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https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
forgot the black book safe pool oops
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@ -22,9 +22,10 @@ public class ItemPoolsComponent {
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public static final String POOL_SOLID_FUEL = "POOL_SOLID_FUEL";
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public static final String POOL_VAULT_LAB = "POOL_VAULT_LAB";
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public static final String POOL_VAULT_LOCKERS = "POOL_VAULT_LOCKERS";
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public static final String POOL_METEOR_SAFE = "POOL_METEOR_SAFE";
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public static void init() {
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//machine parts
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new ItemPool(POOL_MACHINE_PARTS) {{
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this.pool = new WeightedRandomChestContent[] {
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@ -47,7 +48,7 @@ public class ItemPoolsComponent {
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weighted(ModItems.blade_titanium, 0, 1, 8, 1)
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};
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}};
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//fuel isotopes found in bunkers and labs
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new ItemPool(POOL_NUKE_FUEL) {{
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this.pool = new WeightedRandomChestContent[] {
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@ -68,7 +69,7 @@ public class ItemPoolsComponent {
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weighted(ModItems.screwdriver, 0, 1, 1, 2)
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};
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}};
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//missile parts found in silos
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new ItemPool(POOL_SILO) {{
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this.pool = new WeightedRandomChestContent[] {
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@ -86,7 +87,7 @@ public class ItemPoolsComponent {
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weighted(ModItems.bottle_nuka, 0, 1, 3, 10)
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};
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}};
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//low quality items from offices in chests
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new ItemPool(POOL_OFFICE_TRASH) {{
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this.pool = new WeightedRandomChestContent[] {
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@ -105,7 +106,7 @@ public class ItemPoolsComponent {
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weighted(ModBlocks.deco_computer, 0, 1, 1, 1)
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};
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}};
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//things found in various filing cabinets, paper, books, etc
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new ItemPool(POOL_FILING_CABINET) {{
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this.pool = new WeightedRandomChestContent[] {
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@ -120,7 +121,7 @@ public class ItemPoolsComponent {
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weighted(ModItems.ink, 0, 1, 1, 1)
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};
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}};
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//solid fuels from bunker power rooms
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new ItemPool(POOL_SOLID_FUEL) {{
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this.pool = new WeightedRandomChestContent[] {
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@ -132,7 +133,7 @@ public class ItemPoolsComponent {
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weighted(ModItems.niter, 0, 1, 3, 1)
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};
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}};
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//various lab related items from bunkers
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new ItemPool(POOL_VAULT_LAB) {{
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this.pool = new WeightedRandomChestContent[] {
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@ -153,7 +154,7 @@ public class ItemPoolsComponent {
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weighted(ModItems.powder_boron, 0, 1, 1, 1)
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};
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}};
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//personal items and gear from vaults
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new ItemPool(POOL_VAULT_LOCKERS) {{
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this.pool = new WeightedRandomChestContent[] {
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@ -181,5 +182,20 @@ public class ItemPoolsComponent {
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weighted(Items.experience_bottle, 0, 1, 3, 1)
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};
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}};
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// Black Book safe in meteor dungeons
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new ItemPool(POOL_METEOR_SAFE) {{
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this.pool = new WeightedRandomChestContent[] {
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weighted(ModItems.book_of_, 0, 1, 1, 1),
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weighted(ModItems.stamp_book, 0, 1, 1, 1),
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weighted(ModItems.stamp_book, 1, 1, 1, 1),
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weighted(ModItems.stamp_book, 2, 1, 1, 1),
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weighted(ModItems.stamp_book, 3, 1, 1, 1),
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weighted(ModItems.stamp_book, 4, 1, 1, 1),
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weighted(ModItems.stamp_book, 5, 1, 1, 1),
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weighted(ModItems.stamp_book, 6, 1, 1, 1),
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weighted(ModItems.stamp_book, 7, 1, 1, 1),
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};
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}};
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}
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}
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