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azure latch time
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@ -473,6 +473,10 @@ public class NBTStructure {
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Block block = transformBlock(state.definition, null, world.rand);
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int meta = transformMeta(state.definition, null, coordBaseMode);
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if(ry < 0 || ry >= world.getHeight()) continue;
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Block existing = world.getBlock(rx, ry, rz);
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if(existing == Blocks.bedrock) continue;
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world.setBlock(rx, ry, rz, block, meta, 2);
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if(state.nbt != null) {
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@ -546,6 +550,10 @@ public class NBTStructure {
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Block block = transformBlock(state.definition, piece.blockTable, world.rand);
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int meta = transformMeta(state.definition, piece.blockTable, coordBaseMode);
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if(ry < 0 || ry >= world.getHeight()) continue;
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Block existing = world.getBlock(rx, ry, rz);
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if(existing == Blocks.bedrock) continue;
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world.setBlock(rx, ry, rz, block, meta, 2);
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if(state.nbt != null) {
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