This commit is contained in:
Bob 2024-04-14 21:23:28 +02:00
parent 49e30bf1b0
commit 9206755363
27 changed files with 83 additions and 59 deletions

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@ -1,10 +1,28 @@
## The new power network
The entire energy transfer system has been rewritten which should hopefully fix a few things
* Energy should no longer be voided (at least voiding is minimized due to timeouts for unloaded receivers)
* Transfers should be way less resource intensive, as the expected iteration count is now `max(providers, receivers)` instead of `providers * receivers`
The new system should respect priorities and diodes just like the old system did. Batteries still have their original three priority settings, diodes got two additional modes: LOWEST and HIGHEST.
A bunch of tests have been done using the most important machines, however not all machines that had to be changed for the new system have been fully tested. Expect some things to not work, in which case please file a bug report on the issues board.
Just like with the old system, grids going though unloaded chunks should still work so long as the endpoints are loaded. Grids should be less janky when changing while having unloaded parts, wwhich is likely the main cause for energy voiding.
The system can potentially support saving to the world, i.e. keeping unloaded grids functional even after the entire world is unloaded, although the functionality hasn't been implemented yet.
## Added
* New medium sized electricity pylons
* Come in wood and steel flavor
* The regular ones don't connect to cable blocks, the variants with transformers do (i.e. they act like substations for huge pylons)
## Changed
* Updated russian localization
* Condensers now need cast plates instead of welded plates
* Tweaked the substation recipe, it now yields two substations
* There is now a config option for steam clouds from cooling towers
* Nuclear explosions no longer play thunder and explosion sounds in a loop, instead they play one singular sound once the shockwave passes the player
* The HUD shake is now also synced up with the shockwave
* In addition to the hud shake, there is one brief screen shake, the same used for mini nukes (although it ends up being more subtle because your screen is most likely covered in shockwave dust)
* The HUD shake is now 3x more intense, but also only 1.5s long (instead of 5) making it snappier
## Fixed
## Fixed
* Changed the translation keys for bolts, pipes and shells to avoid naming conflicts
* Fixed glpyhid scout rampant mode spawning not working correctly
* Fixed nuclear explosions petrifying fallout layers, turning them into full sellafite blocks

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@ -1,6 +1,6 @@
mod_version=1.0.27
# Empty build number makes a release type
mod_build_number=4921
mod_build_number=4935
credits=HbMinecraft, rodolphito (explosion algorithms), grangerave (explosion algorithms),\
\ Hoboy (textures, models), Doctor17 (russian localization), Drillgon200 (effects, models,\
@ -18,4 +18,4 @@ credits=HbMinecraft, rodolphito (explosion algorithms), grangerave (explosion al
\ custom machine holograms, I18n improvements), SuperCraftAlex (tooltips) LePeep (coilgun model, BDCL QC),\
\ 70k (textures, glyphid AI, strand caster), Maksymisio (polish localization) Ice-Arrow (research reactor tweaks),\
\ 245tt (anvil GUI improvements), MellowArpeggiation (new animation system, turbine sounds, sound fixes,\
\ industrial lights, better particle diodes), FOlkvangrField (custom machine parts)
\ industrial lights, better particle diodes), FOlkvangrField (custom machine parts), KoblizekXD (doors)

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@ -98,7 +98,7 @@ public class BlockCrashedBomb extends BlockContainer implements IBomb {
if(!world.isRemote) {
world.setBlockToAir(x, y, z);
EntityBalefire bf = new EntityBalefire(world).mute();
EntityBalefire bf = new EntityBalefire(world);
bf.posX = x;
bf.posY = y;
bf.posZ = z;

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@ -169,7 +169,7 @@ public class EntityFalloutRain extends Entity {
Block b = worldObj.getBlock(x, y, z);
if(b.getMaterial() == Material.air) continue;
if(b.getMaterial() == Material.air || b == ModBlocks.fallout) continue;
if(b == Blocks.bedrock) return;
if(b == ModBlocks.volcano_core) {

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@ -3,6 +3,7 @@ package com.hbm.entity.effect;
import java.awt.Color;
import java.util.ArrayList;
import com.hbm.main.MainRegistry;
import com.hbm.util.BobMathUtil;
import com.hbm.util.TrackerUtil;
@ -29,6 +30,9 @@ public class EntityNukeTorex extends Entity {
public ArrayList<Cloudlet> cloudlets = new ArrayList();
//public static int cloudletLife = 200;
public boolean didPlaySound = false;
public boolean didShake = false;
public EntityNukeTorex(World world) {
super(world);
this.ignoreFrustumCheck = true;
@ -104,6 +108,13 @@ public class EntityNukeTorex extends Entity {
.setScale(7F, 2F)
.setMotion(ticksExisted > 15 ? 0.75 : 0));
}
if(!didPlaySound) {
if(MainRegistry.proxy.me() != null && MainRegistry.proxy.me().getDistanceToEntity(this) < (ticksExisted * 1.5 + 1) * 1.5) {
MainRegistry.proxy.playSoundClient(posX, posY, posZ, "hbm:weapon.nuclearExplosion", 10_000F, 1F);
didPlaySound = true;
}
}
}
// spawn ring clouds

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@ -17,7 +17,6 @@ public class EntityBalefire extends EntityExplosionChunkloading {
public ExplosionBalefire exp;
public int speed = 1;
public boolean did = false;
public boolean mute = false;
@Override
protected void readEntityFromNBT(NBTTagCompound nbt) {
@ -25,7 +24,6 @@ public class EntityBalefire extends EntityExplosionChunkloading {
destructionRange = nbt.getInteger("destructionRange");
speed = nbt.getInteger("speed");
did = nbt.getBoolean("did");
mute = nbt.getBoolean("mute");
exp = new ExplosionBalefire((int)this.posX, (int)this.posY, (int)this.posZ, this.worldObj, this.destructionRange);
@ -41,7 +39,6 @@ public class EntityBalefire extends EntityExplosionChunkloading {
nbt.setInteger("destructionRange", destructionRange);
nbt.setInteger("speed", speed);
nbt.setBoolean("did", did);
nbt.setBoolean("mute", mute);
if(exp != null)
exp.saveToNbt(nbt, "exp_");
@ -79,22 +76,10 @@ public class EntityBalefire extends EntityExplosionChunkloading {
}
}
if(!mute && rand.nextInt(5) == 0)
this.worldObj.playSoundEffect(this.posX, this.posY, this.posZ, "random.explode", 10000.0F, 0.8F + this.rand.nextFloat() * 0.2F);
if(!flag) {
if(!mute)
this.worldObj.playSoundEffect(this.posX, this.posY, this.posZ, "ambient.weather.thunder", 10000.0F, 0.8F + this.rand.nextFloat() * 0.2F);
ExplosionNukeGeneric.dealDamage(this.worldObj, this.posX, this.posY, this.posZ, this.destructionRange * 2);
}
age++;
}
public EntityBalefire mute() {
this.mute = true;
return this;
}
}

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@ -37,7 +37,7 @@ public class EntityDeathBlast extends Entity {
if(this.ticksExisted >= maxAge && !worldObj.isRemote) {
this.setDead();
worldObj.spawnEntityInWorld(EntityNukeExplosionMK5.statFacNoRad(worldObj, 40, posX, posY, posZ).mute());
worldObj.spawnEntityInWorld(EntityNukeExplosionMK5.statFacNoRad(worldObj, 40, posX, posY, posZ));
int count = 100;
for(int i = 0; i < count; i++) {

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@ -29,8 +29,6 @@ public class EntityNukeExplosionMK5 extends EntityExplosionChunkloading {
public int speed;
public int length;
public boolean mute = false;
public boolean fallout = true;
private int falloutAdd = 0;
@ -66,12 +64,6 @@ public class EntityNukeExplosionMK5 extends EntityExplosionChunkloading {
radiate(2_500_000F / (this.ticksExisted * 5 + 1), this.length * 2);
}
if(!mute) {
this.worldObj.playSoundEffect(this.posX, this.posY, this.posZ, "ambient.weather.thunder", 10000.0F, 0.8F + this.rand.nextFloat() * 0.2F);
if(rand.nextInt(5) == 0)
this.worldObj.playSoundEffect(this.posX, this.posY, this.posZ, "random.explode", 10000.0F, 0.8F + this.rand.nextFloat() * 0.2F);
}
ExplosionNukeGeneric.dealDamage(this.worldObj, this.posX, this.posY, this.posZ, this.length * 2);
if(explosion == null) {
@ -177,9 +169,4 @@ public class EntityNukeExplosionMK5 extends EntityExplosionChunkloading {
falloutAdd = fallout;
return this;
}
public EntityNukeExplosionMK5 mute() {
this.mute = true;
return this;
}
}

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@ -120,7 +120,7 @@ public class EntityCreeperNuclear extends EntityCreeper {
worldObj.playSoundEffect(posX, posY + 0.5, posZ, "hbm:weapon.mukeExplosion", 15.0F, 1.0F);
if(flag) {
worldObj.spawnEntityInWorld(EntityNukeExplosionMK5.statFac(worldObj, 50, posX, posY, posZ).mute());
worldObj.spawnEntityInWorld(EntityNukeExplosionMK5.statFac(worldObj, 50, posX, posY, posZ));
} else {
ExplosionNukeGeneric.dealDamage(worldObj, posX, posY + 0.5, posZ, 100);
}

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@ -63,7 +63,7 @@ public class EntityBombletZeta extends EntityThrowable {
ExplosionChaos.spawnChlorine(worldObj, this.posX + 0.5F - motionX, this.posY + 0.5F - motionY, this.posZ + 0.5F - motionZ, 75, 2, 0);
}
if(type == 4) {
worldObj.spawnEntityInWorld(EntityNukeExplosionMK5.statFac(worldObj, (int) (BombConfig.fatmanRadius * 1.5), posX, posY, posZ).mute());
worldObj.spawnEntityInWorld(EntityNukeExplosionMK5.statFac(worldObj, (int) (BombConfig.fatmanRadius * 1.5), posX, posY, posZ));
NBTTagCompound data = new NBTTagCompound();
data.setString("type", "muke");

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@ -465,7 +465,7 @@ public class EntityBulletBaseNT extends EntityThrowableInterp implements IBullet
}
if(config.nuke > 0 && !worldObj.isRemote) {
worldObj.spawnEntityInWorld(EntityNukeExplosionMK5.statFac(worldObj, config.nuke, posX, posY, posZ).mute());
worldObj.spawnEntityInWorld(EntityNukeExplosionMK5.statFac(worldObj, config.nuke, posX, posY, posZ));
NBTTagCompound data = new NBTTagCompound();
data.setString("type", "muke");
if(MainRegistry.polaroidID == 11 || rand.nextInt(100) == 0) data.setBoolean("balefire", true);

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@ -32,7 +32,7 @@ public class ExplosionNukeSmall {
if(params.shrapnelCount > 0) ExplosionLarge.spawnShrapnels(world, posX, posY, posZ, params.shrapnelCount);
if(params.miniNuke && !params.safe) new ExplosionNT(world, null, posX, posY, posZ, params.blastRadius).addAllAttrib(params.explosionAttribs).overrideResolution(params.resolution).explode();
if(params.killRadius > 0) ExplosionNukeGeneric.dealDamage(world, posX, posY, posZ, params.killRadius);
if(!params.miniNuke) world.spawnEntityInWorld(EntityNukeExplosionMK5.statFac(world, (int) params.blastRadius, posX, posY, posZ).mute());
if(!params.miniNuke) world.spawnEntityInWorld(EntityNukeExplosionMK5.statFac(world, (int) params.blastRadius, posX, posY, posZ));
if(params.miniNuke) {
float radMod = params.radiationLevel / 3F;

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@ -110,6 +110,6 @@ public class GUIMachineBattery extends GuiInfoContainer {
int j = battery.redHigh;
drawTexturedModalRect(guiLeft + 133, guiTop + 52, 176, 52 + j * 18, 18, 18);
drawTexturedModalRect(guiLeft + 152, guiTop + 35, 194, 52 + battery.priority.ordinal() * 16, 16, 16);
drawTexturedModalRect(guiLeft + 152, guiTop + 35, 194, 52 + battery.priority.ordinal() * 16 - 16, 16, 16);
}
}

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@ -2590,7 +2590,7 @@ public class ModItems {
drill_titanium = new Item().setUnlocalizedName("drill_titanium").setCreativeTab(MainRegistry.partsTab).setTextureName(RefStrings.MODID + ":drill_titanium");
plate_dalekanium = new Item().setUnlocalizedName("plate_dalekanium").setCreativeTab(MainRegistry.partsTab).setTextureName(RefStrings.MODID + ":plate_dalekanium");
plate_euphemium = new ItemCustomLore().setRarity(EnumRarity.epic).setUnlocalizedName("plate_euphemium").setCreativeTab(MainRegistry.partsTab).setTextureName(RefStrings.MODID + ":plate_euphemium");
bolt = new ItemAutogen(MaterialShapes.BOLT).setUnlocalizedName("bolt").setCreativeTab(MainRegistry.partsTab).setTextureName(RefStrings.MODID + ":bolt");
bolt = new ItemAutogen(MaterialShapes.BOLT).oun("boltntm").setUnlocalizedName("bolt").setCreativeTab(MainRegistry.partsTab).setTextureName(RefStrings.MODID + ":bolt");
bolt_spike = new ItemCustomLore().setUnlocalizedName("bolt_spike").setCreativeTab(MainRegistry.partsTab).setTextureName(RefStrings.MODID + ":bolt_spike");
plate_polymer = new Item().setUnlocalizedName("plate_polymer").setCreativeTab(MainRegistry.partsTab).setTextureName(RefStrings.MODID + ":plate_polymer");
plate_kevlar = new Item().setUnlocalizedName("plate_kevlar").setCreativeTab(MainRegistry.partsTab).setTextureName(RefStrings.MODID + ":plate_kevlar");
@ -3009,8 +3009,8 @@ public class ModItems {
gear_large = new ItemGear().setUnlocalizedName("gear_large").setCreativeTab(MainRegistry.partsTab).setTextureName(RefStrings.MODID + ":gear_large");
sawblade = new Item().setUnlocalizedName("sawblade").setCreativeTab(MainRegistry.partsTab).setTextureName(RefStrings.MODID + ":sawblade");
shell = new ItemAutogen(MaterialShapes.SHELL).setUnlocalizedName("shell").setCreativeTab(MainRegistry.partsTab).setTextureName(RefStrings.MODID + ":shell");
pipe = new ItemAutogen(MaterialShapes.PIPE).setUnlocalizedName("pipe").setCreativeTab(MainRegistry.partsTab).setTextureName(RefStrings.MODID + ":pipe");
shell = new ItemAutogen(MaterialShapes.SHELL).oun("shellntm").setUnlocalizedName("shell").setCreativeTab(MainRegistry.partsTab).setTextureName(RefStrings.MODID + ":shell");
pipe = new ItemAutogen(MaterialShapes.PIPE).oun("pipentm").setUnlocalizedName("pipe").setCreativeTab(MainRegistry.partsTab).setTextureName(RefStrings.MODID + ":pipe");
fins_flat = new Item().setUnlocalizedName("fins_flat").setCreativeTab(MainRegistry.partsTab).setTextureName(RefStrings.MODID + ":fins_flat");
fins_small_steel = new Item().setUnlocalizedName("fins_small_steel").setCreativeTab(MainRegistry.partsTab).setTextureName(RefStrings.MODID + ":fins_small_steel");
fins_big_steel = new Item().setUnlocalizedName("fins_big_steel").setCreativeTab(MainRegistry.partsTab).setTextureName(RefStrings.MODID + ":fins_big_steel");

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@ -27,6 +27,7 @@ public class ItemAutogen extends Item {
private HashMap<NTMMaterial, String> textureOverrides = new HashMap();
private HashMap<NTMMaterial, IIcon> iconMap = new HashMap();
private String overrideUnlocalizedName = null;
public ItemAutogen(MaterialShapes shape) {
this.setHasSubtypes(true);
@ -38,6 +39,10 @@ public class ItemAutogen extends Item {
textureOverrides.put(mat, tex);
return this;
}
public ItemAutogen oun(String overrideUnlocalizedName) {
this.overrideUnlocalizedName = overrideUnlocalizedName;
return this;
}
@SideOnly(Side.CLIENT)
public void registerIcons(IIconRegister reg) {
@ -117,4 +122,9 @@ public class ItemAutogen extends Item {
String matName = StatCollector.translateToLocal(mat.getUnlocalizedName());
return StatCollector.translateToLocalFormatted(this.getUnlocalizedNameInefficiently(stack) + ".name", matName);
}
@Override
public String getUnlocalizedName(ItemStack stack) {
return overrideUnlocalizedName != null ? "item." + overrideUnlocalizedName : super.getUnlocalizedName(stack);
}
}

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@ -53,6 +53,8 @@ public class ItemDrone extends ItemEnumMulti {
world.spawnEntityInWorld(toSpawn);
}
stack.stackSize--;
return false;
}

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@ -3,7 +3,7 @@ package com.hbm.lib;
public class RefStrings {
public static final String MODID = "hbm";
public static final String NAME = "Hbm's Nuclear Tech Mod";
public static final String VERSION = "1.0.27 BETA (4921)";
public static final String VERSION = "1.0.27 BETA (4935)";
//HBM's Beta Naming Convention:
//V T (X)
//V -> next release version

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@ -150,6 +150,8 @@ public class ModEventHandlerClient {
public static final int flashDuration = 5_000;
public static long flashTimestamp;
public static final int shakeDuration = 1_500;
public static long shakeTimestamp;
@SubscribeEvent
public void onOverlayRender(RenderGameOverlayEvent.Pre event) {

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@ -401,10 +401,10 @@ public class ModEventHandlerRenderer {
@SubscribeEvent
public void onRenderHUD(RenderGameOverlayEvent.Pre event) {
if(event.type == ElementType.HOTBAR && (ModEventHandlerClient.flashTimestamp + ModEventHandlerClient.flashDuration - System.currentTimeMillis()) > 0) {
double mult = (ModEventHandlerClient.flashTimestamp + ModEventHandlerClient.flashDuration - System.currentTimeMillis()) / (double) ModEventHandlerClient.flashDuration * 2;
double horizontal = MathHelper.clamp_double(Math.sin(System.currentTimeMillis() * 0.02), -0.7, 0.7) * 5;
double vertical = MathHelper.clamp_double(Math.sin(System.currentTimeMillis() * 0.01 + 2), -0.7, 0.7) * 1;
if(event.type == ElementType.HOTBAR && (ModEventHandlerClient.shakeTimestamp + ModEventHandlerClient.shakeDuration - System.currentTimeMillis()) > 0) {
double mult = (ModEventHandlerClient.shakeTimestamp + ModEventHandlerClient.shakeDuration - System.currentTimeMillis()) / (double) ModEventHandlerClient.shakeDuration * 2;
double horizontal = MathHelper.clamp_double(Math.sin(System.currentTimeMillis() * 0.02), -0.7, 0.7) * 15;
double vertical = MathHelper.clamp_double(Math.sin(System.currentTimeMillis() * 0.01 + 2), -0.7, 0.7) * 3;
GL11.glTranslated(horizontal * mult, vertical * mult, 0);
}
}

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@ -38,6 +38,14 @@ public class RenderTorex extends Render {
cloudletWrapper(cloud, interp);
if(cloud.ticksExisted < 101) flashWrapper(cloud, interp);
if(cloud.ticksExisted < 10 && System.currentTimeMillis() - ModEventHandlerClient.flashTimestamp > 1_000) ModEventHandlerClient.flashTimestamp = System.currentTimeMillis();
if(cloud.didPlaySound && !cloud.didShake && System.currentTimeMillis() - ModEventHandlerClient.shakeTimestamp > 1_000) {
ModEventHandlerClient.shakeTimestamp = System.currentTimeMillis();
cloud.didShake = true;
EntityPlayer player = MainRegistry.proxy.me();
player.hurtTime = 15;
player.maxHurtTime = 15;
player.attackedAtYaw = 0F;
}
if(fog) GL11.glEnable(GL11.GL_FOG);
GL11.glPopMatrix();
}

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@ -224,7 +224,7 @@ public class TileEntityMachineCyclotron extends TileEntityMachineBase implements
if(rand < 2) {
worldObj.spawnEntityInWorld(EntityNukeExplosionMK5.statFac(worldObj, (int)(BombConfig.fatmanRadius * 1.5), xCoord + 0.5, yCoord + 1.5, zCoord + 0.5).mute());
worldObj.spawnEntityInWorld(EntityNukeExplosionMK5.statFac(worldObj, (int)(BombConfig.fatmanRadius * 1.5), xCoord + 0.5, yCoord + 1.5, zCoord + 0.5));
NBTTagCompound data = new NBTTagCompound();
data.setString("type", "muke");
@ -233,7 +233,7 @@ public class TileEntityMachineCyclotron extends TileEntityMachineBase implements
} else if(rand < 4) {
EntityBalefire bf = new EntityBalefire(worldObj).mute();
EntityBalefire bf = new EntityBalefire(worldObj);
bf.posX = xCoord + 0.5;
bf.posY = yCoord + 1.5;
bf.posZ = zCoord + 0.5;

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@ -1306,7 +1306,7 @@ item.bobmazon_machines.name=Bobmazon: Blöcke und Maschinen
item.bobmazon_materials.name=Bobmazon: Ressourcen
item.bobmazon_tools.name=Bobmazon: Werkzeuge
item.bobmazon_weapons.name=Bobmazon: Waffen und Sprengstoffe
item.bolt.name=%sbolzen
item.boltntm.name=%sbolzen
item.bolt_compound.name=Verstärkte Turbinenwelle
item.bolt_spike.name=Gleisnagel
item.boltgun.name=Pneumatische Nietenpistole
@ -2713,7 +2713,7 @@ item.pill_iodine.name=Iodpille
item.pill_herbal.name=Kräuterpaste
item.pill_red.name=Rote Pille
item.pin.name=Haarklammer
item.pipe.name=%srohr
item.pipentm.name=%srohr
item.pipes_steel.name=Stahlrohre
item.pipes_steel.desc=Auf Recycling-Rezepte wurden wegen$Steuerhinterziehung verzichtet.
item.piston_selenium.name=Motorkolben
@ -3165,7 +3165,7 @@ item.serum.name=Serum
item.servo_set.name=Servo-Set
item.servo_set_desh.name=Deshservo-Set
item.shackles.name=Fußschellen
item.shell.name=%smantel
item.shellntm.name=%smantel
item.shimmer_axe.name=Shimmer Axe
item.shimmer_axe_head.name=Schwerer Axtkopf
item.shimmer_handle.name=Verstärketer Polymergriff

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@ -2009,7 +2009,7 @@ item.bobmazon_machines.name=Bobmazon: Blocks and Machines
item.bobmazon_materials.name=Bobmazon: Materials
item.bobmazon_tools.name=Bobmazon: Tools
item.bobmazon_weapons.name=Bobmazon: Weapons and Explosives
item.bolt.name=%s Bolt
item.boltntm.name=%s Bolt
item.bolt_compound.name=Reinforced Turbine Shaft
item.bolt_spike.name=Railroad Spike
item.bolt_spike.desc=Radiates a threatening aura, somehow
@ -3555,7 +3555,7 @@ item.pill_herbal.desc=Effective treatment against lung disease and mild radiatio
item.pill_red.name=Red Pill
item.pin.name=Bobby Pin
item.pin.desc=Standard success rate of picking a regular lock is ~10%%.
item.pipe.name=%s Pipe
item.pipentm.name=%s Pipe
item.pipes_steel.name=Steel Pipes
item.pipes_steel.desc=Uncrafting was omitted due to tax evasion.
item.piston_selenium.name=Combustion Engine Piston
@ -4130,7 +4130,7 @@ item.serum.name=Serum
item.servo_set.name=Servo Set
item.servo_set_desh.name=Desh Servo Set
item.shackles.name=Shackles
item.shell.name=%s Shell
item.shellntm.name=%s Shell
item.shimmer_axe.name=Shimmer Axe
item.shimmer_axe_head.name=Heavy Axe Head
item.shimmer_handle.name=Reinforced Polymer Handle

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@ -2845,11 +2845,11 @@ item.ingot_polymer.name=Полимер
item.ingot_rubber.name=Резина
item.ingot_biorubber.name=Брусок латекса
item.ingot_polonium.name=Слиток полония-210
item.pipe.name=%s трубы
item.pipentm.name=%s трубы
item.pipes_steel.name=Стальные трубы
item.pipes_steel.desc=Раскрафт был исключен из-за уклонения от уплаты налогов
item.drill_titanium.name=Титановый бур
item.bolt.name=Стержень из %s
item.boltntm.name=Стержень из %s
item.bolt_spike.name=Железнодорожный гвоздь
item.bolt_spike.desc=Излучает угрожающую ауру, как-то
item.bolt_compound.name=Укрепленный вал турбины
@ -4966,7 +4966,7 @@ eye.speakTo=Вы говорите Оку: §o%s
item.plastic_bag.name=Пластиковый пакетик
item.cap_aluminium.name=Алюминиевый колпачок
item.shell.name=%s оболочка
item.shellntm.name=%s оболочка
item.hull_small_steel.name=Небольшая стальная оболочка
item.hull_small_aluminium.name=Небольшая алюминиевая оболочка
item.hull_small_aluminium.desc=Может быть вставлен в просверленный графит

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@ -1907,7 +1907,7 @@ item.bobmazon_machines.name=Bobmazon: 方块和机器
item.bobmazon_materials.name=Bobmazon: 材料
item.bobmazon_tools.name=Bobmazon: 工具
item.bobmazon_weapons.name=Bobmazon: 武器和爆炸物
item.bolt.name=%s螺栓
item.boltntm.name=%s螺栓
item.bolt_compound.name=加强涡轮机轴
item.bolt_dura_steel.name=高速钢螺栓
item.bolt_tungsten.name=钨螺栓

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@ -209,6 +209,7 @@
"weapon.glShoot": {"category": "player", "sounds": [{"name": "weapon/glShoot", "stream": false}]},
"weapon.44Shoot": {"category": "player", "sounds": [{"name": "weapon/44Shoot", "stream": false}]},
"weapon.trainImpact": {"category": "player", "sounds": [{"name": "weapon/trainImpact", "stream": false}]},
"weapon.nuclearExplosion": {"category": "player", "sounds": [{"name": "weapon/nuclearExplosion", "stream": true}]},
"weapon.dFlash": {"category": "player", "sounds": [{"name": "weapon/dFlash", "stream": false}]},