shitting bricks

This commit is contained in:
Bob 2023-10-08 19:43:00 +02:00
parent 3ac4c330b7
commit 997c4fd757
2 changed files with 1 additions and 31 deletions

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@ -1,30 +0,0 @@
## Added
* Crystalline fullerite
* A late-game crafting material that is currenly only used to make the FEnSU
* Made from extracting fullerene from fine soot using high-performance solvent and a SILEX
* Arc welder
* Similar to an assembler, but without templates
* Can combine up to 3 items and one fluid
* Recipes vary in duration and energy consumption, welding together osmiridium plates requires the output of powerful reactors
* Custom fluids
* A config for adding custom fluid types
* Sets basic stats, color and textures
* Fluid tratis can be applied using the already existing fluid trait config
* The fluid trait config has been renamed to prevent name clashes
* Recommended greyscale textures recommended for the custom fluids are `custom_water`, `custom_lava`, `custom_oil` and `custom_toxin`
* 256k tanks do not have a label for custom fluids, but the tank's color will match the fluid's tint
* Custom machine structure positioning anchor
* Allows automatic generation of custom machine block configurations
* Simply replace the controller of your custom machine mockup with the anchor, then link it to a custom machine structure output wand and select the two diagonal points
* The resulting JSON structure will be saved in the config folder
* Welded plates
* Made from welding together two cast plates in an arc welder
* Now used in many progression-relevant machines, meaning that energy demand now more closely matches the energy production of progression-based generators
* Many recipes have been adjusted to now use cast plates or welded plates
## Changed
* Schrabidium explosions now ignore all blocks at Y:0, not just bedrock. This means that bedrock ores and oil are spared
* Drone waypoint connections only show up if a drone or a logistic block is held
## Fixed
* Fixed RTG energy connectors being backwards

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@ -169,7 +169,7 @@ public class GUIScreenFluid extends GuiScreen {
String subs = this.search.getText().toLowerCase(Locale.US);
for(FluidType type : Fluids.getInNiceOrder()) {
String name = type.getLocalizedName();
String name = type.getLocalizedName().toLowerCase();
if(name.contains(subs) && !type.hasNoID()) {
this.searchArray[next] = type;