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Only pop the first analysis particle
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@ -141,15 +141,11 @@ public class TileEntityHadron extends TileEntityMachineBase implements IEnergyUs
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// If we succeed, "collapse" the cheapest particle that had enough momentum
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// If we fail to make anything, "collapse" the most expensive particle
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if (particles.isEmpty() && !particlesCompleted.isEmpty()) {
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MainRegistry.logger.info("number of COMPLETED: " + particlesCompleted.size());
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ItemStack[] result = null;
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Particle particle = null;
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particlesCompleted.sort((p1, p2) -> { return p1.momentum - p2.momentum; });
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for(Particle p : particlesCompleted) {
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MainRegistry.logger.info(p.momentum);
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particle = p;
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result = HadronRecipes.getOutput(p.item1, p.item2, p.momentum, analysisOnly);
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if(result != null) break;
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@ -648,11 +644,14 @@ public class TileEntityHadron extends TileEntityMachineBase implements IEnergyUs
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p.expire(EnumHadronState.ERROR_ANALYSIS_TOO_LONG);
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if(p.analysis == 2) {
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// Only pop for the first particle
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if(this.state != EnumHadronState.ANALYSIS) {
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this.worldObj.playSoundEffect(p.posX + 0.5, p.posY + 0.5, p.posZ + 0.5, "fireworks.blast", 2.0F, 2F);
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NBTTagCompound data = new NBTTagCompound();
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data.setString("type", "hadron");
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PacketDispatcher.wrapper.sendToAllAround(new AuxParticlePacketNT(data, p.posX + 0.5, p.posY + 0.5, p.posZ + 0.5), new TargetPoint(worldObj.provider.dimensionId, p.posX + 0.5, p.posY + 0.5, p.posZ + 0.5, 25));
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}
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this.state = EnumHadronState.ANALYSIS;
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this.worldObj.playSoundEffect(p.posX + 0.5, p.posY + 0.5, p.posZ + 0.5, "fireworks.blast", 2.0F, 2F);
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NBTTagCompound data = new NBTTagCompound();
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data.setString("type", "hadron");
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PacketDispatcher.wrapper.sendToAllAround(new AuxParticlePacketNT(data, p.posX + 0.5, p.posY + 0.5, p.posZ + 0.5), new TargetPoint(worldObj.provider.dimensionId, p.posX + 0.5, p.posY + 0.5, p.posZ + 0.5, 25));
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}
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//if operating in line accelerator mode, halt after 2 blocks and staart the reading
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