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bluh
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@ -2,4 +2,5 @@
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* Snow golems now use the grey metallic gib particles instead of blood
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* Snow golems now use the grey metallic gib particles instead of blood
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## Fixed
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## Fixed
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* Fixed chemical factory internal tank sharing ignoring tank pressure
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* Fixed chemical factory internal tank sharing ignoring tank pressure
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* Fixed the NCR ranger power armor missing most protection stats
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@ -190,6 +190,13 @@ public class DamageResistanceHandler {
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.addCategory(CATEGORY_ENERGY, 25F, 0.75F)
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.addCategory(CATEGORY_ENERGY, 25F, 0.75F)
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.addExact(DamageSource.fall.damageType, 0F, 1F)
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.addExact(DamageSource.fall.damageType, 0F, 1F)
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.setOther(15F, 0.3F));
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.setOther(15F, 0.3F));
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registerSet(ModItems.ncrpa_helmet, ModItems.ncrpa_plate, ModItems.ncrpa_legs, ModItems.ncrpa_boots, new ResistanceStats()
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.addCategory(CATEGORY_PHYSICAL, 25F, 0.65F)
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.addCategory(CATEGORY_FIRE, 10F, 0.9F)
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.addCategory(CATEGORY_EXPLOSION, 15F, 0.25F)
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.addCategory(CATEGORY_ENERGY, 10F, 0.5F)
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.addExact(DamageSource.fall.damageType, 0F, 1F)
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.setOther(15F, 0.25F));
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ResistanceStats bj = new ResistanceStats()
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ResistanceStats bj = new ResistanceStats()
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.addCategory(CATEGORY_PHYSICAL, 5F, 0.5F)
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.addCategory(CATEGORY_PHYSICAL, 5F, 0.5F)
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.addCategory(CATEGORY_FIRE, 2.5F, 0.5F)
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.addCategory(CATEGORY_FIRE, 2.5F, 0.5F)
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