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https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
mh
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parent
3d0b8f0fec
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975b7ff722
@ -1,6 +1,6 @@
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mod_version=1.0.27
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# Empty build number makes a release type
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mod_build_number=5298
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mod_build_number=5299
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credits=HbMinecraft,\
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\ rodolphito (explosion algorithms),\
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@ -30,6 +30,7 @@ public class ClientConfig extends RunningConfig {
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public static ConfigWrapper<Boolean> NUKE_HUD_FLASH = new ConfigWrapper(true);
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public static ConfigWrapper<Boolean> NUKE_HUD_SHAKE = new ConfigWrapper(true);
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public static ConfigWrapper<Boolean> RENDER_REEDS = new ConfigWrapper(!Compat.isModLoaded(Compat.MOD_ANG));
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public static ConfigWrapper<Boolean> NEI_HIDE_SECRETS = new ConfigWrapper(true);
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private static void initDefaults() {
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configMap.put("GEIGER_OFFSET_HORIZONTAL", GEIGER_OFFSET_HORIZONTAL);
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@ -49,6 +50,7 @@ public class ClientConfig extends RunningConfig {
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configMap.put("NUKE_HUD_FLASH", NUKE_HUD_FLASH);
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configMap.put("NUKE_HUD_SHAKE", NUKE_HUD_SHAKE);
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configMap.put("RENDER_REEDS", RENDER_REEDS);
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configMap.put("NEI_HIDE_SECRETS", NEI_HIDE_SECRETS);
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}
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/** Initializes defaults, then reads the config file if it exists, then writes the config file. */
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@ -3,7 +3,7 @@ package com.hbm.lib;
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public class RefStrings {
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public static final String MODID = "hbm";
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public static final String NAME = "Hbm's Nuclear Tech Mod";
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public static final String VERSION = "1.0.27 BETA (5298)";
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public static final String VERSION = "1.0.27 BETA (5299)";
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//HBM's Beta Naming Convention:
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//V T (X)
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//V -> next release version
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@ -7,6 +7,7 @@ import codechicken.nei.api.ItemInfo.Layout;
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import codechicken.nei.recipe.*;
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import com.hbm.blocks.ModBlocks;
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import com.hbm.blocks.generic.BlockPlushie.TileEntityPlushie;
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import com.hbm.config.ClientConfig;
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import com.hbm.config.CustomMachineConfigJSON;
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import com.hbm.handler.nei.CustomMachineHandler;
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import com.hbm.items.ItemEnums.EnumSecretType;
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@ -36,17 +37,16 @@ public class NEIConfig implements IConfigureNEI {
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registerHandlerBypass(new CustomMachineHandler(conf));
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}
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for(Item item : ItemGunBaseNT.secrets) {
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API.hideItem(new ItemStack(item));
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if(ClientConfig.NEI_HIDE_SECRETS.get()) {
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for(Item item : ItemGunBaseNT.secrets) API.hideItem(new ItemStack(item));
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for(int i = 0; i < EnumAmmoSecret.values().length; i++) API.hideItem(new ItemStack(ModItems.ammo_secret, 1, i));
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for(int i = 0; i < EnumSecretType.values().length; i++) API.hideItem(new ItemStack(ModItems.item_secret, 1, i));
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}
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for(int i = 0; i < EnumAmmoSecret.values().length; i++) API.hideItem(new ItemStack(ModItems.ammo_secret, 1, i));
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//Some things are even beyond my control...or are they?
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API.hideItem(ItemBattery.getEmptyBattery(ModItems.memory));
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API.hideItem(ItemBattery.getFullBattery(ModItems.memory));
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for(int i = 0; i < EnumSecretType.values().length; i++) API.hideItem(new ItemStack(ModItems.item_secret, 1, i));
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API.hideItem(new ItemStack(ModBlocks.machine_electric_furnace_on));
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API.hideItem(new ItemStack(ModBlocks.machine_difurnace_on));
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API.hideItem(new ItemStack(ModBlocks.machine_rtg_furnace_on));
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@ -220,7 +220,7 @@ public class DamageResistanceHandler {
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.setOther(100F, 1F));
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registerSet(ModItems.taurun_helmet, ModItems.taurun_plate, ModItems.taurun_legs, ModItems.taurun_boots, new ResistanceStats()
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.addCategory(CATEGORY_PROJECTILE, 2F, 0.15F)
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.addCategory(CATEGORY_FIRE, 1F, 0.25F)
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.addCategory(CATEGORY_FIRE, 0F, 0.25F)
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.addCategory(CATEGORY_EXPLOSION, 0F, 0.25F)
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.addExact(DamageSource.fall.damageType, 4F, 0.5F)
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.setOther(2F, 0.1F));
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@ -3384,15 +3384,10 @@ item.t45_kit.name=T45-Powerrüstungskit
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item.t45_legs.name=T45-Powerrüstungsbeinschutz
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item.t45_plate.name=T45-Powerrüstungsbrustpanzer
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item.tank_steel.name=Stahltank
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item.tank_waste_0.name=Schlammcontainer
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item.tank_waste_1.name=Schlammcontainer
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item.tank_waste_2.name=Schlammcontainer
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item.tank_waste_3.name=Schlammcontainer
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item.tank_waste_4.name=Schlammcontainer
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item.tank_waste_5.name=Schlammcontainer
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item.tank_waste_6.name=Schlammcontainer
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item.tank_waste_7.name=Schlammcontainer
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item.tank_waste_8.name=Schlammcontainer
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item.taurun_boots.name=Taurun-Stiefel
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item.taurun_helmet.name=Taurun-Helm
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item.taurun_legs.name=Taurun-Hose
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item.taurun_plate.name=Taurun-Jacke
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item.telepad.name=Teleplatte
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item.tem_flakes.name=Tem Flakes
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item.template_folder.name=Produktionsvorlagen-Zeichenmappe
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@ -3147,8 +3147,6 @@ item.key_red.desc.P11=§4e§r
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item.key_red_cracked.name=Cracked Key
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item.key_red_cracked.desc=???
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item.key_red.key_red_cracked.P11=§4???§r
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item.toolbox.name=Toolbox
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item.toolbox_legacy.name=Toolbox (LEGACY)
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item.laser_crystal_bismuth.desc=Bismuth-Samarium-Uranium-Thorium crystal matrix
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item.laser_crystal_bismuth.name=BiSmUTh Laser Crystal
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item.laser_crystal_cmb.desc=Antischrabidium Suspended in a CMB-Schrabidate Alloy Lattice
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@ -4403,15 +4401,10 @@ item.t45_kit.name=T45 Power Armor Kit
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item.t45_legs.name=T45 Power Armor Leggings
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item.t45_plate.name=T45 Power Armor Chestplate
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item.tank_steel.name=Steel Tank
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item.tank_waste_0.name=Mud Container
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item.tank_waste_1.name=Mud Container
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item.tank_waste_2.name=Mud Container
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item.tank_waste_3.name=Mud Container
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item.tank_waste_4.name=Mud Container
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item.tank_waste_5.name=Mud Container
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item.tank_waste_6.name=Mud Container
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item.tank_waste_7.name=Mud Container
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item.tank_waste_8.name=Mud Container
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item.taurun_boots.name=Taurun Boots
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item.taurun_helmet.name=Taurun Helmet
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item.taurun_legs.name=Taurun Leggigns
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item.taurun_plate.name=Taurun Chestplate
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item.telepad.name=Telepad
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item.tem_flakes.name=Tem Flakes
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item.template_folder.name=Machine Template Folder
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@ -4442,6 +4435,8 @@ item.titanium_pickaxe.name=Titanium Pickaxe
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item.titanium_plate.name=Titanium Chestplate
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item.titanium_shovel.name=Titanium Shovel
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item.titanium_sword.name=Titanium Sword
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item.toolbox.name=Toolbox
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item.toolbox_legacy.name=Toolbox (LEGACY)
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item.toothpicks.name=Toothpicks
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item.train.cargo_tram.name=Electric Flat Bed Tram
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item.trenchmaster_boots.name=Trenchmaster's Boots
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