
world.setBlock(x + 2, y + 3, z + 4, Block3, 0, 3);
|
||||
world.setBlock(x + 3, y + 3, z + 4, Block3, 0, 3);
|
||||
world.setBlock(x + 1, y + 4, z + 0, Block3, 0, 3);
|
||||
world.setBlock(x + 2, y + 4, z + 0, Block3, 0, 3);
|
||||
world.setBlock(x + 3, y + 4, z + 0, Block3, 0, 3);
|
||||
world.setBlock(x + 0, y + 4, z + 1, Block3, 0, 3);
|
||||
world.setBlock(x + 4, y + 3, z + 3, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 1, y + 3, z + 4, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 2, y + 3, z + 4, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 3, y + 3, z + 4, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 1, y + 4, z + 0, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 2, y + 4, z + 0, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 3, y + 4, z + 0, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 0, y + 4, z + 1, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 1, y + 4, z + 1, Block9, 0, 3);
|
||||
world.setBlock(x + 2, y + 4, z + 1, Block8, 0, 3);
|
||||
world.setBlock(x + 3, y + 4, z + 1, Block9, 0, 3);
|
||||
world.setBlock(x + 4, y + 4, z + 1, Block3, 0, 3);
|
||||
world.setBlock(x + 0, y + 4, z + 2, Block3, 0, 3);
|
||||
world.setBlock(x + 4, y + 4, z + 1, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 0, y + 4, z + 2, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 1, y + 4, z + 2, Block9, 0, 3);
|
||||
world.setBlock(x + 2, y + 4, z + 2, Block7, 0, 3);
|
||||
world.setBlock(x + 3, y + 4, z + 2, Block8, 0, 3);
|
||||
world.setBlock(x + 4, y + 4, z + 2, Block2, 0, 3);
|
||||
world.setBlock(x + 0, y + 4, z + 3, Block3, 0, 3);
|
||||
world.setBlock(x + 0, y + 4, z + 3, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 1, y + 4, z + 3, Block8, 0, 3);
|
||||
world.setBlock(x + 2, y + 4, z + 3, Block9, 0, 3);
|
||||
world.setBlock(x + 3, y + 4, z + 3, Block9, 0, 3);
|
||||
world.setBlock(x + 4, y + 4, z + 3, Block2, 0, 3);
|
||||
world.setBlock(x + 1, y + 4, z + 4, Block3, 0, 3);
|
||||
world.setBlock(x + 2, y + 4, z + 4, Block3, 0, 3);
|
||||
world.setBlock(x + 1, y + 4, z + 4, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 2, y + 4, z + 4, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 3, y + 4, z + 4, Block2, 0, 3);
|
||||
world.setBlock(x + 1, y + 5, z + 0, Block3, 0, 3);
|
||||
world.setBlock(x + 2, y + 5, z + 0, Block3, 0, 3);
|
||||
world.setBlock(x + 3, y + 5, z + 0, Block3, 0, 3);
|
||||
world.setBlock(x + 0, y + 5, z + 1, Block3, 0, 3);
|
||||
world.setBlock(x + 1, y + 5, z + 0, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 2, y + 5, z + 0, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 3, y + 5, z + 0, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 0, y + 5, z + 1, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 1, y + 5, z + 1, Block9, 0, 3);
|
||||
world.setBlock(x + 2, y + 5, z + 1, Block9, 0, 3);
|
||||
world.setBlock(x + 3, y + 5, z + 1, Block9, 0, 3);
|
||||
world.setBlock(x + 4, y + 5, z + 1, Block2, 0, 3);
|
||||
world.setBlock(x + 0, y + 5, z + 2, Block3, 0, 3);
|
||||
world.setBlock(x + 0, y + 5, z + 2, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 1, y + 5, z + 2, Block12, 0, 3);
|
||||
world.setBlock(x + 2, y + 5, z + 2, Block8, 0, 3);
|
||||
world.setBlock(x + 3, y + 5, z + 2, Block12, 0, 3);
|
||||
world.setBlock(x + 4, y + 5, z + 2, Blocks.air, 0, 3);
|
||||
world.setBlock(x + 0, y + 5, z + 3, Block3, 0, 3);
|
||||
world.setBlock(x + 0, y + 5, z + 3, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 1, y + 5, z + 3, Block9, 0, 3);
|
||||
world.setBlock(x + 2, y + 5, z + 3, Block9, 0, 3);
|
||||
world.setBlock(x + 3, y + 5, z + 3, Block12, 0, 3);
|
||||
world.setBlock(x + 4, y + 5, z + 3, Block2, 0, 3);
|
||||
world.setBlock(x + 1, y + 5, z + 4, Block3, 0, 3);
|
||||
world.setBlock(x + 2, y + 5, z + 4, Block3, 0, 3);
|
||||
world.setBlock(x + 3, y + 5, z + 4, Block3, 0, 3);
|
||||
world.setBlock(x + 1, y + 5, z + 4, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 2, y + 5, z + 4, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 3, y + 5, z + 4, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 1, y + 6, z + 0, Block10, 0, 3);
|
||||
world.setBlock(x + 2, y + 6, z + 0, Block10, 0, 3);
|
||||
world.setBlock(x + 3, y + 6, z + 0, Block10, 0, 3);
|
||||
@ -276,27 +277,27 @@ public class Barrel extends WorldGenerator {
|
||||
world.setBlock(x + 1, y + 6, z + 4, Block10, 0, 3);
|
||||
world.setBlock(x + 2, y + 6, z + 4, Block10, 0, 3);
|
||||
world.setBlock(x + 3, y + 6, z + 4, Block10, 0, 3);
|
||||
world.setBlock(x + 1, y + 7, z + 0, Block3, 0, 3);
|
||||
world.setBlock(x + 2, y + 7, z + 0, Block3, 0, 3);
|
||||
world.setBlock(x + 3, y + 7, z + 0, Block3, 0, 3);
|
||||
world.setBlock(x + 0, y + 7, z + 1, Block3, 0, 3);
|
||||
world.setBlock(x + 1, y + 7, z + 0, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 2, y + 7, z + 0, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 3, y + 7, z + 0, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 0, y + 7, z + 1, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 1, y + 7, z + 1, Block12, 0, 3);
|
||||
world.setBlock(x + 2, y + 7, z + 1, Block12, 0, 3);
|
||||
world.setBlock(x + 3, y + 7, z + 1, Block12, 0, 3);
|
||||
world.setBlock(x + 4, y + 7, z + 1, Block2, 0, 3);
|
||||
world.setBlock(x + 0, y + 7, z + 2, Block3, 0, 3);
|
||||
world.setBlock(x + 0, y + 7, z + 2, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 1, y + 7, z + 2, Block12, 0, 3);
|
||||
world.setBlock(x + 2, y + 7, z + 2, Block12, 0, 3);
|
||||
world.setBlock(x + 3, y + 7, z + 2, Block12, 0, 3);
|
||||
world.setBlock(x + 4, y + 7, z + 2, Block2, 0, 3);
|
||||
world.setBlock(x + 0, y + 7, z + 3, Block3, 0, 3);
|
||||
world.setBlock(x + 0, y + 7, z + 3, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 1, y + 7, z + 3, Block12, 0, 3);
|
||||
world.setBlock(x + 2, y + 7, z + 3, Block12, 0, 3);
|
||||
world.setBlock(x + 3, y + 7, z + 3, Block12, 0, 3);
|
||||
world.setBlock(x + 4, y + 7, z + 3, Block3, 0, 3);
|
||||
world.setBlock(x + 1, y + 7, z + 4, Block3, 0, 3);
|
||||
world.setBlock(x + 2, y + 7, z + 4, Block3, 0, 3);
|
||||
world.setBlock(x + 3, y + 7, z + 4, Block3, 0, 3);
|
||||
world.setBlock(x + 4, y + 7, z + 3, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 1, y + 7, z + 4, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 2, y + 7, z + 4, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 3, y + 7, z + 4, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 1, y + 8, z + 0, Block10, 0, 3);
|
||||
world.setBlock(x + 2, y + 8, z + 0, Block10, 0, 3);
|
||||
world.setBlock(x + 3, y + 8, z + 0, Block10, 0, 3);
|
||||
@ -318,54 +319,54 @@ public class Barrel extends WorldGenerator {
|
||||
world.setBlock(x + 1, y + 8, z + 4, Block10, 0, 3);
|
||||
world.setBlock(x + 2, y + 8, z + 4, Block10, 0, 3);
|
||||
world.setBlock(x + 3, y + 8, z + 4, Block10, 0, 3);
|
||||
world.setBlock(x + 1, y + 9, z + 0, Block3, 0, 3);
|
||||
world.setBlock(x + 2, y + 9, z + 0, Block3, 0, 3);
|
||||
world.setBlock(x + 3, y + 9, z + 0, Block3, 0, 3);
|
||||
world.setBlock(x + 0, y + 9, z + 1, Block3, 0, 3);
|
||||
world.setBlock(x + 4, y + 9, z + 1, Block3, 0, 3);
|
||||
world.setBlock(x + 0, y + 9, z + 2, Block3, 0, 3);
|
||||
world.setBlock(x + 4, y + 9, z + 2, Block3, 0, 3);
|
||||
world.setBlock(x + 0, y + 9, z + 3, Block3, 0, 3);
|
||||
world.setBlock(x + 4, y + 9, z + 3, Block3, 0, 3);
|
||||
world.setBlock(x + 1, y + 9, z + 4, Block3, 0, 3);
|
||||
world.setBlock(x + 2, y + 9, z + 4, Block3, 0, 3);
|
||||
world.setBlock(x + 3, y + 9, z + 4, Block3, 0, 3);
|
||||
world.setBlock(x + 1, y + 10, z + 0, Block3, 0, 3);
|
||||
world.setBlock(x + 2, y + 10, z + 0, Block3, 0, 3);
|
||||
world.setBlock(x + 3, y + 10, z + 0, Block3, 0, 3);
|
||||
world.setBlock(x + 0, y + 10, z + 1, Block3, 0, 3);
|
||||
world.setBlock(x + 4, y + 10, z + 1, Block3, 0, 3);
|
||||
world.setBlock(x + 0, y + 10, z + 2, Block3, 0, 3);
|
||||
world.setBlock(x + 4, y + 10, z + 2, Block3, 0, 3);
|
||||
world.setBlock(x + 0, y + 10, z + 3, Block3, 0, 3);
|
||||
world.setBlock(x + 4, y + 10, z + 3, Block3, 0, 3);
|
||||
world.setBlock(x + 1, y + 10, z + 4, Block3, 0, 3);
|
||||
world.setBlock(x + 1, y + 9, z + 0, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 2, y + 9, z + 0, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 3, y + 9, z + 0, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 0, y + 9, z + 1, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 4, y + 9, z + 1, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 0, y + 9, z + 2, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 4, y + 9, z + 2, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 0, y + 9, z + 3, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 4, y + 9, z + 3, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 1, y + 9, z + 4, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 2, y + 9, z + 4, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 3, y + 9, z + 4, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 1, y + 10, z + 0, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 2, y + 10, z + 0, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 3, y + 10, z + 0, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 0, y + 10, z + 1, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 4, y + 10, z + 1, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 0, y + 10, z + 2, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 4, y + 10, z + 2, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 0, y + 10, z + 3, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 4, y + 10, z + 3, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 1, y + 10, z + 4, Library.getRandomConcrete(), 0, 3);
|
||||
//world.setBlock(x + 2, y + 10, z + 4, Blocks.iron_door, 2, 3);
|
||||
world.setBlock(x + 3, y + 10, z + 4, Block3, 0, 3);
|
||||
world.setBlock(x + 1, y + 11, z + 0, Block3, 0, 3);
|
||||
world.setBlock(x + 2, y + 11, z + 0, Block3, 0, 3);
|
||||
world.setBlock(x + 3, y + 11, z + 0, Block3, 0, 3);
|
||||
world.setBlock(x + 3, y + 10, z + 4, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 1, y + 11, z + 0, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 2, y + 11, z + 0, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 3, y + 11, z + 0, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 0, y + 11, z + 1, Block11, 0, 3);
|
||||
world.setBlock(x + 0, y + 11, z + 2, Block11, 0, 3);
|
||||
world.setBlock(x + 4, y + 11, z + 2, Block11, 0, 3);
|
||||
world.setBlock(x + 0, y + 11, z + 3, Block11, 0, 3);
|
||||
world.setBlock(x + 4, y + 11, z + 3, Block11, 0, 3);
|
||||
world.setBlock(x + 1, y + 11, z + 4, Block3, 0, 3);
|
||||
world.setBlock(x + 1, y + 11, z + 4, Library.getRandomConcrete(), 0, 3);
|
||||
//world.setBlock(x + 2, y + 11, z + 4, Blocks.iron_door, 8, 3);
|
||||
ItemDoor.placeDoorBlock(world, x + 2, y + 10, z + 4, 2, Blocks.iron_door);
|
||||
world.setBlock(x + 3, y + 11, z + 4, Block3, 0, 3);
|
||||
world.setBlock(x + 1, y + 12, z + 0, Block3, 0, 3);
|
||||
world.setBlock(x + 2, y + 12, z + 0, Block3, 0, 3);
|
||||
world.setBlock(x + 3, y + 12, z + 0, Block3, 0, 3);
|
||||
world.setBlock(x + 0, y + 12, z + 1, Block3, 0, 3);
|
||||
world.setBlock(x + 4, y + 12, z + 1, Block3, 0, 3);
|
||||
world.setBlock(x + 0, y + 12, z + 2, Block3, 0, 3);
|
||||
world.setBlock(x + 4, y + 12, z + 2, Block3, 0, 3);
|
||||
world.setBlock(x + 0, y + 12, z + 3, Block3, 0, 3);
|
||||
world.setBlock(x + 4, y + 12, z + 3, Block3, 0, 3);
|
||||
world.setBlock(x + 1, y + 12, z + 4, Block3, 0, 3);
|
||||
world.setBlock(x + 2, y + 12, z + 4, Block3, 0, 3);
|
||||
world.setBlock(x + 3, y + 12, z + 4, Block3, 0, 3);
|
||||
world.setBlock(x + 3, y + 11, z + 4, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 1, y + 12, z + 0, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 2, y + 12, z + 0, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 3, y + 12, z + 0, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 0, y + 12, z + 1, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 4, y + 12, z + 1, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 0, y + 12, z + 2, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 4, y + 12, z + 2, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 0, y + 12, z + 3, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 4, y + 12, z + 3, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 1, y + 12, z + 4, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 2, y + 12, z + 4, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 3, y + 12, z + 4, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 1, y + 13, z + 0, Block1, 0, 3);
|
||||
world.setBlock(x + 2, y + 13, z + 0, Block1, 0, 3);
|
||||
world.setBlock(x + 3, y + 13, z + 0, Block1, 0, 3);
|
||||
|
||||
@ -6,6 +6,7 @@ import java.util.Random;
|
||||
|
||||
import com.hbm.blocks.ModBlocks;
|
||||
import com.hbm.lib.HbmChestContents;
|
||||
import com.hbm.lib.Library;
|
||||
import com.hbm.main.MainRegistry;
|
||||
|
||||
import net.minecraft.block.Block;
|
||||
@ -20,7 +21,6 @@ import net.minecraft.world.gen.feature.WorldGenerator;
|
||||
public class Bunker extends WorldGenerator
|
||||
{
|
||||
Block Block1 = ModBlocks.reinforced_brick;
|
||||
Block Block2 = ModBlocks.brick_concrete;
|
||||
Block Block3 = ModBlocks.reinforced_light;
|
||||
Block Block4 = ModBlocks.deco_steel;
|
||||
Block Block5 = ModBlocks.deco_tungsten;
|
||||
@ -292,7 +292,7 @@ public class Bunker extends WorldGenerator
|
||||
world.setBlock(x + 10, y + -24, z + 0, Block1, 0, 3);
|
||||
world.setBlock(x + 11, y + -24, z + 0, Block1, 0, 3);
|
||||
world.setBlock(x + 0, y + -24, z + 1, Block1, 0, 3);
|
||||
world.setBlock(x + 1, y + -24, z + 1, Block2, 0, 3);
|
||||
world.setBlock(x + 1, y + -24, z + 1, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 2, y + -24, z + 1, Blocks.chest, 3, 3);
|
||||
world.setBlockMetadataWithNotify(x + 2, y + -24, z + 1, 3, 3);
|
||||
if(world.getBlock(x + 2, y + -24, z + 1) == Blocks.chest)
|
||||
@ -300,7 +300,7 @@ public class Bunker extends WorldGenerator
|
||||
WeightedRandomChestContent.generateChestContents(rand, HbmChestContents.getLoot(3), (TileEntityChest)world.getTileEntity(x + 2, y + -24, z + 1), rand.nextInt(2)+ 6);
|
||||
}
|
||||
world.setBlock(x + 2, y + -23, z + 1, ModBlocks.geiger, 2, 3);
|
||||
world.setBlock(x + 3, y + -24, z + 1, Block2, 0, 3);
|
||||
world.setBlock(x + 3, y + -24, z + 1, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 4, y + -24, z + 1, Block1, 0, 3);
|
||||
world.setBlock(x + 11, y + -24, z + 1, Block1, 0, 3);
|
||||
world.setBlock(x + 0, y + -24, z + 2, Block1, 0, 3);
|
||||
@ -339,8 +339,8 @@ public class Bunker extends WorldGenerator
|
||||
world.setBlock(x + 10, y + -24, z + 3, Block1, 0, 3);
|
||||
world.setBlock(x + 11, y + -24, z + 3, Block1, 0, 3);
|
||||
world.setBlock(x + 0, y + -24, z + 4, Block1, 0, 3);
|
||||
world.setBlock(x + 1, y + -24, z + 4, Block2, 0, 3);
|
||||
world.setBlock(x + 3, y + -24, z + 4, Block2, 0, 3);
|
||||
world.setBlock(x + 1, y + -24, z + 4, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 3, y + -24, z + 4, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 4, y + -24, z + 4, Block1, 0, 3);
|
||||
world.setBlock(x + 7, y + -24, z + 4, Block1, 0, 3);
|
||||
world.setBlock(x + 10, y + -24, z + 4, Blocks.cauldron, 0, 3);
|
||||
@ -352,7 +352,7 @@ public class Bunker extends WorldGenerator
|
||||
world.setBlock(x + 3, y + -24, z + 5, Block1, 0, 3);
|
||||
world.setBlock(x + 4, y + -24, z + 5, Block1, 0, 3);
|
||||
world.setBlock(x + 7, y + -24, z + 5, Block1, 0, 3);
|
||||
world.setBlock(x + 10, y + -24, z + 5, Block2, 0, 3);
|
||||
world.setBlock(x + 10, y + -24, z + 5, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 11, y + -24, z + 5, Block1, 0, 3);
|
||||
world.setBlock(x + 0, y + -24, z + 6, Block1, 0, 3);
|
||||
world.setBlock(x + 7, y + -24, z + 6, Block1, 0, 3);
|
||||
@ -360,7 +360,7 @@ public class Bunker extends WorldGenerator
|
||||
world.setBlock(x + 11, y + -24, z + 6, Block1, 0, 3);
|
||||
world.setBlock(x + 0, y + -24, z + 7, Block1, 0, 3);
|
||||
world.setBlock(x + 7, y + -24, z + 7, Block1, 0, 3);
|
||||
world.setBlock(x + 10, y + -24, z + 7, Block2, 0, 3);
|
||||
world.setBlock(x + 10, y + -24, z + 7, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 11, y + -24, z + 7, Block1, 0, 3);
|
||||
world.setBlock(x + 0, y + -24, z + 8, Block1, 0, 3);
|
||||
world.setBlock(x + 3, y + -24, z + 8, Block1, 0, 3);
|
||||
@ -374,7 +374,7 @@ public class Bunker extends WorldGenerator
|
||||
world.setBlock(x + 3, y + -24, z + 9, Block1, 0, 3);
|
||||
world.setBlock(x + 7, y + -24, z + 9, Blocks.iron_door, 1, 3);
|
||||
ItemDoor.placeDoorBlock(world, x + 7, y + -24, z + 9, 1, Blocks.iron_door);
|
||||
world.setBlock(x + 10, y + -24, z + 9, Block2, 0, 3);
|
||||
world.setBlock(x + 10, y + -24, z + 9, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 11, y + -24, z + 9, Block1, 0, 3);
|
||||
world.setBlock(x + 0, y + -24, z + 10, Block1, 0, 3);
|
||||
world.setBlock(x + 3, y + -24, z + 10, Block1, 0, 3);
|
||||
@ -422,8 +422,8 @@ public class Bunker extends WorldGenerator
|
||||
world.setBlock(x + 10, y + -23, z + 0, Block1, 0, 3);
|
||||
world.setBlock(x + 11, y + -23, z + 0, Block1, 0, 3);
|
||||
world.setBlock(x + 0, y + -23, z + 1, Block1, 0, 3);
|
||||
world.setBlock(x + 1, y + -23, z + 1, Block2, 0, 3);
|
||||
world.setBlock(x + 3, y + -23, z + 1, Block2, 0, 3);
|
||||
world.setBlock(x + 1, y + -23, z + 1, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 3, y + -23, z + 1, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 4, y + -23, z + 1, Block1, 0, 3);
|
||||
world.setBlock(x + 5, y + -23, z + 1, Blocks.web, 0, 3);
|
||||
world.setBlock(x + 10, y + -23, z + 1, Blocks.web, 0, 3);
|
||||
@ -439,8 +439,8 @@ public class Bunker extends WorldGenerator
|
||||
world.setBlock(x + 10, y + -23, z + 3, Block1, 0, 3);
|
||||
world.setBlock(x + 11, y + -23, z + 3, Block1, 0, 3);
|
||||
world.setBlock(x + 0, y + -23, z + 4, Block1, 0, 3);
|
||||
world.setBlock(x + 1, y + -23, z + 4, Block2, 0, 3);
|
||||
world.setBlock(x + 3, y + -23, z + 4, Block2, 0, 3);
|
||||
world.setBlock(x + 1, y + -23, z + 4, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 3, y + -23, z + 4, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 4, y + -23, z + 4, Block1, 0, 3);
|
||||
world.setBlock(x + 7, y + -23, z + 4, Block1, 0, 3);
|
||||
world.setBlock(x + 11, y + -23, z + 4, Block1, 0, 3);
|
||||
@ -515,9 +515,9 @@ public class Bunker extends WorldGenerator
|
||||
world.setBlock(x + 10, y + -22, z + 0, Block1, 0, 3);
|
||||
world.setBlock(x + 11, y + -22, z + 0, Block1, 0, 3);
|
||||
world.setBlock(x + 0, y + -22, z + 1, Block1, 0, 3);
|
||||
world.setBlock(x + 1, y + -22, z + 1, Block2, 0, 3);
|
||||
world.setBlock(x + 1, y + -22, z + 1, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 2, y + -22, z + 1, Block3, 0, 3);
|
||||
world.setBlock(x + 3, y + -22, z + 1, Block2, 0, 3);
|
||||
world.setBlock(x + 3, y + -22, z + 1, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 4, y + -22, z + 1, Block1, 0, 3);
|
||||
world.setBlock(x + 5, y + -22, z + 1, Blocks.web, 0, 3);
|
||||
world.setBlock(x + 6, y + -22, z + 1, Blocks.web, 0, 3);
|
||||
@ -536,9 +536,9 @@ public class Bunker extends WorldGenerator
|
||||
world.setBlock(x + 10, y + -22, z + 3, Block1, 0, 3);
|
||||
world.setBlock(x + 11, y + -22, z + 3, Block1, 0, 3);
|
||||
world.setBlock(x + 0, y + -22, z + 4, Block1, 0, 3);
|
||||
world.setBlock(x + 1, y + -22, z + 4, Block2, 0, 3);
|
||||
world.setBlock(x + 1, y + -22, z + 4, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 2, y + -22, z + 4, Block3, 0, 3);
|
||||
world.setBlock(x + 3, y + -22, z + 4, Block2, 0, 3);
|
||||
world.setBlock(x + 3, y + -22, z + 4, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 4, y + -22, z + 4, Block1, 0, 3);
|
||||
world.setBlock(x + 7, y + -22, z + 4, Block1, 0, 3);
|
||||
world.setBlock(x + 8, y + -22, z + 4, Blocks.web, 0, 3);
|
||||
@ -1278,251 +1278,251 @@ public class Bunker extends WorldGenerator
|
||||
world.setBlock(x + 9, y + -17, z + 14, Block1, 0, 3);
|
||||
world.setBlock(x + 10, y + -17, z + 14, Block1, 0, 3);
|
||||
world.setBlock(x + 11, y + -17, z + 14, Block1, 0, 3);
|
||||
world.setBlock(x + 1, y + -16, z + 1, Block2, 0, 3);
|
||||
world.setBlock(x + 2, y + -16, z + 1, Block2, 0, 3);
|
||||
world.setBlock(x + 3, y + -16, z + 1, Block2, 0, 3);
|
||||
world.setBlock(x + 1, y + -16, z + 1, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 2, y + -16, z + 1, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 3, y + -16, z + 1, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 1, y + -16, z + 2, Block3, 0, 3);
|
||||
world.setBlock(x + 3, y + -16, z + 2, Block2, 0, 3);
|
||||
world.setBlock(x + 1, y + -16, z + 3, Block2, 0, 3);
|
||||
world.setBlock(x + 2, y + -16, z + 3, Block2, 0, 3);
|
||||
world.setBlock(x + 3, y + -16, z + 3, Block2, 0, 3);
|
||||
world.setBlock(x + 1, y + -15, z + 1, Block2, 0, 3);
|
||||
world.setBlock(x + 2, y + -15, z + 1, Block2, 0, 3);
|
||||
world.setBlock(x + 3, y + -15, z + 1, Block2, 0, 3);
|
||||
world.setBlock(x + 1, y + -15, z + 2, Block2, 0, 3);
|
||||
world.setBlock(x + 3, y + -15, z + 2, Block2, 0, 3);
|
||||
world.setBlock(x + 1, y + -15, z + 3, Block2, 0, 3);
|
||||
world.setBlock(x + 2, y + -15, z + 3, Block2, 0, 3);
|
||||
world.setBlock(x + 3, y + -15, z + 3, Block2, 0, 3);
|
||||
world.setBlock(x + 1, y + -14, z + 1, Block2, 0, 3);
|
||||
world.setBlock(x + 2, y + -14, z + 1, Block2, 0, 3);
|
||||
world.setBlock(x + 3, y + -14, z + 1, Block2, 0, 3);
|
||||
world.setBlock(x + 1, y + -14, z + 2, Block2, 0, 3);
|
||||
world.setBlock(x + 3, y + -14, z + 2, Block2, 0, 3);
|
||||
world.setBlock(x + 1, y + -14, z + 3, Block2, 0, 3);
|
||||
world.setBlock(x + 2, y + -14, z + 3, Block2, 0, 3);
|
||||
world.setBlock(x + 3, y + -14, z + 3, Block2, 0, 3);
|
||||
world.setBlock(x + 1, y + -13, z + 1, Block2, 0, 3);
|
||||
world.setBlock(x + 2, y + -13, z + 1, Block2, 0, 3);
|
||||
world.setBlock(x + 3, y + -13, z + 1, Block2, 0, 3);
|
||||
world.setBlock(x + 1, y + -13, z + 2, Block2, 0, 3);
|
||||
world.setBlock(x + 3, y + -13, z + 2, Block2, 0, 3);
|
||||
world.setBlock(x + 1, y + -13, z + 3, Block2, 0, 3);
|
||||
world.setBlock(x + 2, y + -13, z + 3, Block2, 0, 3);
|
||||
world.setBlock(x + 3, y + -13, z + 3, Block2, 0, 3);
|
||||
world.setBlock(x + 1, y + -12, z + 1, Block2, 0, 3);
|
||||
world.setBlock(x + 2, y + -12, z + 1, Block2, 0, 3);
|
||||
world.setBlock(x + 3, y + -12, z + 1, Block2, 0, 3);
|
||||
world.setBlock(x + 1, y + -12, z + 2, Block2, 0, 3);
|
||||
world.setBlock(x + 3, y + -12, z + 2, Block2, 0, 3);
|
||||
world.setBlock(x + 1, y + -12, z + 3, Block2, 0, 3);
|
||||
world.setBlock(x + 2, y + -12, z + 3, Block2, 0, 3);
|
||||
world.setBlock(x + 3, y + -12, z + 3, Block2, 0, 3);
|
||||
world.setBlock(x + 1, y + -11, z + 1, Block2, 0, 3);
|
||||
world.setBlock(x + 2, y + -11, z + 1, Block2, 0, 3);
|
||||
world.setBlock(x + 3, y + -11, z + 1, Block2, 0, 3);
|
||||
world.setBlock(x + 1, y + -11, z + 2, Block2, 0, 3);
|
||||
world.setBlock(x + 3, y + -11, z + 2, Block2, 0, 3);
|
||||
world.setBlock(x + 1, y + -11, z + 3, Block2, 0, 3);
|
||||
world.setBlock(x + 2, y + -11, z + 3, Block2, 0, 3);
|
||||
world.setBlock(x + 3, y + -11, z + 3, Block2, 0, 3);
|
||||
world.setBlock(x + 1, y + -10, z + 1, Block2, 0, 3);
|
||||
world.setBlock(x + 2, y + -10, z + 1, Block2, 0, 3);
|
||||
world.setBlock(x + 3, y + -10, z + 1, Block2, 0, 3);
|
||||
world.setBlock(x + 3, y + -16, z + 2, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 1, y + -16, z + 3, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 2, y + -16, z + 3, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 3, y + -16, z + 3, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 1, y + -15, z + 1, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 2, y + -15, z + 1, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 3, y + -15, z + 1, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 1, y + -15, z + 2, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 3, y + -15, z + 2, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 1, y + -15, z + 3, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 2, y + -15, z + 3, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 3, y + -15, z + 3, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 1, y + -14, z + 1, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 2, y + -14, z + 1, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 3, y + -14, z + 1, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 1, y + -14, z + 2, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 3, y + -14, z + 2, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 1, y + -14, z + 3, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 2, y + -14, z + 3, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 3, y + -14, z + 3, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 1, y + -13, z + 1, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 2, y + -13, z + 1, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 3, y + -13, z + 1, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 1, y + -13, z + 2, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 3, y + -13, z + 2, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 1, y + -13, z + 3, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 2, y + -13, z + 3, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 3, y + -13, z + 3, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 1, y + -12, z + 1, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 2, y + -12, z + 1, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 3, y + -12, z + 1, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 1, y + -12, z + 2, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 3, y + -12, z + 2, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 1, y + -12, z + 3, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 2, y + -12, z + 3, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 3, y + -12, z + 3, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 1, y + -11, z + 1, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 2, y + -11, z + 1, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 3, y + -11, z + 1, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 1, y + -11, z + 2, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 3, y + -11, z + 2, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 1, y + -11, z + 3, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 2, y + -11, z + 3, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 3, y + -11, z + 3, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 1, y + -10, z + 1, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 2, y + -10, z + 1, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 3, y + -10, z + 1, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 1, y + -10, z + 2, Block3, 0, 3);
|
||||
world.setBlock(x + 3, y + -10, z + 2, Block2, 0, 3);
|
||||
world.setBlock(x + 1, y + -10, z + 3, Block2, 0, 3);
|
||||
world.setBlock(x + 2, y + -10, z + 3, Block2, 0, 3);
|
||||
world.setBlock(x + 3, y + -10, z + 3, Block2, 0, 3);
|
||||
world.setBlock(x + 1, y + -9, z + 1, Block2, 0, 3);
|
||||
world.setBlock(x + 2, y + -9, z + 1, Block2, 0, 3);
|
||||
world.setBlock(x + 3, y + -9, z + 1, Block2, 0, 3);
|
||||
world.setBlock(x + 1, y + -9, z + 2, Block2, 0, 3);
|
||||
world.setBlock(x + 3, y + -9, z + 2, Block2, 0, 3);
|
||||
world.setBlock(x + 1, y + -9, z + 3, Block2, 0, 3);
|
||||
world.setBlock(x + 2, y + -9, z + 3, Block2, 0, 3);
|
||||
world.setBlock(x + 3, y + -9, z + 3, Block2, 0, 3);
|
||||
world.setBlock(x + 1, y + -8, z + 1, Block2, 0, 3);
|
||||
world.setBlock(x + 2, y + -8, z + 1, Block2, 0, 3);
|
||||
world.setBlock(x + 3, y + -8, z + 1, Block2, 0, 3);
|
||||
world.setBlock(x + 1, y + -8, z + 2, Block2, 0, 3);
|
||||
world.setBlock(x + 3, y + -8, z + 2, Block2, 0, 3);
|
||||
world.setBlock(x + 1, y + -8, z + 3, Block2, 0, 3);
|
||||
world.setBlock(x + 2, y + -8, z + 3, Block2, 0, 3);
|
||||
world.setBlock(x + 3, y + -8, z + 3, Block2, 0, 3);
|
||||
world.setBlock(x + 1, y + -7, z + 1, Block2, 0, 3);
|
||||
world.setBlock(x + 2, y + -7, z + 1, Block2, 0, 3);
|
||||
world.setBlock(x + 3, y + -7, z + 1, Block2, 0, 3);
|
||||
world.setBlock(x + 1, y + -7, z + 2, Block2, 0, 3);
|
||||
world.setBlock(x + 3, y + -7, z + 2, Block2, 0, 3);
|
||||
world.setBlock(x + 1, y + -7, z + 3, Block2, 0, 3);
|
||||
world.setBlock(x + 2, y + -7, z + 3, Block2, 0, 3);
|
||||
world.setBlock(x + 3, y + -7, z + 3, Block2, 0, 3);
|
||||
world.setBlock(x + 1, y + -6, z + 1, Block2, 0, 3);
|
||||
world.setBlock(x + 2, y + -6, z + 1, Block2, 0, 3);
|
||||
world.setBlock(x + 3, y + -6, z + 1, Block2, 0, 3);
|
||||
world.setBlock(x + 1, y + -6, z + 2, Block2, 0, 3);
|
||||
world.setBlock(x + 3, y + -6, z + 2, Block2, 0, 3);
|
||||
world.setBlock(x + 1, y + -6, z + 3, Block2, 0, 3);
|
||||
world.setBlock(x + 2, y + -6, z + 3, Block2, 0, 3);
|
||||
world.setBlock(x + 3, y + -6, z + 3, Block2, 0, 3);
|
||||
world.setBlock(x + 1, y + -5, z + 1, Block2, 0, 3);
|
||||
world.setBlock(x + 2, y + -5, z + 1, Block2, 0, 3);
|
||||
world.setBlock(x + 3, y + -5, z + 1, Block2, 0, 3);
|
||||
world.setBlock(x + 1, y + -5, z + 2, Block2, 0, 3);
|
||||
world.setBlock(x + 3, y + -5, z + 2, Block2, 0, 3);
|
||||
world.setBlock(x + 1, y + -5, z + 3, Block2, 0, 3);
|
||||
world.setBlock(x + 2, y + -5, z + 3, Block2, 0, 3);
|
||||
world.setBlock(x + 3, y + -5, z + 3, Block2, 0, 3);
|
||||
world.setBlock(x + 1, y + -4, z + 1, Block2, 0, 3);
|
||||
world.setBlock(x + 2, y + -4, z + 1, Block2, 0, 3);
|
||||
world.setBlock(x + 3, y + -4, z + 1, Block2, 0, 3);
|
||||
world.setBlock(x + 3, y + -10, z + 2, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 1, y + -10, z + 3, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 2, y + -10, z + 3, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 3, y + -10, z + 3, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 1, y + -9, z + 1, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 2, y + -9, z + 1, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 3, y + -9, z + 1, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 1, y + -9, z + 2, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 3, y + -9, z + 2, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 1, y + -9, z + 3, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 2, y + -9, z + 3, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 3, y + -9, z + 3, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 1, y + -8, z + 1, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 2, y + -8, z + 1, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 3, y + -8, z + 1, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 1, y + -8, z + 2, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 3, y + -8, z + 2, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 1, y + -8, z + 3, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 2, y + -8, z + 3, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 3, y + -8, z + 3, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 1, y + -7, z + 1, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 2, y + -7, z + 1, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 3, y + -7, z + 1, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 1, y + -7, z + 2, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 3, y + -7, z + 2, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 1, y + -7, z + 3, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 2, y + -7, z + 3, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 3, y + -7, z + 3, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 1, y + -6, z + 1, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 2, y + -6, z + 1, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 3, y + -6, z + 1, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 1, y + -6, z + 2, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 3, y + -6, z + 2, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 1, y + -6, z + 3, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 2, y + -6, z + 3, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 3, y + -6, z + 3, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 1, y + -5, z + 1, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 2, y + -5, z + 1, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 3, y + -5, z + 1, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 1, y + -5, z + 2, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 3, y + -5, z + 2, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 1, y + -5, z + 3, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 2, y + -5, z + 3, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 3, y + -5, z + 3, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 1, y + -4, z + 1, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 2, y + -4, z + 1, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 3, y + -4, z + 1, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 1, y + -4, z + 2, Block3, 0, 3);
|
||||
world.setBlock(x + 3, y + -4, z + 2, Block2, 0, 3);
|
||||
world.setBlock(x + 1, y + -4, z + 3, Block2, 0, 3);
|
||||
world.setBlock(x + 2, y + -4, z + 3, Block2, 0, 3);
|
||||
world.setBlock(x + 3, y + -4, z + 3, Block2, 0, 3);
|
||||
world.setBlock(x + 0, y + -3, z + 0, Block2, 0, 3);
|
||||
world.setBlock(x + 1, y + -3, z + 0, Block2, 0, 3);
|
||||
world.setBlock(x + 2, y + -3, z + 0, Block2, 0, 3);
|
||||
world.setBlock(x + 3, y + -3, z + 0, Block2, 0, 3);
|
||||
world.setBlock(x + 4, y + -3, z + 0, Block2, 0, 3);
|
||||
world.setBlock(x + 0, y + -3, z + 1, Block2, 0, 3);
|
||||
world.setBlock(x + 1, y + -3, z + 1, Block2, 0, 3);
|
||||
world.setBlock(x + 2, y + -3, z + 1, Block2, 0, 3);
|
||||
world.setBlock(x + 3, y + -3, z + 1, Block2, 0, 3);
|
||||
world.setBlock(x + 4, y + -3, z + 1, Block2, 0, 3);
|
||||
world.setBlock(x + 0, y + -3, z + 2, Block2, 0, 3);
|
||||
world.setBlock(x + 1, y + -3, z + 2, Block2, 0, 3);
|
||||
world.setBlock(x + 3, y + -3, z + 2, Block2, 0, 3);
|
||||
world.setBlock(x + 4, y + -3, z + 2, Block2, 0, 3);
|
||||
world.setBlock(x + 0, y + -3, z + 3, Block2, 0, 3);
|
||||
world.setBlock(x + 1, y + -3, z + 3, Block2, 0, 3);
|
||||
world.setBlock(x + 2, y + -3, z + 3, Block2, 0, 3);
|
||||
world.setBlock(x + 3, y + -3, z + 3, Block2, 0, 3);
|
||||
world.setBlock(x + 4, y + -3, z + 3, Block2, 0, 3);
|
||||
world.setBlock(x + 0, y + -3, z + 4, Block2, 0, 3);
|
||||
world.setBlock(x + 1, y + -3, z + 4, Block2, 0, 3);
|
||||
world.setBlock(x + 2, y + -3, z + 4, Block2, 0, 3);
|
||||
world.setBlock(x + 3, y + -3, z + 4, Block2, 0, 3);
|
||||
world.setBlock(x + 4, y + -3, z + 4, Block2, 0, 3);
|
||||
world.setBlock(x + 1, y + -3, z + 5, Block2, 0, 3);
|
||||
world.setBlock(x + 2, y + -3, z + 5, Block2, 0, 3);
|
||||
world.setBlock(x + 3, y + -3, z + 5, Block2, 0, 3);
|
||||
world.setBlock(x + 0, y + -2, z + 0, Block2, 0, 3);
|
||||
world.setBlock(x + 1, y + -2, z + 0, Block2, 0, 3);
|
||||
world.setBlock(x + 2, y + -2, z + 0, Block2, 0, 3);
|
||||
world.setBlock(x + 3, y + -2, z + 0, Block2, 0, 3);
|
||||
world.setBlock(x + 4, y + -2, z + 0, Block2, 0, 3);
|
||||
world.setBlock(x + 0, y + -2, z + 1, Block2, 0, 3);
|
||||
world.setBlock(x + 1, y + -2, z + 1, Block2, 0, 3);
|
||||
world.setBlock(x + 2, y + -2, z + 1, Block2, 0, 3);
|
||||
world.setBlock(x + 3, y + -2, z + 1, Block2, 0, 3);
|
||||
world.setBlock(x + 4, y + -2, z + 1, Block2, 0, 3);
|
||||
world.setBlock(x + 0, y + -2, z + 2, Block2, 0, 3);
|
||||
world.setBlock(x + 1, y + -2, z + 2, Block2, 0, 3);
|
||||
world.setBlock(x + 3, y + -2, z + 2, Block2, 0, 3);
|
||||
world.setBlock(x + 4, y + -2, z + 2, Block2, 0, 3);
|
||||
world.setBlock(x + 0, y + -2, z + 3, Block2, 0, 3);
|
||||
world.setBlock(x + 1, y + -2, z + 3, Block2, 0, 3);
|
||||
world.setBlock(x + 2, y + -2, z + 3, Block2, 0, 3);
|
||||
world.setBlock(x + 3, y + -2, z + 3, Block2, 0, 3);
|
||||
world.setBlock(x + 4, y + -2, z + 3, Block2, 0, 3);
|
||||
world.setBlock(x + 0, y + -2, z + 4, Block2, 0, 3);
|
||||
world.setBlock(x + 1, y + -2, z + 4, Block2, 0, 3);
|
||||
world.setBlock(x + 2, y + -2, z + 4, Block2, 0, 3);
|
||||
world.setBlock(x + 3, y + -2, z + 4, Block2, 0, 3);
|
||||
world.setBlock(x + 4, y + -2, z + 4, Block2, 0, 3);
|
||||
world.setBlock(x + 1, y + -2, z + 5, Block2, 0, 3);
|
||||
world.setBlock(x + 2, y + -2, z + 5, Block2, 0, 3);
|
||||
world.setBlock(x + 3, y + -2, z + 5, Block2, 0, 3);
|
||||
world.setBlock(x + 0, y + -1, z + 0, Block2, 0, 3);
|
||||
world.setBlock(x + 1, y + -1, z + 0, Block2, 0, 3);
|
||||
world.setBlock(x + 2, y + -1, z + 0, Block2, 0, 3);
|
||||
world.setBlock(x + 3, y + -1, z + 0, Block2, 0, 3);
|
||||
world.setBlock(x + 4, y + -1, z + 0, Block2, 0, 3);
|
||||
world.setBlock(x + 0, y + -1, z + 1, Block2, 0, 3);
|
||||
world.setBlock(x + 1, y + -1, z + 1, Block2, 0, 3);
|
||||
world.setBlock(x + 2, y + -1, z + 1, Block2, 0, 3);
|
||||
world.setBlock(x + 3, y + -1, z + 1, Block2, 0, 3);
|
||||
world.setBlock(x + 4, y + -1, z + 1, Block2, 0, 3);
|
||||
world.setBlock(x + 0, y + -1, z + 2, Block2, 0, 3);
|
||||
world.setBlock(x + 1, y + -1, z + 2, Block2, 0, 3);
|
||||
world.setBlock(x + 3, y + -1, z + 2, Block2, 0, 3);
|
||||
world.setBlock(x + 4, y + -1, z + 2, Block2, 0, 3);
|
||||
world.setBlock(x + 0, y + -1, z + 3, Block2, 0, 3);
|
||||
world.setBlock(x + 1, y + -1, z + 3, Block2, 0, 3);
|
||||
world.setBlock(x + 2, y + -1, z + 3, Block2, 0, 3);
|
||||
world.setBlock(x + 3, y + -1, z + 3, Block2, 0, 3);
|
||||
world.setBlock(x + 4, y + -1, z + 3, Block2, 0, 3);
|
||||
world.setBlock(x + 0, y + -1, z + 4, Block2, 0, 3);
|
||||
world.setBlock(x + 1, y + -1, z + 4, Block2, 0, 3);
|
||||
world.setBlock(x + 2, y + -1, z + 4, Block2, 0, 3);
|
||||
world.setBlock(x + 3, y + -1, z + 4, Block2, 0, 3);
|
||||
world.setBlock(x + 4, y + -1, z + 4, Block2, 0, 3);
|
||||
world.setBlock(x + 1, y + -1, z + 5, Block2, 0, 3);
|
||||
world.setBlock(x + 2, y + -1, z + 5, Block2, 0, 3);
|
||||
world.setBlock(x + 3, y + -1, z + 5, Block2, 0, 3);
|
||||
world.setBlock(x + 0, y + 0, z + 0, Block2, 0, 3);
|
||||
world.setBlock(x + 1, y + 0, z + 0, Block2, 0, 3);
|
||||
world.setBlock(x + 2, y + 0, z + 0, Block2, 0, 3);
|
||||
world.setBlock(x + 3, y + 0, z + 0, Block2, 0, 3);
|
||||
world.setBlock(x + 4, y + 0, z + 0, Block2, 0, 3);
|
||||
world.setBlock(x + 0, y + 0, z + 1, Block2, 0, 3);
|
||||
world.setBlock(x + 4, y + 0, z + 1, Block2, 0, 3);
|
||||
world.setBlock(x + 0, y + 0, z + 2, Block2, 0, 3);
|
||||
world.setBlock(x + 3, y + 0, z + 2, Block2, 0, 3);
|
||||
world.setBlock(x + 4, y + 0, z + 2, Block2, 0, 3);
|
||||
world.setBlock(x + 0, y + 0, z + 3, Block2, 0, 3);
|
||||
world.setBlock(x + 4, y + 0, z + 3, Block2, 0, 3);
|
||||
world.setBlock(x + 0, y + 0, z + 4, Block2, 0, 3);
|
||||
world.setBlock(x + 4, y + 0, z + 4, Block2, 0, 3);
|
||||
world.setBlock(x + 1, y + 0, z + 5, Block2, 0, 3);
|
||||
world.setBlock(x + 2, y + 0, z + 5, Block2, 0, 3);
|
||||
world.setBlock(x + 3, y + 0, z + 5, Block2, 0, 3);
|
||||
world.setBlock(x + 0, y + 1, z + 0, Block2, 0, 3);
|
||||
world.setBlock(x + 1, y + 1, z + 0, Block2, 0, 3);
|
||||
world.setBlock(x + 2, y + 1, z + 0, Block2, 0, 3);
|
||||
world.setBlock(x + 3, y + 1, z + 0, Block2, 0, 3);
|
||||
world.setBlock(x + 4, y + 1, z + 0, Block2, 0, 3);
|
||||
world.setBlock(x + 0, y + 1, z + 1, Block2, 0, 3);
|
||||
world.setBlock(x + 4, y + 1, z + 1, Block2, 0, 3);
|
||||
world.setBlock(x + 0, y + 1, z + 2, Block2, 0, 3);
|
||||
world.setBlock(x + 4, y + 1, z + 2, Block2, 0, 3);
|
||||
world.setBlock(x + 0, y + 1, z + 3, Block2, 0, 3);
|
||||
world.setBlock(x + 4, y + 1, z + 3, Block2, 0, 3);
|
||||
world.setBlock(x + 0, y + 1, z + 4, Block2, 0, 3);
|
||||
world.setBlock(x + 4, y + 1, z + 4, Block2, 0, 3);
|
||||
world.setBlock(x + 0, y + 2, z + 0, Block2, 0, 3);
|
||||
world.setBlock(x + 1, y + 2, z + 0, Block2, 0, 3);
|
||||
world.setBlock(x + 2, y + 2, z + 0, Block2, 0, 3);
|
||||
world.setBlock(x + 3, y + 2, z + 0, Block2, 0, 3);
|
||||
world.setBlock(x + 4, y + 2, z + 0, Block2, 0, 3);
|
||||
world.setBlock(x + 0, y + 2, z + 1, Block2, 0, 3);
|
||||
world.setBlock(x + 1, y + 2, z + 1, Block2, 0, 3);
|
||||
world.setBlock(x + 3, y + 2, z + 1, Block2, 0, 3);
|
||||
world.setBlock(x + 4, y + 2, z + 1, Block2, 0, 3);
|
||||
world.setBlock(x + 0, y + 2, z + 2, Block2, 0, 3);
|
||||
world.setBlock(x + 1, y + 2, z + 2, Block2, 0, 3);
|
||||
world.setBlock(x + 3, y + -4, z + 2, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 1, y + -4, z + 3, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 2, y + -4, z + 3, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 3, y + -4, z + 3, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 0, y + -3, z + 0, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 1, y + -3, z + 0, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 2, y + -3, z + 0, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 3, y + -3, z + 0, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 4, y + -3, z + 0, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 0, y + -3, z + 1, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 1, y + -3, z + 1, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 2, y + -3, z + 1, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 3, y + -3, z + 1, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 4, y + -3, z + 1, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 0, y + -3, z + 2, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 1, y + -3, z + 2, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 3, y + -3, z + 2, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 4, y + -3, z + 2, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 0, y + -3, z + 3, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 1, y + -3, z + 3, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 2, y + -3, z + 3, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 3, y + -3, z + 3, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 4, y + -3, z + 3, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 0, y + -3, z + 4, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 1, y + -3, z + 4, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 2, y + -3, z + 4, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 3, y + -3, z + 4, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 4, y + -3, z + 4, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 1, y + -3, z + 5, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 2, y + -3, z + 5, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 3, y + -3, z + 5, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 0, y + -2, z + 0, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 1, y + -2, z + 0, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 2, y + -2, z + 0, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 3, y + -2, z + 0, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 4, y + -2, z + 0, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 0, y + -2, z + 1, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 1, y + -2, z + 1, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 2, y + -2, z + 1, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 3, y + -2, z + 1, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 4, y + -2, z + 1, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 0, y + -2, z + 2, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 1, y + -2, z + 2, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 3, y + -2, z + 2, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 4, y + -2, z + 2, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 0, y + -2, z + 3, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 1, y + -2, z + 3, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 2, y + -2, z + 3, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 3, y + -2, z + 3, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 4, y + -2, z + 3, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 0, y + -2, z + 4, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 1, y + -2, z + 4, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 2, y + -2, z + 4, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 3, y + -2, z + 4, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 4, y + -2, z + 4, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 1, y + -2, z + 5, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 2, y + -2, z + 5, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 3, y + -2, z + 5, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 0, y + -1, z + 0, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 1, y + -1, z + 0, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 2, y + -1, z + 0, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 3, y + -1, z + 0, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 4, y + -1, z + 0, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 0, y + -1, z + 1, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 1, y + -1, z + 1, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 2, y + -1, z + 1, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 3, y + -1, z + 1, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 4, y + -1, z + 1, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 0, y + -1, z + 2, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 1, y + -1, z + 2, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 3, y + -1, z + 2, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 4, y + -1, z + 2, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 0, y + -1, z + 3, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 1, y + -1, z + 3, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 2, y + -1, z + 3, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 3, y + -1, z + 3, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 4, y + -1, z + 3, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 0, y + -1, z + 4, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 1, y + -1, z + 4, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 2, y + -1, z + 4, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 3, y + -1, z + 4, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 4, y + -1, z + 4, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 1, y + -1, z + 5, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 2, y + -1, z + 5, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 3, y + -1, z + 5, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 0, y + 0, z + 0, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 1, y + 0, z + 0, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 2, y + 0, z + 0, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 3, y + 0, z + 0, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 4, y + 0, z + 0, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 0, y + 0, z + 1, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 4, y + 0, z + 1, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 0, y + 0, z + 2, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 3, y + 0, z + 2, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 4, y + 0, z + 2, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 0, y + 0, z + 3, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 4, y + 0, z + 3, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 0, y + 0, z + 4, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 4, y + 0, z + 4, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 1, y + 0, z + 5, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 2, y + 0, z + 5, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 3, y + 0, z + 5, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 0, y + 1, z + 0, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 1, y + 1, z + 0, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 2, y + 1, z + 0, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 3, y + 1, z + 0, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 4, y + 1, z + 0, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 0, y + 1, z + 1, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 4, y + 1, z + 1, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 0, y + 1, z + 2, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 4, y + 1, z + 2, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 0, y + 1, z + 3, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 4, y + 1, z + 3, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 0, y + 1, z + 4, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 4, y + 1, z + 4, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 0, y + 2, z + 0, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 1, y + 2, z + 0, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 2, y + 2, z + 0, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 3, y + 2, z + 0, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 4, y + 2, z + 0, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 0, y + 2, z + 1, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 1, y + 2, z + 1, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 3, y + 2, z + 1, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 4, y + 2, z + 1, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 0, y + 2, z + 2, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 1, y + 2, z + 2, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 2, y + 2, z + 2, Block3, 0, 3);
|
||||
world.setBlock(x + 3, y + 2, z + 2, Block2, 0, 3);
|
||||
world.setBlock(x + 4, y + 2, z + 2, Block2, 0, 3);
|
||||
world.setBlock(x + 0, y + 2, z + 3, Block2, 0, 3);
|
||||
world.setBlock(x + 1, y + 2, z + 3, Block2, 0, 3);
|
||||
world.setBlock(x + 2, y + 2, z + 3, Block2, 0, 3);
|
||||
world.setBlock(x + 3, y + 2, z + 3, Block2, 0, 3);
|
||||
world.setBlock(x + 4, y + 2, z + 3, Block2, 0, 3);
|
||||
world.setBlock(x + 0, y + 2, z + 4, Block2, 0, 3);
|
||||
world.setBlock(x + 1, y + 2, z + 4, Block2, 0, 3);
|
||||
world.setBlock(x + 2, y + 2, z + 4, Block2, 0, 3);
|
||||
world.setBlock(x + 3, y + 2, z + 4, Block2, 0, 3);
|
||||
world.setBlock(x + 4, y + 2, z + 4, Block2, 0, 3);
|
||||
world.setBlock(x + 1, y + 2, z + 5, Block2, 0, 3);
|
||||
world.setBlock(x + 2, y + 2, z + 5, Block2, 0, 3);
|
||||
world.setBlock(x + 3, y + 2, z + 5, Block2, 0, 3);
|
||||
world.setBlock(x + 1, y + 3, z + 0, Block2, 0, 3);
|
||||
world.setBlock(x + 2, y + 3, z + 0, Block2, 0, 3);
|
||||
world.setBlock(x + 3, y + 3, z + 0, Block2, 0, 3);
|
||||
world.setBlock(x + 3, y + 2, z + 2, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 4, y + 2, z + 2, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 0, y + 2, z + 3, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 1, y + 2, z + 3, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 2, y + 2, z + 3, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 3, y + 2, z + 3, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 4, y + 2, z + 3, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 0, y + 2, z + 4, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 1, y + 2, z + 4, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 2, y + 2, z + 4, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 3, y + 2, z + 4, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 4, y + 2, z + 4, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 1, y + 2, z + 5, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 2, y + 2, z + 5, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 3, y + 2, z + 5, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 1, y + 3, z + 0, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 2, y + 3, z + 0, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 3, y + 3, z + 0, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 2, y + 3, z + 1, Blocks.trapdoor, 1, 3);
|
||||
|
||||
generate_r02_last(world, rand, x, y, z);
|
||||
|
||||
@ -6,6 +6,7 @@ import java.util.Random;
|
||||
|
||||
import com.hbm.blocks.ModBlocks;
|
||||
import com.hbm.lib.HbmChestContents;
|
||||
import com.hbm.lib.Library;
|
||||
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.block.material.Material;
|
||||
@ -17,7 +18,6 @@ import net.minecraft.world.gen.feature.WorldGenerator;
|
||||
|
||||
public class DesertAtom001 extends WorldGenerator
|
||||
{
|
||||
Block Block1 = ModBlocks.brick_concrete;
|
||||
Block Block2 = ModBlocks.yellow_barrel;
|
||||
Block Block3 = ModBlocks.reinforced_sand;
|
||||
Block Block4 = ModBlocks.nuke_man;
|
||||
@ -111,104 +111,104 @@ public class DesertAtom001 extends WorldGenerator
|
||||
return false;
|
||||
}
|
||||
|
||||
world.setBlock(x + 6, y + -5, z + 9, Block1, 0, 3);
|
||||
world.setBlock(x + 7, y + -5, z + 9, Block1, 0, 3);
|
||||
world.setBlock(x + 8, y + -5, z + 9, Block1, 0, 3);
|
||||
world.setBlock(x + 9, y + -5, z + 9, Block1, 0, 3);
|
||||
world.setBlock(x + 10, y + -5, z + 9, Block1, 0, 3);
|
||||
world.setBlock(x + 5, y + -5, z + 10, Block1, 0, 3);
|
||||
world.setBlock(x + 6, y + -5, z + 10, Block1, 0, 3);
|
||||
world.setBlock(x + 7, y + -5, z + 10, Block1, 0, 3);
|
||||
world.setBlock(x + 8, y + -5, z + 10, Block1, 0, 3);
|
||||
world.setBlock(x + 9, y + -5, z + 10, Block1, 0, 3);
|
||||
world.setBlock(x + 10, y + -5, z + 10, Block1, 0, 3);
|
||||
world.setBlock(x + 11, y + -5, z + 10, Block1, 0, 3);
|
||||
world.setBlock(x + 5, y + -5, z + 11, Block1, 0, 3);
|
||||
world.setBlock(x + 6, y + -5, z + 11, Block1, 0, 3);
|
||||
world.setBlock(x + 7, y + -5, z + 11, Block1, 0, 3);
|
||||
world.setBlock(x + 8, y + -5, z + 11, Block1, 0, 3);
|
||||
world.setBlock(x + 9, y + -5, z + 11, Block1, 0, 3);
|
||||
world.setBlock(x + 10, y + -5, z + 11, Block1, 0, 3);
|
||||
world.setBlock(x + 11, y + -5, z + 11, Block1, 0, 3);
|
||||
world.setBlock(x + 5, y + -5, z + 12, Block1, 0, 3);
|
||||
world.setBlock(x + 6, y + -5, z + 12, Block1, 0, 3);
|
||||
world.setBlock(x + 7, y + -5, z + 12, Block1, 0, 3);
|
||||
world.setBlock(x + 8, y + -5, z + 12, Block1, 0, 3);
|
||||
world.setBlock(x + 9, y + -5, z + 12, Block1, 0, 3);
|
||||
world.setBlock(x + 10, y + -5, z + 12, Block1, 0, 3);
|
||||
world.setBlock(x + 11, y + -5, z + 12, Block1, 0, 3);
|
||||
world.setBlock(x + 5, y + -5, z + 13, Block1, 0, 3);
|
||||
world.setBlock(x + 6, y + -5, z + 13, Block1, 0, 3);
|
||||
world.setBlock(x + 7, y + -5, z + 13, Block1, 0, 3);
|
||||
world.setBlock(x + 8, y + -5, z + 13, Block1, 0, 3);
|
||||
world.setBlock(x + 9, y + -5, z + 13, Block1, 0, 3);
|
||||
world.setBlock(x + 10, y + -5, z + 13, Block1, 0, 3);
|
||||
world.setBlock(x + 11, y + -5, z + 13, Block1, 0, 3);
|
||||
world.setBlock(x + 5, y + -5, z + 14, Block1, 0, 3);
|
||||
world.setBlock(x + 6, y + -5, z + 14, Block1, 0, 3);
|
||||
world.setBlock(x + 7, y + -5, z + 14, Block1, 0, 3);
|
||||
world.setBlock(x + 8, y + -5, z + 14, Block1, 0, 3);
|
||||
world.setBlock(x + 9, y + -5, z + 14, Block1, 0, 3);
|
||||
world.setBlock(x + 10, y + -5, z + 14, Block1, 0, 3);
|
||||
world.setBlock(x + 11, y + -5, z + 14, Block1, 0, 3);
|
||||
world.setBlock(x + 6, y + -5, z + 15, Block1, 0, 3);
|
||||
world.setBlock(x + 7, y + -5, z + 15, Block1, 0, 3);
|
||||
world.setBlock(x + 8, y + -5, z + 15, Block1, 0, 3);
|
||||
world.setBlock(x + 9, y + -5, z + 15, Block1, 0, 3);
|
||||
world.setBlock(x + 10, y + -5, z + 15, Block1, 0, 3);
|
||||
world.setBlock(x + 7, y + -5, z + 16, Block1, 0, 3);
|
||||
world.setBlock(x + 8, y + -5, z + 16, Block1, 0, 3);
|
||||
world.setBlock(x + 9, y + -5, z + 16, Block1, 0, 3);
|
||||
world.setBlock(x + 7, y + -5, z + 17, Block1, 0, 3);
|
||||
world.setBlock(x + 8, y + -5, z + 17, Block1, 0, 3);
|
||||
world.setBlock(x + 9, y + -5, z + 17, Block1, 0, 3);
|
||||
world.setBlock(x + 7, y + -5, z + 18, Block1, 0, 3);
|
||||
world.setBlock(x + 8, y + -5, z + 18, Block1, 0, 3);
|
||||
world.setBlock(x + 9, y + -5, z + 18, Block1, 0, 3);
|
||||
world.setBlock(x + 7, y + -5, z + 19, Block1, 0, 3);
|
||||
world.setBlock(x + 8, y + -5, z + 19, Block1, 0, 3);
|
||||
world.setBlock(x + 9, y + -5, z + 19, Block1, 0, 3);
|
||||
world.setBlock(x + 7, y + -5, z + 20, Block1, 0, 3);
|
||||
world.setBlock(x + 8, y + -5, z + 20, Block1, 0, 3);
|
||||
world.setBlock(x + 9, y + -5, z + 20, Block1, 0, 3);
|
||||
world.setBlock(x + 7, y + -5, z + 21, Block1, 0, 3);
|
||||
world.setBlock(x + 8, y + -5, z + 21, Block1, 0, 3);
|
||||
world.setBlock(x + 9, y + -5, z + 21, Block1, 0, 3);
|
||||
world.setBlock(x + 6, y + -4, z + 9, Block1, 0, 3);
|
||||
world.setBlock(x + 7, y + -4, z + 9, Block1, 0, 3);
|
||||
world.setBlock(x + 8, y + -4, z + 9, Block1, 0, 3);
|
||||
world.setBlock(x + 9, y + -4, z + 9, Block1, 0, 3);
|
||||
world.setBlock(x + 10, y + -4, z + 9, Block1, 0, 3);
|
||||
world.setBlock(x + 5, y + -4, z + 10, Block1, 0, 3);
|
||||
world.setBlock(x + 6, y + -4, z + 10, Block1, 0, 3);
|
||||
world.setBlock(x + 6, y + -5, z + 9, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 7, y + -5, z + 9, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 8, y + -5, z + 9, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 9, y + -5, z + 9, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 10, y + -5, z + 9, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 5, y + -5, z + 10, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 6, y + -5, z + 10, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 7, y + -5, z + 10, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 8, y + -5, z + 10, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 9, y + -5, z + 10, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 10, y + -5, z + 10, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 11, y + -5, z + 10, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 5, y + -5, z + 11, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 6, y + -5, z + 11, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 7, y + -5, z + 11, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 8, y + -5, z + 11, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 9, y + -5, z + 11, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 10, y + -5, z + 11, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 11, y + -5, z + 11, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 5, y + -5, z + 12, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 6, y + -5, z + 12, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 7, y + -5, z + 12, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 8, y + -5, z + 12, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 9, y + -5, z + 12, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 10, y + -5, z + 12, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 11, y + -5, z + 12, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 5, y + -5, z + 13, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 6, y + -5, z + 13, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 7, y + -5, z + 13, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 8, y + -5, z + 13, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 9, y + -5, z + 13, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 10, y + -5, z + 13, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 11, y + -5, z + 13, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 5, y + -5, z + 14, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 6, y + -5, z + 14, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 7, y + -5, z + 14, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 8, y + -5, z + 14, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 9, y + -5, z + 14, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 10, y + -5, z + 14, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 11, y + -5, z + 14, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 6, y + -5, z + 15, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 7, y + -5, z + 15, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 8, y + -5, z + 15, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 9, y + -5, z + 15, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 10, y + -5, z + 15, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 7, y + -5, z + 16, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 8, y + -5, z + 16, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 9, y + -5, z + 16, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 7, y + -5, z + 17, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 8, y + -5, z + 17, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 9, y + -5, z + 17, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 7, y + -5, z + 18, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 8, y + -5, z + 18, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 9, y + -5, z + 18, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 7, y + -5, z + 19, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 8, y + -5, z + 19, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 9, y + -5, z + 19, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 7, y + -5, z + 20, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 8, y + -5, z + 20, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 9, y + -5, z + 20, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 7, y + -5, z + 21, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 8, y + -5, z + 21, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 9, y + -5, z + 21, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 6, y + -4, z + 9, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 7, y + -4, z + 9, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 8, y + -4, z + 9, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 9, y + -4, z + 9, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 10, y + -4, z + 9, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 5, y + -4, z + 10, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 6, y + -4, z + 10, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 7, y + -4, z + 10, Block2, 0, 3);
|
||||
world.setBlock(x + 8, y + -4, z + 10, Block2, 0, 3);
|
||||
world.setBlock(x + 9, y + -4, z + 10, Block2, 0, 3);
|
||||
world.setBlock(x + 10, y + -4, z + 10, Block1, 0, 3);
|
||||
world.setBlock(x + 11, y + -4, z + 10, Block1, 0, 3);
|
||||
world.setBlock(x + 5, y + -4, z + 11, Block1, 0, 3);
|
||||
world.setBlock(x + 10, y + -4, z + 10, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 11, y + -4, z + 10, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 5, y + -4, z + 11, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 6, y + -4, z + 11, Block2, 0, 3);
|
||||
world.setBlock(x + 7, y + -4, z + 11, Block2, 0, 3);
|
||||
world.setBlock(x + 8, y + -4, z + 11, Blocks.water, 0, 3);
|
||||
world.setBlock(x + 9, y + -4, z + 11, Blocks.water, 0, 3);
|
||||
world.setBlock(x + 10, y + -4, z + 11, Block2, 0, 3);
|
||||
world.setBlock(x + 11, y + -4, z + 11, Block1, 0, 3);
|
||||
world.setBlock(x + 5, y + -4, z + 12, Block1, 0, 3);
|
||||
world.setBlock(x + 11, y + -4, z + 11, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 5, y + -4, z + 12, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 6, y + -4, z + 12, Block2, 0, 3);
|
||||
world.setBlock(x + 7, y + -4, z + 12, Blocks.water, 0, 3);
|
||||
world.setBlock(x + 8, y + -4, z + 12, Blocks.water, 0, 3);
|
||||
world.setBlock(x + 9, y + -4, z + 12, Blocks.water, 0, 3);
|
||||
world.setBlock(x + 10, y + -4, z + 12, Blocks.water, 0, 3);
|
||||
world.setBlock(x + 11, y + -4, z + 12, Block1, 0, 3);
|
||||
world.setBlock(x + 5, y + -4, z + 13, Block1, 0, 3);
|
||||
world.setBlock(x + 11, y + -4, z + 12, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 5, y + -4, z + 13, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 6, y + -4, z + 13, Blocks.water, 0, 3);
|
||||
world.setBlock(x + 7, y + -4, z + 13, Blocks.water, 0, 3);
|
||||
world.setBlock(x + 8, y + -4, z + 13, Blocks.water, 0, 3);
|
||||
world.setBlock(x + 9, y + -4, z + 13, Blocks.water, 0, 3);
|
||||
world.setBlock(x + 10, y + -4, z + 13, Blocks.water, 0, 3);
|
||||
world.setBlock(x + 11, y + -4, z + 13, Block1, 0, 3);
|
||||
world.setBlock(x + 5, y + -4, z + 14, Block1, 0, 3);
|
||||
world.setBlock(x + 6, y + -4, z + 14, Block1, 0, 3);
|
||||
world.setBlock(x + 11, y + -4, z + 13, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 5, y + -4, z + 14, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 6, y + -4, z + 14, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 7, y + -4, z + 14, Block2, 0, 3);
|
||||
world.setBlock(x + 8, y + -4, z + 14, Blocks.water, 0, 3);
|
||||
world.setBlock(x + 9, y + -4, z + 14, Blocks.chest, 2, 3);
|
||||
@ -216,25 +216,25 @@ public class DesertAtom001 extends WorldGenerator
|
||||
{
|
||||
WeightedRandomChestContent.generateChestContents(rand, HbmChestContents.getLoot(5), (TileEntityChest)world.getTileEntity(x + 9, y + -4, z + 14), 10);
|
||||
}
|
||||
world.setBlock(x + 10, y + -4, z + 14, Block1, 0, 3);
|
||||
world.setBlock(x + 11, y + -4, z + 14, Block1, 0, 3);
|
||||
world.setBlock(x + 6, y + -4, z + 15, Block1, 0, 3);
|
||||
world.setBlock(x + 7, y + -4, z + 15, Block1, 0, 3);
|
||||
world.setBlock(x + 10, y + -4, z + 14, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 11, y + -4, z + 14, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 6, y + -4, z + 15, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 7, y + -4, z + 15, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 8, y + -4, z + 15, Blocks.water, 8, 3);
|
||||
world.setBlock(x + 9, y + -4, z + 15, Block1, 0, 3);
|
||||
world.setBlock(x + 10, y + -4, z + 15, Block1, 0, 3);
|
||||
world.setBlock(x + 7, y + -4, z + 16, Block1, 0, 3);
|
||||
world.setBlock(x + 9, y + -4, z + 15, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 10, y + -4, z + 15, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 7, y + -4, z + 16, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 8, y + -4, z + 16, Blocks.water, 8, 3);
|
||||
world.setBlock(x + 9, y + -4, z + 16, Block1, 0, 3);
|
||||
world.setBlock(x + 7, y + -4, z + 17, Block1, 0, 3);
|
||||
world.setBlock(x + 9, y + -4, z + 16, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 7, y + -4, z + 17, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 8, y + -4, z + 17, Blocks.water, 8, 3);
|
||||
world.setBlock(x + 9, y + -4, z + 17, Block1, 0, 3);
|
||||
world.setBlock(x + 7, y + -4, z + 18, Block1, 0, 3);
|
||||
world.setBlock(x + 9, y + -4, z + 17, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 7, y + -4, z + 18, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 8, y + -4, z + 18, Blocks.water, 8, 3);
|
||||
world.setBlock(x + 9, y + -4, z + 18, Block1, 0, 3);
|
||||
world.setBlock(x + 7, y + -4, z + 19, Block1, 0, 3);
|
||||
world.setBlock(x + 9, y + -4, z + 18, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 7, y + -4, z + 19, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 8, y + -4, z + 19, Blocks.water, 8, 3);
|
||||
world.setBlock(x + 9, y + -4, z + 19, Block1, 0, 3);
|
||||
world.setBlock(x + 9, y + -4, z + 19, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 6, y + -4, z + 20, Block3, 0, 3);
|
||||
world.setBlock(x + 7, y + -4, z + 20, Block3, 0, 3);
|
||||
world.setBlock(x + 8, y + -4, z + 20, Blocks.water, 0, 3);
|
||||
@ -336,63 +336,63 @@ public class DesertAtom001 extends WorldGenerator
|
||||
world.setBlock(x + 8, y + -4, z + 30, Block3, 0, 3);
|
||||
world.setBlock(x + 9, y + -4, z + 30, Block3, 0, 3);
|
||||
world.setBlock(x + 10, y + -4, z + 30, Block3, 0, 3);
|
||||
world.setBlock(x + 6, y + -3, z + 9, Block1, 0, 3);
|
||||
world.setBlock(x + 7, y + -3, z + 9, Block1, 0, 3);
|
||||
world.setBlock(x + 8, y + -3, z + 9, Block1, 0, 3);
|
||||
world.setBlock(x + 9, y + -3, z + 9, Block1, 0, 3);
|
||||
world.setBlock(x + 10, y + -3, z + 9, Block1, 0, 3);
|
||||
world.setBlock(x + 5, y + -3, z + 10, Block1, 0, 3);
|
||||
world.setBlock(x + 6, y + -3, z + 10, Block1, 0, 3);
|
||||
world.setBlock(x + 6, y + -3, z + 9, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 7, y + -3, z + 9, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 8, y + -3, z + 9, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 9, y + -3, z + 9, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 10, y + -3, z + 9, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 5, y + -3, z + 10, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 6, y + -3, z + 10, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 7, y + -3, z + 10, Block2, 0, 3);
|
||||
world.setBlock(x + 8, y + -3, z + 10, Blocks.water, 0, 3);
|
||||
world.setBlock(x + 9, y + -3, z + 10, Blocks.water, 0, 3);
|
||||
world.setBlock(x + 10, y + -3, z + 10, Block1, 0, 3);
|
||||
world.setBlock(x + 11, y + -3, z + 10, Block1, 0, 3);
|
||||
world.setBlock(x + 5, y + -3, z + 11, Block1, 0, 3);
|
||||
world.setBlock(x + 10, y + -3, z + 10, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 11, y + -3, z + 10, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 5, y + -3, z + 11, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 6, y + -3, z + 11, Blocks.water, 0, 3);
|
||||
world.setBlock(x + 7, y + -3, z + 11, Blocks.water, 0, 3);
|
||||
world.setBlock(x + 8, y + -3, z + 11, Blocks.water, 0, 3);
|
||||
world.setBlock(x + 9, y + -3, z + 11, Blocks.water, 0, 3);
|
||||
world.setBlock(x + 10, y + -3, z + 11, Blocks.water, 0, 3);
|
||||
world.setBlock(x + 11, y + -3, z + 11, Block1, 0, 3);
|
||||
world.setBlock(x + 5, y + -3, z + 12, Block1, 0, 3);
|
||||
world.setBlock(x + 11, y + -3, z + 11, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 5, y + -3, z + 12, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 6, y + -3, z + 12, Blocks.water, 0, 3);
|
||||
world.setBlock(x + 7, y + -3, z + 12, Blocks.water, 0, 3);
|
||||
world.setBlock(x + 8, y + -3, z + 12, Blocks.water, 0, 3);
|
||||
world.setBlock(x + 9, y + -3, z + 12, Blocks.water, 0, 3);
|
||||
world.setBlock(x + 10, y + -3, z + 12, Blocks.water, 0, 3);
|
||||
world.setBlock(x + 11, y + -3, z + 12, Block1, 0, 3);
|
||||
world.setBlock(x + 5, y + -3, z + 13, Block1, 0, 3);
|
||||
world.setBlock(x + 11, y + -3, z + 12, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 5, y + -3, z + 13, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 6, y + -3, z + 13, Blocks.water, 0, 3);
|
||||
world.setBlock(x + 7, y + -3, z + 13, Blocks.water, 0, 3);
|
||||
world.setBlock(x + 8, y + -3, z + 13, Blocks.water, 0, 3);
|
||||
world.setBlock(x + 9, y + -3, z + 13, Blocks.water, 0, 3);
|
||||
world.setBlock(x + 10, y + -3, z + 13, Blocks.water, 0, 3);
|
||||
world.setBlock(x + 11, y + -3, z + 13, Block1, 0, 3);
|
||||
world.setBlock(x + 5, y + -3, z + 14, Block1, 0, 3);
|
||||
world.setBlock(x + 6, y + -3, z + 14, Block1, 0, 3);
|
||||
world.setBlock(x + 11, y + -3, z + 13, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 5, y + -3, z + 14, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 6, y + -3, z + 14, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 7, y + -3, z + 14, Blocks.water, 0, 3);
|
||||
world.setBlock(x + 8, y + -3, z + 14, Blocks.water, 0, 3);
|
||||
world.setBlock(x + 9, y + -3, z + 14, Blocks.water, 0, 3);
|
||||
world.setBlock(x + 10, y + -3, z + 14, Block1, 0, 3);
|
||||
world.setBlock(x + 11, y + -3, z + 14, Block1, 0, 3);
|
||||
world.setBlock(x + 6, y + -3, z + 15, Block1, 0, 3);
|
||||
world.setBlock(x + 7, y + -3, z + 15, Block1, 0, 3);
|
||||
world.setBlock(x + 10, y + -3, z + 14, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 11, y + -3, z + 14, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 6, y + -3, z + 15, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 7, y + -3, z + 15, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 8, y + -3, z + 15, Blocks.water, 0, 3);
|
||||
world.setBlock(x + 9, y + -3, z + 15, Block1, 0, 3);
|
||||
world.setBlock(x + 10, y + -3, z + 15, Block1, 0, 3);
|
||||
world.setBlock(x + 7, y + -3, z + 16, Block1, 0, 3);
|
||||
world.setBlock(x + 9, y + -3, z + 15, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 10, y + -3, z + 15, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 7, y + -3, z + 16, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 8, y + -3, z + 16, Blocks.water, 0, 3);
|
||||
world.setBlock(x + 9, y + -3, z + 16, Block1, 0, 3);
|
||||
world.setBlock(x + 7, y + -3, z + 17, Block1, 0, 3);
|
||||
world.setBlock(x + 9, y + -3, z + 16, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 7, y + -3, z + 17, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 8, y + -3, z + 17, Blocks.water, 0, 3);
|
||||
world.setBlock(x + 9, y + -3, z + 17, Block1, 0, 3);
|
||||
world.setBlock(x + 7, y + -3, z + 18, Block1, 0, 3);
|
||||
world.setBlock(x + 9, y + -3, z + 17, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 7, y + -3, z + 18, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 8, y + -3, z + 18, Blocks.water, 0, 3);
|
||||
world.setBlock(x + 9, y + -3, z + 18, Block1, 0, 3);
|
||||
world.setBlock(x + 7, y + -3, z + 19, Block1, 0, 3);
|
||||
world.setBlock(x + 9, y + -3, z + 18, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 7, y + -3, z + 19, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 8, y + -3, z + 19, Blocks.water, 0, 3);
|
||||
world.setBlock(x + 9, y + -3, z + 19, Block1, 0, 3);
|
||||
world.setBlock(x + 9, y + -3, z + 19, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 6, y + -3, z + 20, Block3, 0, 3);
|
||||
world.setBlock(x + 7, y + -3, z + 20, Block3, 0, 3);
|
||||
world.setBlock(x + 8, y + -3, z + 20, Blocks.water, 0, 3);
|
||||
@ -621,128 +621,128 @@ public class DesertAtom001 extends WorldGenerator
|
||||
world.setBlock(x + 39, y + -2, z + 7, Block3, 0, 3);
|
||||
world.setBlock(x + 40, y + -2, z + 7, Block3, 0, 3);
|
||||
world.setBlock(x + 0, y + -2, z + 8, Block3, 0, 3);
|
||||
world.setBlock(x + 6, y + -2, z + 8, Block1, 0, 3);
|
||||
world.setBlock(x + 7, y + -2, z + 8, Block1, 0, 3);
|
||||
world.setBlock(x + 8, y + -2, z + 8, Block1, 0, 3);
|
||||
world.setBlock(x + 9, y + -2, z + 8, Block1, 0, 3);
|
||||
world.setBlock(x + 10, y + -2, z + 8, Block1, 0, 3);
|
||||
world.setBlock(x + 6, y + -2, z + 8, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 7, y + -2, z + 8, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 8, y + -2, z + 8, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 9, y + -2, z + 8, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 10, y + -2, z + 8, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 38, y + -2, z + 8, Block3, 0, 3);
|
||||
world.setBlock(x + 39, y + -2, z + 8, Block3, 0, 3);
|
||||
world.setBlock(x + 40, y + -2, z + 8, Block3, 0, 3);
|
||||
world.setBlock(x + 0, y + -2, z + 9, Block3, 0, 3);
|
||||
world.setBlock(x + 5, y + -2, z + 9, Block1, 0, 3);
|
||||
world.setBlock(x + 6, y + -2, z + 9, Block1, 0, 3);
|
||||
world.setBlock(x + 7, y + -2, z + 9, Block1, 0, 3);
|
||||
world.setBlock(x + 8, y + -2, z + 9, Block1, 0, 3);
|
||||
world.setBlock(x + 9, y + -2, z + 9, Block1, 0, 3);
|
||||
world.setBlock(x + 10, y + -2, z + 9, Block1, 0, 3);
|
||||
world.setBlock(x + 11, y + -2, z + 9, Block1, 0, 3);
|
||||
world.setBlock(x + 5, y + -2, z + 9, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 6, y + -2, z + 9, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 7, y + -2, z + 9, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 8, y + -2, z + 9, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 9, y + -2, z + 9, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 10, y + -2, z + 9, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 11, y + -2, z + 9, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 38, y + -2, z + 9, Block3, 0, 3);
|
||||
world.setBlock(x + 39, y + -2, z + 9, Block3, 0, 3);
|
||||
world.setBlock(x + 40, y + -2, z + 9, Block3, 0, 3);
|
||||
world.setBlock(x + 0, y + -2, z + 10, Block3, 0, 3);
|
||||
world.setBlock(x + 4, y + -2, z + 10, Block1, 0, 3);
|
||||
world.setBlock(x + 5, y + -2, z + 10, Block1, 0, 3);
|
||||
world.setBlock(x + 6, y + -2, z + 10, Block1, 0, 3);
|
||||
world.setBlock(x + 4, y + -2, z + 10, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 5, y + -2, z + 10, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 6, y + -2, z + 10, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 7, y + -2, z + 10, Blocks.water, 0, 3);
|
||||
world.setBlock(x + 8, y + -2, z + 10, Blocks.water, 0, 3);
|
||||
world.setBlock(x + 9, y + -2, z + 10, Blocks.water, 0, 3);
|
||||
world.setBlock(x + 10, y + -2, z + 10, Block1, 0, 3);
|
||||
world.setBlock(x + 11, y + -2, z + 10, Block1, 0, 3);
|
||||
world.setBlock(x + 12, y + -2, z + 10, Block1, 0, 3);
|
||||
world.setBlock(x + 10, y + -2, z + 10, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 11, y + -2, z + 10, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 12, y + -2, z + 10, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 38, y + -2, z + 10, Block3, 0, 3);
|
||||
world.setBlock(x + 39, y + -2, z + 10, Block3, 0, 3);
|
||||
world.setBlock(x + 40, y + -2, z + 10, Block3, 0, 3);
|
||||
world.setBlock(x + 0, y + -2, z + 11, Block3, 0, 3);
|
||||
world.setBlock(x + 4, y + -2, z + 11, Block1, 0, 3);
|
||||
world.setBlock(x + 5, y + -2, z + 11, Block1, 0, 3);
|
||||
world.setBlock(x + 4, y + -2, z + 11, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 5, y + -2, z + 11, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 6, y + -2, z + 11, Blocks.water, 0, 3);
|
||||
world.setBlock(x + 7, y + -2, z + 11, Blocks.water, 0, 3);
|
||||
world.setBlock(x + 8, y + -2, z + 11, Blocks.water, 0, 3);
|
||||
world.setBlock(x + 9, y + -2, z + 11, Blocks.water, 0, 3);
|
||||
world.setBlock(x + 10, y + -2, z + 11, Blocks.water, 0, 3);
|
||||
world.setBlock(x + 11, y + -2, z + 11, Block1, 0, 3);
|
||||
world.setBlock(x + 12, y + -2, z + 11, Block1, 0, 3);
|
||||
world.setBlock(x + 11, y + -2, z + 11, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 12, y + -2, z + 11, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 38, y + -2, z + 11, Block3, 0, 3);
|
||||
world.setBlock(x + 39, y + -2, z + 11, Block3, 0, 3);
|
||||
world.setBlock(x + 40, y + -2, z + 11, Block3, 0, 3);
|
||||
world.setBlock(x + 0, y + -2, z + 12, Block3, 0, 3);
|
||||
world.setBlock(x + 4, y + -2, z + 12, Block1, 0, 3);
|
||||
world.setBlock(x + 5, y + -2, z + 12, Block1, 0, 3);
|
||||
world.setBlock(x + 4, y + -2, z + 12, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 5, y + -2, z + 12, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 6, y + -2, z + 12, Blocks.water, 0, 3);
|
||||
world.setBlock(x + 7, y + -2, z + 12, Blocks.water, 0, 3);
|
||||
world.setBlock(x + 8, y + -2, z + 12, Blocks.water, 0, 3);
|
||||
world.setBlock(x + 9, y + -2, z + 12, Blocks.water, 0, 3);
|
||||
world.setBlock(x + 10, y + -2, z + 12, Blocks.water, 0, 3);
|
||||
world.setBlock(x + 11, y + -2, z + 12, Block1, 0, 3);
|
||||
world.setBlock(x + 12, y + -2, z + 12, Block1, 0, 3);
|
||||
world.setBlock(x + 11, y + -2, z + 12, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 12, y + -2, z + 12, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 38, y + -2, z + 12, Block3, 0, 3);
|
||||
world.setBlock(x + 39, y + -2, z + 12, Block3, 0, 3);
|
||||
world.setBlock(x + 40, y + -2, z + 12, Block3, 0, 3);
|
||||
world.setBlock(x + 0, y + -2, z + 13, Block3, 0, 3);
|
||||
world.setBlock(x + 4, y + -2, z + 13, Block1, 0, 3);
|
||||
world.setBlock(x + 5, y + -2, z + 13, Block1, 0, 3);
|
||||
world.setBlock(x + 4, y + -2, z + 13, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 5, y + -2, z + 13, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 6, y + -2, z + 13, Blocks.water, 0, 3);
|
||||
world.setBlock(x + 7, y + -2, z + 13, Blocks.water, 0, 3);
|
||||
world.setBlock(x + 8, y + -2, z + 13, Blocks.water, 0, 3);
|
||||
world.setBlock(x + 9, y + -2, z + 13, Blocks.water, 0, 3);
|
||||
world.setBlock(x + 10, y + -2, z + 13, Blocks.water, 0, 3);
|
||||
world.setBlock(x + 11, y + -2, z + 13, Block1, 0, 3);
|
||||
world.setBlock(x + 12, y + -2, z + 13, Block1, 0, 3);
|
||||
world.setBlock(x + 11, y + -2, z + 13, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 12, y + -2, z + 13, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 38, y + -2, z + 13, Block3, 0, 3);
|
||||
world.setBlock(x + 39, y + -2, z + 13, Block3, 0, 3);
|
||||
world.setBlock(x + 40, y + -2, z + 13, Block3, 0, 3);
|
||||
world.setBlock(x + 0, y + -2, z + 14, Block3, 0, 3);
|
||||
world.setBlock(x + 4, y + -2, z + 14, Block1, 0, 3);
|
||||
world.setBlock(x + 5, y + -2, z + 14, Block1, 0, 3);
|
||||
world.setBlock(x + 6, y + -2, z + 14, Block1, 0, 3);
|
||||
world.setBlock(x + 4, y + -2, z + 14, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 5, y + -2, z + 14, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 6, y + -2, z + 14, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 7, y + -2, z + 14, Blocks.water, 0, 3);
|
||||
world.setBlock(x + 8, y + -2, z + 14, Blocks.water, 0, 3);
|
||||
world.setBlock(x + 9, y + -2, z + 14, Blocks.water, 0, 3);
|
||||
world.setBlock(x + 10, y + -2, z + 14, Block1, 0, 3);
|
||||
world.setBlock(x + 11, y + -2, z + 14, Block1, 0, 3);
|
||||
world.setBlock(x + 12, y + -2, z + 14, Block1, 0, 3);
|
||||
world.setBlock(x + 10, y + -2, z + 14, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 11, y + -2, z + 14, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 12, y + -2, z + 14, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 38, y + -2, z + 14, Block3, 0, 3);
|
||||
world.setBlock(x + 39, y + -2, z + 14, Block3, 0, 3);
|
||||
world.setBlock(x + 40, y + -2, z + 14, Block3, 0, 3);
|
||||
world.setBlock(x + 0, y + -2, z + 15, Block3, 0, 3);
|
||||
world.setBlock(x + 5, y + -2, z + 15, Block1, 0, 3);
|
||||
world.setBlock(x + 6, y + -2, z + 15, Block1, 0, 3);
|
||||
world.setBlock(x + 7, y + -2, z + 15, Block1, 0, 3);
|
||||
world.setBlock(x + 8, y + -2, z + 15, Block1, 0, 3);
|
||||
world.setBlock(x + 9, y + -2, z + 15, Block1, 0, 3);
|
||||
world.setBlock(x + 10, y + -2, z + 15, Block1, 0, 3);
|
||||
world.setBlock(x + 11, y + -2, z + 15, Block1, 0, 3);
|
||||
world.setBlock(x + 5, y + -2, z + 15, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 6, y + -2, z + 15, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 7, y + -2, z + 15, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 8, y + -2, z + 15, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 9, y + -2, z + 15, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 10, y + -2, z + 15, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 11, y + -2, z + 15, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 38, y + -2, z + 15, Block3, 0, 3);
|
||||
world.setBlock(x + 39, y + -2, z + 15, Block3, 0, 3);
|
||||
world.setBlock(x + 40, y + -2, z + 15, Block3, 0, 3);
|
||||
world.setBlock(x + 0, y + -2, z + 16, Block3, 0, 3);
|
||||
world.setBlock(x + 6, y + -2, z + 16, Block1, 0, 3);
|
||||
world.setBlock(x + 7, y + -2, z + 16, Block1, 0, 3);
|
||||
world.setBlock(x + 8, y + -2, z + 16, Block1, 0, 3);
|
||||
world.setBlock(x + 9, y + -2, z + 16, Block1, 0, 3);
|
||||
world.setBlock(x + 10, y + -2, z + 16, Block1, 0, 3);
|
||||
world.setBlock(x + 6, y + -2, z + 16, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 7, y + -2, z + 16, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 8, y + -2, z + 16, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 9, y + -2, z + 16, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 10, y + -2, z + 16, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 38, y + -2, z + 16, Block3, 0, 3);
|
||||
world.setBlock(x + 39, y + -2, z + 16, Block3, 0, 3);
|
||||
world.setBlock(x + 40, y + -2, z + 16, Block3, 0, 3);
|
||||
world.setBlock(x + 0, y + -2, z + 17, Block3, 0, 3);
|
||||
world.setBlock(x + 7, y + -2, z + 17, Block1, 0, 3);
|
||||
world.setBlock(x + 8, y + -2, z + 17, Block1, 0, 3);
|
||||
world.setBlock(x + 9, y + -2, z + 17, Block1, 0, 3);
|
||||
world.setBlock(x + 7, y + -2, z + 17, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 8, y + -2, z + 17, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 9, y + -2, z + 17, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 38, y + -2, z + 17, Block3, 0, 3);
|
||||
world.setBlock(x + 39, y + -2, z + 17, Block3, 0, 3);
|
||||
world.setBlock(x + 40, y + -2, z + 17, Block3, 0, 3);
|
||||
world.setBlock(x + 0, y + -2, z + 18, Block3, 0, 3);
|
||||
world.setBlock(x + 7, y + -2, z + 18, Block1, 0, 3);
|
||||
world.setBlock(x + 8, y + -2, z + 18, Block1, 0, 3);
|
||||
world.setBlock(x + 9, y + -2, z + 18, Block1, 0, 3);
|
||||
world.setBlock(x + 7, y + -2, z + 18, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 8, y + -2, z + 18, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 9, y + -2, z + 18, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 38, y + -2, z + 18, Block3, 0, 3);
|
||||
world.setBlock(x + 39, y + -2, z + 18, Block3, 0, 3);
|
||||
world.setBlock(x + 40, y + -2, z + 18, Block3, 0, 3);
|
||||
world.setBlock(x + 0, y + -2, z + 19, Block3, 0, 3);
|
||||
world.setBlock(x + 7, y + -2, z + 19, Block1, 0, 3);
|
||||
world.setBlock(x + 8, y + -2, z + 19, Block1, 0, 3);
|
||||
world.setBlock(x + 9, y + -2, z + 19, Block1, 0, 3);
|
||||
world.setBlock(x + 7, y + -2, z + 19, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 8, y + -2, z + 19, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 9, y + -2, z + 19, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 38, y + -2, z + 19, Block3, 0, 3);
|
||||
world.setBlock(x + 39, y + -2, z + 19, Block3, 0, 3);
|
||||
world.setBlock(x + 40, y + -2, z + 19, Block3, 0, 3);
|
||||
|
||||
@ -6,6 +6,7 @@ import java.util.Random;
|
||||
|
||||
import com.hbm.blocks.ModBlocks;
|
||||
import com.hbm.lib.HbmChestContents;
|
||||
import com.hbm.lib.Library;
|
||||
import com.hbm.main.MainRegistry;
|
||||
import com.hbm.tileentity.machine.TileEntityCrateIron;
|
||||
|
||||
@ -22,7 +23,6 @@ public class Relay extends WorldGenerator
|
||||
{
|
||||
Block Block1 = ModBlocks.reinforced_brick;
|
||||
Block Block2 = ModBlocks.deco_steel;
|
||||
Block Block3 = ModBlocks.brick_concrete;
|
||||
Block Block4 = ModBlocks.steel_scaffold;
|
||||
Block Block5 = ModBlocks.reinforced_glass;
|
||||
Block Block6 = ModBlocks.deco_beryllium;
|
||||
@ -416,15 +416,15 @@ public class Relay extends WorldGenerator
|
||||
world.setBlock(x + 8, y + -2, z + 15, Block1, 0, 3);
|
||||
world.setBlock(x + 9, y + -2, z + 15, Block1, 0, 3);
|
||||
world.setBlock(x + 10, y + -2, z + 15, Block1, 0, 3);
|
||||
world.setBlock(x + 2, y + -1, z + 0, Block3, 0, 3);
|
||||
world.setBlock(x + 2, y + -1, z + 0, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 3, y + -1, z + 0, Block1, 0, 3);
|
||||
world.setBlock(x + 4, y + -1, z + 0, Block1, 0, 3);
|
||||
world.setBlock(x + 5, y + -1, z + 0, Block1, 0, 3);
|
||||
world.setBlock(x + 6, y + -1, z + 0, Block3, 0, 3);
|
||||
world.setBlock(x + 6, y + -1, z + 0, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 7, y + -1, z + 0, Block1, 0, 3);
|
||||
world.setBlock(x + 8, y + -1, z + 0, Block1, 0, 3);
|
||||
world.setBlock(x + 9, y + -1, z + 0, Block1, 0, 3);
|
||||
world.setBlock(x + 10, y + -1, z + 0, Block3, 0, 3);
|
||||
world.setBlock(x + 10, y + -1, z + 0, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 2, y + -1, z + 1, Block1, 0, 3);
|
||||
world.setBlock(x + 3, y + -1, z + 1, Block1, 0, 3);
|
||||
world.setBlock(x + 4, y + -1, z + 1, Block1, 0, 3);
|
||||
@ -479,9 +479,9 @@ public class Relay extends WorldGenerator
|
||||
world.setBlock(x + 8, y + -1, z + 6, Block2, 0, 3);
|
||||
world.setBlock(x + 9, y + -1, z + 6, Block1, 0, 3);
|
||||
world.setBlock(x + 10, y + -1, z + 6, Block1, 0, 3);
|
||||
world.setBlock(x + 0, y + -1, z + 7, Block3, 0, 3);
|
||||
world.setBlock(x + 0, y + -1, z + 7, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 1, y + -1, z + 7, Block1, 0, 3);
|
||||
world.setBlock(x + 2, y + -1, z + 7, Block3, 0, 3);
|
||||
world.setBlock(x + 2, y + -1, z + 7, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 3, y + -1, z + 7, Block1, 0, 3);
|
||||
world.setBlock(x + 4, y + -1, z + 7, Block1, 0, 3);
|
||||
world.setBlock(x + 5, y + -1, z + 7, Block1, 0, 3);
|
||||
@ -489,7 +489,7 @@ public class Relay extends WorldGenerator
|
||||
world.setBlock(x + 7, y + -1, z + 7, Block1, 0, 3);
|
||||
world.setBlock(x + 8, y + -1, z + 7, Block1, 0, 3);
|
||||
world.setBlock(x + 9, y + -1, z + 7, Block1, 0, 3);
|
||||
world.setBlock(x + 10, y + -1, z + 7, Block3, 0, 3);
|
||||
world.setBlock(x + 10, y + -1, z + 7, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 0, y + -1, z + 8, Block1, 0, 3);
|
||||
world.setBlock(x + 1, y + -1, z + 8, Block1, 0, 3);
|
||||
world.setBlock(x + 2, y + -1, z + 8, Block1, 0, 3);
|
||||
@ -500,60 +500,60 @@ public class Relay extends WorldGenerator
|
||||
world.setBlock(x + 7, y + -1, z + 8, Block1, 0, 3);
|
||||
world.setBlock(x + 8, y + -1, z + 8, Block1, 0, 3);
|
||||
world.setBlock(x + 9, y + -1, z + 8, Block1, 0, 3);
|
||||
world.setBlock(x + 10, y + -1, z + 8, Block3, 0, 3);
|
||||
world.setBlock(x + 10, y + -1, z + 8, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 0, y + -1, z + 9, Block1, 0, 3);
|
||||
world.setBlock(x + 1, y + -1, z + 9, Block1, 0, 3);
|
||||
world.setBlock(x + 2, y + -1, z + 9, Block1, 0, 3);
|
||||
world.setBlock(x + 3, y + -1, z + 9, Block1, 0, 3);
|
||||
world.setBlock(x + 4, y + -1, z + 9, Block3, 0, 3);
|
||||
world.setBlock(x + 5, y + -1, z + 9, Block3, 0, 3);
|
||||
world.setBlock(x + 6, y + -1, z + 9, Block3, 0, 3);
|
||||
world.setBlock(x + 7, y + -1, z + 9, Block3, 0, 3);
|
||||
world.setBlock(x + 8, y + -1, z + 9, Block3, 0, 3);
|
||||
world.setBlock(x + 4, y + -1, z + 9, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 5, y + -1, z + 9, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 6, y + -1, z + 9, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 7, y + -1, z + 9, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 8, y + -1, z + 9, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 9, y + -1, z + 9, Block1, 0, 3);
|
||||
world.setBlock(x + 10, y + -1, z + 9, Block1, 0, 3);
|
||||
world.setBlock(x + 0, y + -1, z + 10, Block3, 0, 3);
|
||||
world.setBlock(x + 0, y + -1, z + 10, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 1, y + -1, z + 10, Block1, 0, 3);
|
||||
world.setBlock(x + 2, y + -1, z + 10, Block1, 0, 3);
|
||||
world.setBlock(x + 3, y + -1, z + 10, Block1, 0, 3);
|
||||
world.setBlock(x + 4, y + -1, z + 10, Block3, 0, 3);
|
||||
world.setBlock(x + 5, y + -1, z + 10, Block3, 0, 3);
|
||||
world.setBlock(x + 6, y + -1, z + 10, Block3, 0, 3);
|
||||
world.setBlock(x + 7, y + -1, z + 10, Block3, 0, 3);
|
||||
world.setBlock(x + 8, y + -1, z + 10, Block3, 0, 3);
|
||||
world.setBlock(x + 4, y + -1, z + 10, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 5, y + -1, z + 10, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 6, y + -1, z + 10, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 7, y + -1, z + 10, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 8, y + -1, z + 10, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 9, y + -1, z + 10, Block1, 0, 3);
|
||||
world.setBlock(x + 10, y + -1, z + 10, Block1, 0, 3);
|
||||
world.setBlock(x + 0, y + -1, z + 11, Block1, 0, 3);
|
||||
world.setBlock(x + 1, y + -1, z + 11, Block1, 0, 3);
|
||||
world.setBlock(x + 2, y + -1, z + 11, Block1, 0, 3);
|
||||
world.setBlock(x + 3, y + -1, z + 11, Block1, 0, 3);
|
||||
world.setBlock(x + 4, y + -1, z + 11, Block3, 0, 3);
|
||||
world.setBlock(x + 5, y + -1, z + 11, Block3, 0, 3);
|
||||
world.setBlock(x + 6, y + -1, z + 11, Block3, 0, 3);
|
||||
world.setBlock(x + 7, y + -1, z + 11, Block3, 0, 3);
|
||||
world.setBlock(x + 8, y + -1, z + 11, Block3, 0, 3);
|
||||
world.setBlock(x + 4, y + -1, z + 11, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 5, y + -1, z + 11, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 6, y + -1, z + 11, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 7, y + -1, z + 11, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 8, y + -1, z + 11, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 9, y + -1, z + 11, Block1, 0, 3);
|
||||
world.setBlock(x + 10, y + -1, z + 11, Block1, 0, 3);
|
||||
world.setBlock(x + 0, y + -1, z + 12, Block3, 0, 3);
|
||||
world.setBlock(x + 0, y + -1, z + 12, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 1, y + -1, z + 12, Block1, 0, 3);
|
||||
world.setBlock(x + 2, y + -1, z + 12, Block1, 0, 3);
|
||||
world.setBlock(x + 3, y + -1, z + 12, Block1, 0, 3);
|
||||
world.setBlock(x + 4, y + -1, z + 12, Block3, 0, 3);
|
||||
world.setBlock(x + 5, y + -1, z + 12, Block3, 0, 3);
|
||||
world.setBlock(x + 6, y + -1, z + 12, Block3, 0, 3);
|
||||
world.setBlock(x + 7, y + -1, z + 12, Block3, 0, 3);
|
||||
world.setBlock(x + 8, y + -1, z + 12, Block3, 0, 3);
|
||||
world.setBlock(x + 4, y + -1, z + 12, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 5, y + -1, z + 12, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 6, y + -1, z + 12, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 7, y + -1, z + 12, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 8, y + -1, z + 12, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 9, y + -1, z + 12, Block1, 0, 3);
|
||||
world.setBlock(x + 10, y + -1, z + 12, Block1, 0, 3);
|
||||
world.setBlock(x + 0, y + -1, z + 13, Block1, 0, 3);
|
||||
world.setBlock(x + 1, y + -1, z + 13, Block1, 0, 3);
|
||||
world.setBlock(x + 2, y + -1, z + 13, Block1, 0, 3);
|
||||
world.setBlock(x + 3, y + -1, z + 13, Block1, 0, 3);
|
||||
world.setBlock(x + 4, y + -1, z + 13, Block3, 0, 3);
|
||||
world.setBlock(x + 5, y + -1, z + 13, Block3, 0, 3);
|
||||
world.setBlock(x + 6, y + -1, z + 13, Block3, 0, 3);
|
||||
world.setBlock(x + 7, y + -1, z + 13, Block3, 0, 3);
|
||||
world.setBlock(x + 8, y + -1, z + 13, Block3, 0, 3);
|
||||
world.setBlock(x + 4, y + -1, z + 13, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 5, y + -1, z + 13, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 6, y + -1, z + 13, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 7, y + -1, z + 13, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 8, y + -1, z + 13, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 9, y + -1, z + 13, Block1, 0, 3);
|
||||
world.setBlock(x + 10, y + -1, z + 13, Block1, 0, 3);
|
||||
world.setBlock(x + 0, y + -1, z + 14, Block1, 0, 3);
|
||||
@ -567,26 +567,26 @@ public class Relay extends WorldGenerator
|
||||
world.setBlock(x + 8, y + -1, z + 14, Block1, 0, 3);
|
||||
world.setBlock(x + 9, y + -1, z + 14, Block1, 0, 3);
|
||||
world.setBlock(x + 10, y + -1, z + 14, Block1, 0, 3);
|
||||
world.setBlock(x + 0, y + -1, z + 15, Block3, 0, 3);
|
||||
world.setBlock(x + 0, y + -1, z + 15, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 1, y + -1, z + 15, Block1, 0, 3);
|
||||
world.setBlock(x + 2, y + -1, z + 15, Block1, 0, 3);
|
||||
world.setBlock(x + 3, y + -1, z + 15, Block1, 0, 3);
|
||||
world.setBlock(x + 4, y + -1, z + 15, Block1, 0, 3);
|
||||
world.setBlock(x + 5, y + -1, z + 15, Block3, 0, 3);
|
||||
world.setBlock(x + 5, y + -1, z + 15, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 6, y + -1, z + 15, Block1, 0, 3);
|
||||
world.setBlock(x + 7, y + -1, z + 15, Block1, 0, 3);
|
||||
world.setBlock(x + 8, y + -1, z + 15, Block1, 0, 3);
|
||||
world.setBlock(x + 9, y + -1, z + 15, Block1, 0, 3);
|
||||
world.setBlock(x + 10, y + -1, z + 15, Block3, 0, 3);
|
||||
world.setBlock(x + 2, y + 0, z + 0, Block3, 0, 3);
|
||||
world.setBlock(x + 10, y + -1, z + 15, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 2, y + 0, z + 0, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 3, y + 0, z + 0, Blocks.iron_bars, 0, 3);
|
||||
world.setBlock(x + 4, y + 0, z + 0, Blocks.iron_bars, 0, 3);
|
||||
world.setBlock(x + 5, y + 0, z + 0, Blocks.iron_bars, 0, 3);
|
||||
world.setBlock(x + 6, y + 0, z + 0, Block3, 0, 3);
|
||||
world.setBlock(x + 6, y + 0, z + 0, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 7, y + 0, z + 0, Blocks.iron_bars, 0, 3);
|
||||
world.setBlock(x + 8, y + 0, z + 0, Blocks.iron_bars, 0, 3);
|
||||
world.setBlock(x + 9, y + 0, z + 0, Blocks.iron_bars, 0, 3);
|
||||
world.setBlock(x + 10, y + 0, z + 0, Block3, 0, 3);
|
||||
world.setBlock(x + 10, y + 0, z + 0, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 2, y + 0, z + 1, Blocks.iron_bars, 0, 3);
|
||||
world.setBlock(x + 10, y + 0, z + 1, Blocks.iron_bars, 0, 3);
|
||||
world.setBlock(x + 2, y + 0, z + 2, Blocks.iron_bars, 0, 3);
|
||||
@ -620,16 +620,16 @@ public class Relay extends WorldGenerator
|
||||
world.setBlock(x + 6, y + 0, z + 6, ModBlocks.red_wire_coated, 0, 3);
|
||||
world.setBlock(x + 7, y + 0, z + 6, Block4, 2, 3);
|
||||
world.setBlock(x + 10, y + 0, z + 6, Blocks.iron_bars, 0, 3);
|
||||
world.setBlock(x + 0, y + 0, z + 7, Block3, 0, 3);
|
||||
world.setBlock(x + 0, y + 0, z + 7, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 1, y + 0, z + 7, Blocks.iron_bars, 0, 3);
|
||||
world.setBlock(x + 2, y + 0, z + 7, Block3, 0, 3);
|
||||
world.setBlock(x + 2, y + 0, z + 7, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 3, y + 0, z + 7, Blocks.iron_bars, 0, 3);
|
||||
world.setBlock(x + 4, y + 0, z + 7, Block2, 0, 3);
|
||||
world.setBlock(x + 5, y + 0, z + 7, Block2, 0, 3);
|
||||
world.setBlock(x + 6, y + 0, z + 7, ModBlocks.red_wire_coated, 0, 3);
|
||||
world.setBlock(x + 7, y + 0, z + 7, ModBlocks.red_wire_coated, 0, 3);
|
||||
world.setBlock(x + 8, y + 0, z + 7, ModBlocks.red_wire_coated, 0, 3);
|
||||
world.setBlock(x + 10, y + 0, z + 7, Block3, 0, 3);
|
||||
world.setBlock(x + 10, y + 0, z + 7, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 0, y + 0, z + 8, Blocks.iron_bars, 0, 3);
|
||||
world.setBlock(x + 3, y + 0, z + 8, Blocks.iron_bars, 0, 3);
|
||||
world.setBlock(x + 4, y + 0, z + 8, Block2, 0, 3);
|
||||
@ -637,7 +637,7 @@ public class Relay extends WorldGenerator
|
||||
world.setBlock(x + 6, y + 0, z + 8, Block2, 0, 3);
|
||||
world.setBlock(x + 7, y + 0, z + 8, Block2, 0, 3);
|
||||
world.setBlock(x + 8, y + 0, z + 8, ModBlocks.red_wire_coated, 0, 3);
|
||||
world.setBlock(x + 10, y + 0, z + 8, Block3, 0, 3);
|
||||
world.setBlock(x + 10, y + 0, z + 8, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 0, y + 0, z + 9, Blocks.iron_bars, 0, 3);
|
||||
world.setBlock(x + 4, y + 0, z + 9, Blocks.brick_block, 0, 3);
|
||||
world.setBlock(x + 5, y + 0, z + 9, Blocks.brick_block, 0, 3);
|
||||
@ -645,7 +645,7 @@ public class Relay extends WorldGenerator
|
||||
world.setBlock(x + 7, y + 0, z + 9, Blocks.brick_block, 0, 3);
|
||||
world.setBlock(x + 8, y + 0, z + 9, Blocks.brick_block, 0, 3);
|
||||
world.setBlock(x + 10, y + 0, z + 9, Blocks.iron_bars, 0, 3);
|
||||
world.setBlock(x + 0, y + 0, z + 10, Block3, 0, 3);
|
||||
world.setBlock(x + 0, y + 0, z + 10, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 4, y + 0, z + 10, Blocks.brick_block, 0, 3);
|
||||
world.setBlock(x + 6, y + 0, z + 10, ModBlocks.crate_iron, 0, 3);
|
||||
world.setBlockMetadataWithNotify(x + 6, y + 0, z + 10, 3, 3);
|
||||
@ -657,7 +657,7 @@ public class Relay extends WorldGenerator
|
||||
world.setBlock(x + 7, y + 0, z + 11, Blocks.brick_block, 0, 3);
|
||||
world.setBlock(x + 8, y + 0, z + 11, Blocks.brick_block, 0, 3);
|
||||
world.setBlock(x + 10, y + 0, z + 11, Blocks.iron_bars, 0, 3);
|
||||
world.setBlock(x + 0, y + 0, z + 12, Block3, 0, 3);
|
||||
world.setBlock(x + 0, y + 0, z + 12, Library.getRandomConcrete(), 0, 3);
|
||||
//world.setBlock(x + 4, y + 0, z + 12, Blocks.iron_door, 0, 3);
|
||||
ItemDoor.placeDoorBlock(world, x + 4, y + 0, z + 12, 0, Blocks.iron_door);
|
||||
world.setBlock(x + 7, y + 0, z + 12, Blocks.brick_block, 0, 3);
|
||||
@ -672,26 +672,26 @@ public class Relay extends WorldGenerator
|
||||
world.setBlock(x + 10, y + 0, z + 13, Blocks.iron_bars, 0, 3);
|
||||
world.setBlock(x + 0, y + 0, z + 14, Blocks.iron_bars, 0, 3);
|
||||
world.setBlock(x + 10, y + 0, z + 14, Blocks.iron_bars, 0, 3);
|
||||
world.setBlock(x + 0, y + 0, z + 15, Block3, 0, 3);
|
||||
world.setBlock(x + 0, y + 0, z + 15, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 1, y + 0, z + 15, Blocks.iron_bars, 0, 3);
|
||||
world.setBlock(x + 2, y + 0, z + 15, Blocks.iron_bars, 0, 3);
|
||||
world.setBlock(x + 3, y + 0, z + 15, Blocks.iron_bars, 0, 3);
|
||||
world.setBlock(x + 4, y + 0, z + 15, Blocks.iron_bars, 0, 3);
|
||||
world.setBlock(x + 5, y + 0, z + 15, Block3, 0, 3);
|
||||
world.setBlock(x + 5, y + 0, z + 15, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 6, y + 0, z + 15, Blocks.iron_bars, 0, 3);
|
||||
world.setBlock(x + 7, y + 0, z + 15, Blocks.iron_bars, 0, 3);
|
||||
world.setBlock(x + 8, y + 0, z + 15, Blocks.iron_bars, 0, 3);
|
||||
world.setBlock(x + 9, y + 0, z + 15, Blocks.iron_bars, 0, 3);
|
||||
world.setBlock(x + 10, y + 0, z + 15, Block3, 0, 3);
|
||||
world.setBlock(x + 2, y + 1, z + 0, Block3, 0, 3);
|
||||
world.setBlock(x + 10, y + 0, z + 15, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 2, y + 1, z + 0, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 3, y + 1, z + 0, Blocks.iron_bars, 0, 3);
|
||||
world.setBlock(x + 4, y + 1, z + 0, Blocks.iron_bars, 0, 3);
|
||||
world.setBlock(x + 5, y + 1, z + 0, Blocks.iron_bars, 0, 3);
|
||||
world.setBlock(x + 6, y + 1, z + 0, Block3, 0, 3);
|
||||
world.setBlock(x + 6, y + 1, z + 0, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 7, y + 1, z + 0, Blocks.iron_bars, 0, 3);
|
||||
world.setBlock(x + 8, y + 1, z + 0, Blocks.iron_bars, 0, 3);
|
||||
world.setBlock(x + 9, y + 1, z + 0, Blocks.iron_bars, 0, 3);
|
||||
world.setBlock(x + 10, y + 1, z + 0, Block3, 0, 3);
|
||||
world.setBlock(x + 10, y + 1, z + 0, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 2, y + 1, z + 1, Blocks.iron_bars, 0, 3);
|
||||
world.setBlock(x + 10, y + 1, z + 1, Blocks.iron_bars, 0, 3);
|
||||
world.setBlock(x + 2, y + 1, z + 2, Blocks.iron_bars, 0, 3);
|
||||
@ -725,15 +725,15 @@ public class Relay extends WorldGenerator
|
||||
world.setBlock(x + 6, y + 1, z + 6, Block2, 0, 3);
|
||||
world.setBlock(x + 7, y + 1, z + 6, Block4, 2, 3);
|
||||
world.setBlock(x + 10, y + 1, z + 6, Blocks.iron_bars, 0, 3);
|
||||
world.setBlock(x + 0, y + 1, z + 7, Block3, 0, 3);
|
||||
world.setBlock(x + 0, y + 1, z + 7, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 1, y + 1, z + 7, Blocks.iron_bars, 0, 3);
|
||||
world.setBlock(x + 2, y + 1, z + 7, Block3, 0, 3);
|
||||
world.setBlock(x + 2, y + 1, z + 7, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 3, y + 1, z + 7, Blocks.iron_bars, 0, 3);
|
||||
world.setBlock(x + 5, y + 1, z + 7, Block2, 0, 3);
|
||||
world.setBlock(x + 6, y + 1, z + 7, Block2, 0, 3);
|
||||
world.setBlock(x + 7, y + 1, z + 7, Block2, 0, 3);
|
||||
world.setBlock(x + 8, y + 1, z + 7, Block2, 0, 3);
|
||||
world.setBlock(x + 10, y + 1, z + 7, Block3, 0, 3);
|
||||
world.setBlock(x + 10, y + 1, z + 7, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 0, y + 1, z + 8, Blocks.iron_bars, 0, 3);
|
||||
world.setBlock(x + 3, y + 1, z + 8, Blocks.iron_bars, 0, 3);
|
||||
world.setBlock(x + 4, y + 1, z + 8, Blocks.iron_bars, 0, 3);
|
||||
@ -741,7 +741,7 @@ public class Relay extends WorldGenerator
|
||||
world.setBlock(x + 6, y + 1, z + 8, Block2, 0, 3);
|
||||
world.setBlock(x + 7, y + 1, z + 8, Block2, 0, 3);
|
||||
world.setBlock(x + 8, y + 1, z + 8, ModBlocks.red_wire_coated, 0, 3);
|
||||
world.setBlock(x + 10, y + 1, z + 8, Block3, 0, 3);
|
||||
world.setBlock(x + 10, y + 1, z + 8, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 0, y + 1, z + 9, Blocks.iron_bars, 0, 3);
|
||||
world.setBlock(x + 4, y + 1, z + 9, Blocks.brick_block, 0, 3);
|
||||
world.setBlock(x + 5, y + 1, z + 9, Blocks.brick_block, 0, 3);
|
||||
@ -749,7 +749,7 @@ public class Relay extends WorldGenerator
|
||||
world.setBlock(x + 7, y + 1, z + 9, Blocks.brick_block, 0, 3);
|
||||
world.setBlock(x + 8, y + 1, z + 9, ModBlocks.red_wire_coated, 0, 3);
|
||||
world.setBlock(x + 10, y + 1, z + 9, Blocks.iron_bars, 0, 3);
|
||||
world.setBlock(x + 0, y + 1, z + 10, Block3, 0, 3);
|
||||
world.setBlock(x + 0, y + 1, z + 10, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 4, y + 1, z + 10, Block5, 0, 3);
|
||||
world.setBlock(x + 7, y + 1, z + 10, ModBlocks.machine_battery, 4, 3);
|
||||
world.setBlock(x + 8, y + 1, z + 10, ModBlocks.red_wire_coated, 0, 3);
|
||||
@ -758,7 +758,7 @@ public class Relay extends WorldGenerator
|
||||
world.setBlock(x + 7, y + 1, z + 11, ModBlocks.machine_battery, 4, 3);
|
||||
world.setBlock(x + 8, y + 1, z + 11, ModBlocks.red_wire_coated, 0, 3);
|
||||
world.setBlock(x + 10, y + 1, z + 11, Blocks.iron_bars, 0, 3);
|
||||
world.setBlock(x + 0, y + 1, z + 12, Block3, 0, 3);
|
||||
world.setBlock(x + 0, y + 1, z + 12, Library.getRandomConcrete(), 0, 3);
|
||||
//world.setBlock(x + 4, y + 1, z + 12, Blocks.iron_door, 8, 3);
|
||||
world.setBlock(x + 7, y + 1, z + 12, ModBlocks.machine_battery, 4, 3);
|
||||
world.setBlock(x + 8, y + 1, z + 12, ModBlocks.red_wire_coated, 0, 3);
|
||||
@ -772,18 +772,18 @@ public class Relay extends WorldGenerator
|
||||
world.setBlock(x + 10, y + 1, z + 13, Blocks.iron_bars, 0, 3);
|
||||
world.setBlock(x + 0, y + 1, z + 14, Blocks.iron_bars, 0, 3);
|
||||
world.setBlock(x + 10, y + 1, z + 14, Blocks.iron_bars, 0, 3);
|
||||
world.setBlock(x + 0, y + 1, z + 15, Block3, 0, 3);
|
||||
world.setBlock(x + 0, y + 1, z + 15, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 1, y + 1, z + 15, Blocks.iron_bars, 0, 3);
|
||||
world.setBlock(x + 2, y + 1, z + 15, Blocks.iron_bars, 0, 3);
|
||||
world.setBlock(x + 3, y + 1, z + 15, Blocks.iron_bars, 0, 3);
|
||||
world.setBlock(x + 4, y + 1, z + 15, Blocks.iron_bars, 0, 3);
|
||||
world.setBlock(x + 5, y + 1, z + 15, Block3, 0, 3);
|
||||
world.setBlock(x + 5, y + 1, z + 15, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 6, y + 1, z + 15, Blocks.iron_bars, 0, 3);
|
||||
world.setBlock(x + 7, y + 1, z + 15, Blocks.iron_bars, 0, 3);
|
||||
world.setBlock(x + 8, y + 1, z + 15, Blocks.iron_bars, 0, 3);
|
||||
world.setBlock(x + 9, y + 1, z + 15, Blocks.iron_bars, 0, 3);
|
||||
world.setBlock(x + 10, y + 1, z + 15, Block3, 0, 3);
|
||||
world.setBlock(x + 2, y + 2, z + 0, Block3, 0, 3);
|
||||
world.setBlock(x + 10, y + 1, z + 15, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 2, y + 2, z + 0, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 3, y + 2, z + 0, ModBlocks.barbed_wire, 0, 3);
|
||||
world.setBlock(x + 4, y + 2, z + 0, ModBlocks.barbed_wire, 0, 3);
|
||||
world.setBlock(x + 5, y + 2, z + 0, ModBlocks.barbed_wire, 0, 3);
|
||||
@ -791,7 +791,7 @@ public class Relay extends WorldGenerator
|
||||
world.setBlock(x + 7, y + 2, z + 0, ModBlocks.barbed_wire, 0, 3);
|
||||
world.setBlock(x + 8, y + 2, z + 0, ModBlocks.barbed_wire, 0, 3);
|
||||
world.setBlock(x + 9, y + 2, z + 0, ModBlocks.barbed_wire, 0, 3);
|
||||
world.setBlock(x + 10, y + 2, z + 0, Block3, 0, 3);
|
||||
world.setBlock(x + 10, y + 2, z + 0, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 2, y + 2, z + 1, ModBlocks.barbed_wire, 0, 3);
|
||||
world.setBlock(x + 10, y + 2, z + 1, ModBlocks.barbed_wire, 0, 3);
|
||||
world.setBlock(x + 2, y + 2, z + 2, ModBlocks.barbed_wire, 0, 3);
|
||||
@ -825,9 +825,9 @@ public class Relay extends WorldGenerator
|
||||
world.setBlock(x + 6, y + 2, z + 6, Block2, 0, 3);
|
||||
world.setBlock(x + 7, y + 2, z + 6, Block4, 2, 3);
|
||||
world.setBlock(x + 10, y + 2, z + 6, ModBlocks.barbed_wire, 0, 3);
|
||||
world.setBlock(x + 0, y + 2, z + 7, Block3, 0, 3);
|
||||
world.setBlock(x + 0, y + 2, z + 7, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 1, y + 2, z + 7, ModBlocks.barbed_wire, 0, 3);
|
||||
world.setBlock(x + 2, y + 2, z + 7, Block3, 0, 3);
|
||||
world.setBlock(x + 2, y + 2, z + 7, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 3, y + 2, z + 7, Blocks.iron_bars, 0, 3);
|
||||
world.setBlock(x + 6, y + 2, z + 7, Block2, 0, 3);
|
||||
world.setBlock(x + 7, y + 2, z + 7, Block2, 0, 3);
|
||||
@ -848,7 +848,7 @@ public class Relay extends WorldGenerator
|
||||
world.setBlock(x + 7, y + 2, z + 9, Blocks.brick_block, 0, 3);
|
||||
world.setBlock(x + 8, y + 2, z + 9, Blocks.brick_block, 0, 3);
|
||||
world.setBlock(x + 10, y + 2, z + 9, ModBlocks.barbed_wire, 0, 3);
|
||||
world.setBlock(x + 0, y + 2, z + 10, Block3, 0, 3);
|
||||
world.setBlock(x + 0, y + 2, z + 10, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 4, y + 2, z + 10, Blocks.brick_block, 0, 3);
|
||||
world.setBlock(x + 5, y + 2, z + 10, Blocks.brick_block, 0, 3);
|
||||
world.setBlock(x + 6, y + 2, z + 10, Blocks.brick_block, 0, 3);
|
||||
@ -861,7 +861,7 @@ public class Relay extends WorldGenerator
|
||||
world.setBlock(x + 7, y + 2, z + 11, Blocks.brick_block, 0, 3);
|
||||
world.setBlock(x + 8, y + 2, z + 11, Blocks.brick_block, 0, 3);
|
||||
world.setBlock(x + 10, y + 2, z + 11, ModBlocks.barbed_wire, 0, 3);
|
||||
world.setBlock(x + 0, y + 2, z + 12, Block3, 0, 3);
|
||||
world.setBlock(x + 0, y + 2, z + 12, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 4, y + 2, z + 12, Blocks.brick_block, 0, 3);
|
||||
world.setBlock(x + 5, y + 2, z + 12, Blocks.brick_block, 0, 3);
|
||||
world.setBlock(x + 6, y + 2, z + 12, Blocks.brick_block, 0, 3);
|
||||
@ -877,7 +877,7 @@ public class Relay extends WorldGenerator
|
||||
world.setBlock(x + 10, y + 2, z + 13, ModBlocks.barbed_wire, 0, 3);
|
||||
world.setBlock(x + 0, y + 2, z + 14, ModBlocks.barbed_wire, 0, 3);
|
||||
world.setBlock(x + 10, y + 2, z + 14, ModBlocks.barbed_wire, 0, 3);
|
||||
world.setBlock(x + 0, y + 2, z + 15, Block3, 0, 3);
|
||||
world.setBlock(x + 0, y + 2, z + 15, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 1, y + 2, z + 15, ModBlocks.barbed_wire, 0, 3);
|
||||
world.setBlock(x + 2, y + 2, z + 15, ModBlocks.barbed_wire, 0, 3);
|
||||
world.setBlock(x + 3, y + 2, z + 15, ModBlocks.barbed_wire, 0, 3);
|
||||
@ -887,7 +887,7 @@ public class Relay extends WorldGenerator
|
||||
world.setBlock(x + 7, y + 2, z + 15, ModBlocks.barbed_wire, 0, 3);
|
||||
world.setBlock(x + 8, y + 2, z + 15, ModBlocks.barbed_wire, 0, 3);
|
||||
world.setBlock(x + 9, y + 2, z + 15, ModBlocks.barbed_wire, 0, 3);
|
||||
world.setBlock(x + 10, y + 2, z + 15, Block3, 0, 3);
|
||||
world.setBlock(x + 10, y + 2, z + 15, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 5, y + 3, z + 2, Block4, 3, 3);
|
||||
world.setBlock(x + 6, y + 3, z + 2, Block2, 0, 3);
|
||||
world.setBlock(x + 7, y + 3, z + 2, Block4, 3, 3);
|
||||
|
||||