mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
Doomsday missile, some fluid fixes, proper lang system for assembly
This commit is contained in:
parent
0fa542202e
commit
990cfc3ae2
@ -22,6 +22,12 @@ hbmfluid.gas=Erdgas
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hbmfluid.coolant=Kühlflüssigkeit
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hbmfluid.amat=Antimaterie
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hbmfluid.aschrab=Antischrabidium
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hbmfluid.heavyoil=Schweröl
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hbmfluid.bitumen=Bitumen
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hbmfluid.heatingoil=Heizöl
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hbmfluid.naphtha=Mitteldestillat
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hbmfluid.lightoil=Leichtöl
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hbmfluid.petroleum=Petroleumgas
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item.record.lc.desc=Valve - Diabolic Adrenaline Guitar/Lambda Core
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item.record.ss.desc=Valve - Sector Sweep
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@ -262,6 +268,9 @@ tile.machine_rtg_cyan.name=Schrabidium-Zerfallsenergie-Generator (WIP)
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tile.machine_rtg_blue.name=Konvektionsgenerator
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tile.machine_rtg_purple.name=Paarvernichtungsgenerator
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item.fluid_identifier.name=Flüssigkeits-Kennzeichnung
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item.assembly_template.name=Fertigungsvorlage:
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item.fuse.name=Sicherung
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tile.test_nuke.name=Test Atombombe
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@ -22,6 +22,12 @@ hbmfluid.gas=Natural Gas
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hbmfluid.coolant=Coolant
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hbmfluid.amat=Antimatter
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hbmfluid.aschrab=Antischrabidium
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hbmfluid.heavyoil=Heavy Oil
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hbmfluid.bitumen=Bitumen
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hbmfluid.heatingoil=Heating Oil
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hbmfluid.naphtha=Naphtha
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hbmfluid.lightoil=Light Oil
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hbmfluid.petroleum=Petroleum Gas
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item.record.lc.desc=Valve - Diabolic Adrenaline Guitar/Lambda Core
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item.record.ss.desc=Valve - Sector Sweep
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@ -263,62 +269,7 @@ tile.machine_rtg_blue.name=Convection Generator
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tile.machine_rtg_purple.name=Antimatter Annihilation Generator
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item.fluid_identifier.name=Fluid Identifier
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item.assembly_template.TEST.name=Assembly Template: Test
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item.assembly_template.MIXED_PLATE.name=Assembly Template: Mixed Plate
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item.assembly_template.HAZMAT_CLOTH.name=Assembly Template: Hazmat Cloth
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item.assembly_template.ASBESTOS_CLOTH.name=Assembly Template: Fire Proximity Cloth
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item.assembly_template.COAL_FILTER.name=Assembly Template: Activated Carbon Filter
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item.assembly_template.CENTRIFUGE_ELEMENT.name=Assembly Template: Centrifuge Element
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item.assembly_template.CENTRIFUGE_TOWER.name=Assembly Template: Centrifuge Tower
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item.assembly_template.DEE_MAGNET.name=Assembly Template: Dee Magnets
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item.assembly_template.FLAT_MAGNET.name=Assembly Template: Flat Magnet
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item.assembly_template.CYCLOTRON_TOWER.name=Assembly Template: Cyclotron Tower
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item.assembly_template.REACTOR_CORE.name=Assembly Template: Breeding Reactor Core
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item.assembly_template.RTG_UNIT.name=Assembly Template: RTG Unit
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item.assembly_template.HEAT_UNIT.name=Assembly Template: Thermal Distribution Unit
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item.assembly_template.GRAVITY_UNIT.name=Assembly Template: Gravity Manipulator
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item.assembly_template.TITANIUM_DRILL.name=Assembly Template: Titanium Drill
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item.assembly_template.TELEPAD.name=Assembly Template: Telepad
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item.assembly_template.TELEKIT.name=Assembly Template: Entanglement Kit
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item.assembly_template.GEASS_REACTOR.name=Assembly Template: Dysfunctional Nuclear Reactor
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item.assembly_template.GENERATOR_FRONT.name=Assembly Template: Generator Front
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item.assembly_template.WT1_GENERIC.name=Assembly Template: Small Warhead
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item.assembly_template.WT2_GENERIC.name=Assembly Template: Medium Warhead
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item.assembly_template.WT3_GENERIC.name=Assembly Template: Large Warhead
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item.assembly_template.WT1_FIRE.name=Assembly Template: Small Incendiary Warhead
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item.assembly_template.WT2_FIRE.name=Assembly Template: Medium Incendiary Warhead
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item.assembly_template.WT3_FIRE.name=Assembly Template: Large Incendiary Warhead
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item.assembly_template.WT1_CLUSTER.name=Assembly Template: Small Cluster Warhead
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item.assembly_template.WT2_CLUSTER.name=Assembly Template: Medium Cluster Warhead
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item.assembly_template.WT3_CLUSTER.name=Assembly Template: Large Cluster Warhead
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item.assembly_template.WT1_BUSTER.name=Assembly Template: Small Bunker Buster Warhead
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item.assembly_template.WT2_BUSTER.name=Assembly Template: Medium Bunker Buster Warhead
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item.assembly_template.WT3_BUSTER.name=Assembly Template: Large Bunker Buster Warhead
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item.assembly_template.W_NUCLEAR.name=Assembly Template: Nuclear Warhead
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item.assembly_template.W_MIRVLET.name=Assembly Template: MIRV
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item.assembly_template.W_MIRV.name=Assembly Template: Eightfold MIRV Warhead
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item.assembly_template.W_ENDOTHERMIC.name=Assembly Template: Endothermic Warhead
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item.assembly_template.W_EXOTHERMIC.name=Assembly Template: Exothermic Warhead
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item.assembly_template.T1_TANK.name=Assembly Template: Small Fuel Tank
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item.assembly_template.T2_TANK.name=Assembly Template: Medium Fuel Tank
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item.assembly_template.T3_TANK.name=Assembly Template: Large Fuel Tank
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item.assembly_template.T1_THRUSTER.name=Assembly Template: Small Thruster
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item.assembly_template.T2_THRUSTER.name=Assembly Template: Medium Thruster
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item.assembly_template.T3_THRUSTER.name=Assembly Template: Large Thruster
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item.assembly_template.CHOPPER_HEAD.name=Assembly Template: Hunter Chopper Cockpit
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item.assembly_template.CHOPPER_GUN.name=Assembly Template: Emplacement Gun
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item.assembly_template.CHOPPER_BODY.name=Assembly Template: Hunter Chopper Body
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item.assembly_template.CHOPPER_TAIL.name=Assembly Template: Hunter Chopper Tail
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item.assembly_template.CHOPPER_WING.name=Assembly Template: Hunter Chopper Wing
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item.assembly_template.CHOPPER_BLADES.name=Assembly Template: Hunter Chopper Rotor Blades
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item.assembly_template.CIRCUIT_2.name=Assembly Template: Enhanced Circuit
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item.assembly_template.CIRCUIT_3.name=Assembly Template: Advanced Circuit
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item.assembly_template.RTG_PELLET.name=Assembly Template: Plutonium 238 Fuel Pellet
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item.assembly_template.WEAK_PELLET.name=Assembly Template: Weak Uranium RTG Pellet
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item.assembly_template.FUSION_PELLET.name=Assembly Template: Tritium-Deuterium-Cake
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item.assembly_template.CLUSTER_PELLETS.name=Assembly Template: Explosive Pellets
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item.assembly_template.GUN_PELLETS.name=Assembly Template: Lead Pellets
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item.assembly_template.name=Assembly Template:
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item.fuse.name=Fuse
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370
assets/hbm/models/bombletSelena.obj
Normal file
370
assets/hbm/models/bombletSelena.obj
Normal file
@ -0,0 +1,370 @@
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# Blender v2.76 (sub 0) OBJ File: 'bombletSelena.blend'
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# www.blender.org
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o Cylinder
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v 0.022097 0.250000 -0.022097
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v 0.090312 -0.250000 0.000000
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v 0.031250 0.250000 0.000000
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v 0.063861 -0.250000 0.063861
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v 0.022097 0.250000 0.022097
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s off
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s off
|
||||
f 61/1/1 2/2/1 4/3/1
|
||||
f 62/4/2 4/5/2 6/6/2
|
||||
f 6/7/3 8/8/3 64/9/3
|
||||
f 64/10/4 8/11/4 10/12/4
|
||||
f 10/13/5 12/14/5 66/15/5
|
||||
f 12/16/6 14/17/6 67/18/6
|
||||
f 14/19/7 16/20/7 68/21/7
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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f 47/68/27 59/81/27 60/82/27
|
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|
||||
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
||||
f 57/87/42 69/108/42 70/27/42
|
||||
f 68/109/43 69/24/43 57/90/43
|
||||
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|
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|
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f 53/95/46 65/112/46 66/15/46
|
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f 64/10/47 65/113/47 53/98/47
|
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|
||||
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|
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|
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|
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|
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|
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|
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|
||||
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|
||||
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|
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|
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|
||||
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|
||||
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|
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|
||||
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|
||||
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|
||||
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||||
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|
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||||
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|
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|
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|
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|
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|
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|
||||
f 141/196/59 25/197/59 1/198/59
|
||||
f 144/199/60 140/200/60 19/201/60
|
||||
f 143/202/59 139/203/59 13/204/59
|
||||
f 142/205/61 138/206/61 7/207/61
|
||||
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|
||||
f 63/115/2 62/4/2 6/6/2
|
||||
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|
||||
f 65/113/63 64/10/63 10/12/63
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f 66/111/6 12/16/6 67/18/6
|
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|
||||
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|
||||
f 69/108/65 18/25/65 70/27/65
|
||||
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|
||||
f 6/208/66 4/209/66 2/33/66
|
||||
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|
||||
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|
||||
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|
||||
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|
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|
||||
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|
||||
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||||
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|
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|
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|
||||
f 9/62/22 29/59/22 11/60/22
|
||||
f 7/64/23 28/61/23 9/62/23
|
||||
f 5/66/24 27/63/24 7/64/24
|
||||
f 3/67/25 26/65/25 5/66/25
|
||||
f 1/47/26 25/46/26 3/67/26
|
||||
f 35/43/15 47/68/15 36/44/15
|
||||
f 36/44/16 48/69/16 25/46/16
|
||||
f 34/48/17 46/71/17 35/43/17
|
||||
f 33/50/18 45/72/18 34/48/18
|
||||
f 32/52/19 44/73/19 33/50/19
|
||||
f 31/54/20 43/74/20 32/52/20
|
||||
f 30/56/21 42/75/21 31/57/21
|
||||
f 29/59/22 41/77/22 30/56/22
|
||||
f 28/61/23 40/78/23 29/59/23
|
||||
f 27/63/24 39/79/24 28/61/24
|
||||
f 26/65/25 38/80/25 27/63/25
|
||||
f 25/46/26 37/70/26 26/65/26
|
||||
f 48/69/27 47/68/27 60/82/27
|
||||
f 48/69/28 60/83/28 37/70/28
|
||||
f 46/71/29 58/85/29 47/68/29
|
||||
f 45/72/30 57/87/30 46/71/30
|
||||
f 45/72/31 44/73/31 57/90/31
|
||||
f 44/73/32 43/74/32 56/92/32
|
||||
f 42/75/33 54/93/33 43/76/33
|
||||
f 41/77/34 53/95/34 42/75/34
|
||||
f 41/77/35 40/78/35 53/98/35
|
||||
f 39/79/36 51/99/36 40/78/36
|
||||
f 38/80/37 50/101/37 39/79/37
|
||||
f 38/80/38 37/70/38 50/104/38
|
||||
f 60/82/39 59/81/39 72/39/39
|
||||
f 60/83/40 72/106/40 49/84/40
|
||||
f 58/85/41 70/28/41 59/86/41
|
||||
f 58/88/42 57/87/42 70/27/42
|
||||
f 56/89/43 68/109/43 57/90/43
|
||||
f 56/92/44 55/91/44 68/21/44
|
||||
f 54/93/45 66/111/45 55/94/45
|
||||
f 54/96/46 53/95/46 66/15/46
|
||||
f 52/97/47 64/10/47 53/98/47
|
||||
f 52/100/48 51/99/48 64/9/48
|
||||
f 50/101/49 62/4/49 51/102/49
|
||||
f 50/104/50 49/103/50 62/116/50
|
||||
f 99/119/14 97/227/14 98/228/14
|
||||
f 98/228/14 104/229/14 99/119/14
|
||||
f 103/230/14 102/117/14 99/119/14
|
||||
f 101/118/14 100/151/14 99/119/14
|
||||
f 99/119/14 104/229/14 103/230/14
|
||||
f 83/122/14 81/231/14 82/232/14
|
||||
f 82/232/14 88/233/14 83/122/14
|
||||
f 87/234/14 86/120/14 83/122/14
|
||||
f 85/121/14 84/125/14 83/122/14
|
||||
f 83/122/14 88/233/14 87/234/14
|
||||
f 76/135/51 75/123/51 84/125/51
|
||||
f 74/136/52 73/126/52 81/128/52
|
||||
f 82/127/53 73/126/53 88/130/53
|
||||
f 87/137/54 79/131/54 86/133/54
|
||||
f 85/121/55 77/134/55 84/125/55
|
||||
f 75/123/56 74/136/56 83/124/56
|
||||
f 80/129/57 79/131/57 88/130/57
|
||||
f 86/133/58 78/132/58 85/139/58
|
||||
f 100/151/51 92/140/51 99/142/51
|
||||
f 90/152/52 89/143/52 97/145/52
|
||||
f 89/143/53 96/146/53 98/144/53
|
||||
f 103/153/54 95/148/54 102/150/54
|
||||
f 93/235/55 92/140/55 101/118/55
|
||||
f 91/141/56 90/152/56 99/142/56
|
||||
f 96/146/57 95/148/57 104/147/57
|
||||
f 102/150/58 94/149/58 101/155/58
|
||||
f 115/158/14 113/236/14 114/237/14
|
||||
f 114/237/14 120/238/14 115/158/14
|
||||
f 119/239/14 118/156/14 115/158/14
|
||||
f 117/157/14 116/171/14 115/158/14
|
||||
f 115/158/14 120/238/14 119/239/14
|
||||
f 116/171/51 108/159/51 115/161/51
|
||||
f 106/172/52 105/162/52 113/164/52
|
||||
f 105/162/53 112/165/53 114/163/53
|
||||
f 119/173/54 111/167/54 118/169/54
|
||||
f 117/157/55 109/170/55 116/171/55
|
||||
f 107/160/56 106/172/56 115/161/56
|
||||
f 112/165/57 111/167/57 120/166/57
|
||||
f 118/169/58 110/168/58 117/175/58
|
||||
f 131/178/14 129/240/14 130/241/14
|
||||
f 130/241/14 136/242/14 131/178/14
|
||||
f 135/243/14 134/176/14 131/178/14
|
||||
f 133/177/14 132/181/14 131/178/14
|
||||
f 131/178/14 136/242/14 135/243/14
|
||||
f 124/191/51 123/179/51 132/181/51
|
||||
f 122/192/52 121/182/52 129/184/52
|
||||
f 121/182/53 128/185/53 130/183/53
|
||||
f 135/193/54 127/187/54 134/189/54
|
||||
f 133/177/55 125/190/55 132/181/55
|
||||
f 131/180/56 123/179/56 129/184/56
|
||||
f 128/185/57 127/187/57 136/186/57
|
||||
f 134/189/58 126/188/58 133/195/58
|
||||
f 137/244/59 141/196/59 1/198/59
|
||||
f 34/245/60 144/199/60 19/201/60
|
||||
f 31/246/59 143/202/59 13/204/59
|
||||
f 28/247/61 142/205/61 7/207/61
|
||||
@ -9,6 +9,7 @@ import com.hbm.entity.missile.EntityMissileBurst;
|
||||
import com.hbm.entity.missile.EntityMissileBusterStrong;
|
||||
import com.hbm.entity.missile.EntityMissileCluster;
|
||||
import com.hbm.entity.missile.EntityMissileClusterStrong;
|
||||
import com.hbm.entity.missile.EntityMissileDoomsday;
|
||||
import com.hbm.entity.missile.EntityMissileDrill;
|
||||
import com.hbm.entity.missile.EntityMissileEndo;
|
||||
import com.hbm.entity.missile.EntityMissileExo;
|
||||
@ -219,7 +220,8 @@ public class LaunchPad extends BlockContainer implements IBomb {
|
||||
|
||||
if(entity.slots[0] != null && entity.slots[0].getItem() == ModItems.missile_generic && entity.power >= 75000)
|
||||
{
|
||||
EntityMissileGeneric missile = new EntityMissileGeneric(p_149695_1_, xCoord, zCoord, x + 0.5F, y + 2F, z + 0.5F);
|
||||
//EntityMissileGeneric missile = new EntityMissileGeneric(p_149695_1_, xCoord, zCoord, x + 0.5F, y + 2F, z + 0.5F);
|
||||
EntityMissileGeneric missile = new EntityMissileGeneric(p_149695_1_, x + 0.5F, y + 2F, z + 0.5F, xCoord, zCoord);
|
||||
p_149695_1_.spawnEntityInWorld(missile);
|
||||
entity.power -= 75000;
|
||||
|
||||
@ -246,7 +248,7 @@ public class LaunchPad extends BlockContainer implements IBomb {
|
||||
}
|
||||
if(entity.slots[0] != null && entity.slots[0].getItem() == ModItems.missile_cluster && entity.power >= 75000)
|
||||
{
|
||||
EntityMissileCluster missile = new EntityMissileCluster(p_149695_1_, xCoord, zCoord, x + 0.5F, y + 2F, z + 0.5F);
|
||||
EntityMissileCluster missile = new EntityMissileCluster(p_149695_1_, x + 0.5F, y + 2F, z + 0.5F, xCoord, zCoord);
|
||||
p_149695_1_.spawnEntityInWorld(missile);
|
||||
entity.power -= 75000;
|
||||
|
||||
@ -376,6 +378,15 @@ public class LaunchPad extends BlockContainer implements IBomb {
|
||||
p_149695_1_.spawnEntityInWorld(missile);
|
||||
entity.power -= 75000;
|
||||
|
||||
entity.slots[0] = null;
|
||||
p_149695_1_.playSoundEffect(x, y, z, "hbm:weapon.missileTakeOff", 2.0F, 1.0F);
|
||||
}
|
||||
if(entity.slots[0] != null && entity.slots[0].getItem() == ModItems.missile_doomsday && entity.power >= 75000)
|
||||
{
|
||||
EntityMissileDoomsday missile = new EntityMissileDoomsday(p_149695_1_, x + 0.5F, y + 2F, z + 0.5F, xCoord, zCoord);
|
||||
p_149695_1_.spawnEntityInWorld(missile);
|
||||
entity.power -= 75000;
|
||||
|
||||
entity.slots[0] = null;
|
||||
p_149695_1_.playSoundEffect(x, y, z, "hbm:weapon.missileTakeOff", 2.0F, 1.0F);
|
||||
}
|
||||
|
||||
112
com/hbm/entity/missile/EntityBombletTheta.java
Normal file
112
com/hbm/entity/missile/EntityBombletTheta.java
Normal file
@ -0,0 +1,112 @@
|
||||
package com.hbm.entity.missile;
|
||||
|
||||
import com.hbm.entity.effect.EntityNukeCloudSmall;
|
||||
import com.hbm.entity.logic.EntityNukeExplosionAdvanced;
|
||||
import com.hbm.entity.particle.EntitySSmokeFX;
|
||||
import com.hbm.entity.particle.EntitySmokeFX;
|
||||
import com.hbm.main.MainRegistry;
|
||||
|
||||
import cpw.mods.fml.relauncher.Side;
|
||||
import cpw.mods.fml.relauncher.SideOnly;
|
||||
import net.minecraft.entity.projectile.EntityThrowable;
|
||||
import net.minecraft.init.Blocks;
|
||||
import net.minecraft.util.MathHelper;
|
||||
import net.minecraft.util.MovingObjectPosition;
|
||||
import net.minecraft.util.Vec3;
|
||||
import net.minecraft.world.World;
|
||||
|
||||
public class EntityBombletTheta extends EntityThrowable {
|
||||
|
||||
double decelY = 0.1D;
|
||||
double accelXZ = 0.1D;
|
||||
|
||||
public EntityBombletTheta(World p_i1582_1_) {
|
||||
super(p_i1582_1_);
|
||||
this.ignoreFrustumCheck = true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onUpdate() {
|
||||
this.prevPosX = this.posX;
|
||||
this.prevPosY = this.posY;
|
||||
this.prevPosZ = this.posZ;
|
||||
|
||||
this.posX += this.motionX;
|
||||
this.posY += this.motionY;
|
||||
this.posZ += this.motionZ;
|
||||
|
||||
Vec3 vector = Vec3.createVectorHelper(motionX, 0, motionZ);
|
||||
vector = vector.normalize();
|
||||
vector.xCoord *= accelXZ;
|
||||
vector.zCoord *= accelXZ;
|
||||
this.motionY -= decelY;
|
||||
this.motionX -= vector.xCoord;
|
||||
this.motionZ -= vector.zCoord;
|
||||
|
||||
this.rotation();
|
||||
|
||||
if(this.worldObj.getBlock((int)this.posX, (int)this.posY, (int)this.posZ) != Blocks.air)
|
||||
{
|
||||
if(!this.worldObj.isRemote)
|
||||
{
|
||||
/*EntityNukeExplosionAdvanced entity = new EntityNukeExplosionAdvanced(this.worldObj);
|
||||
entity.posX = this.posX;
|
||||
entity.posY = this.posY;
|
||||
entity.posZ = this.posZ;
|
||||
entity.destructionRange = MainRegistry.mirvRadius;
|
||||
entity.speed = 25;
|
||||
entity.coefficient = 10.0F;
|
||||
|
||||
this.worldObj.spawnEntityInWorld(entity);
|
||||
|
||||
EntityNukeCloudSmall entity2 = new EntityNukeCloudSmall(this.worldObj, 1000);
|
||||
entity2.posX = this.posX;
|
||||
entity2.posY = this.posY - 9;
|
||||
entity2.posZ = this.posZ;
|
||||
this.worldObj.spawnEntityInWorld(entity2);*/
|
||||
}
|
||||
this.setDead();
|
||||
}
|
||||
|
||||
if(!this.worldObj.isRemote)
|
||||
this.worldObj.spawnEntityInWorld(new EntitySSmokeFX(this.worldObj, this.posX, this.posY, this.posZ, 0.0, 0.0, 0.0));
|
||||
}
|
||||
|
||||
protected void rotation() {
|
||||
float f2 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ);
|
||||
this.rotationYaw = (float)(Math.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI);
|
||||
|
||||
for (this.rotationPitch = (float)(Math.atan2(this.motionY, f2) * 180.0D / Math.PI) - 90; this.rotationPitch - this.prevRotationPitch < -180.0F; this.prevRotationPitch -= 360.0F)
|
||||
{
|
||||
;
|
||||
}
|
||||
|
||||
while (this.rotationPitch - this.prevRotationPitch >= 180.0F)
|
||||
{
|
||||
this.prevRotationPitch += 360.0F;
|
||||
}
|
||||
|
||||
while (this.rotationYaw - this.prevRotationYaw < -180.0F)
|
||||
{
|
||||
this.prevRotationYaw -= 360.0F;
|
||||
}
|
||||
|
||||
while (this.rotationYaw - this.prevRotationYaw >= 180.0F)
|
||||
{
|
||||
this.prevRotationYaw += 360.0F;
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void onImpact(MovingObjectPosition p_70184_1_) {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
@SideOnly(Side.CLIENT)
|
||||
public boolean isInRangeToRenderDist(double distance)
|
||||
{
|
||||
return distance < 25000;
|
||||
}
|
||||
|
||||
}
|
||||
@ -231,7 +231,7 @@ public class EntityMissileBase extends EntityThrowable {
|
||||
{
|
||||
this.worldObj.createExplosion(this, this.posX, this.posY, this.posZ, 5.0F, true);
|
||||
}
|
||||
this.setDead();
|
||||
this.setDead();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
156
com/hbm/entity/missile/EntityMissileBaseAdvanced.java
Normal file
156
com/hbm/entity/missile/EntityMissileBaseAdvanced.java
Normal file
@ -0,0 +1,156 @@
|
||||
package com.hbm.entity.missile;
|
||||
|
||||
import com.hbm.entity.particle.EntitySmokeFX;
|
||||
|
||||
import cpw.mods.fml.relauncher.Side;
|
||||
import cpw.mods.fml.relauncher.SideOnly;
|
||||
import net.minecraft.entity.Entity;
|
||||
import net.minecraft.init.Blocks;
|
||||
import net.minecraft.nbt.NBTTagCompound;
|
||||
import net.minecraft.util.MathHelper;
|
||||
import net.minecraft.util.Vec3;
|
||||
import net.minecraft.world.World;
|
||||
|
||||
public abstract class EntityMissileBaseAdvanced extends Entity {
|
||||
|
||||
int startX;
|
||||
int startZ;
|
||||
int targetX;
|
||||
int targetZ;
|
||||
double decelY;
|
||||
double accelXZ;
|
||||
boolean isCluster = false;
|
||||
|
||||
public EntityMissileBaseAdvanced(World p_i1582_1_) {
|
||||
super(p_i1582_1_);
|
||||
this.ignoreFrustumCheck = true;
|
||||
}
|
||||
|
||||
public EntityMissileBaseAdvanced(World world, float x, float y, float z, int a, int b) {
|
||||
super(world);
|
||||
this.ignoreFrustumCheck = true;
|
||||
this.posX = x;
|
||||
this.posY = y;
|
||||
this.posZ = z;
|
||||
startX = (int) x;
|
||||
startZ = (int) z;
|
||||
targetX = a;
|
||||
targetZ = b;
|
||||
this.motionY = 1.5;
|
||||
|
||||
Vec3 vector = Vec3.createVectorHelper(targetX - startX, 0, targetZ - startZ);
|
||||
accelXZ = decelY = 1/vector.lengthVector();
|
||||
decelY *= 1.5;
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void entityInit() {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void readEntityFromNBT(NBTTagCompound nbt) {
|
||||
super.readFromNBT(nbt);
|
||||
decelY = nbt.getDouble("decel");
|
||||
accelXZ = nbt.getDouble("accel");
|
||||
targetX = nbt.getInteger("tX");
|
||||
targetZ = nbt.getInteger("tZ");
|
||||
startX = nbt.getInteger("sX");
|
||||
startZ = nbt.getInteger("sZ");
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void writeEntityToNBT(NBTTagCompound nbt) {
|
||||
super.writeToNBT(nbt);
|
||||
nbt.setDouble("decel", decelY);
|
||||
nbt.setDouble("accel", accelXZ);
|
||||
nbt.setInteger("tX", targetX);
|
||||
nbt.setInteger("tZ", targetZ);
|
||||
nbt.setInteger("sX", startX);
|
||||
nbt.setInteger("sZ", startZ);
|
||||
}
|
||||
|
||||
protected void rotation() {
|
||||
float f2 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ);
|
||||
this.rotationYaw = (float)(Math.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI);
|
||||
|
||||
for (this.rotationPitch = (float)(Math.atan2(this.motionY, f2) * 180.0D / Math.PI) - 90; this.rotationPitch - this.prevRotationPitch < -180.0F; this.prevRotationPitch -= 360.0F)
|
||||
{
|
||||
;
|
||||
}
|
||||
|
||||
while (this.rotationPitch - this.prevRotationPitch >= 180.0F)
|
||||
{
|
||||
this.prevRotationPitch += 360.0F;
|
||||
}
|
||||
|
||||
while (this.rotationYaw - this.prevRotationYaw < -180.0F)
|
||||
{
|
||||
this.prevRotationYaw -= 360.0F;
|
||||
}
|
||||
|
||||
while (this.rotationYaw - this.prevRotationYaw >= 180.0F)
|
||||
{
|
||||
this.prevRotationYaw += 360.0F;
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onUpdate()
|
||||
{
|
||||
super.onUpdate();
|
||||
this.posX += this.motionX;
|
||||
this.posY += this.motionY;
|
||||
this.posZ += this.motionZ;
|
||||
|
||||
this.rotation();
|
||||
|
||||
this.motionY -= decelY;
|
||||
|
||||
Vec3 vector = Vec3.createVectorHelper(targetX - startX, 0, targetZ - startZ);
|
||||
vector = vector.normalize();
|
||||
vector.xCoord *= accelXZ;
|
||||
vector.zCoord *= accelXZ;
|
||||
|
||||
if(motionY > 0) {
|
||||
motionX += vector.xCoord;
|
||||
motionZ += vector.zCoord;
|
||||
}
|
||||
|
||||
if(motionY < 0) {
|
||||
motionX -= vector.xCoord;
|
||||
motionZ -= vector.zCoord;
|
||||
}
|
||||
|
||||
if(!this.worldObj.isRemote)
|
||||
this.worldObj.spawnEntityInWorld(new EntitySmokeFX(this.worldObj, this.posX, this.posY, this.posZ, 0.0, 0.0, 0.0));
|
||||
|
||||
if(this.worldObj.getBlock((int)this.posX, (int)this.posY, (int)this.posZ) != Blocks.air &&
|
||||
this.worldObj.getBlock((int)this.posX, (int)this.posY, (int)this.posZ) != Blocks.water &&
|
||||
this.worldObj.getBlock((int)this.posX, (int)this.posY, (int)this.posZ) != Blocks.flowing_water) {
|
||||
|
||||
if(!this.worldObj.isRemote)
|
||||
{
|
||||
onImpact();
|
||||
}
|
||||
this.setDead();
|
||||
}
|
||||
|
||||
if(motionY < -1 && this.isCluster && !worldObj.isRemote) {
|
||||
cluster();
|
||||
this.setDead();
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
@SideOnly(Side.CLIENT)
|
||||
public boolean isInRangeToRenderDist(double distance)
|
||||
{
|
||||
return distance < 25000;
|
||||
}
|
||||
|
||||
public abstract void onImpact();
|
||||
|
||||
public void cluster() { }
|
||||
|
||||
}
|
||||
@ -6,144 +6,25 @@ import com.hbm.explosion.ExplosionChaos;
|
||||
import net.minecraft.init.Blocks;
|
||||
import net.minecraft.world.World;
|
||||
|
||||
public class EntityMissileCluster extends EntityMissileBase {
|
||||
public class EntityMissileCluster extends EntityMissileBaseAdvanced {
|
||||
|
||||
public EntityMissileCluster(World p_i1582_1_) {
|
||||
super(p_i1582_1_);
|
||||
}
|
||||
|
||||
public EntityMissileCluster(World p_i1582_1_, int x, int z, double a, double b, double c) {
|
||||
super(p_i1582_1_, x, z, a, b, c);
|
||||
public EntityMissileCluster(World world, float x, float y, float z, int a, int b) {
|
||||
super(world, x, y, z, a, b);
|
||||
this.isCluster = true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onImpact() {
|
||||
this.worldObj.createExplosion(this, this.posX, this.posY, this.posZ, 5F, true);
|
||||
ExplosionChaos.cluster(this.worldObj, (int)this.posX, (int)this.posY, (int)this.posZ, 25, 100);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onUpdate()
|
||||
{
|
||||
|
||||
this.posX += this.motionX;
|
||||
this.posY += this.motionY;
|
||||
this.posZ += this.motionZ;
|
||||
|
||||
this.rotation();
|
||||
|
||||
switch(phase)
|
||||
{
|
||||
case 0:
|
||||
if(loc0 != null)
|
||||
{
|
||||
freePizzaGoddammit(loc0);
|
||||
if(loc0.posX + 2 > this.posX && loc0.posX - 2 < this.posX &&
|
||||
loc0.posY + 2 > this.posY && loc0.posY - 2 < this.posY &&
|
||||
loc0.posZ + 2 > this.posZ && loc0.posZ - 2 < this.posZ)
|
||||
{
|
||||
this.phase = 1;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case 1:
|
||||
if(loc1 != null)
|
||||
{
|
||||
freePizzaGoddammit(loc1);
|
||||
if(loc1.posX + 2 > this.posX && loc1.posX - 2 < this.posX &&
|
||||
loc1.posY + 2 > this.posY && loc1.posY - 2 < this.posY &&
|
||||
loc1.posZ + 2 > this.posZ && loc1.posZ - 2 < this.posZ)
|
||||
{
|
||||
this.phase = 2;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
if(loc2 != null)
|
||||
{
|
||||
freePizzaGoddammit(loc2);
|
||||
if(loc2.posX + 2 > this.posX && loc2.posX - 2 < this.posX &&
|
||||
loc2.posY + 2 > this.posY && loc2.posY - 2 < this.posY &&
|
||||
loc2.posZ + 2 > this.posZ && loc2.posZ - 2 < this.posZ)
|
||||
{
|
||||
this.phase = 3;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case 3:
|
||||
if(loc3 != null)
|
||||
{
|
||||
freePizzaGoddammit(loc3);
|
||||
if(loc3.posX + 2 > this.posX && loc3.posX - 2 < this.posX &&
|
||||
loc3.posY + 2 > this.posY && loc3.posY - 2 < this.posY &&
|
||||
loc3.posZ + 2 > this.posZ && loc3.posZ - 2 < this.posZ)
|
||||
{
|
||||
this.phase = 4;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case 4:
|
||||
if(loc4 != null)
|
||||
{
|
||||
freePizzaGoddammit(loc4);
|
||||
if(loc4.posX + 2 > this.posX && loc4.posX - 2 < this.posX &&
|
||||
loc4.posY + 2 > this.posY && loc4.posY - 2 < this.posY &&
|
||||
loc4.posZ + 2 > this.posZ && loc4.posZ - 2 < this.posZ)
|
||||
{
|
||||
this.phase = 5;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case 5:
|
||||
if(loc5 != null)
|
||||
{
|
||||
freePizzaGoddammit(loc5);
|
||||
if(loc5.posX + 2 > this.posX && loc5.posX - 2 < this.posX &&
|
||||
loc5.posY + 2 > this.posY && loc5.posY - 2 < this.posY &&
|
||||
loc5.posZ + 2 > this.posZ && loc5.posZ - 2 < this.posZ)
|
||||
{
|
||||
this.phase = 6;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case 6:
|
||||
if(loc6 != null)
|
||||
{
|
||||
freePizzaGoddammit(loc6);
|
||||
if(loc6.posX + 2 > this.posX && loc6.posX - 2 < this.posX &&
|
||||
loc6.posY + 2 > this.posY && loc6.posY - 2 < this.posY &&
|
||||
loc6.posZ + 2 > this.posZ && loc6.posZ - 2 < this.posZ)
|
||||
{
|
||||
this.phase = 7;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case 7:
|
||||
if(loc7 != null)
|
||||
{
|
||||
freePizzaGoddammit(loc7);
|
||||
if(loc7.posX + 2 > this.posX && loc7.posX - 2 < this.posX &&
|
||||
loc7.posY + 2 > this.posY && loc7.posY - 2 < this.posY &&
|
||||
loc7.posZ + 2 > this.posZ && loc7.posZ - 2 < this.posZ)
|
||||
{
|
||||
this.phase = 8;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case 8:
|
||||
if(target != null)
|
||||
{
|
||||
this.worldObj.createExplosion(this, this.posX, this.posY, this.posZ, 5F, true);
|
||||
ExplosionChaos.cluster(this.worldObj, (int)this.posX, (int)this.posY, (int)this.posZ, 25, 100);
|
||||
this.setDead();
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
this.worldObj.spawnEntityInWorld(new EntitySmokeFX(this.worldObj, this.posX, this.posY, this.posZ, 0.0, 0.0, 0.0));
|
||||
|
||||
if(this.worldObj.getBlock((int)this.posX, (int)this.posY, (int)this.posZ) != Blocks.air && this.worldObj.getBlock((int)this.posX, (int)this.posY, (int)this.posZ) != Blocks.water && this.worldObj.getBlock((int)this.posX, (int)this.posY, (int)this.posZ) != Blocks.flowing_water)
|
||||
{
|
||||
if(!this.worldObj.isRemote)
|
||||
{
|
||||
this.worldObj.createExplosion(this, this.posX, this.posY, this.posZ, 5F, true);
|
||||
ExplosionChaos.cluster(this.worldObj, (int)this.posX, (int)this.posY, (int)this.posZ, 25, 100);
|
||||
}
|
||||
this.setDead();
|
||||
}
|
||||
}
|
||||
public void cluster() {
|
||||
this.onImpact();
|
||||
}
|
||||
}
|
||||
|
||||
236
com/hbm/entity/missile/EntityMissileDoomsday.java
Normal file
236
com/hbm/entity/missile/EntityMissileDoomsday.java
Normal file
@ -0,0 +1,236 @@
|
||||
package com.hbm.entity.missile;
|
||||
|
||||
import com.hbm.entity.particle.EntitySmokeFX;
|
||||
import com.hbm.explosion.ExplosionLarge;
|
||||
|
||||
import net.minecraft.init.Blocks;
|
||||
import net.minecraft.world.World;
|
||||
|
||||
public class EntityMissileDoomsday extends EntityMissileBaseAdvanced {
|
||||
|
||||
public EntityMissileDoomsday(World p_i1582_1_) {
|
||||
super(p_i1582_1_);
|
||||
}
|
||||
|
||||
public EntityMissileDoomsday(World world, float x, float y, float z, int a, int b) {
|
||||
super(world, x, y, z, a, b);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onImpact() {
|
||||
ExplosionLarge.explode(worldObj, posX, posY, posZ, 10.0F, true, true, true);
|
||||
}
|
||||
|
||||
public void onUpdate() {
|
||||
super.onUpdate();
|
||||
if(motionY <= 0) {
|
||||
if(!worldObj.isRemote) {
|
||||
this.setDead();
|
||||
EntityBombletTheta bomblet1 = new EntityBombletTheta(worldObj);
|
||||
EntityBombletTheta bomblet2 = new EntityBombletTheta(worldObj);
|
||||
EntityBombletTheta bomblet3 = new EntityBombletTheta(worldObj);
|
||||
EntityBombletTheta bomblet4 = new EntityBombletTheta(worldObj);
|
||||
EntityBombletTheta bomblet5 = new EntityBombletTheta(worldObj);
|
||||
EntityBombletTheta bomblet6 = new EntityBombletTheta(worldObj);
|
||||
bomblet1.motionX = this.motionX * (rand.nextFloat() + 0.5F);
|
||||
bomblet1.motionY = this.motionY * (rand.nextFloat() + 0.5F);
|
||||
bomblet1.motionZ = this.motionZ * (rand.nextFloat() + 0.5F);
|
||||
bomblet2.motionX = this.motionX * (rand.nextFloat() + 0.5F);
|
||||
bomblet2.motionY = this.motionY * (rand.nextFloat() + 0.5F);
|
||||
bomblet2.motionZ = this.motionZ * (rand.nextFloat() + 0.5F);
|
||||
bomblet3.motionX = this.motionX * (rand.nextFloat() + 0.5F);
|
||||
bomblet3.motionY = this.motionY * (rand.nextFloat() + 0.5F);
|
||||
bomblet3.motionZ = this.motionZ * (rand.nextFloat() + 0.5F);
|
||||
bomblet4.motionX = this.motionX * (rand.nextFloat() + 0.5F);
|
||||
bomblet4.motionY = this.motionY * (rand.nextFloat() + 0.5F);
|
||||
bomblet4.motionZ = this.motionZ * (rand.nextFloat() + 0.5F);
|
||||
bomblet5.motionX = this.motionX * (rand.nextFloat() + 0.5F);
|
||||
bomblet5.motionY = this.motionY * (rand.nextFloat() + 0.5F);
|
||||
bomblet5.motionZ = this.motionZ * (rand.nextFloat() + 0.5F);
|
||||
bomblet6.motionX = this.motionX * (rand.nextFloat() + 0.5F);
|
||||
bomblet6.motionY = this.motionY * (rand.nextFloat() + 0.5F);
|
||||
bomblet6.motionZ = this.motionZ * (rand.nextFloat() + 0.5F);
|
||||
bomblet1.posX = this.posX;
|
||||
bomblet1.posY = this.posY;
|
||||
bomblet1.posZ = this.posZ;
|
||||
bomblet2.posX = this.posX;
|
||||
bomblet2.posY = this.posY;
|
||||
bomblet2.posZ = this.posZ;
|
||||
bomblet3.posX = this.posX;
|
||||
bomblet3.posY = this.posY;
|
||||
bomblet3.posZ = this.posZ;
|
||||
bomblet4.posX = this.posX;
|
||||
bomblet4.posY = this.posY;
|
||||
bomblet4.posZ = this.posZ;
|
||||
bomblet5.posX = this.posX;
|
||||
bomblet5.posY = this.posY;
|
||||
bomblet5.posZ = this.posZ;
|
||||
bomblet6.posX = this.posX;
|
||||
bomblet6.posY = this.posY;
|
||||
bomblet6.posZ = this.posZ;
|
||||
|
||||
bomblet1.decelY = this.decelY;
|
||||
bomblet2.decelY = this.decelY;
|
||||
bomblet3.decelY = this.decelY;
|
||||
bomblet4.decelY = this.decelY;
|
||||
bomblet5.decelY = this.decelY;
|
||||
bomblet6.decelY = this.decelY;
|
||||
bomblet1.accelXZ = this.accelXZ;
|
||||
bomblet2.accelXZ = this.accelXZ;
|
||||
bomblet3.accelXZ = this.accelXZ;
|
||||
bomblet4.accelXZ = this.accelXZ;
|
||||
bomblet5.accelXZ = this.accelXZ;
|
||||
bomblet6.accelXZ = this.accelXZ;
|
||||
worldObj.spawnEntityInWorld(bomblet1);
|
||||
worldObj.spawnEntityInWorld(bomblet2);
|
||||
worldObj.spawnEntityInWorld(bomblet3);
|
||||
worldObj.spawnEntityInWorld(bomblet4);
|
||||
worldObj.spawnEntityInWorld(bomblet5);
|
||||
worldObj.spawnEntityInWorld(bomblet6);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*public EntityMissileGeneric(World p_i1582_1_) {
|
||||
super(p_i1582_1_);
|
||||
}
|
||||
|
||||
public EntityMissileGeneric(World p_i1582_1_, int x, int z, double a, double b, double c) {
|
||||
super(p_i1582_1_, x, z, a, b, c);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onUpdate()
|
||||
{
|
||||
|
||||
this.posX += this.motionX;
|
||||
this.posY += this.motionY;
|
||||
this.posZ += this.motionZ;
|
||||
|
||||
this.rotation();
|
||||
|
||||
switch(phase)
|
||||
{
|
||||
case 0:
|
||||
if(loc0 != null)
|
||||
{
|
||||
freePizzaGoddammit(loc0);
|
||||
if(loc0.posX + 2 > this.posX && loc0.posX - 2 < this.posX &&
|
||||
loc0.posY + 2 > this.posY && loc0.posY - 2 < this.posY &&
|
||||
loc0.posZ + 2 > this.posZ && loc0.posZ - 2 < this.posZ)
|
||||
{
|
||||
this.phase = 1;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case 1:
|
||||
if(loc1 != null)
|
||||
{
|
||||
freePizzaGoddammit(loc1);
|
||||
if(loc1.posX + 2 > this.posX && loc1.posX - 2 < this.posX &&
|
||||
loc1.posY + 2 > this.posY && loc1.posY - 2 < this.posY &&
|
||||
loc1.posZ + 2 > this.posZ && loc1.posZ - 2 < this.posZ)
|
||||
{
|
||||
this.phase = 2;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
if(loc2 != null)
|
||||
{
|
||||
freePizzaGoddammit(loc2);
|
||||
if(loc2.posX + 2 > this.posX && loc2.posX - 2 < this.posX &&
|
||||
loc2.posY + 2 > this.posY && loc2.posY - 2 < this.posY &&
|
||||
loc2.posZ + 2 > this.posZ && loc2.posZ - 2 < this.posZ)
|
||||
{
|
||||
this.phase = 3;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case 3:
|
||||
if(loc3 != null)
|
||||
{
|
||||
freePizzaGoddammit(loc3);
|
||||
if(loc3.posX + 2 > this.posX && loc3.posX - 2 < this.posX &&
|
||||
loc3.posY + 2 > this.posY && loc3.posY - 2 < this.posY &&
|
||||
loc3.posZ + 2 > this.posZ && loc3.posZ - 2 < this.posZ)
|
||||
{
|
||||
this.phase = 4;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case 4:
|
||||
if(loc4 != null)
|
||||
{
|
||||
freePizzaGoddammit(loc4);
|
||||
if(loc4.posX + 2 > this.posX && loc4.posX - 2 < this.posX &&
|
||||
loc4.posY + 2 > this.posY && loc4.posY - 2 < this.posY &&
|
||||
loc4.posZ + 2 > this.posZ && loc4.posZ - 2 < this.posZ)
|
||||
{
|
||||
this.phase = 5;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case 5:
|
||||
if(loc5 != null)
|
||||
{
|
||||
freePizzaGoddammit(loc5);
|
||||
if(loc5.posX + 2 > this.posX && loc5.posX - 2 < this.posX &&
|
||||
loc5.posY + 2 > this.posY && loc5.posY - 2 < this.posY &&
|
||||
loc5.posZ + 2 > this.posZ && loc5.posZ - 2 < this.posZ)
|
||||
{
|
||||
this.phase = 6;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case 6:
|
||||
if(loc6 != null)
|
||||
{
|
||||
freePizzaGoddammit(loc6);
|
||||
if(loc6.posX + 2 > this.posX && loc6.posX - 2 < this.posX &&
|
||||
loc6.posY + 2 > this.posY && loc6.posY - 2 < this.posY &&
|
||||
loc6.posZ + 2 > this.posZ && loc6.posZ - 2 < this.posZ)
|
||||
{
|
||||
this.phase = 7;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case 7:
|
||||
if(loc7 != null)
|
||||
{
|
||||
freePizzaGoddammit(loc7);
|
||||
if(loc7.posX + 2 > this.posX && loc7.posX - 2 < this.posX &&
|
||||
loc7.posY + 2 > this.posY && loc7.posY - 2 < this.posY &&
|
||||
loc7.posZ + 2 > this.posZ && loc7.posZ - 2 < this.posZ)
|
||||
{
|
||||
this.phase = 8;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case 8:
|
||||
if(target != null)
|
||||
{
|
||||
freePizzaGoddammit(target);
|
||||
if(target.posX + 2 > this.posX && target.posX - 2 < this.posX &&
|
||||
target.posY + 2 > this.posY && target.posY - 2 < this.posY &&
|
||||
target.posZ + 2 > this.posZ && target.posZ - 2 < this.posZ)
|
||||
{
|
||||
this.phase = -1;
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
this.worldObj.spawnEntityInWorld(new EntitySmokeFX(this.worldObj, this.posX, this.posY, this.posZ, 0.0, 0.0, 0.0));
|
||||
|
||||
if(this.worldObj.getBlock((int)this.posX, (int)this.posY, (int)this.posZ) != Blocks.air && this.worldObj.getBlock((int)this.posX, (int)this.posY, (int)this.posZ) != Blocks.water && this.worldObj.getBlock((int)this.posX, (int)this.posY, (int)this.posZ) != Blocks.flowing_water)
|
||||
{
|
||||
if(!this.worldObj.isRemote)
|
||||
{
|
||||
ExplosionLarge.explode(worldObj, posX, posY, posZ, 10.0F, true, true, true);
|
||||
}
|
||||
this.setDead();
|
||||
}
|
||||
}*/
|
||||
|
||||
}
|
||||
@ -6,11 +6,24 @@ import com.hbm.explosion.ExplosionLarge;
|
||||
import net.minecraft.init.Blocks;
|
||||
import net.minecraft.world.World;
|
||||
|
||||
public class EntityMissileGeneric extends EntityMissileBase {
|
||||
public class EntityMissileGeneric extends EntityMissileBaseAdvanced {
|
||||
|
||||
public EntityMissileGeneric(World p_i1582_1_) {
|
||||
super(p_i1582_1_);
|
||||
}
|
||||
|
||||
public EntityMissileGeneric(World world, float x, float y, float z, int a, int b) {
|
||||
super(world, x, y, z, a, b);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onImpact() {
|
||||
ExplosionLarge.explode(worldObj, posX, posY, posZ, 10.0F, true, true, true);
|
||||
}
|
||||
|
||||
/*public EntityMissileGeneric(World p_i1582_1_) {
|
||||
super(p_i1582_1_);
|
||||
}
|
||||
|
||||
public EntityMissileGeneric(World p_i1582_1_, int x, int z, double a, double b, double c) {
|
||||
super(p_i1582_1_, x, z, a, b, c);
|
||||
@ -148,6 +161,6 @@ public class EntityMissileGeneric extends EntityMissileBase {
|
||||
}
|
||||
this.setDead();
|
||||
}
|
||||
}
|
||||
}*/
|
||||
|
||||
}
|
||||
|
||||
@ -4,23 +4,42 @@ public class FluidTypeHandler {
|
||||
|
||||
public enum FluidType {
|
||||
NONE (0x888888, 8947848, 0, 1, "hbmfluid.none"),
|
||||
|
||||
WATER (0x3333FF, 3355647, 1, 1, "hbmfluid.water"),
|
||||
COOLANT (0xd8fcff, 14220543, 2, 1, "hbmfluid.coolant"),
|
||||
|
||||
LAVA (0xFF3300, 16724736, 3, 1, "hbmfluid.lava"),
|
||||
|
||||
DEUTERIUM (0x0000FF, 255, 4, 1, "hbmfluid.deuterium"),
|
||||
TRITIUM (0x000099, 153, 5, 1, "hbmfluid.tritium"),
|
||||
|
||||
OIL (0x020202, 131586, 6, 1, "hbmfluid.oil"),
|
||||
|
||||
HEAVYOIL (0x141312, 1315602, 2, 2, "hbmfluid.heavyoil"),
|
||||
BITUMEN (0x1f2426, 2040870, 3, 2, "hbmfluid.bitumen"),
|
||||
SMEAR (0x190f01, 1642241, 7, 1, "hbmfluid.smear"),
|
||||
HEATINGOIL (0x211806, 2168838, 4, 2, "hbmfluid.heatingoil"),
|
||||
|
||||
RECLAIMED (0x332b22, 3353378, 8, 1, "hbmfluid.reclaimed"),
|
||||
PETROIL (0x44413d, 4473149, 9, 1, "hbmfluid.petroil"),
|
||||
|
||||
LUBRICANT (0x606060, 6316128, 10, 1, "hbmfluid.lubricant"),
|
||||
|
||||
NAPHTHA (0x595744, 5855044, 5, 2, "hbmfluid.naphtha"),
|
||||
DIESEL (0xf2eed5, 15920853, 11, 1, "hbmfluid.diesel"),
|
||||
|
||||
LIGHTOIL (0x8c7451, 9204817, 6, 2, "hbmfluid.lightoil"),
|
||||
KEROSENE (0xffa5d2, 16754130, 12, 1, "hbmfluid.kerosene"),
|
||||
|
||||
GAS (0xfffeed, 16776941, 13, 1, "hbmfluid.gas"),
|
||||
PETROLEUM (0x7cb7c9, 8173513, 7, 2, "hbmfluid.petroleum"),
|
||||
|
||||
UF6 (0xD1CEBE, 13749950, 14, 1, "hbmfluid.uf6"),
|
||||
PUF6 (0x4C4C4C, 5000268, 15, 1, "hbmfluid.puf6"),
|
||||
|
||||
AMAT (0x010101, 65793, 0, 2, "hbmfluid.amat"),
|
||||
ASCHRAB (0xb50000, 11862016, 1, 2, "hbmfluid.aschrab");
|
||||
|
||||
|
||||
private int color;
|
||||
private int msa;
|
||||
|
||||
@ -69,6 +69,11 @@ public class FluidTank {
|
||||
FluidType inType = FluidType.NONE;
|
||||
if(slots[in] != null) {
|
||||
inType = FluidContainerRegistry.getFluidType(slots[in]);
|
||||
|
||||
if(FluidContainerRegistry.getFluidContent(slots[in], type) <= 0)
|
||||
return;
|
||||
} else {
|
||||
return;
|
||||
}
|
||||
|
||||
if(slots[in] != null && inType.name().equals(type.name()) && fluid + FluidContainerRegistry.getFluidContent(slots[in], type) <= maxFluid) {
|
||||
|
||||
@ -526,6 +526,7 @@ public class ModItems {
|
||||
public static Item missile_nuclear_cluster;
|
||||
public static Item missile_endo;
|
||||
public static Item missile_exo;
|
||||
public static Item missile_doomsday;
|
||||
|
||||
public static Item gun_rpg;
|
||||
public static Item gun_rpg_ammo;
|
||||
@ -1445,6 +1446,7 @@ public class ModItems {
|
||||
missile_nuclear_cluster = new Item().setUnlocalizedName("missile_nuclear_cluster").setMaxStackSize(1).setCreativeTab(MainRegistry.tabNuke).setTextureName(RefStrings.MODID + ":missile_nuclear_cluster");
|
||||
missile_endo = new Item().setUnlocalizedName("missile_endo").setMaxStackSize(1).setCreativeTab(MainRegistry.tabNuke).setTextureName(RefStrings.MODID + ":missile_endo");
|
||||
missile_exo = new Item().setUnlocalizedName("missile_exo").setMaxStackSize(1).setCreativeTab(MainRegistry.tabNuke).setTextureName(RefStrings.MODID + ":missile_exo");
|
||||
missile_doomsday = new Item().setUnlocalizedName("missile_doomsday").setMaxStackSize(1).setCreativeTab(MainRegistry.tabNuke).setTextureName(RefStrings.MODID + ":missile_doomsday");
|
||||
|
||||
gun_rpg = new GunRpg().setUnlocalizedName("gun_rpg").setCreativeTab(MainRegistry.tabNuke).setTextureName(RefStrings.MODID + ":gun_rpg_new");
|
||||
gun_rpg_ammo = new Item().setUnlocalizedName("gun_rpg_ammo").setCreativeTab(MainRegistry.tabNuke).setTextureName(RefStrings.MODID + ":gun_rpg_ammo_new");
|
||||
@ -2455,6 +2457,7 @@ public class ModItems {
|
||||
GameRegistry.registerItem(missile_nuclear_cluster, missile_nuclear_cluster.getUnlocalizedName());
|
||||
GameRegistry.registerItem(missile_endo, missile_endo.getUnlocalizedName());
|
||||
GameRegistry.registerItem(missile_exo, missile_exo.getUnlocalizedName());
|
||||
GameRegistry.registerItem(missile_doomsday, missile_doomsday.getUnlocalizedName());
|
||||
|
||||
//Guns
|
||||
GameRegistry.registerItem(gun_revolver_iron, gun_revolver_iron.getUnlocalizedName());
|
||||
|
||||
@ -6,9 +6,11 @@ import com.hbm.inventory.MachineRecipes;
|
||||
import cpw.mods.fml.relauncher.Side;
|
||||
import cpw.mods.fml.relauncher.SideOnly;
|
||||
import net.minecraft.creativetab.CreativeTabs;
|
||||
import net.minecraft.entity.EntityList;
|
||||
import net.minecraft.entity.player.EntityPlayer;
|
||||
import net.minecraft.item.Item;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.util.StatCollector;
|
||||
|
||||
public class ItemAssemblyTemplate extends Item {
|
||||
|
||||
@ -55,11 +57,18 @@ public class ItemAssemblyTemplate extends Item {
|
||||
this.setMaxDamage(0);
|
||||
}
|
||||
|
||||
@Override
|
||||
public String getUnlocalizedName(ItemStack stack)
|
||||
public String getItemStackDisplayName(ItemStack stack)
|
||||
{
|
||||
int i = stack.getItemDamage();
|
||||
return super.getUnlocalizedName() + "." + EnumAssemblyTemplate.getEnum(i).getName();
|
||||
String s = ("" + StatCollector.translateToLocal(this.getUnlocalizedName() + ".name")).trim();
|
||||
ItemStack out = MachineRecipes.getOutputFromTempate(stack);
|
||||
String s1 = ("" + StatCollector.translateToLocal((out != null ? out.getUnlocalizedName() : "") + ".name")).trim();
|
||||
|
||||
if (s1 != null)
|
||||
{
|
||||
s = s + " " + s1;
|
||||
}
|
||||
|
||||
return s;
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@ -35,6 +35,7 @@ import com.hbm.entity.grenade.EntityGrenadeStrong;
|
||||
import com.hbm.entity.grenade.EntityGrenadeTau;
|
||||
import com.hbm.entity.grenade.EntityGrenadeZOMG;
|
||||
import com.hbm.entity.item.EntityMinecartTest;
|
||||
import com.hbm.entity.missile.EntityBombletTheta;
|
||||
import com.hbm.entity.missile.EntityMIRV;
|
||||
import com.hbm.entity.missile.EntityMissileAntiBallistic;
|
||||
import com.hbm.entity.missile.EntityMissileBunkerBuster;
|
||||
@ -42,6 +43,7 @@ import com.hbm.entity.missile.EntityMissileBurst;
|
||||
import com.hbm.entity.missile.EntityMissileBusterStrong;
|
||||
import com.hbm.entity.missile.EntityMissileCluster;
|
||||
import com.hbm.entity.missile.EntityMissileClusterStrong;
|
||||
import com.hbm.entity.missile.EntityMissileDoomsday;
|
||||
import com.hbm.entity.missile.EntityMissileDrill;
|
||||
import com.hbm.entity.missile.EntityMissileEndo;
|
||||
import com.hbm.entity.missile.EntityMissileExo;
|
||||
@ -98,6 +100,7 @@ import com.hbm.render.entity.RenderBeam3;
|
||||
import com.hbm.render.entity.RenderBeam4;
|
||||
import com.hbm.render.entity.RenderBigNuke;
|
||||
import com.hbm.render.entity.RenderBlackHole;
|
||||
import com.hbm.render.entity.RenderBombletTheta;
|
||||
import com.hbm.render.entity.RenderChopperMine;
|
||||
import com.hbm.render.entity.RenderCloudFleija;
|
||||
import com.hbm.render.entity.RenderCyberCrab;
|
||||
@ -112,6 +115,7 @@ import com.hbm.render.entity.RenderMinecartTest;
|
||||
import com.hbm.render.entity.RenderMiniMIRV;
|
||||
import com.hbm.render.entity.RenderMiniNuke;
|
||||
import com.hbm.render.entity.RenderMirv;
|
||||
import com.hbm.render.entity.RenderMissileDoomsday;
|
||||
import com.hbm.render.entity.RenderMissileGeneric;
|
||||
import com.hbm.render.entity.RenderMissileHuge;
|
||||
import com.hbm.render.entity.RenderMissileMirv;
|
||||
@ -440,6 +444,8 @@ public class ClientProxy extends ServerProxy
|
||||
RenderingRegistry.registerEntityRenderingHandler(EntityMissileNuclear.class, new RenderMissileNuclear());
|
||||
RenderingRegistry.registerEntityRenderingHandler(EntityMissileMirv.class, new RenderMissileMirv());
|
||||
RenderingRegistry.registerEntityRenderingHandler(EntityMIRV.class, new RenderMirv());
|
||||
RenderingRegistry.registerEntityRenderingHandler(EntityMissileDoomsday.class, new RenderMissileDoomsday());
|
||||
RenderingRegistry.registerEntityRenderingHandler(EntityBombletTheta.class, new RenderBombletTheta());
|
||||
|
||||
RenderingRegistry.registerEntityRenderingHandler(EntityMissileEndo.class, new RenderMissileThermo());
|
||||
RenderingRegistry.registerEntityRenderingHandler(EntityMissileExo.class, new RenderMissileThermo());
|
||||
|
||||
@ -63,6 +63,7 @@ import com.hbm.entity.item.EntityMinecartTest;
|
||||
import com.hbm.entity.logic.EntityNukeExplosion;
|
||||
import com.hbm.entity.logic.EntityNukeExplosionAdvanced;
|
||||
import com.hbm.entity.logic.EntityNukeExplosionPlus;
|
||||
import com.hbm.entity.missile.EntityBombletTheta;
|
||||
import com.hbm.entity.missile.EntityMIRV;
|
||||
import com.hbm.entity.missile.EntityMissileAntiBallistic;
|
||||
import com.hbm.entity.missile.EntityMissileBunkerBuster;
|
||||
@ -70,6 +71,7 @@ import com.hbm.entity.missile.EntityMissileBurst;
|
||||
import com.hbm.entity.missile.EntityMissileBusterStrong;
|
||||
import com.hbm.entity.missile.EntityMissileCluster;
|
||||
import com.hbm.entity.missile.EntityMissileClusterStrong;
|
||||
import com.hbm.entity.missile.EntityMissileDoomsday;
|
||||
import com.hbm.entity.missile.EntityMissileDrill;
|
||||
import com.hbm.entity.missile.EntityMissileEndo;
|
||||
import com.hbm.entity.missile.EntityMissileExo;
|
||||
@ -548,6 +550,8 @@ public class MainRegistry
|
||||
EntityRegistry.registerModEntity(EntityGasFlameFX.class, "entity_gasflame_fx", 75, this, 1000, 1, true);
|
||||
EntityRegistry.registerModEntity(EntityMinecartTest.class, "entity_minecart_test", 76, this, 1000, 1, true);
|
||||
EntityRegistry.registerModEntity(EntitySparkBeam.class, "entity_spark_beam", 77, this, 1000, 1, true);
|
||||
EntityRegistry.registerModEntity(EntityMissileDoomsday.class, "entity_missile_doomsday", 78, this, 1000, 1, true);
|
||||
EntityRegistry.registerModEntity(EntityBombletTheta.class, "entity_theta", 79, this, 1000, 1, true);
|
||||
|
||||
EntityRegistry.registerGlobalEntityID(EntityNuclearCreeper.class, "entity_mob_nuclear_creeper", EntityRegistry.findGlobalUniqueEntityId(), 0x204131, 0x75CE00);
|
||||
EntityRegistry.registerGlobalEntityID(EntityHunterChopper.class, "entity_mob_hunter_chopper", EntityRegistry.findGlobalUniqueEntityId(), 0x000020, 0x2D2D72);
|
||||
|
||||
@ -55,14 +55,18 @@ public class TEFluidPipePacket implements IMessage {
|
||||
|
||||
@Override
|
||||
public IMessage onMessage(TEFluidPipePacket m, MessageContext ctx) {
|
||||
TileEntity te = Minecraft.getMinecraft().theWorld.getTileEntity(m.x, m.y, m.z);
|
||||
try {
|
||||
TileEntity te = Minecraft.getMinecraft().theWorld.getTileEntity(m.x, m.y, m.z);
|
||||
|
||||
if (te != null && te instanceof TileEntityFluidDuct) {
|
||||
if (te != null && te instanceof TileEntityFluidDuct) {
|
||||
|
||||
TileEntityFluidDuct duct = (TileEntityFluidDuct) te;
|
||||
duct.type = m.type;
|
||||
TileEntityFluidDuct duct = (TileEntityFluidDuct) te;
|
||||
duct.type = m.type;
|
||||
}
|
||||
return null;
|
||||
} catch(Exception ex) {
|
||||
return null;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -1,11 +1,13 @@
|
||||
package com.hbm.packet;
|
||||
|
||||
import com.hbm.items.ModItems;
|
||||
import com.hbm.tileentity.TileEntityLaunchPad;
|
||||
import cpw.mods.fml.common.network.simpleimpl.IMessage;
|
||||
import cpw.mods.fml.common.network.simpleimpl.IMessageHandler;
|
||||
import cpw.mods.fml.common.network.simpleimpl.MessageContext;
|
||||
import io.netty.buffer.ByteBuf;
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.tileentity.TileEntity;
|
||||
|
||||
public class TEMissilePacket implements IMessage {
|
||||
@ -20,12 +22,49 @@ public class TEMissilePacket implements IMessage {
|
||||
|
||||
}
|
||||
|
||||
public TEMissilePacket(int x, int y, int z, int type)
|
||||
public TEMissilePacket(int x, int y, int z, ItemStack stack)
|
||||
{
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
this.z = z;
|
||||
this.type = type;
|
||||
this.type = 0;
|
||||
if(stack != null) {
|
||||
if(stack.getItem() == ModItems.missile_generic)
|
||||
type = 1;
|
||||
if(stack.getItem() == ModItems.missile_strong)
|
||||
type = 2;
|
||||
if(stack.getItem() == ModItems.missile_cluster)
|
||||
type = 3;
|
||||
if(stack.getItem() == ModItems.missile_nuclear)
|
||||
type = 4;
|
||||
if(stack.getItem() == ModItems.missile_incendiary)
|
||||
type = 5;
|
||||
if(stack.getItem() == ModItems.missile_buster)
|
||||
type = 6;
|
||||
if(stack.getItem() == ModItems.missile_incendiary_strong)
|
||||
type = 7;
|
||||
if(stack.getItem() == ModItems.missile_cluster_strong)
|
||||
type = 8;
|
||||
if(stack.getItem() == ModItems.missile_buster_strong)
|
||||
type = 9;
|
||||
if(stack.getItem() == ModItems.missile_burst)
|
||||
type = 10;
|
||||
if(stack.getItem() == ModItems.missile_inferno)
|
||||
type = 11;
|
||||
if(stack.getItem() == ModItems.missile_rain)
|
||||
type = 12;
|
||||
if(stack.getItem() == ModItems.missile_drill)
|
||||
type = 13;
|
||||
if(stack.getItem() == ModItems.missile_endo)
|
||||
type = 14;
|
||||
if(stack.getItem() == ModItems.missile_exo)
|
||||
type = 15;
|
||||
if(stack.getItem() == ModItems.missile_nuclear_cluster)
|
||||
type = 16;
|
||||
if(stack.getItem() == ModItems.missile_doomsday)
|
||||
type = 17;
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
@ -52,7 +91,7 @@ public class TEMissilePacket implements IMessage {
|
||||
|
||||
if (te != null && te instanceof TileEntityLaunchPad) {
|
||||
|
||||
TileEntityLaunchPad gen = (TileEntityLaunchPad) te;
|
||||
TileEntityLaunchPad gen = (TileEntityLaunchPad)te;
|
||||
gen.state = m.type;
|
||||
}
|
||||
return null;
|
||||
|
||||
41
com/hbm/render/entity/RenderBombletTheta.java
Normal file
41
com/hbm/render/entity/RenderBombletTheta.java
Normal file
@ -0,0 +1,41 @@
|
||||
package com.hbm.render.entity;
|
||||
|
||||
import org.lwjgl.opengl.GL11;
|
||||
|
||||
import com.hbm.lib.RefStrings;
|
||||
|
||||
import net.minecraft.client.renderer.entity.Render;
|
||||
import net.minecraft.entity.Entity;
|
||||
import net.minecraft.util.ResourceLocation;
|
||||
import net.minecraftforge.client.model.AdvancedModelLoader;
|
||||
import net.minecraftforge.client.model.IModelCustom;
|
||||
|
||||
public class RenderBombletTheta extends Render {
|
||||
|
||||
private static final ResourceLocation objTesterModelRL = new ResourceLocation(/*"/assets/" + */RefStrings.MODID, "models/bombletTheta.obj");
|
||||
private IModelCustom boyModel;
|
||||
private ResourceLocation boyTexture;
|
||||
|
||||
public RenderBombletTheta() {
|
||||
boyModel = AdvancedModelLoader.loadModel(objTesterModelRL);
|
||||
boyTexture = new ResourceLocation(RefStrings.MODID, "textures/models/TheGadget3_.png");
|
||||
}
|
||||
|
||||
@Override
|
||||
public void doRender(Entity p_76986_1_, double p_76986_2_, double p_76986_4_, double p_76986_6_, float p_76986_8_, float p_76986_9_) {
|
||||
|
||||
GL11.glPushMatrix();
|
||||
GL11.glTranslatef((float)p_76986_2_, (float)p_76986_4_, (float)p_76986_6_);
|
||||
GL11.glRotatef(p_76986_1_.prevRotationYaw + (p_76986_1_.rotationYaw - p_76986_1_.prevRotationYaw) * p_76986_9_ - 90.0F, 0.0F, 1.0F, 0.0F);
|
||||
GL11.glRotatef(p_76986_1_.prevRotationPitch + (p_76986_1_.rotationPitch - p_76986_1_.prevRotationPitch) * p_76986_9_, 0.0F, 0.0F, 1.0F);
|
||||
|
||||
bindTexture(boyTexture);
|
||||
boyModel.renderAll();
|
||||
GL11.glPopMatrix();
|
||||
}
|
||||
|
||||
@Override
|
||||
protected ResourceLocation getEntityTexture(Entity p_110775_1_) {
|
||||
return new ResourceLocation(RefStrings.MODID +":textures/models/TheGadget3_.png");
|
||||
}
|
||||
}
|
||||
42
com/hbm/render/entity/RenderMissileDoomsday.java
Normal file
42
com/hbm/render/entity/RenderMissileDoomsday.java
Normal file
@ -0,0 +1,42 @@
|
||||
package com.hbm.render.entity;
|
||||
|
||||
import org.lwjgl.opengl.GL11;
|
||||
|
||||
import com.hbm.lib.RefStrings;
|
||||
|
||||
import net.minecraft.client.renderer.entity.Render;
|
||||
import net.minecraft.entity.Entity;
|
||||
import net.minecraft.util.ResourceLocation;
|
||||
import net.minecraftforge.client.model.AdvancedModelLoader;
|
||||
import net.minecraftforge.client.model.IModelCustom;
|
||||
|
||||
public class RenderMissileDoomsday extends Render {
|
||||
|
||||
private static final ResourceLocation objTesterModelRL = new ResourceLocation(/*"/assets/" + */RefStrings.MODID, "models/missileDoomsday.obj");
|
||||
private IModelCustom boyModel;
|
||||
private ResourceLocation boyTexture;
|
||||
|
||||
public RenderMissileDoomsday() {
|
||||
boyModel = AdvancedModelLoader.loadModel(objTesterModelRL);
|
||||
boyTexture = new ResourceLocation(RefStrings.MODID, "textures/models/TheGadget3_.png");
|
||||
}
|
||||
|
||||
@Override
|
||||
public void doRender(Entity p_76986_1_, double p_76986_2_, double p_76986_4_, double p_76986_6_, float p_76986_8_, float p_76986_9_) {
|
||||
|
||||
GL11.glPushMatrix();
|
||||
GL11.glTranslatef((float)p_76986_2_, (float)p_76986_4_, (float)p_76986_6_);
|
||||
GL11.glRotatef(p_76986_1_.prevRotationYaw + (p_76986_1_.rotationYaw - p_76986_1_.prevRotationYaw) * p_76986_9_ - 90.0F, 0.0F, 1.0F, 0.0F);
|
||||
GL11.glRotatef(p_76986_1_.prevRotationPitch + (p_76986_1_.rotationPitch - p_76986_1_.prevRotationPitch) * p_76986_9_, 0.0F, 0.0F, 1.0F);
|
||||
GL11.glScalef(2F, 2F, 2F);
|
||||
|
||||
bindTexture(boyTexture);
|
||||
boyModel.renderAll();
|
||||
GL11.glPopMatrix();
|
||||
}
|
||||
|
||||
@Override
|
||||
protected ResourceLocation getEntityTexture(Entity p_110775_1_) {
|
||||
return new ResourceLocation(RefStrings.MODID +":textures/models/TheGadget3_.png");
|
||||
}
|
||||
}
|
||||
@ -20,6 +20,7 @@ public class RenderLaunchPadTier1 extends TileEntitySpecialRenderer {
|
||||
private static final ResourceLocation missileNuclearModel = new ResourceLocation(/*"/assets/" + */RefStrings.MODID, "models/MissileNuke.obj");
|
||||
private static final ResourceLocation missileMirvModel = new ResourceLocation(/*"/assets/" + */RefStrings.MODID, "models/MissileMirv.obj");
|
||||
private static final ResourceLocation missileThermoModel = new ResourceLocation(/*"/assets/" + */RefStrings.MODID, "models/MissileThermal.obj");
|
||||
private static final ResourceLocation missileDoomModel = new ResourceLocation(/*"/assets/" + */RefStrings.MODID, "models/missileDoomsday.obj");
|
||||
private IModelCustom padModel;
|
||||
private IModelCustom missileGeneric;
|
||||
private IModelCustom missileStrong;
|
||||
@ -27,6 +28,7 @@ public class RenderLaunchPadTier1 extends TileEntitySpecialRenderer {
|
||||
private IModelCustom missileNuclear;
|
||||
private IModelCustom missileMirv;
|
||||
private IModelCustom missileThermo;
|
||||
private IModelCustom missileDoom;
|
||||
private ResourceLocation padTexture;
|
||||
private ResourceLocation missileGenericTexture;
|
||||
private ResourceLocation missileIncendiaryTexture;
|
||||
@ -54,6 +56,7 @@ public class RenderLaunchPadTier1 extends TileEntitySpecialRenderer {
|
||||
missileNuclear = AdvancedModelLoader.loadModel(missileNuclearModel);
|
||||
missileMirv = AdvancedModelLoader.loadModel(missileMirvModel);
|
||||
missileThermo = AdvancedModelLoader.loadModel(missileThermoModel);
|
||||
missileDoom = AdvancedModelLoader.loadModel(missileDoomModel);
|
||||
padTexture = new ResourceLocation(RefStrings.MODID, "textures/models/TheGadget3_.png");
|
||||
missileGenericTexture = new ResourceLocation(RefStrings.MODID, "textures/models/MissileV2.png");
|
||||
missileIncendiaryTexture = new ResourceLocation(RefStrings.MODID, "textures/models/MissileIncendiary.png");
|
||||
@ -93,108 +96,116 @@ public class RenderLaunchPadTier1 extends TileEntitySpecialRenderer {
|
||||
|
||||
bindTexture(padTexture);
|
||||
padModel.renderAll();
|
||||
|
||||
//if(((TileEntityLaunchPad)tileEntity).getThatWorld().isRemote)
|
||||
{
|
||||
|
||||
int state = 0;
|
||||
|
||||
if(tileEntity instanceof TileEntityLaunchPad)
|
||||
state = ((TileEntityLaunchPad)tileEntity).state;
|
||||
|
||||
GL11.glTranslated(0, 0.5, 0);
|
||||
|
||||
if(((TileEntityLaunchPad)tileEntity).state == 1)
|
||||
if(state == 1)
|
||||
{
|
||||
GL11.glScalef(1.0F, 1.0F, 1.0F);
|
||||
bindTexture(missileGenericTexture);
|
||||
missileGeneric.renderAll();
|
||||
}
|
||||
if(((TileEntityLaunchPad)tileEntity).state == 2)
|
||||
if(state == 2)
|
||||
{
|
||||
GL11.glScalef(1.5F, 1.5F, 1.5F);
|
||||
bindTexture(missileStrongTexture);
|
||||
missileStrong.renderAll();
|
||||
}
|
||||
if(((TileEntityLaunchPad)tileEntity).state == 3)
|
||||
if(state == 3)
|
||||
{
|
||||
GL11.glScalef(1.0F, 1.0F, 1.0F);
|
||||
bindTexture(missileClusterTexture);
|
||||
missileGeneric.renderAll();
|
||||
}
|
||||
if(((TileEntityLaunchPad)tileEntity).state == 4)
|
||||
if(state == 4)
|
||||
{
|
||||
GL11.glScalef(1.5F, 1.5F, 1.5F);
|
||||
bindTexture(missileNuclearTexture);
|
||||
missileNuclear.renderAll();
|
||||
}
|
||||
if(((TileEntityLaunchPad)tileEntity).state == 5)
|
||||
if(state == 5)
|
||||
{
|
||||
GL11.glScalef(1.0F, 1.0F, 1.0F);
|
||||
bindTexture(missileIncendiaryTexture);
|
||||
missileGeneric.renderAll();
|
||||
}
|
||||
if(((TileEntityLaunchPad)tileEntity).state == 6)
|
||||
if(state == 6)
|
||||
{
|
||||
GL11.glScalef(1.0F, 1.0F, 1.0F);
|
||||
bindTexture(missileBusterTexture);
|
||||
missileGeneric.renderAll();
|
||||
}
|
||||
if(((TileEntityLaunchPad)tileEntity).state == 7)
|
||||
if(state == 7)
|
||||
{
|
||||
GL11.glScalef(1.5F, 1.5F, 1.5F);
|
||||
bindTexture(missileStrongIncendiaryTexture);
|
||||
missileStrong.renderAll();
|
||||
}
|
||||
if(((TileEntityLaunchPad)tileEntity).state == 8)
|
||||
if(state == 8)
|
||||
{
|
||||
GL11.glScalef(1.5F, 1.5F, 1.5F);
|
||||
bindTexture(missileStrongClusterTexture);
|
||||
missileStrong.renderAll();
|
||||
}
|
||||
if(((TileEntityLaunchPad)tileEntity).state == 9)
|
||||
if(state == 9)
|
||||
{
|
||||
GL11.glScalef(1.5F, 1.5F, 1.5F);
|
||||
bindTexture(missileStrongBusterTexture);
|
||||
missileStrong.renderAll();
|
||||
}
|
||||
if(((TileEntityLaunchPad)tileEntity).state == 10)
|
||||
if(state == 10)
|
||||
{
|
||||
GL11.glScalef(2.0F, 2.0F, 2.0F);
|
||||
bindTexture(missileHugeTexture);
|
||||
missileHuge.renderAll();
|
||||
}
|
||||
if(((TileEntityLaunchPad)tileEntity).state == 11)
|
||||
if(state == 11)
|
||||
{
|
||||
GL11.glScalef(2.0F, 2.0F, 2.0F);
|
||||
bindTexture(missileHugeIncendiaryTexture);
|
||||
missileHuge.renderAll();
|
||||
}
|
||||
if(((TileEntityLaunchPad)tileEntity).state == 12)
|
||||
if(state == 12)
|
||||
{
|
||||
GL11.glScalef(2.0F, 2.0F, 2.0F);
|
||||
bindTexture(missileHugeClusterTexture);
|
||||
missileHuge.renderAll();
|
||||
}
|
||||
if(((TileEntityLaunchPad)tileEntity).state == 13)
|
||||
if(state == 13)
|
||||
{
|
||||
GL11.glScalef(2.0F, 2.0F, 2.0F);
|
||||
bindTexture(missileHugeBusterTexture);
|
||||
missileHuge.renderAll();
|
||||
}
|
||||
if(((TileEntityLaunchPad)tileEntity).state == 14)
|
||||
if(state == 14)
|
||||
{
|
||||
GL11.glScalef(1.5F, 1.5F, 1.5F);
|
||||
bindTexture(missileThermoEndoTexture);
|
||||
missileThermo.renderAll();
|
||||
}
|
||||
if(((TileEntityLaunchPad)tileEntity).state == 15)
|
||||
if(state == 15)
|
||||
{
|
||||
GL11.glScalef(1.5F, 1.5F, 1.5F);
|
||||
bindTexture(missileThermoExoTexture);
|
||||
missileThermo.renderAll();
|
||||
}
|
||||
if(((TileEntityLaunchPad)tileEntity).state == 16)
|
||||
if(state == 16)
|
||||
{
|
||||
GL11.glScalef(2F, 2F, 2F);
|
||||
bindTexture(missileMirvTexture);
|
||||
missileMirv.renderAll();
|
||||
}
|
||||
}
|
||||
if(state == 17)
|
||||
{
|
||||
GL11.glScalef(2F, 2F, 2F);
|
||||
bindTexture(missileStrongTexture);
|
||||
missileDoom.renderAll();
|
||||
}
|
||||
|
||||
GL11.glPopMatrix();
|
||||
}
|
||||
|
||||
@ -29,9 +29,6 @@ public class TileEntityLaunchPad extends TileEntity implements ISidedInventory,
|
||||
private static final int[] slots_side = new int[] {1};
|
||||
public int state = 0;
|
||||
|
||||
public int targetX = this.xCoord + 50;
|
||||
public int targetZ = this.zCoord;
|
||||
|
||||
private String customName;
|
||||
|
||||
public TileEntityLaunchPad() {
|
||||
@ -194,55 +191,14 @@ public class TileEntityLaunchPad extends TileEntity implements ISidedInventory,
|
||||
|
||||
power = Library.chargeTEFromItems(slots, 2, power, maxPower);
|
||||
|
||||
ItemStack stack = slots[0];
|
||||
|
||||
if(stack != null) {
|
||||
if(stack.getItem() == ModItems.missile_generic)
|
||||
state = 1;
|
||||
if(stack.getItem() == ModItems.missile_strong)
|
||||
state = 2;
|
||||
if(stack.getItem() == ModItems.missile_cluster)
|
||||
state = 3;
|
||||
if(stack.getItem() == ModItems.missile_nuclear)
|
||||
state = 4;
|
||||
if(stack.getItem() == ModItems.missile_incendiary)
|
||||
state = 5;
|
||||
if(stack.getItem() == ModItems.missile_buster)
|
||||
state = 6;
|
||||
if(stack.getItem() == ModItems.missile_incendiary_strong)
|
||||
state = 7;
|
||||
if(stack.getItem() == ModItems.missile_cluster_strong)
|
||||
state = 8;
|
||||
if(stack.getItem() == ModItems.missile_buster_strong)
|
||||
state = 9;
|
||||
if(stack.getItem() == ModItems.missile_burst)
|
||||
state = 10;
|
||||
if(stack.getItem() == ModItems.missile_inferno)
|
||||
state = 11;
|
||||
if(stack.getItem() == ModItems.missile_rain)
|
||||
state = 12;
|
||||
if(stack.getItem() == ModItems.missile_drill)
|
||||
state = 13;
|
||||
if(stack.getItem() == ModItems.missile_endo)
|
||||
state = 14;
|
||||
if(stack.getItem() == ModItems.missile_exo)
|
||||
state = 15;
|
||||
if(stack.getItem() == ModItems.missile_nuclear_cluster)
|
||||
state = 16;
|
||||
|
||||
if(!worldObj.isRemote)
|
||||
PacketDispatcher.wrapper.sendToAll(new TEMissilePacket(xCoord, yCoord, zCoord, state));
|
||||
}
|
||||
if(!worldObj.isRemote)
|
||||
PacketDispatcher.wrapper.sendToAll(new TEMissilePacket(xCoord, yCoord, zCoord, slots[0]));
|
||||
}
|
||||
|
||||
@Override
|
||||
public AxisAlignedBB getRenderBoundingBox() {
|
||||
return TileEntity.INFINITE_EXTENT_AABB;
|
||||
}
|
||||
|
||||
public World getThatWorld() {
|
||||
return this.worldObj;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setPower(int i) {
|
||||
|
||||
@ -110,11 +110,6 @@ public class TileEntityMachineFluidTank extends TileEntity implements ISidedInve
|
||||
|
||||
@Override
|
||||
public boolean isItemValidForSlot(int i, ItemStack stack) {
|
||||
if(i == 0 && stack.getItem() == ModItems.cell_uf6)
|
||||
return true;
|
||||
if(i == 2 && stack.getItem() == ModItems.cell_empty)
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user