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Fixed README.md again
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README.md
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README.md
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# Hbm-s-Nuclear-Tech-GIT
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https://minecraft.curseforge.com/projects/hbms-nuclear-tech-mod?gameCategorySlug=mc-mods&projectID=235439
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## Installation Instructions
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Tired of waiting until the next version comes out? Here is a tutorial on how to compile the very newest version yourself:
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1. Download minecraft forge 1.7.10 src
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2. Unpack it somewhere
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3. Go to the new folder and run ´gradlew setupDecompWorkspace´ on windows or ´./gradlew setupDecompWorkspace´ on linux
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4. Download the source and insert it into "src/main/java/"
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5. Open build.gradle with a text editor of your choice and write this into the dependencies brackets:
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´´´
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compile files('lib/CodeChickenCore-1.7.10-1.0.4.29-dev.jar')
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compile files('lib/CodeChickenLib-1.7.10-1.1.3.140-dev.jar')
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compile files('lib/NotEnoughItems-1.7.10-1.0.3.74-dev.jar')
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´´´
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6. Download these exact versions of NEI and it's core mods and insert them into the lib folder (if there is none, create one in the dev environment's main directory, I forgot)
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7. Open up the CMD in the main directory and run ´gradlew build´ on windows or ´./gradlew build´ on linux
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8. Head to ´build/libs´ and get the jar
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9. Open the jar with an archieve manager of your choice and insert the mod's asset folder into the jar's main directory
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10. The jar is now done, ready for use!
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1. Download minecraft forge 1.7.10 src
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2. Unpack it somewhere
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3. Go to the new folder and run `gradlew setupDecompWorkspace` on windows or `./gradlew setupDecompWorkspace` on linux
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4. Download the source and insert it into `src/main/java/`
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5. Open build.gradle with a text editor of your choice and write this into the dependencies brackets:
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```
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compile files('lib/CodeChickenCore-1.7.10-1.0.4.29-dev.jar')
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compile files('lib/CodeChickenLib-1.7.10-1.1.3.140-dev.jar')
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compile files('lib/NotEnoughItems-1.7.10-1.0.3.74-dev.jar')
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```
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6. Download these exact versions of NEI and it's core mods and insert them into the lib folder (if there is none, create one in the dev environment's main directory, I forgot)
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7. Open up the CMD in the main directory and run `gradlew build` on windows or `./gradlew build` on linux
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8. Head to `build/libs` and get the jar
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9. Open the jar with an archieve manager of your choice and insert the mod's asset folder into the jar's main directory
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10. The jar is now done, ready for use!
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If you want to do some changes in the code yourself, start here after 6. and continue with 7. once you are done:
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1) Get the IDE of your choice and prepare the workspace (for eclipse, it's ´gradlew eclipse´ or ´./gradlew eclipse´, then use the eclipse folder as workspace directory in eclipse)
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2) Meddle with the code, you can run the code in the IDE (eclipse has a convenient green play button)
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3) Save changes, close the IDE and continue with 7. of the previous list
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1) Get the IDE of your choice and prepare the workspace (for eclipse, it's `gradlew eclipse` or `./gradlew eclipse`, then use the eclipse folder as workspace directory in eclipse)
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2) Meddle with the code, you can run the code in the IDE (eclipse has a convenient green play button)
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3) Save changes, close the IDE and continue with 7. of the previous list
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Now remember: You are permitted to take some chunks of code to use in your project (commercially or not, doesn't matter),
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but you can't just download the whole thing, change it up a little and republish it. It's basically a "Just don't be an asshole" rule.
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