electric press block & texture, gun durability, ammo descriptions

This commit is contained in:
HbmMods 2019-02-03 17:29:45 +01:00
parent 7e41d22d60
commit 974b49a617
19 changed files with 635 additions and 279 deletions

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@ -503,6 +503,9 @@ public class ModBlocks {
public static Block machine_press;
public static final int guiID_machine_press = 53;
public static Block machine_epress;
public static final int guiID_machine_epress = 81;
public static Block machine_siren;
public static final int guiID_siren = 57;
@ -1009,6 +1012,7 @@ public class ModBlocks {
machine_fluidtank = new MachineFluidTank(Material.iron).setBlockName("machine_fluidtank").setHardness(5.0F).setResistance(100.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":machine_fluidtank");
machine_turbofan = new MachineTurbofan(Material.iron).setBlockName("machine_turbofan").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":machine_turbofan");
machine_press = new MachinePress(Material.iron).setBlockName("machine_press").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":machine_press");
machine_epress = new MachineEPress(Material.iron).setBlockName("machine_epress").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":machine_epress");
machine_selenium = new MachineSeleniumEngine(Material.iron).setBlockName("machine_selenium").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":machine_selenium");
machine_reactor_small = new MachineReactorSmall(Material.iron).setBlockName("machine_reactor_small").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":machine_reactor_small");
machine_controller = new MachineReactorControl(Material.iron).setBlockName("machine_controller").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab);
@ -1361,6 +1365,7 @@ public class ModBlocks {
//Machines
GameRegistry.registerBlock(machine_press, machine_press.getUnlocalizedName());
GameRegistry.registerBlock(machine_epress, machine_epress.getUnlocalizedName());
GameRegistry.registerBlock(machine_difurnace_off, machine_difurnace_off.getUnlocalizedName());
GameRegistry.registerBlock(machine_difurnace_on, machine_difurnace_on.getUnlocalizedName());
GameRegistry.registerBlock(machine_centrifuge, machine_centrifuge.getUnlocalizedName());

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@ -0,0 +1,37 @@
package com.hbm.blocks.machine;
import com.hbm.tileentity.machine.TileEntityMachineEPress;
import com.hbm.tileentity.machine.TileEntityMachinePress;
import net.minecraft.block.BlockContainer;
import net.minecraft.block.material.Material;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.world.World;
public class MachineEPress extends BlockContainer {
public MachineEPress(Material p_i45386_1_) {
super(p_i45386_1_);
}
@Override
public TileEntity createNewTileEntity(World p_149915_1_, int p_149915_2_) {
return new TileEntityMachineEPress();
}
@Override
public int getRenderType() {
return -1;
}
@Override
public boolean isOpaqueCube() {
return false;
}
@Override
public boolean renderAsNormalBlock() {
return false;
}
}

View File

@ -18,6 +18,7 @@ public class BulletConfigFactory {
bullet.ammo = ModItems.gun_revolver_ammo;
bullet.velocity = 5.0F;
bullet.spread = 0.05F;
bullet.wear = 10;
bullet.dmgMin = 15;
bullet.dmgMax = 17;
bullet.bulletsMin = 1;
@ -46,6 +47,7 @@ public class BulletConfigFactory {
bullet.velocity = 5.0F;
bullet.spread = 0.005F;
bullet.wear = 10;
bullet.bulletsMin = 1;
bullet.bulletsMax = 1;
bullet.gravity = 0D;
@ -70,6 +72,7 @@ public class BulletConfigFactory {
bullet.velocity = 5.0F;
bullet.spread = 0.05F;
bullet.wear = 10;
bullet.bulletsMin = 5;
bullet.bulletsMax = 8;
bullet.gravity = 0D;
@ -93,6 +96,7 @@ public class BulletConfigFactory {
bullet.velocity = 2.0F;
bullet.spread = 0.005F;
bullet.wear = 10;
bullet.bulletsMin = 1;
bullet.bulletsMax = 1;
bullet.gravity = 0.005D;
@ -212,6 +216,7 @@ public class BulletConfigFactory {
BulletConfiguration bullet = standardBuckshotConfig();
bullet.ammo = ModItems.ammo_12gauge_incendiary;
bullet.wear = 15;
bullet.dmgMin = 1;
bullet.dmgMax = 4;
bullet.incendiary = 5;
@ -238,6 +243,7 @@ public class BulletConfigFactory {
bullet.ammo = ModItems.ammo_20gauge_slug;
bullet.dmgMin = 10;
bullet.dmgMax = 15;
bullet.wear = 7;
bullet.style = BulletConfiguration.STYLE_NORMAL;
return bullet;
@ -250,6 +256,7 @@ public class BulletConfigFactory {
bullet.ammo = ModItems.ammo_20gauge_flechette;
bullet.dmgMin = 3;
bullet.dmgMax = 6;
bullet.wear = 15;
bullet.style = BulletConfiguration.STYLE_FLECHETTE;
bullet.HBRC = 2;
bullet.LBRC = 95;
@ -264,6 +271,7 @@ public class BulletConfigFactory {
bullet.ammo = ModItems.ammo_20gauge_incendiary;
bullet.dmgMin = 1;
bullet.dmgMax = 4;
bullet.wear = 15;
bullet.incendiary = 5;
return bullet;
@ -276,6 +284,7 @@ public class BulletConfigFactory {
bullet.ammo = ModItems.ammo_20gauge_explosive;
bullet.dmgMin = 2;
bullet.dmgMax = 6;
bullet.wear = 25;
bullet.explosive = 0.5F;
return bullet;
@ -289,7 +298,7 @@ public class BulletConfigFactory {
bullet.ammo = ModItems.ammo_rocket;
bullet.dmgMin = 10;
bullet.dmgMax = 15;
bullet.explosive = 3.5F;
bullet.explosive = 4F;
bullet.trail = 0;
return bullet;
@ -302,6 +311,7 @@ public class BulletConfigFactory {
bullet.ammo = ModItems.ammo_rocket_he;
bullet.dmgMin = 10;
bullet.dmgMax = 15;
bullet.wear = 15;
bullet.explosive = 6.5F;
bullet.trail = 1;
@ -315,7 +325,8 @@ public class BulletConfigFactory {
bullet.ammo = ModItems.ammo_rocket_incendiary;
bullet.dmgMin = 10;
bullet.dmgMax = 15;
bullet.explosive = 6.5F;
bullet.wear = 15;
bullet.explosive = 4F;
bullet.incendiary = 5;
bullet.trail = 2;
@ -345,6 +356,7 @@ public class BulletConfigFactory {
bullet.dmgMax = 15;
bullet.explosive = 10F;
bullet.trail = 6;
bullet.gravity = 0;
return bullet;
}
@ -356,7 +368,7 @@ public class BulletConfigFactory {
bullet.ammo = ModItems.ammo_rocket_shrapnel;
bullet.dmgMin = 10;
bullet.dmgMax = 15;
bullet.explosive = 6.5F;
bullet.explosive = 4F;
bullet.shrapnel = 25;
bullet.trail = 3;
@ -371,7 +383,8 @@ public class BulletConfigFactory {
bullet.velocity = 5.0F;
bullet.dmgMin = 10;
bullet.dmgMax = 15;
bullet.explosive = 6.5F;
bullet.wear = 20;
bullet.explosive = 4F;
bullet.incendiary = 5;
bullet.trail = 5;

View File

@ -14,7 +14,7 @@ public class BulletConfiguration {
//spread of bullets in gaussian range
public float spread;
//weapon durability reduced (centered around 10)
public float tear;
public int wear;
//greatest amount of pellets created each shot
public int bulletsMin;
//least amount of pellets created each shot

View File

@ -24,6 +24,7 @@ public class GunConfigFactory {
config.reloadType = GunConfiguration.RELOAD_FULL;
config.allowsInfinity = true;
config.crosshair = Crosshair.L_CLASSIC;
config.durability = 350;
config.config = new ArrayList<Integer>();
config.config.add(BulletConfigSyncingUtil.STEEL_REVOLVER);
@ -49,6 +50,7 @@ public class GunConfigFactory {
config.reloadType = GunConfiguration.RELOAD_SINGLE;
config.allowsInfinity = true;
config.crosshair = Crosshair.L_CIRCLE;
config.durability = 350;
config.config = new ArrayList<Integer>();
config.config.add(BulletConfigSyncingUtil.G20_NORMAL);
@ -86,6 +88,7 @@ public class GunConfigFactory {
config.config.add(BulletConfigSyncingUtil.ROCKET_EMP);
config.config.add(BulletConfigSyncingUtil.ROCKET_GLARE);
config.config.add(BulletConfigSyncingUtil.ROCKET_SLEEK);
config.durability = 140;
return config;
}

View File

@ -20,6 +20,8 @@ public class GunConfiguration {
public int gunMode;
//0 = manual, 1 = automatic
public int firingMode;
//weapon won't fire after weapon breaks
public int durability;
//whether or not there is a reload delay animation
public boolean hasReloadAnim;

View File

@ -2253,48 +2253,48 @@ public class ModItems {
sat_chip = new ItemSatChip().setUnlocalizedName("sat_chip").setMaxStackSize(1).setCreativeTab(MainRegistry.missileTab).setTextureName(RefStrings.MODID + ":sat_chip");
sat_interface = new ItemSatInterface().setUnlocalizedName("sat_interface").setMaxStackSize(1).setCreativeTab(MainRegistry.missileTab).setTextureName(RefStrings.MODID + ":sat_interface");
ammo_12gauge = new Item().setUnlocalizedName("ammo_12gauge").setCreativeTab(MainRegistry.weaponTab).setTextureName(RefStrings.MODID + ":ammo_12gauge");
ammo_12gauge_incendiary = new Item().setUnlocalizedName("ammo_12gauge_incendiary").setCreativeTab(null).setTextureName(RefStrings.MODID + ":ammo_12gauge_incendiary");
ammo_20gauge = new Item().setUnlocalizedName("ammo_20gauge").setCreativeTab(MainRegistry.weaponTab).setTextureName(RefStrings.MODID + ":ammo_20gauge");
ammo_20gauge_slug = new Item().setUnlocalizedName("ammo_20gauge_slug").setCreativeTab(MainRegistry.weaponTab).setTextureName(RefStrings.MODID + ":ammo_20gauge_slug");
ammo_20gauge_flechette = new Item().setUnlocalizedName("ammo_20gauge_flechette").setCreativeTab(null).setTextureName(RefStrings.MODID + ":ammo_20gauge_flechette");
ammo_20gauge_incendiary = new Item().setUnlocalizedName("ammo_20gauge_incendiary").setCreativeTab(null).setTextureName(RefStrings.MODID + ":ammo_20gauge_incendiary");
ammo_20gauge_explosive = new Item().setUnlocalizedName("ammo_20gauge_explosive").setCreativeTab(null).setTextureName(RefStrings.MODID + ":ammo_20gauge_explosive");
ammo_20gauge_caustic = new Item().setUnlocalizedName("ammo_20gauge_caustic").setCreativeTab(null).setTextureName(RefStrings.MODID + ":ammo_20gauge_caustic");
ammo_20gauge_shock = new Item().setUnlocalizedName("ammo_20gauge_shock").setCreativeTab(null).setTextureName(RefStrings.MODID + ":ammo_20gauge_shock");
ammo_20gauge_wither = new Item().setUnlocalizedName("ammo_20gauge_wither").setCreativeTab(null).setTextureName(RefStrings.MODID + ":ammo_20gauge_wither");
ammo_5mm = new Item().setUnlocalizedName("ammo_5mm").setCreativeTab(MainRegistry.weaponTab).setTextureName(RefStrings.MODID + ":ammo_5mm");
ammo_5mm_explosive = new Item().setUnlocalizedName("ammo_5mm_explosive").setCreativeTab(null).setTextureName(RefStrings.MODID + ":ammo_5mm_explosive");
ammo_5mm_du = new Item().setUnlocalizedName("ammo_5mm_du").setCreativeTab(null).setTextureName(RefStrings.MODID + ":ammo_5mm_du");
ammo_9mm = new Item().setUnlocalizedName("ammo_9mm").setCreativeTab(MainRegistry.weaponTab).setTextureName(RefStrings.MODID + ":ammo_9mm");
ammo_9mm_ap = new Item().setUnlocalizedName("ammo_9mm_ap").setCreativeTab(null).setTextureName(RefStrings.MODID + ":ammo_9mm_ap");
ammo_9mm_du = new Item().setUnlocalizedName("ammo_9mm_du").setCreativeTab(null).setTextureName(RefStrings.MODID + ":ammo_9mm_du");
ammo_50bmg = new Item().setUnlocalizedName("ammo_50bmg").setCreativeTab(MainRegistry.weaponTab).setTextureName(RefStrings.MODID + ":ammo_50bmg");
ammo_50bmg_incendiary = new Item().setUnlocalizedName("ammo_50bmg_incendiary").setCreativeTab(null).setTextureName(RefStrings.MODID + ":ammo_50bmg_incendiary");
ammo_50bmg_explosive = new Item().setUnlocalizedName("ammo_50bmg_explosive").setCreativeTab(null).setTextureName(RefStrings.MODID + ":ammo_50bmg_explosive");
ammo_50bmg_du = new Item().setUnlocalizedName("ammo_50bmg_du").setCreativeTab(null).setTextureName(RefStrings.MODID + ":ammo_50bmg_du");
ammo_44 = new Item().setUnlocalizedName("ammo_44").setCreativeTab(MainRegistry.weaponTab).setTextureName(RefStrings.MODID + ":ammo_44");
ammo_44_ap = new Item().setUnlocalizedName("ammo_44_ap").setCreativeTab(null).setTextureName(RefStrings.MODID + ":ammo_44_ap");
ammo_44_du = new Item().setUnlocalizedName("ammo_44_du").setCreativeTab(null).setTextureName(RefStrings.MODID + ":ammo_44_du");
ammo_44_pip = new Item().setUnlocalizedName("ammo_44_pip").setCreativeTab(MainRegistry.weaponTab).setTextureName(RefStrings.MODID + ":ammo_44_pip");
ammo_44_bj = new Item().setUnlocalizedName("ammo_44_bj").setCreativeTab(null).setTextureName(RefStrings.MODID + ":ammo_44_bj");
ammo_22lr = new Item().setUnlocalizedName("ammo_22lr").setCreativeTab(MainRegistry.weaponTab).setTextureName(RefStrings.MODID + ":ammo_22lr");
ammo_22lr_ap = new Item().setUnlocalizedName("ammo_22lr_ap").setCreativeTab(null).setTextureName(RefStrings.MODID + ":ammo_22lr_ap");
ammo_folly = new ItemCustomLore().setUnlocalizedName("ammo_folly").setCreativeTab(MainRegistry.weaponTab).setTextureName(RefStrings.MODID + ":ammo_folly");
ammo_folly_nuclear = new ItemCustomLore().setUnlocalizedName("ammo_folly_nuclear").setCreativeTab(MainRegistry.weaponTab).setTextureName(RefStrings.MODID + ":ammo_folly_nuclear");
ammo_folly_du = new ItemCustomLore().setUnlocalizedName("ammo_folly_du").setCreativeTab(MainRegistry.weaponTab).setTextureName(RefStrings.MODID + ":ammo_folly_du");
ammo_rocket = new Item().setUnlocalizedName("ammo_rocket").setCreativeTab(MainRegistry.weaponTab).setTextureName(RefStrings.MODID + ":ammo_rocket");
ammo_rocket_he = new Item().setUnlocalizedName("ammo_rocket_he").setCreativeTab(null).setTextureName(RefStrings.MODID + ":ammo_rocket_he");
ammo_rocket_incendiary = new Item().setUnlocalizedName("ammo_rocket_incendiary").setCreativeTab(null).setTextureName(RefStrings.MODID + ":ammo_rocket_incendiary");
ammo_rocket_shrapnel = new Item().setUnlocalizedName("ammo_rocket_shrapnel").setCreativeTab(null).setTextureName(RefStrings.MODID + ":ammo_rocket_shrapnel");
ammo_rocket_emp = new Item().setUnlocalizedName("ammo_rocket_emp").setCreativeTab(null).setTextureName(RefStrings.MODID + ":ammo_rocket_emp");
ammo_rocket_glare = new Item().setUnlocalizedName("ammo_rocket_glare").setCreativeTab(null).setTextureName(RefStrings.MODID + ":ammo_rocket_glare");
ammo_rocket_sleek = new Item().setUnlocalizedName("ammo_rocket_sleek").setCreativeTab(null).setTextureName(RefStrings.MODID + ":ammo_rocket_sleek");
ammo_grenade = new Item().setUnlocalizedName("ammo_grenade").setCreativeTab(MainRegistry.weaponTab).setTextureName(RefStrings.MODID + ":ammo_grenade");
ammo_grenade_he = new Item().setUnlocalizedName("ammo_grenade_he").setCreativeTab(MainRegistry.weaponTab).setTextureName(RefStrings.MODID + ":ammo_grenade_he");
ammo_grenade_incendiary = new Item().setUnlocalizedName("ammo_grenade_incendiary").setCreativeTab(MainRegistry.weaponTab).setTextureName(RefStrings.MODID + ":ammo_grenade_incendiary");
ammo_grenade_toxic = new Item().setUnlocalizedName("ammo_grenade_toxic").setCreativeTab(MainRegistry.weaponTab).setTextureName(RefStrings.MODID + ":ammo_grenade_toxic");
ammo_grenade_sleek = new Item().setUnlocalizedName("ammo_grenade_sleek").setCreativeTab(MainRegistry.weaponTab).setTextureName(RefStrings.MODID + ":ammo_grenade_sleek");
ammo_12gauge = new ItemAmmo().setUnlocalizedName("ammo_12gauge").setCreativeTab(MainRegistry.weaponTab).setTextureName(RefStrings.MODID + ":ammo_12gauge");
ammo_12gauge_incendiary = new ItemAmmo().setUnlocalizedName("ammo_12gauge_incendiary").setCreativeTab(MainRegistry.weaponTab).setTextureName(RefStrings.MODID + ":ammo_12gauge_incendiary");
ammo_20gauge = new ItemAmmo().setUnlocalizedName("ammo_20gauge").setCreativeTab(MainRegistry.weaponTab).setTextureName(RefStrings.MODID + ":ammo_20gauge");
ammo_20gauge_slug = new ItemAmmo().setUnlocalizedName("ammo_20gauge_slug").setCreativeTab(MainRegistry.weaponTab).setTextureName(RefStrings.MODID + ":ammo_20gauge_slug");
ammo_20gauge_flechette = new ItemAmmo().setUnlocalizedName("ammo_20gauge_flechette").setCreativeTab(MainRegistry.weaponTab).setTextureName(RefStrings.MODID + ":ammo_20gauge_flechette");
ammo_20gauge_incendiary = new ItemAmmo().setUnlocalizedName("ammo_20gauge_incendiary").setCreativeTab(MainRegistry.weaponTab).setTextureName(RefStrings.MODID + ":ammo_20gauge_incendiary");
ammo_20gauge_explosive = new ItemAmmo().setUnlocalizedName("ammo_20gauge_explosive").setCreativeTab(MainRegistry.weaponTab).setTextureName(RefStrings.MODID + ":ammo_20gauge_explosive");
ammo_20gauge_caustic = new ItemAmmo().setUnlocalizedName("ammo_20gauge_caustic").setCreativeTab(MainRegistry.weaponTab).setTextureName(RefStrings.MODID + ":ammo_20gauge_caustic");
ammo_20gauge_shock = new ItemAmmo().setUnlocalizedName("ammo_20gauge_shock").setCreativeTab(MainRegistry.weaponTab).setTextureName(RefStrings.MODID + ":ammo_20gauge_shock");
ammo_20gauge_wither = new ItemAmmo().setUnlocalizedName("ammo_20gauge_wither").setCreativeTab(MainRegistry.weaponTab).setTextureName(RefStrings.MODID + ":ammo_20gauge_wither");
ammo_5mm = new ItemAmmo().setUnlocalizedName("ammo_5mm").setCreativeTab(MainRegistry.weaponTab).setTextureName(RefStrings.MODID + ":ammo_5mm");
ammo_5mm_explosive = new ItemAmmo().setUnlocalizedName("ammo_5mm_explosive").setCreativeTab(MainRegistry.weaponTab).setTextureName(RefStrings.MODID + ":ammo_5mm_explosive");
ammo_5mm_du = new ItemAmmo().setUnlocalizedName("ammo_5mm_du").setCreativeTab(MainRegistry.weaponTab).setTextureName(RefStrings.MODID + ":ammo_5mm_du");
ammo_9mm = new ItemAmmo().setUnlocalizedName("ammo_9mm").setCreativeTab(MainRegistry.weaponTab).setTextureName(RefStrings.MODID + ":ammo_9mm");
ammo_9mm_ap = new ItemAmmo().setUnlocalizedName("ammo_9mm_ap").setCreativeTab(MainRegistry.weaponTab).setTextureName(RefStrings.MODID + ":ammo_9mm_ap");
ammo_9mm_du = new ItemAmmo().setUnlocalizedName("ammo_9mm_du").setCreativeTab(MainRegistry.weaponTab).setTextureName(RefStrings.MODID + ":ammo_9mm_du");
ammo_50bmg = new ItemAmmo().setUnlocalizedName("ammo_50bmg").setCreativeTab(MainRegistry.weaponTab).setTextureName(RefStrings.MODID + ":ammo_50bmg");
ammo_50bmg_incendiary = new ItemAmmo().setUnlocalizedName("ammo_50bmg_incendiary").setCreativeTab(MainRegistry.weaponTab).setTextureName(RefStrings.MODID + ":ammo_50bmg_incendiary");
ammo_50bmg_explosive = new ItemAmmo().setUnlocalizedName("ammo_50bmg_explosive").setCreativeTab(MainRegistry.weaponTab).setTextureName(RefStrings.MODID + ":ammo_50bmg_explosive");
ammo_50bmg_du = new ItemAmmo().setUnlocalizedName("ammo_50bmg_du").setCreativeTab(MainRegistry.weaponTab).setTextureName(RefStrings.MODID + ":ammo_50bmg_du");
ammo_44 = new ItemAmmo().setUnlocalizedName("ammo_44").setCreativeTab(MainRegistry.weaponTab).setTextureName(RefStrings.MODID + ":ammo_44");
ammo_44_ap = new ItemAmmo().setUnlocalizedName("ammo_44_ap").setCreativeTab(MainRegistry.weaponTab).setTextureName(RefStrings.MODID + ":ammo_44_ap");
ammo_44_du = new ItemAmmo().setUnlocalizedName("ammo_44_du").setCreativeTab(MainRegistry.weaponTab).setTextureName(RefStrings.MODID + ":ammo_44_du");
ammo_44_pip = new ItemAmmo().setUnlocalizedName("ammo_44_pip").setCreativeTab(MainRegistry.weaponTab).setTextureName(RefStrings.MODID + ":ammo_44_pip");
ammo_44_bj = new ItemAmmo().setUnlocalizedName("ammo_44_bj").setCreativeTab(MainRegistry.weaponTab).setTextureName(RefStrings.MODID + ":ammo_44_bj");
ammo_22lr = new ItemAmmo().setUnlocalizedName("ammo_22lr").setCreativeTab(MainRegistry.weaponTab).setTextureName(RefStrings.MODID + ":ammo_22lr");
ammo_22lr_ap = new ItemAmmo().setUnlocalizedName("ammo_22lr_ap").setCreativeTab(MainRegistry.weaponTab).setTextureName(RefStrings.MODID + ":ammo_22lr_ap");
ammo_folly = new ItemAmmo().setUnlocalizedName("ammo_folly").setCreativeTab(MainRegistry.weaponTab).setTextureName(RefStrings.MODID + ":ammo_folly");
ammo_folly_nuclear = new ItemAmmo().setUnlocalizedName("ammo_folly_nuclear").setCreativeTab(MainRegistry.weaponTab).setTextureName(RefStrings.MODID + ":ammo_folly_nuclear");
ammo_folly_du = new ItemAmmo().setUnlocalizedName("ammo_folly_du").setCreativeTab(MainRegistry.weaponTab).setTextureName(RefStrings.MODID + ":ammo_folly_du");
ammo_rocket = new ItemAmmo().setUnlocalizedName("ammo_rocket").setCreativeTab(MainRegistry.weaponTab).setTextureName(RefStrings.MODID + ":ammo_rocket");
ammo_rocket_he = new ItemAmmo().setUnlocalizedName("ammo_rocket_he").setCreativeTab(MainRegistry.weaponTab).setTextureName(RefStrings.MODID + ":ammo_rocket_he");
ammo_rocket_incendiary = new ItemAmmo().setUnlocalizedName("ammo_rocket_incendiary").setCreativeTab(MainRegistry.weaponTab).setTextureName(RefStrings.MODID + ":ammo_rocket_incendiary");
ammo_rocket_shrapnel = new ItemAmmo().setUnlocalizedName("ammo_rocket_shrapnel").setCreativeTab(MainRegistry.weaponTab).setTextureName(RefStrings.MODID + ":ammo_rocket_shrapnel");
ammo_rocket_emp = new ItemAmmo().setUnlocalizedName("ammo_rocket_emp").setCreativeTab(MainRegistry.weaponTab).setTextureName(RefStrings.MODID + ":ammo_rocket_emp");
ammo_rocket_glare = new ItemAmmo().setUnlocalizedName("ammo_rocket_glare").setCreativeTab(MainRegistry.weaponTab).setTextureName(RefStrings.MODID + ":ammo_rocket_glare");
ammo_rocket_sleek = new ItemAmmo().setUnlocalizedName("ammo_rocket_sleek").setCreativeTab(MainRegistry.weaponTab).setTextureName(RefStrings.MODID + ":ammo_rocket_sleek");
ammo_grenade = new ItemAmmo().setUnlocalizedName("ammo_grenade").setCreativeTab(MainRegistry.weaponTab).setTextureName(RefStrings.MODID + ":ammo_grenade");
ammo_grenade_he = new ItemAmmo().setUnlocalizedName("ammo_grenade_he").setCreativeTab(MainRegistry.weaponTab).setTextureName(RefStrings.MODID + ":ammo_grenade_he");
ammo_grenade_incendiary = new ItemAmmo().setUnlocalizedName("ammo_grenade_incendiary").setCreativeTab(MainRegistry.weaponTab).setTextureName(RefStrings.MODID + ":ammo_grenade_incendiary");
ammo_grenade_toxic = new ItemAmmo().setUnlocalizedName("ammo_grenade_toxic").setCreativeTab(MainRegistry.weaponTab).setTextureName(RefStrings.MODID + ":ammo_grenade_toxic");
ammo_grenade_sleek = new ItemAmmo().setUnlocalizedName("ammo_grenade_sleek").setCreativeTab(MainRegistry.weaponTab).setTextureName(RefStrings.MODID + ":ammo_grenade_sleek");
gun_rpg = new ItemGunBase(GunConfigFactory.getGustavConfig()).setUnlocalizedName("gun_rpg").setCreativeTab(MainRegistry.weaponTab).setTextureName(RefStrings.MODID + ":gun_rpg");
gun_rpg_ammo = new Item().setUnlocalizedName("gun_rpg_ammo").setCreativeTab(null).setTextureName(RefStrings.MODID + ":gun_rpg_ammo_alt");

View File

@ -0,0 +1,182 @@
package com.hbm.items.weapon;
import java.util.List;
import com.hbm.items.ModItems;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.util.EnumChatFormatting;
public class ItemAmmo extends Item {
@Override
public void addInformation(ItemStack stack, EntityPlayer player, List list, boolean bool)
{
//12 GAUGE
if(this == ModItems.ammo_12gauge_incendiary) {
list.add(EnumChatFormatting.BLUE + "+ Incendiary");
list.add(EnumChatFormatting.RED + "- Increased wear");
}
if(this == ModItems.ammo_20gauge_slug) {
list.add(EnumChatFormatting.BLUE + "+ Near-perfect accuracy");
list.add(EnumChatFormatting.BLUE + "+ Increased damage");
list.add(EnumChatFormatting.BLUE + "+ Decreased wear");
list.add(EnumChatFormatting.RED + "- Single projectile");
}
//20 GAUGE
if(this == ModItems.ammo_20gauge_flechette) {
list.add(EnumChatFormatting.BLUE + "+ Increased damage");
list.add(EnumChatFormatting.YELLOW + "* Less bouncy");
list.add(EnumChatFormatting.RED + "- Increased wear");
}
if(this == ModItems.ammo_20gauge_incendiary) {
list.add(EnumChatFormatting.BLUE + "+ Incendiary");
list.add(EnumChatFormatting.RED + "- Increased wear");
}
if(this == ModItems.ammo_20gauge_explosive) {
list.add(EnumChatFormatting.BLUE + "+ Explosive");
list.add(EnumChatFormatting.BLUE + "+ Increased damage");
list.add(EnumChatFormatting.RED + "- Highly increased wear");
}
if(this == ModItems.ammo_20gauge_caustic) {
list.add(EnumChatFormatting.BLUE + "+ Toxic");
list.add(EnumChatFormatting.YELLOW + "* Not bouncy");
list.add(EnumChatFormatting.RED + "- Increased wear");
}
if(this == ModItems.ammo_20gauge_shock) {
list.add(EnumChatFormatting.BLUE + "+ Increased damage");
list.add(EnumChatFormatting.BLUE + "+ Stunning");
list.add(EnumChatFormatting.BLUE + "+ EMP");
list.add(EnumChatFormatting.YELLOW + "* Not bouncy");
list.add(EnumChatFormatting.RED + "- Highly increased wear");
}
if(this == ModItems.ammo_20gauge_wither) {
list.add(EnumChatFormatting.BLUE + "+ Increased damage");
list.add(EnumChatFormatting.BLUE + "+ Withering");
}
//.44 MAGNUM
if(this == ModItems.ammo_44_ap) {
list.add(EnumChatFormatting.BLUE + "+ Increased damage");
list.add(EnumChatFormatting.RED + "- Increased wear");
}
if(this == ModItems.ammo_44_du) {
list.add(EnumChatFormatting.BLUE + "+ Highly increased damage");
list.add(EnumChatFormatting.YELLOW + "* Heavy metal");
list.add(EnumChatFormatting.RED + "- Highly increased wear");
}
if(this == ModItems.ammo_44_pip) {
list.add(EnumChatFormatting.BLUE + "+ Boxcar");
list.add(EnumChatFormatting.RED + "- Highly decreased damage");
}
if(this == ModItems.ammo_44_bj) {
list.add(EnumChatFormatting.BLUE + "+ Boat");
list.add(EnumChatFormatting.RED + "- Highly decreased damage");
}
//5mm
if(this == ModItems.ammo_5mm_explosive) {
list.add(EnumChatFormatting.BLUE + "+ Explosive");
list.add(EnumChatFormatting.BLUE + "+ Increased damage");
list.add(EnumChatFormatting.RED + "- Highly increased wear");
}
if(this == ModItems.ammo_5mm_du) {
list.add(EnumChatFormatting.BLUE + "+ Highly increased damage");
list.add(EnumChatFormatting.YELLOW + "* Heavy metal");
list.add(EnumChatFormatting.RED + "- Highly increased wear");
}
//9mm
if(this == ModItems.ammo_9mm_ap) {
list.add(EnumChatFormatting.BLUE + "+ Increased damage");
list.add(EnumChatFormatting.RED + "- Increased wear");
}
if(this == ModItems.ammo_9mm_du) {
list.add(EnumChatFormatting.BLUE + "+ Highly increased damage");
list.add(EnumChatFormatting.YELLOW + "* Heavy metal");
list.add(EnumChatFormatting.RED + "- Highly increased wear");
}
//.22LR
if(this == ModItems.ammo_22lr_ap) {
list.add(EnumChatFormatting.BLUE + "+ Increased damage");
list.add(EnumChatFormatting.RED + "- Increased wear");
}
//.50 BMG
if(this == ModItems.ammo_50bmg_incendiary) {
list.add(EnumChatFormatting.BLUE + "+ Incendiary");
list.add(EnumChatFormatting.RED + "- Increased wear");
}
if(this == ModItems.ammo_50bmg_explosive) {
list.add(EnumChatFormatting.BLUE + "+ Explosive");
list.add(EnumChatFormatting.BLUE + "+ Increased damage");
list.add(EnumChatFormatting.RED + "- Highly increased wear");
}
if(this == ModItems.ammo_50bmg_du) {
list.add(EnumChatFormatting.BLUE + "+ Highly increased damage");
list.add(EnumChatFormatting.YELLOW + "* Heavy metal");
list.add(EnumChatFormatting.RED + "- Highly increased wear");
}
//84mm ROCKETS
if(this == ModItems.ammo_rocket_he) {
list.add(EnumChatFormatting.BLUE + "+ Increased blast radius");
list.add(EnumChatFormatting.RED + "- Increased wear");
}
if(this == ModItems.ammo_rocket_incendiary) {
list.add(EnumChatFormatting.BLUE + "+ Incendiary explosion");
list.add(EnumChatFormatting.RED + "- Increased wear");
}
if(this == ModItems.ammo_rocket_shrapnel) {
list.add(EnumChatFormatting.BLUE + "+ Shrapnel");
}
if(this == ModItems.ammo_rocket_emp) {
list.add(EnumChatFormatting.BLUE + "+ EMP");
list.add(EnumChatFormatting.RED + "- Decreased blast radius");
}
if(this == ModItems.ammo_rocket_glare) {
list.add(EnumChatFormatting.BLUE + "+ Increased projectile speed");
list.add(EnumChatFormatting.BLUE + "+ Incendiary explosion");
list.add(EnumChatFormatting.RED + "- Increased wear");
}
if(this == ModItems.ammo_rocket_sleek) {
list.add(EnumChatFormatting.BLUE + "+ Highly increased blast radius");
list.add(EnumChatFormatting.BLUE + "+ Not affected by gravity");
list.add(EnumChatFormatting.YELLOW + "* Jolt");
}
//40mm GRENADES
if(this == ModItems.ammo_grenade_he) {
list.add(EnumChatFormatting.BLUE + "+ Increased blast radius");
list.add(EnumChatFormatting.RED + "- Increased wear");
}
if(this == ModItems.ammo_grenade_incendiary) {
list.add(EnumChatFormatting.BLUE + "+ Incendiary explosion");
list.add(EnumChatFormatting.RED + "- Increased wear");
}
if(this == ModItems.ammo_grenade_toxic) {
list.add(EnumChatFormatting.BLUE + "+ Chlorine gas");
list.add(EnumChatFormatting.RED + "- No explosion");
}
if(this == ModItems.ammo_grenade_sleek) {
list.add(EnumChatFormatting.BLUE + "+ Increased blast radius");
list.add(EnumChatFormatting.YELLOW + "* Jolt");
}
//FOLLY
if(this == ModItems.ammo_folly) {
list.add(EnumChatFormatting.BLUE + "+ Focused starmetal reaction blast");
}
if(this == ModItems.ammo_folly_nuclear) {
list.add(EnumChatFormatting.BLUE + "+ Howitzer mini nuke shell");
}
if(this == ModItems.ammo_folly_du) {
list.add(EnumChatFormatting.BLUE + "+ Howitzer 17kg U238 shell");
}
}
}

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@ -42,11 +42,13 @@ public class ItemGunBase extends Item implements IHoldableWeapon {
public ItemGunBase(GunConfiguration config) {
mainConfig = config;
this.setMaxStackSize(1);
}
public ItemGunBase(GunConfiguration config, GunConfiguration alt) {
mainConfig = config;
altConfig = alt;
this.setMaxStackSize(1);
}
@Override
@ -104,7 +106,7 @@ public class ItemGunBase extends Item implements IHoldableWeapon {
if(mainConfig.reloadType != 0 || (altConfig != null && altConfig.reloadType != 0)) {
if(Keyboard.isKeyDown(Keyboard.KEY_R)) {
if(Keyboard.isKeyDown(Keyboard.KEY_R) && getMag(stack) < mainConfig.ammoCap) {
PacketDispatcher.wrapper.sendToServer(new GunButtonPacket(true, (byte) 2));
setIsReloading(stack, true);
resetReloadCycle(stack);
@ -158,6 +160,9 @@ public class ItemGunBase extends Item implements IHoldableWeapon {
EntityBulletBase bullet = new EntityBulletBase(world, mainConfig.config.get(getMagType(stack)), player);
world.spawnEntityInWorld(bullet);
}
setItemWear(stack, getItemWear(stack) + config.wear);
//player.inventory.addItemStackToInventory(new ItemStack(ModItems.gun_revolver_gold_ammo));
}
@ -280,7 +285,13 @@ public class ItemGunBase extends Item implements IHoldableWeapon {
list.add("Ammo: Belt");
list.add("Ammo Type: " + I18n.format(ammo.getUnlocalizedName() + ".name"));
//list.add("Reload DLAY: " + getReloadCycle(stack));
int dura = mainConfig.durability - getItemWear(stack);
if(dura < 0)
dura = 0;
list.add("Durability: " + dura + " / " + mainConfig.durability);
}
/*//returns main config from itemstack
@ -334,6 +345,15 @@ public class ItemGunBase extends Item implements IHoldableWeapon {
return readNBT(stack, "dlay");
}
/// RoF cooldown ///
public static void setItemWear(ItemStack stack, int i) {
writeNBT(stack, "wear", i);
}
public static int getItemWear(ItemStack stack) {
return readNBT(stack, "wear");
}
/// R/W cycle animation timer ///
public static void setCycleAnim(ItemStack stack, int i) {
writeNBT(stack, "cycle", i);

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@ -104,6 +104,7 @@ public class ClientProxy extends ServerProxy
ClientRegistry.bindTileEntitySpecialRenderer(TileEntityMachinePumpjack.class, new RenderPumpjack());
ClientRegistry.bindTileEntitySpecialRenderer(TileEntityMachineTurbofan.class, new RenderTurbofan());
ClientRegistry.bindTileEntitySpecialRenderer(TileEntityMachinePress.class, new RenderPress());
ClientRegistry.bindTileEntitySpecialRenderer(TileEntityMachineEPress.class, new RenderEPress());
ClientRegistry.bindTileEntitySpecialRenderer(TileEntityMachineRadGen.class, new RenderRadGen());
ClientRegistry.bindTileEntitySpecialRenderer(TileEntityMachineRadar.class, new RenderRadar());
ClientRegistry.bindTileEntitySpecialRenderer(TileEntityMachineSeleniumEngine.class, new RenderSelenium());

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@ -293,6 +293,7 @@ import com.hbm.tileentity.machine.TileEntityMachineCoal;
import com.hbm.tileentity.machine.TileEntityMachineCyclotron;
import com.hbm.tileentity.machine.TileEntityMachineDeuterium;
import com.hbm.tileentity.machine.TileEntityMachineDiesel;
import com.hbm.tileentity.machine.TileEntityMachineEPress;
import com.hbm.tileentity.machine.TileEntityMachineElectricFurnace;
import com.hbm.tileentity.machine.TileEntityMachineFluidTank;
import com.hbm.tileentity.machine.TileEntityMachineGasCent;
@ -763,6 +764,7 @@ public class MainRegistry
GameRegistry.registerTileEntity(TileEntityWasteDrum.class, "tileentity_waste_drum");
GameRegistry.registerTileEntity(TileEntityDecon.class, "tileentity_decon");
GameRegistry.registerTileEntity(TileEntityMachineSatDock.class, "tileentity_miner_dock");
GameRegistry.registerTileEntity(TileEntityMachineEPress.class, "tileentity_electric_press");
EntityRegistry.registerModEntity(EntityRocket.class, "entity_rocket", 0, this, 250, 1, true);
EntityRegistry.registerModEntity(EntityNukeExplosion.class, "entity_nuke_explosion", 1, this, 250, 1, true);

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@ -187,6 +187,8 @@ public class ResourceManager {
//Press
public static final ResourceLocation press_body_tex = new ResourceLocation(RefStrings.MODID, "textures/models/press_body.png");
public static final ResourceLocation press_head_tex = new ResourceLocation(RefStrings.MODID, "textures/models/press_head.png");
public static final ResourceLocation epress_body_tex = new ResourceLocation(RefStrings.MODID, "textures/models/epress_body.png");
public static final ResourceLocation epress_head_tex = new ResourceLocation(RefStrings.MODID, "textures/models/epress_head.png");
//Chemplant
public static final ResourceLocation chemplant_new_tex = new ResourceLocation(RefStrings.MODID, "textures/models/chemplant_main_new.png");

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@ -0,0 +1,82 @@
package com.hbm.render.tileentity;
import org.lwjgl.opengl.GL11;
import com.hbm.main.ResourceManager;
import com.hbm.tileentity.machine.TileEntityMachinePress;
import net.minecraft.client.renderer.entity.RenderItem;
import net.minecraft.client.renderer.entity.RenderManager;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.entity.item.EntityItem;
import net.minecraft.item.Item;
import net.minecraft.item.ItemBlock;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
public class RenderEPress extends TileEntitySpecialRenderer {
private RenderItem itemRenderer;
private RenderManager renderManager = RenderManager.instance;
public RenderEPress() { }
@Override
public void renderTileEntityAt(TileEntity tileentity, double x, double y, double z, float f) {
GL11.glPushMatrix();
GL11.glTranslated(x + 0.5D, y, z + 0.5D);
GL11.glEnable(GL11.GL_LIGHTING);
GL11.glRotatef(180, 0F, 1F, 0F);
this.bindTexture(ResourceManager.epress_body_tex);
ResourceManager.epress_body.renderAll();
GL11.glPopMatrix();
renderTileEntityAt2(tileentity, x, y, z, f);
}
public void renderTileEntityAt2(TileEntity tileEntity, double x, double y, double z, float f) {
GL11.glPushMatrix();
GL11.glTranslated(x + 0.5D, y + 1 + 1 - 0.125, z + 0.5D);
GL11.glEnable(GL11.GL_LIGHTING);
GL11.glRotatef(180, 0F, 1F, 0F);
//TileEntityMachinePress press = (TileEntityMachinePress)tileEntity;
//float f1 = press.progress * (1 - 0.125F) / press.maxProgress;
//GL11.glTranslated(0, -f1, 0);
this.bindTexture(ResourceManager.epress_head_tex);
ResourceManager.epress_head.renderAll();
GL11.glPopMatrix();
//renderTileEntityAt3(tileEntity, x, y, z, f);
}
public void renderTileEntityAt3(TileEntity tileEntity, double x, double y, double z, float f) {
itemRenderer = new RenderDecoItem(this);
itemRenderer.setRenderManager(renderManager);
GL11.glPushMatrix();
GL11.glTranslated(x + 0.5D, y + 1, z - 0.5);
GL11.glEnable(GL11.GL_LIGHTING);
GL11.glRotatef(180, 0F, 1F, 0F);
GL11.glRotatef(-90, 1F, 0F, 0F);
TileEntityMachinePress press = (TileEntityMachinePress)tileEntity;
ItemStack stack = new ItemStack(Item.getItemById(press.item), 1, press.meta);
if(!(stack.getItem() instanceof ItemBlock)) {
EntityItem item = new EntityItem(null, 0.0D, 0.0D, 0.0D, stack);
RenderItem.renderInFrame = true;
GL11.glTranslatef(0.0F, 1.0F - 0.0625F * 165/100, 0.0F);
this.itemRenderer.doRender(item, 0.0D, 0.0D, 0.0D, 0.0F, 0.0F);
RenderItem.renderInFrame = false;
}
GL11.glPopMatrix();
}
}

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@ -0,0 +1,7 @@
package com.hbm.tileentity.machine;
import net.minecraft.tileentity.TileEntity;
public class TileEntityMachineEPress extends TileEntity {
}