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🅱️alls
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@ -13,6 +13,7 @@ Things you should also avoid include:
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* duplicate util functions (just use what we have, man)
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* unused or half finished util functions (for obvious reasons)
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* half finished or obviously broken features (à la "bob will fix it, i'm sure of it", please don't do that)
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* updating the changelog (you're guaranteed to cause a merge conflict with that)
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## Test your code
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48
changelog
48
changelog
@ -1,47 +1,7 @@
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## Added
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* Sandbags
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* Connect to other sandbags or solid blocks
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* Pretty
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* Wooden barrier
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* Pretty
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* Automatically walls off connected solid blocks in addition to the direction it was placed in
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* Some other wooden blocks like a roof, ceiling and scaffold
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* Flow control pump
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* The fluid equivalent to a diode
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* Supports up to 10,000mB/t
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* Unlike the diode, it is configured via GUI
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* Can be shut off with redstone like a fluid valve
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* Charge thrower
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* A new weapon/tool
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* Can fire two tiers of demolition charges or a grappling hook
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* The grappling hook's line can be controlled via left and right mouse buttons
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* Anti-materiel rifle
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* Fires 12.7mm of fun
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* x5 magnification scope
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## Changed
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* Increased bayonet damage from 5 to 7.5 hearts
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* Two numeric redstone over radio signals sent over the same channel will now be added together instead of one signal replacing the other
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* This means that reading the fill state of multiple batteries over the same channel should result the combined fill state of all batteries
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* Halved base spread of the .22 SMG
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* Certain secret guns now have a proper way of being obtained
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* Demolition mini nukes now create fire again
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* New server configs
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* `CRATE_OPEN_HELD` can toggle whether crates can be opened when held
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* `CRATE_KEEP_CONTENTS` can toggle whether crates keep their contents when broken
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* `ITEM_HAZARD_DROP_TICKRATE` can change the time between ticks for dropped item hazard checks (gunpowder, lithium), default is 2, lowest is 1
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* Duds now have multiple variants
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* Dismantling different variants yields different drops
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* Magnetic extraction can no longer be performed
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* `isItemBlacklisted` on the item hazard checks now employs caching instead of doing a full ore dictionary lookup for every single check, this should make it marginally more performant
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* The unfinished trains stuff is no longer listed in the creative tabs
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* All compound plates can now also be made in the assembler
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## Fixed
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* Fixed RoR controller having the wrong recipe
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* Either fixed the crate dupe/voiding issues or made them even worse
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* Fixed skeletons and pedestals allowing blocks to be placed inside the player
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* Fixed artillery shells not playing the explosion animation when directly impacting entities
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* Fixed bauxite and malachite vein toggles being on backwards
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* Fixed pneumatic tube order settings not saving
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* Fixed crash caused by launching ABMs with blank target designators
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* Fixed particle source throwing errors when trying to save nonexistant particles
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* Fixed all dud variants having the balefire explosion effect
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* Fixed demolition charges being able to explode multiple times when hitting entities
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* Condensers are no longer affected by post-impact effects, fixing an issue where HP condenser tanks would go into the negatives
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@ -83,8 +83,8 @@ public class BlockCrashedBomb extends BlockEnumMulti implements ITileEntityProvi
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if(!world.isRemote) {
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world.setBlockToAir(x, y, z);
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EnumDudType type = EnumUtil.grabEnumSafely(EnumDudType.class, world.getBlockMetadata(x, y, z));
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world.setBlockToAir(x, y, z);
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if(type == type.BALEFIRE) {
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EntityBalefire bf = new EntityBalefire(world);
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@ -1075,6 +1075,31 @@ public class AssemblerRecipes extends SerializableRecipe {
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new ComparableStack(ModItems.motor, 4),
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new ComparableStack(ModItems.circuit, 1, EnumCircuitType.BISMOID)
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}, 100);
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/// PLATES ///
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makeRecipe(new ComparableStack(ModItems.plate_desh, 4), new AStack[] {
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new OreDictStack(DESH.ingot(), 4),
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new OreDictStack(ANY_PLASTIC.dust(), 2),
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new OreDictStack(DURA.ingot(), 1),
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}, 200);
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makeRecipe(new ComparableStack(ModItems.plate_bismuth, 1), new AStack[] {
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new ComparableStack(ModItems.nugget_bismuth, 2),
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new OreDictStack(U238.billet(), 2),
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new OreDictStack(NB.dust(), 1),
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}, 200);
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makeRecipe(new ComparableStack(ModItems.plate_euphemium, 1), new AStack[] {
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new OreDictStack(EUPH.ingot(), 4),
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new OreDictStack(AT.dust(), 3),
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new OreDictStack(BI.dust(), 1),
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new OreDictStack(VOLCANIC.gem(), 1),
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new ComparableStack(ModItems.ingot_osmiridium),
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}, 600);
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makeRecipe(new ComparableStack(ModItems.plate_dineutronium, 4), new AStack[] {
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new OreDictStack(DNT.ingot(), 4),
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new ComparableStack(ModItems.powder_spark_mix, 2),
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new OreDictStack(DESH.ingot(), 1),
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}, 600);
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makeRecipe(new ComparableStack(DictFrame.fromOne(ModBlocks.block_cap, EnumCapBlock.NUKA)), new AStack[] { new ComparableStack(ModItems.cap_nuka, 128) }, 10);
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makeRecipe(new ComparableStack(DictFrame.fromOne(ModBlocks.block_cap, EnumCapBlock.QUANTUM)), new AStack[] { new ComparableStack(ModItems.cap_quantum, 128) }, 10);
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@ -1239,6 +1264,7 @@ public class AssemblerRecipes extends SerializableRecipe {
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new OreDictStack(DURA.bolt(), 16),
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new ComparableStack(ModItems.motor, 2)
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}, 200);
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makeRecipe(new ComparableStack(ModBlocks.large_vehicle_door, 1), new AStack[]{new OreDictStack(STEEL.plateCast(), 16), new ComparableStack(ModItems.plate_polymer, 4), new ComparableStack(ModItems.motor, 4), new OreDictStack(DURA.bolt(), 16), new OreDictStack("dyeGreen", 4)}, 400);
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makeRecipe(new ComparableStack(ModBlocks.water_door, 1), new AStack[]{new OreDictStack(STEEL.plate(), 16), new OreDictStack(DURA.bolt(), 4), new OreDictStack("dyeRed", 1)}, 200);
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makeRecipe(new ComparableStack(ModBlocks.qe_containment, 1), new AStack[]{new OreDictStack(STEEL.plateCast(), 4), new OreDictStack(ALLOY.plate(), 4), new ComparableStack(ModItems.plate_polymer, 8), new ComparableStack(ModItems.motor, 2), new OreDictStack(DURA.bolt(), 32), new OreDictStack("dyeBlack", 4)}, 400);
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@ -71,6 +71,7 @@ public class XFactoryTool {
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vnt.setPlayerProcessor(new PlayerProcessorStandard());
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vnt.setSFX(new ExplosionEffectWeapon(10, 2.5F, 1F));
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vnt.explode();
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bullet.setDead();
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};
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public static BiConsumer<EntityBulletBaseMK4, MovingObjectPosition> LAMBDA_MORTAR_CHARGE = (bullet, mop) -> {
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@ -82,6 +83,7 @@ public class XFactoryTool {
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vnt.setPlayerProcessor(new PlayerProcessorStandard());
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ExplosionCreator.composeEffectSmall(bullet.worldObj, mop.hitVec.xCoord, mop.hitVec.yCoord + 0.5, mop.hitVec.zCoord);
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vnt.explode();
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bullet.setDead();
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};
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public static void init() {
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@ -6,7 +6,6 @@ import com.google.gson.JsonObject;
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import com.google.gson.stream.JsonWriter;
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import com.hbm.inventory.fluid.Fluids;
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import com.hbm.inventory.fluid.tank.FluidTank;
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import com.hbm.saveddata.TomSaveData;
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import com.hbm.tileentity.IBufPacketReceiver;
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import com.hbm.tileentity.IFluidCopiable;
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import com.hbm.tileentity.IConfigurableMachine;
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@ -17,7 +16,6 @@ import api.hbm.fluid.IFluidStandardTransceiver;
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import api.hbm.tile.IInfoProviderEC;
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import io.netty.buffer.ByteBuf;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.world.EnumSkyBlock;
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public class TileEntityCondenser extends TileEntityLoadedBase implements IFluidStandardTransceiver, IInfoProviderEC, IConfigurableMachine, IBufPacketReceiver, IFluidCopiable {
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@ -75,15 +73,8 @@ public class TileEntityCondenser extends TileEntityLoadedBase implements IFluidS
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if(convert > 0)
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this.waterTimer = 20;
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int light = this.worldObj.getSavedLightValue(EnumSkyBlock.Sky, this.xCoord, this.yCoord, this.zCoord);
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if(TomSaveData.forWorld(worldObj).fire > 1e-5 && light > 7) { // Make both steam and water evaporate during firestorms...
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tanks[1].setFill(tanks[1].getFill() - convert);
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} else {
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tanks[1].setFill(tanks[1].getFill() + convert);
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}
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tanks[1].setFill(tanks[1].getFill() + convert);
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postConvert(convert);
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}
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