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ey jimmy, gimme a weapon mod with NOTHIN'
nuttin'??
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@ -52,3 +52,4 @@
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* Fixed garbage loot pool sometimes producing "stone wires"
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* Fixed mining lasers targeting blocks with the "gas" material
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* Fixed gun looping sounds behaving weird when moving while firing
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* Fixed an issue where weapon mods with the highest stat change priority would break the mod sorting, leading to inconsistent behavior
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@ -2,7 +2,7 @@ package com.hbm.items.weapon.sedna.mods;
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public abstract class WeaponModBase implements IWeaponMod {
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public static final int PRIORITY_SET = Integer.MAX_VALUE;
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public static final int PRIORITY_SET = 1_000_000; // used to be MAX_VALUE, but that would break when doing Comparator math
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public static final int PRIORITY_MULTIPLICATIVE = 1_000;
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public static final int PRIORITY_ADDITIVE = 500;
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public static final int PRIORITY_MULT_FINAL = -1;
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