This commit is contained in:
Bob 2025-04-13 15:59:50 +02:00
parent 3d0b8f0fec
commit 975b7ff722
7 changed files with 20 additions and 28 deletions

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@ -1,6 +1,6 @@
mod_version=1.0.27
# Empty build number makes a release type
mod_build_number=5298
mod_build_number=5299
credits=HbMinecraft,\
\ rodolphito (explosion algorithms),\

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@ -30,6 +30,7 @@ public class ClientConfig extends RunningConfig {
public static ConfigWrapper<Boolean> NUKE_HUD_FLASH = new ConfigWrapper(true);
public static ConfigWrapper<Boolean> NUKE_HUD_SHAKE = new ConfigWrapper(true);
public static ConfigWrapper<Boolean> RENDER_REEDS = new ConfigWrapper(!Compat.isModLoaded(Compat.MOD_ANG));
public static ConfigWrapper<Boolean> NEI_HIDE_SECRETS = new ConfigWrapper(true);
private static void initDefaults() {
configMap.put("GEIGER_OFFSET_HORIZONTAL", GEIGER_OFFSET_HORIZONTAL);
@ -49,6 +50,7 @@ public class ClientConfig extends RunningConfig {
configMap.put("NUKE_HUD_FLASH", NUKE_HUD_FLASH);
configMap.put("NUKE_HUD_SHAKE", NUKE_HUD_SHAKE);
configMap.put("RENDER_REEDS", RENDER_REEDS);
configMap.put("NEI_HIDE_SECRETS", NEI_HIDE_SECRETS);
}
/** Initializes defaults, then reads the config file if it exists, then writes the config file. */

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@ -3,7 +3,7 @@ package com.hbm.lib;
public class RefStrings {
public static final String MODID = "hbm";
public static final String NAME = "Hbm's Nuclear Tech Mod";
public static final String VERSION = "1.0.27 BETA (5298)";
public static final String VERSION = "1.0.27 BETA (5299)";
//HBM's Beta Naming Convention:
//V T (X)
//V -> next release version

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@ -7,6 +7,7 @@ import codechicken.nei.api.ItemInfo.Layout;
import codechicken.nei.recipe.*;
import com.hbm.blocks.ModBlocks;
import com.hbm.blocks.generic.BlockPlushie.TileEntityPlushie;
import com.hbm.config.ClientConfig;
import com.hbm.config.CustomMachineConfigJSON;
import com.hbm.handler.nei.CustomMachineHandler;
import com.hbm.items.ItemEnums.EnumSecretType;
@ -36,17 +37,16 @@ public class NEIConfig implements IConfigureNEI {
registerHandlerBypass(new CustomMachineHandler(conf));
}
for(Item item : ItemGunBaseNT.secrets) {
API.hideItem(new ItemStack(item));
if(ClientConfig.NEI_HIDE_SECRETS.get()) {
for(Item item : ItemGunBaseNT.secrets) API.hideItem(new ItemStack(item));
for(int i = 0; i < EnumAmmoSecret.values().length; i++) API.hideItem(new ItemStack(ModItems.ammo_secret, 1, i));
for(int i = 0; i < EnumSecretType.values().length; i++) API.hideItem(new ItemStack(ModItems.item_secret, 1, i));
}
for(int i = 0; i < EnumAmmoSecret.values().length; i++) API.hideItem(new ItemStack(ModItems.ammo_secret, 1, i));
//Some things are even beyond my control...or are they?
API.hideItem(ItemBattery.getEmptyBattery(ModItems.memory));
API.hideItem(ItemBattery.getFullBattery(ModItems.memory));
for(int i = 0; i < EnumSecretType.values().length; i++) API.hideItem(new ItemStack(ModItems.item_secret, 1, i));
API.hideItem(new ItemStack(ModBlocks.machine_electric_furnace_on));
API.hideItem(new ItemStack(ModBlocks.machine_difurnace_on));
API.hideItem(new ItemStack(ModBlocks.machine_rtg_furnace_on));

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@ -220,7 +220,7 @@ public class DamageResistanceHandler {
.setOther(100F, 1F));
registerSet(ModItems.taurun_helmet, ModItems.taurun_plate, ModItems.taurun_legs, ModItems.taurun_boots, new ResistanceStats()
.addCategory(CATEGORY_PROJECTILE, 2F, 0.15F)
.addCategory(CATEGORY_FIRE, 1F, 0.25F)
.addCategory(CATEGORY_FIRE, 0F, 0.25F)
.addCategory(CATEGORY_EXPLOSION, 0F, 0.25F)
.addExact(DamageSource.fall.damageType, 4F, 0.5F)
.setOther(2F, 0.1F));

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@ -3384,15 +3384,10 @@ item.t45_kit.name=T45-Powerrüstungskit
item.t45_legs.name=T45-Powerrüstungsbeinschutz
item.t45_plate.name=T45-Powerrüstungsbrustpanzer
item.tank_steel.name=Stahltank
item.tank_waste_0.name=Schlammcontainer
item.tank_waste_1.name=Schlammcontainer
item.tank_waste_2.name=Schlammcontainer
item.tank_waste_3.name=Schlammcontainer
item.tank_waste_4.name=Schlammcontainer
item.tank_waste_5.name=Schlammcontainer
item.tank_waste_6.name=Schlammcontainer
item.tank_waste_7.name=Schlammcontainer
item.tank_waste_8.name=Schlammcontainer
item.taurun_boots.name=Taurun-Stiefel
item.taurun_helmet.name=Taurun-Helm
item.taurun_legs.name=Taurun-Hose
item.taurun_plate.name=Taurun-Jacke
item.telepad.name=Teleplatte
item.tem_flakes.name=Tem Flakes
item.template_folder.name=Produktionsvorlagen-Zeichenmappe

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@ -3147,8 +3147,6 @@ item.key_red.desc.P11=§4e§r
item.key_red_cracked.name=Cracked Key
item.key_red_cracked.desc=???
item.key_red.key_red_cracked.P11=§4???§r
item.toolbox.name=Toolbox
item.toolbox_legacy.name=Toolbox (LEGACY)
item.laser_crystal_bismuth.desc=Bismuth-Samarium-Uranium-Thorium crystal matrix
item.laser_crystal_bismuth.name=BiSmUTh Laser Crystal
item.laser_crystal_cmb.desc=Antischrabidium Suspended in a CMB-Schrabidate Alloy Lattice
@ -4403,15 +4401,10 @@ item.t45_kit.name=T45 Power Armor Kit
item.t45_legs.name=T45 Power Armor Leggings
item.t45_plate.name=T45 Power Armor Chestplate
item.tank_steel.name=Steel Tank
item.tank_waste_0.name=Mud Container
item.tank_waste_1.name=Mud Container
item.tank_waste_2.name=Mud Container
item.tank_waste_3.name=Mud Container
item.tank_waste_4.name=Mud Container
item.tank_waste_5.name=Mud Container
item.tank_waste_6.name=Mud Container
item.tank_waste_7.name=Mud Container
item.tank_waste_8.name=Mud Container
item.taurun_boots.name=Taurun Boots
item.taurun_helmet.name=Taurun Helmet
item.taurun_legs.name=Taurun Leggigns
item.taurun_plate.name=Taurun Chestplate
item.telepad.name=Telepad
item.tem_flakes.name=Tem Flakes
item.template_folder.name=Machine Template Folder
@ -4442,6 +4435,8 @@ item.titanium_pickaxe.name=Titanium Pickaxe
item.titanium_plate.name=Titanium Chestplate
item.titanium_shovel.name=Titanium Shovel
item.titanium_sword.name=Titanium Sword
item.toolbox.name=Toolbox
item.toolbox_legacy.name=Toolbox (LEGACY)
item.toothpicks.name=Toothpicks
item.train.cargo_tram.name=Electric Flat Bed Tram
item.trenchmaster_boots.name=Trenchmaster's Boots