ey jimmy, gimme a weapon mod with NOTHIN'

nuttin'??
This commit is contained in:
Boblet 2025-10-17 15:18:11 +02:00
parent ec076fb97a
commit 907d389b43
2 changed files with 2 additions and 1 deletions

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@ -52,3 +52,4 @@
* Fixed garbage loot pool sometimes producing "stone wires"
* Fixed mining lasers targeting blocks with the "gas" material
* Fixed gun looping sounds behaving weird when moving while firing
* Fixed an issue where weapon mods with the highest stat change priority would break the mod sorting, leading to inconsistent behavior

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@ -2,7 +2,7 @@ package com.hbm.items.weapon.sedna.mods;
public abstract class WeaponModBase implements IWeaponMod {
public static final int PRIORITY_SET = Integer.MAX_VALUE;
public static final int PRIORITY_SET = 1_000_000; // used to be MAX_VALUE, but that would break when doing Comparator math
public static final int PRIORITY_MULTIPLICATIVE = 1_000;
public static final int PRIORITY_ADDITIVE = 500;
public static final int PRIORITY_MULT_FINAL = -1;