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https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
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cleanup
This commit is contained in:
parent
1043470ca6
commit
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100
changelog
100
changelog
@ -1,98 +1,4 @@
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## Added
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* Redstone-over-Radio Terminal
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* Allows commands to be sent manually, command line style
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* Supports single commands and repeated ones (polling)
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* Grenade machinegun
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* 30rnd automatic 40mm grenade weapon firing at 120 RPS
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* Can be upgraded with an auxiliary electric engine to double the firerate
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* Automatic thresher
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* A specialized machine for automatically harvesting crops in a 7x7 area
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* Replaces the buzzsaw's temporary functionality to do just that (the buzzsaw now loses that ability)
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* Drops harvested items using a chute instead of leaving them on the farmland
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* When cutting down hemp, willows, and other NTM double plants, only the top part will be cut off, no matter where the thresher touches it
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* Can also harvest items from sunflowers and tall grass without breaking the blocks
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* Can also handle tall plants like cacti and sugar cane
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* New big-ass tank
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* Successor to the BAT9k
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* Larger footprint, way more storage space
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* Needs to be placed on a proper foundation or else it'll sink into the ground
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* Legacy BAT9ks can be recycled in a tier 3 anvil
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* AUTOCAL Automatic Calculator
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* Highly advanced programmable RoR device
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* Can send and receive signals and do calculations with the same system as NTM's calculator
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* Vending machines
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* Comes in snack machine and soda machine variants
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* The machines can be purchased off of bobmazon for 64 caps each
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* Use vending machine tokens as currency, which can be found occasionally in most structures
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* New blast furnace
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* 3x3 base, 7 blocks tall
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* Can be accelerated with hot air blast (just compressed air in a boiler)
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* The faster it is supplied with hot air blast, the faster it gets
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* Uses smarter IO, one port can supply all slots without needing to configure anything or have multiple item inputs
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* A firebox burning coal can already take the blast furnace to 130% speed (default speed with no blast at all is 50%)
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* Produces flue gas, a new type of exhaust that can be burned
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## Changed
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* RoR graphs can now have their min and max bounds set to a fixed number
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* This should make it easier to accurately tell the difference/scale of values when they exist in an expected range (for example, RBMK temperatures)
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* RoR controllers now use polling by default, since state change is unable to actually perform a function unless the state changes, preventing repeated commands
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* HE/RF converters now have a tooltip showing their buffered energy
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* Updated the models of the cage lamp, fluorescent light and halogen lamp
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* 528 mode now has a new config for enabling gravity on machines
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* Machines not on solid ground will tilt, causing them to break
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* Still a work in progress, not all machines make use of it yet
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* The ZIRNOX for example will continue to operate when tilted, however the pipes will disconnect, resulting in a fatal loss of cooling
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* Slightly adjusted the automatic buzzsaw's texture
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* Mobs can no longer spawn on most versions of concrete
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* Notable exceptions are mossy and cracked concrete bricks
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* Increased the yield of lye from wood ash
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* All fluid tanks larger than barrels now have dynamic IO speed instead of providing their entire contents instantly
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* Tank fill will slow down the fuller the tank becomes, tank drain also slow downs as it gets emptier
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* This means that multiple tanks in IO mode in the same network will still ping pong, but only a small portion of fluid will be "lost" (i.e. invisible due to subtick transfer operations)
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* The stinger is now classified as a special weapon
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* The carbine can now take a scope
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* The battery socket now renders supports when a block is placed on top of it, allowing somewhat aesthetic stacking of sockets
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* The bayonet weapon attachment now uses regular steel plates instead of weapon steel, making them available as early as the blast furnace
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* Adjusted some 528 mode recipes
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* Removed the template crates entirely for being literally useless
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* Oil bubbles can no longer go down to Y:0, they now have a minimum center height of Y:15
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* The automatic buzzsaw and thresher now have sound loops when active
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* The shredder auto shotgun now uses the plasma damage type instead of laser
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* Added "nitra to ammunition" recipe in the assembly machine, turning large piles of nitra into random casings/propellants
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* Removed more unused blocks to free up block IDs
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* Removed the old iron barrel
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* Removed the factory hull blocks
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* Removed the vacuum block that has been unused for like 5 years at this point
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* Removed five of the 10 sturdy ladder variants because they were hella ugly anyway
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* Added a new alternate recipe "instant aggregate" in the chemical plant, turning 16 cobblestone into 8 gravel and 8 sand
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* Added a new alternate recipe for making obsidian in the chemical plant
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* Removed the water and steam geysers, which were so obscenely rare most people have never seen either one of them, and became functionally useless without the old geothermal generator
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* Moved the napalm recipe to the chemical plant
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* Moved the microchip (all variants) and atomic clock recipes to the assembler
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* The analog and integrated circuit boards now have alternate recipes in the assembler
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* Removed two of the older motor recipes in the arc welder
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* The only remaining recipe is the dense red copper one
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* Using state of the art anti-leave-the-screen technology, recipe tooltips (and most tooltips used by `GuiInfoScreen`) should no longer leave the screen
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* This means that the recipe selector can now have the tooltip follow the mouse instead of being eternally stuck in the corner
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* Recipe selector tooltips now have a nice orange and yellow border
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* The nuclear charge and demolition nuclear grenade charge now need neutron reflectors
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* Schrabidium grenade charges now use CMB steel instead of bronze
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* The satellite base now only uses a medium thruster instead of a large one, making it no longer post pyrolysis
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* The steel recipe in the crucible now requires flux
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* The recipe is also now a fair bit slower (still faster than a blast furnace overall)
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* Remodeled the catalytic reformer
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* Crane structure
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* Crane structure
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## Fixed
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* Fixed RoR graph showing the wrong name in the GUI
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* Fixed polling option in RoR controllers reading dead signals
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* Fixed state change in RoR controllers not allowing repeat commands
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* Fixed RoR transmitter sending empty signals when unused mappings apply
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* Fixed hopper IO for battery sockets being entirely broken
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* Fixed cargo elevators not dropping the correct amount of segments
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* Fixed broken config check causing smithing recipes in anvils to always be tier 1
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* Fixed potential client desync when placing or removing lids on a hot RBMK
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* Fixed custom missile launch pad cores not being obtainable in 528 mode
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* Fixed industrial turbines never fully spinning down
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* Fixed bricked furnace IO not working right
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* Fixed AUTOCAL's `listen` command failing if the buffer is empty
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* Fixed things not intended to be used in the blast furnace (scrap, lava) being usable fuels
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* Fixed blast furnace swallowing container items left behind by fuels, instead fuels with containers will not be accepted at all
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@ -6,7 +6,6 @@ import com.hbm.blocks.ILookOverlay;
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import com.hbm.blocks.ITooltipProvider;
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import com.hbm.blocks.ModBlocks;
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import com.hbm.config.ServerConfig;
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import com.hbm.config.StructureConfig;
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import com.hbm.interfaces.IBomb;
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import com.hbm.interfaces.ICopiable;
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import com.hbm.lib.RefStrings;
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@ -10,7 +10,6 @@ import com.hbm.blocks.ILookOverlay;
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import com.hbm.blocks.ITooltipProvider;
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import com.hbm.blocks.ModBlocks;
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import com.hbm.config.ServerConfig;
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import com.hbm.config.StructureConfig;
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import com.hbm.interfaces.IBomb;
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import com.hbm.interfaces.ICopiable;
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import com.hbm.itempool.ItemPool;
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@ -38,7 +37,6 @@ import net.minecraft.client.renderer.texture.IIconRegister;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.inventory.IInventory;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.tileentity.TileEntity;
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@ -14,7 +14,6 @@ import org.lwjgl.input.Keyboard;
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import com.hbm.blocks.IBlockMulti;
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import com.hbm.blocks.ILookOverlay;
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import com.hbm.blocks.ModBlocks;
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import com.hbm.config.StructureConfig;
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import com.hbm.interfaces.IControlReceiver;
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import com.hbm.inventory.gui.element.GuiFileList;
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import com.hbm.lib.RefStrings;
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@ -1,7 +1,5 @@
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package com.hbm.blocks.generic;
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import com.hbm.blocks.IBlockSideRotation;
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import com.hbm.blocks.ModBlocks;
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import com.hbm.world.gen.util.LogicBlockActions;
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import com.hbm.world.gen.util.LogicBlockConditions;
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import com.hbm.world.gen.util.LogicBlockInteractions;
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@ -1,8 +1,5 @@
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package com.hbm.blocks.generic;
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import com.hbm.blocks.IBlockSideRotation;
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import net.minecraft.block.material.Material;
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public class LogicBlockInvis extends LogicBlock{
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public LogicBlockInvis() {
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@ -1,22 +1,14 @@
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package com.hbm.items.tool;
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import java.util.List;
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import java.util.Random;
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import com.hbm.blocks.ModBlocks;
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import com.hbm.config.GeneralConfig;
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import com.hbm.itempool.ItemPool;
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import com.hbm.itempool.ItemPoolsSingle;
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import com.hbm.lib.Library;
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import com.hbm.main.MainRegistry;
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import com.hbm.main.StructureManager;
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import com.hbm.tileentity.machine.storage.TileEntitySafe;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.MovingObjectPosition;
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import net.minecraft.util.WeightedRandomChestContent;
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import net.minecraft.world.World;
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public class ItemWandD extends Item {
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@ -33,8 +25,6 @@ public class ItemWandD extends Item {
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int y = world.getHeightValue(pos.blockX, pos.blockZ);
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Random rand = new Random();
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StructureManager.crane.build(world, pos.blockX, y, pos.blockZ);
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/*if(world.getBlock(pos.blockX, y - 1, pos.blockZ).canPlaceTorchOnTop(world, pos.blockX, y - 1, pos.blockZ)) {
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world.setBlock(pos.blockX, y, pos.blockZ, ModBlocks.safe, rand.nextInt(4) + 2, 2);
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@ -81,19 +81,23 @@ public class ModuleBurnTime {
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writer.name("D:heatBalefie").value(modHeat[modBalefire]);
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}
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public int getBurnTime(ItemStack stack) {
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//int fuel = TileEntityFurnace.getItemBurnTime(stack);
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public int getBurnTime(ItemStack stack, double def) {
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int fuel = FuelHandler.getBurnTimeFromCache(stack);
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if(fuel == 0) return 0;
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return (int) (fuel * getMod(stack, modTime, def));
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}
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if(fuel == 0)
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return 0;
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public int getBurnTime(ItemStack stack) {
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return getBurnTime(stack, 1D);
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}
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return (int) (fuel * getMod(stack, modTime));
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public int getBurnHeat(int base, ItemStack stack, double def) {
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if(base <= 0) return 0;
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return (int) (base * getMod(stack, modHeat));
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}
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public int getBurnHeat(int base, ItemStack stack) {
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if(base <= 0) return 0;
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return (int) (base * getMod(stack, modHeat));
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return getBurnHeat(base, stack, 1D);
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}
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public double getMod(ItemStack stack, double[] mod, double def) {
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@ -231,7 +231,7 @@ public class ParseMSES1 implements IParse {
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// listens to an RoR signal using the supplied channel name and saves it to the buffer
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if(lower.startsWith("listen ")) {
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if(line.length() <= 7 || ctx.buffer.isEmpty()) return EnumStatementReturn.PARAMETER_ERROR;
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if(line.length() <= 7) return EnumStatementReturn.PARAMETER_ERROR;
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RTTYChannel chan = RTTYSystem.listen(ctx.world, substitute(ctx, line.substring(7)));
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if(chan != null) ctx.buffer = chan.signal + "";
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return EnumStatementReturn.OK;
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@ -199,7 +199,8 @@ public class TileEntityMachineBlastFurnace extends TileEntityMachineBase impleme
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}
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public int getBurnTime(ItemStack stack) {
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return burnModule.getBurnHeat(burnModule.getBurnTime(stack), stack);
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if(stack.getItem().hasContainerItem(stack)) return 0;
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return burnModule.getBurnHeat(burnModule.getBurnTime(stack, 0D), stack, 0D);
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}
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@Override
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@ -6,7 +6,6 @@ import java.util.function.Function;
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import java.util.function.Predicate;
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import com.hbm.config.ServerConfig;
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import com.hbm.config.StructureConfig;
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import com.hbm.util.Tuple.Pair;
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import com.hbm.util.Tuple.Quartet;
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@ -6,7 +6,6 @@ import com.hbm.blocks.generic.LogicBlock;
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import com.hbm.entity.mob.EntityUndeadSoldier;
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import com.hbm.items.ModItems;
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import com.hbm.tileentity.bomb.TileEntityCharge;
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import com.hbm.tileentity.machine.TileEntityLockableBase;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.AxisAlignedBB;
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@ -5,15 +5,12 @@ import com.hbm.blocks.generic.LogicBlock;
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import com.hbm.items.ModItems;
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import com.hbm.potion.HbmPotion;
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import com.hbm.tileentity.machine.TileEntityLockableBase;
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import com.hbm.tileentity.machine.storage.TileEntityCrateBase;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.potion.PotionEffect;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.ChatComponentText;
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import net.minecraft.util.EnumChatFormatting;
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import net.minecraft.util.Facing;
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import net.minecraft.world.World;
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import net.minecraftforge.common.util.ForgeDirection;
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import java.util.ArrayList;
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import java.util.LinkedHashMap;
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@ -28,13 +25,8 @@ public class LogicBlockInteractions {
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public static LinkedHashMap<String, Consumer<Object[]>> interactions;
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public static Consumer<Object[]> TEST = (array) -> {
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World world = (World) array[0];
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LogicBlock.TileEntityLogicBlock logic = (LogicBlock.TileEntityLogicBlock) array[1];
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int x = (int) array[2];
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int y = (int) array[3];
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int z = (int) array[4];
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EntityPlayer player = (EntityPlayer) array[5];
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int side = (int) array[6];
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if(logic.phase > 1) return;
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@ -62,14 +54,12 @@ public class LogicBlockInteractions {
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public static Consumer<Object[]> POWER_LOCK = (array) -> {
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World world = (World) array[0];
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LogicBlock.TileEntityLogicBlock logic = (LogicBlock.TileEntityLogicBlock) array[1];
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EntityPlayer player = (EntityPlayer) array[5];
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int x = (int) array[2];
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int y = (int) array[3];
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int z = (int) array[4];
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IEnergyHandlerMK2 handler = null;
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ForgeDirection parallel = logic.direction.getRotation(ForgeDirection.UP);
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for (int i1 = 0; i1 < 6; ++i1) {
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if(world.getTileEntity(x + Facing.offsetsXForSide[i1], y + Facing.offsetsYForSide[i1], z + Facing.offsetsZForSide[i1]) instanceof IEnergyHandlerMK2) {
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