mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
some fixes, a bit of the new fluid transfer code, updated forge to 1614
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parent
6782663205
commit
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@ -20,7 +20,7 @@ archivesBaseName = "HBM-NTM"
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sourceCompatibility = targetCompatibility = compileJava.sourceCompatibility = compileJava.targetCompatibility = '1.8'
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sourceCompatibility = targetCompatibility = compileJava.sourceCompatibility = compileJava.targetCompatibility = '1.8'
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minecraft {
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minecraft {
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version = "1.7.10-10.13.4.1558-1.7.10"
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version = "1.7.10-10.13.4.1614-1.7.10"
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runDir = "eclipse"
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runDir = "eclipse"
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}
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}
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@ -1,5 +1,7 @@
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package api.hbm.energy;
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package api.hbm.energy;
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import net.minecraft.tileentity.TileEntity;
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/**
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/**
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* For compatible cables with no buffer, using the IPowertNet. You can make your own cables with IEnergyConnector as well, but they won't join their power network.
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* For compatible cables with no buffer, using the IPowertNet. You can make your own cables with IEnergyConnector as well, but they won't join their power network.
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* @author hbm
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* @author hbm
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@ -9,4 +11,20 @@ public interface IEnergyConductor extends IEnergyConnector {
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public IPowerNet getPowerNet();
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public IPowerNet getPowerNet();
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public void setPowerNet(IPowerNet network);
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public void setPowerNet(IPowerNet network);
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/**
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* A unique identifier for every conductor tile. Used to prevent duplicates when loading previously persistent unloaded tiles.
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* @return
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*/
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public default int getIdentity() {
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TileEntity te = (TileEntity) this;
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final int prime = 31;
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int result = 1;
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result = prime * result + te.xCoord;
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result = prime * result + te.yCoord;
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result = prime * result + te.zCoord;
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return result;
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}
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}
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}
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@ -17,7 +17,7 @@ import net.minecraftforge.common.util.ForgeDirection;
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public interface IEnergyConnector {
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public interface IEnergyConnector {
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/**
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/**
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* Returns the amount of power that was added
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* Returns the amount of power that remains in the source after transfer
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* @param power
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* @param power
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* @return
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* @return
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*/
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*/
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@ -20,6 +20,14 @@ public interface IPowerNet {
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public void destroy();
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public void destroy();
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/**
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* When a link is removed, instead of destroying the network, causing it to be recreated from currently loaded conductors,
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* we re-evaluate it, creating new nets based on the previous links.
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*
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* NYI
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*/
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public void reevaluate();
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public boolean isValid();
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public boolean isValid();
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public List<IEnergyConductor> getLinks();
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public List<IEnergyConductor> getLinks();
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@ -128,4 +128,7 @@ public class PowerNet implements IPowerNet {
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return power - totalGiven;
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return power - totalGiven;
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}
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}
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@Override
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public void reevaluate() { }
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}
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}
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10
src/main/java/api/hbm/fluid/IFluidConductor.java
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10
src/main/java/api/hbm/fluid/IFluidConductor.java
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@ -0,0 +1,10 @@
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package api.hbm.fluid;
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import com.hbm.inventory.fluid.FluidType;
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public interface IFluidConductor {
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public IPipeNet getPipeNet(FluidType type);
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public void setPipeNet(FluidType type, FluidType network);
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}
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31
src/main/java/api/hbm/fluid/IFluidConnector.java
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31
src/main/java/api/hbm/fluid/IFluidConnector.java
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@ -0,0 +1,31 @@
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package api.hbm.fluid;
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import com.hbm.inventory.fluid.FluidType;
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import net.minecraftforge.common.util.ForgeDirection;
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public interface IFluidConnector {
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/**
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* Returns the amount of fluid that remains
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* @param power
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* @return
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*/
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public int transferFluid(FluidType type, int fluid);
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/**
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* Whether the given side can be connected to
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* @param dir
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* @return
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*/
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public default boolean canConnect(ForgeDirection dir) {
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return dir != ForgeDirection.UNKNOWN;
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}
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/**
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* Returns the amount of fluid that this machine is able to receive
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* @param type
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* @return
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*/
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public int getDemand(FluidType type);
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}
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8
src/main/java/api/hbm/fluid/IPipeNet.java
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8
src/main/java/api/hbm/fluid/IPipeNet.java
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@ -0,0 +1,8 @@
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package api.hbm.fluid;
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import api.hbm.energy.IPowerNet;
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public interface IPipeNet {
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public void joinNetworks(IPowerNet network);
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}
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@ -2,7 +2,6 @@ package com.hbm.items.weapon;
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import java.util.List;
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import java.util.List;
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import org.lwjgl.input.Keyboard;
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import org.lwjgl.input.Mouse;
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import org.lwjgl.input.Mouse;
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import com.hbm.config.GeneralConfig;
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import com.hbm.config.GeneralConfig;
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@ -26,6 +25,7 @@ import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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import cpw.mods.fml.relauncher.SideOnly;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.resources.I18n;
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import net.minecraft.client.resources.I18n;
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import net.minecraft.client.settings.GameSettings;
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import net.minecraft.enchantment.Enchantment;
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import net.minecraft.enchantment.Enchantment;
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import net.minecraft.enchantment.EnchantmentHelper;
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import net.minecraft.enchantment.EnchantmentHelper;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.Entity;
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@ -107,7 +107,7 @@ public class ItemGunBase extends Item implements IHoldableWeapon, IItemHUD {
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if(mainConfig.reloadType != mainConfig.RELOAD_NONE || (altConfig != null && altConfig.reloadType != 0)) {
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if(mainConfig.reloadType != mainConfig.RELOAD_NONE || (altConfig != null && altConfig.reloadType != 0)) {
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if(Keyboard.isKeyDown(HbmKeybinds.reloadKey.getKeyCode()) && (getMag(stack) < mainConfig.ammoCap || hasInfinity(stack, mainConfig))) {
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if(GameSettings.isKeyDown(HbmKeybinds.reloadKey) && (getMag(stack) < mainConfig.ammoCap || hasInfinity(stack, mainConfig))) {
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PacketDispatcher.wrapper.sendToServer(new GunButtonPacket(true, (byte) 2));
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PacketDispatcher.wrapper.sendToServer(new GunButtonPacket(true, (byte) 2));
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setIsReloading(stack, true);
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setIsReloading(stack, true);
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resetReloadCycle(stack);
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resetReloadCycle(stack);
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@ -43,6 +43,10 @@ public class TileEntityMachineChemfac extends TileEntityMachineChemplantBase {
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if(!worldObj.isRemote) {
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if(!worldObj.isRemote) {
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if(worldObj.getTotalWorldTime() % 20 == 0) {
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this.updateConnections();
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}
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this.speed = 100;
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this.speed = 100;
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this.consumption = 100;
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this.consumption = 100;
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@ -150,6 +154,22 @@ public class TileEntityMachineChemfac extends TileEntityMachineChemplantBase {
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public long getMaxPower() {
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public long getMaxPower() {
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return 10_000_000;
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return 10_000_000;
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}
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}
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private void updateConnections() {
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ForgeDirection dir = ForgeDirection.getOrientation(this.getBlockMetadata() - BlockDummyable.offset).getOpposite();
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ForgeDirection rot = dir.getRotation(ForgeDirection.DOWN);
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for(int i = 0; i < 6; i++) {
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this.trySubscribe(worldObj, xCoord + dir.offsetX * (2 - i) + rot.offsetX * 3, yCoord + 4, zCoord + dir.offsetZ * (2 - i) + rot.offsetZ * 3, rot);
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this.trySubscribe(worldObj, xCoord + dir.offsetX * (2 - i) - rot.offsetX * 2, yCoord + 4, zCoord + dir.offsetZ * (2 - i) - rot.offsetZ * 2, rot.getOpposite());
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for(int j = 0; j < 2; j++) {
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this.trySubscribe(worldObj, xCoord + dir.offsetX * (2 - i) + rot.offsetX * 5, yCoord + 1 + j, zCoord + dir.offsetZ * (2 - i) + rot.offsetZ * 5, rot);
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this.trySubscribe(worldObj, xCoord + dir.offsetX * (2 - i) - rot.offsetX * 4, yCoord + 1 + j, zCoord + dir.offsetZ * (2 - i) - rot.offsetZ * 4, rot.getOpposite());
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}
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}
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}
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@Override
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@Override
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public void fillFluidInit(FluidType type) {
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public void fillFluidInit(FluidType type) {
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@ -18,8 +18,6 @@ import com.hbm.items.machine.ItemMachineUpgrade.UpgradeType;
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import com.hbm.lib.Library;
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import com.hbm.lib.Library;
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import com.hbm.main.MainRegistry;
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import com.hbm.main.MainRegistry;
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import com.hbm.sound.AudioWrapper;
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import com.hbm.sound.AudioWrapper;
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import com.hbm.sound.nt.ISoundSourceTE;
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import com.hbm.sound.nt.SoundWrapper;
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import com.hbm.tileentity.TileEntityMachineBase;
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import com.hbm.tileentity.TileEntityMachineBase;
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import com.hbm.util.InventoryUtil;
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import com.hbm.util.InventoryUtil;
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