mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
it's to prevent you from healing
how come every time i port some absolute garbage feature that people keep telling me is "good" and "justified" those very people start to scream, it's almost like it wasn't good to begin with
This commit is contained in:
parent
a35236ce14
commit
9bdd738fdc
@ -2,6 +2,7 @@ package com.hbm.inventory.container;
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import com.hbm.handler.ArmorModHandler;
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import com.hbm.items.armor.ItemArmorMod;
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import com.hbm.util.InventoryUtil;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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@ -24,16 +25,16 @@ public class ContainerArmorTable extends Container {
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public ContainerArmorTable(InventoryPlayer inventory) {
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EntityPlayer player = inventory.player;
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this.addSlotToContainer(new UpgradeSlot(upgrades, ArmorModHandler.helmet_only, 26, 27)); // helmet only
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this.addSlotToContainer(new UpgradeSlot(upgrades, ArmorModHandler.plate_only, 62, 27)); // chestplate only
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this.addSlotToContainer(new UpgradeSlot(upgrades, ArmorModHandler.legs_only, 98, 27)); // leggins only
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this.addSlotToContainer(new UpgradeSlot(upgrades, ArmorModHandler.boots_only, 134, 45)); // boots only
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this.addSlotToContainer(new UpgradeSlot(upgrades, ArmorModHandler.servos, 134, 81)); //servos/frame
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this.addSlotToContainer(new UpgradeSlot(upgrades, ArmorModHandler.cladding, 98, 99)); //radiation cladding
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this.addSlotToContainer(new UpgradeSlot(upgrades, ArmorModHandler.kevlar, 62, 99)); //kevlar/sapi/(ERA? :) )
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this.addSlotToContainer(new UpgradeSlot(upgrades, ArmorModHandler.extra, 26, 99)); //special parts
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this.addSlotToContainer(new UpgradeSlot(upgrades, ArmorModHandler.helmet_only, 26 + 22, 27)); // helmet only
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this.addSlotToContainer(new UpgradeSlot(upgrades, ArmorModHandler.plate_only, 62 + 22, 27)); // chestplate only
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this.addSlotToContainer(new UpgradeSlot(upgrades, ArmorModHandler.legs_only, 98 + 22, 27)); // leggins only
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this.addSlotToContainer(new UpgradeSlot(upgrades, ArmorModHandler.boots_only, 134 + 22, 45)); // boots only
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this.addSlotToContainer(new UpgradeSlot(upgrades, ArmorModHandler.servos, 134 + 22, 81)); //servos/frame
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this.addSlotToContainer(new UpgradeSlot(upgrades, ArmorModHandler.cladding, 98 + 22, 99)); //radiation cladding
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this.addSlotToContainer(new UpgradeSlot(upgrades, ArmorModHandler.kevlar, 62 + 22, 99)); //kevlar/sapi/(ERA? :) )
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this.addSlotToContainer(new UpgradeSlot(upgrades, ArmorModHandler.extra, 26 + 22, 99)); //special parts
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this.addSlotToContainer(new Slot(armor, 0, 44, 63) {
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this.addSlotToContainer(new Slot(armor, 0, 44 + 22, 63) {
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@Override
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public boolean isItemValid(ItemStack stack) {
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@ -79,7 +80,7 @@ public class ContainerArmorTable extends Container {
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//player armor slots for easy accessibility
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for(int i = 0; i < 4; ++i) {
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final int k = i;
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this.addSlotToContainer(new Slot(inventory, inventory.getSizeInventory() - 1 - i, -18, 36 + i * 18) {
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this.addSlotToContainer(new Slot(inventory, inventory.getSizeInventory() - 1 - i, -17 + 22, 36 + i * 18) {
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public int getSlotStackLimit() {
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return 1;
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@ -100,12 +101,12 @@ public class ContainerArmorTable extends Container {
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for(int i = 0; i < 3; i++) {
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for(int j = 0; j < 9; j++) {
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this.addSlotToContainer(new Slot(inventory, j + i * 9 + 9, 8 + j * 18, 84 + i * 18 + 56));
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this.addSlotToContainer(new Slot(inventory, j + i * 9 + 9, 8 + j * 18 + 22, 84 + i * 18 + 56));
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}
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}
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for(int i = 0; i < 9; i++) {
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this.addSlotToContainer(new Slot(inventory, i, 8 + i * 18, 142 + 56));
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this.addSlotToContainer(new Slot(inventory, i, 8 + i * 18 + 22, 142 + 56));
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}
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this.onCraftMatrixChanged(this.upgrades);
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@ -120,17 +121,17 @@ public class ContainerArmorTable extends Container {
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public ItemStack transferStackInSlot(EntityPlayer p_82846_1_, int par2) {
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ItemStack var3 = null;
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Slot var4 = (Slot) this.inventorySlots.get(par2);
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if(var4 != null && var4.getHasStack()) {
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ItemStack var5 = var4.getStack();
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var3 = var5.copy();
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if(par2 <= 8) {
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if(!this.mergeItemStack(var5, 9, this.inventorySlots.size(), true)) {
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return null;
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} else {
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var4.onPickupFromSlot(p_82846_1_, var5);
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}
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if(par2 != 8 || !InventoryUtil.mergeItemStack(this.inventorySlots, var5, 9, 13, false))
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if(!this.mergeItemStack(var5, 13, this.inventorySlots.size(), true))
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return null;
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var4.onPickupFromSlot(p_82846_1_, var5);
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} else {
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if(var5.getItem() instanceof ItemArmor) {
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@ -16,6 +16,9 @@ public class FluidLoaderFillableItem extends FluidLoadingHandler {
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public boolean fill(ItemStack stack, FluidTank tank) {
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if(stack == null)
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return false;
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FluidType type = tank.getTankType();
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if(stack.getItem() instanceof ItemArmor && ArmorModHandler.hasMods(stack)) {
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@ -16,7 +16,7 @@ public class FluidLoaderStandard extends FluidLoadingHandler {
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FluidType type = tank.getTankType();
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ItemStack full = FluidContainerRegistry.getFullContainer(slots[in], type);
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if(slots[in] != null && tank.getFill() - FluidContainerRegistry.getFluidContent(full, type) >= 0) {
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if(full != null && slots[in] != null && tank.getFill() - FluidContainerRegistry.getFluidContent(full, type) >= 0) {
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ItemStack fullContainer = FluidContainerRegistry.getFullContainer(slots[in], type);
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@ -24,7 +24,7 @@ public class GUIArmorTable extends GuiInfoContainer {
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public GUIArmorTable(InventoryPlayer player) {
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super(new ContainerArmorTable(player));
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this.xSize = 176;
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this.xSize = 176 + 22;
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this.ySize = 222;
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guiLeft = (this.width - this.xSize) / 2;
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@ -62,8 +62,9 @@ public class GUIArmorTable extends GuiInfoContainer {
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protected void drawGuiContainerForegroundLayer(int mX, int mY) {
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this.fontRendererObj.drawString(I18n.format("container.armorTable"), 28, 6, 4210752);
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this.fontRendererObj.drawString(I18n.format("container.inventory"), 8, this.ySize - 96 + 2, 4210752);
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String name = I18n.format("container.armorTable");
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this.fontRendererObj.drawString(name, (this.xSize - 22) / 2 - this.fontRendererObj.getStringWidth(name) / 2 + 22, 6, 4210752);
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this.fontRendererObj.drawString(I18n.format("container.inventory"), 8 + 22, this.ySize - 96 + 2, 4210752);
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}
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protected void drawGuiContainerBackgroundLayer(float inter, int mX, int mY) {
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@ -71,20 +72,21 @@ public class GUIArmorTable extends GuiInfoContainer {
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GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
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this.mc.getTextureManager().bindTexture(texture);
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this.drawTexturedModalRect(guiLeft, guiTop, 0, 0, this.xSize, this.ySize);
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this.drawTexturedModalRect(guiLeft + 22, guiTop, 0, 0, this.xSize - 22, this.ySize);
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this.drawTexturedModalRect(guiLeft, guiTop + 31, 176, 96, 22, 100);
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ItemStack armor = this.inventorySlots.getSlot(8).getStack();
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if(armor != null) {
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if(armor.getItem() instanceof ItemArmor)
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this.drawTexturedModalRect(guiLeft + 41, guiTop + 60, 176, 74, 22, 22);
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this.drawTexturedModalRect(guiLeft + 41 + 22, guiTop + 60, 176, 74, 22, 22);
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else
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this.drawTexturedModalRect(guiLeft + 41, guiTop + 60, 176, 52, 22, 22);
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this.drawTexturedModalRect(guiLeft + 41 + 22, guiTop + 60, 176, 52, 22, 22);
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} else {
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if(System.currentTimeMillis() % 1000 < 500)
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this.drawTexturedModalRect(guiLeft + 41, guiTop + 60, 176, 52, 22, 22);
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this.drawTexturedModalRect(guiLeft + 41 + 22, guiTop + 60, 176, 52, 22, 22);
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}
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for(int i = 0; i < 8; i++) {
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@ -5006,7 +5006,7 @@ public class ModItems {
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ArmorMaterial aMatDesh = EnumHelper.addArmorMaterial("HBM_DESH", 150, new int[] { 3, 8, 6, 3 }, 0);
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aMatDesh.customCraftingMaterial = ModItems.ingot_desh;
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steamsuit_helmet = new ArmorDesh(aMatDesh, 2, 0, RefStrings.MODID + ":textures/armor/starmetal_1.png", Fluids.STEAM, 360000, 500, 50, 1).setThreshold(5F).setMod(0.8F)
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steamsuit_helmet = new ArmorDesh(aMatDesh, 2, 0, RefStrings.MODID + ":textures/armor/starmetal_1.png", Fluids.STEAM, 64_000, 500, 50, 1).setThreshold(5F).setMod(0.8F)
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.setFireproof(true)
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.setHasHardLanding(true)
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.addEffect(new PotionEffect(Potion.digSpeed.id, 20, 4))
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@ -5015,22 +5015,22 @@ public class ModItems {
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.addResistance("fall", 0)
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.hides(EnumPlayerPart.HAT)
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.setUnlocalizedName("steamsuit_helmet").setMaxStackSize(1).setTextureName(RefStrings.MODID + ":steamsuit_helmet");
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steamsuit_plate = new ArmorDesh(aMatDesh, 2, 1, RefStrings.MODID + ":textures/armor/starmetal_1.png", Fluids.STEAM, 360000, 500, 50, 1).cloneStats((ArmorFSB) steamsuit_helmet).setUnlocalizedName("steamsuit_plate").setMaxStackSize(1).setTextureName(RefStrings.MODID + ":steamsuit_plate");
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steamsuit_legs = new ArmorDesh(aMatDesh, 2, 2, RefStrings.MODID + ":textures/armor/starmetal_2.png", Fluids.STEAM, 360000, 500, 50, 1).cloneStats((ArmorFSB) steamsuit_helmet).setUnlocalizedName("steamsuit_legs").setMaxStackSize(1).setTextureName(RefStrings.MODID + ":steamsuit_legs");
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steamsuit_boots = new ArmorDesh(aMatDesh, 2, 3, RefStrings.MODID + ":textures/armor/starmetal_1.png", Fluids.STEAM, 360000, 500, 50, 1).cloneStats((ArmorFSB) steamsuit_helmet).setUnlocalizedName("steamsuit_boots").setMaxStackSize(1).setTextureName(RefStrings.MODID + ":steamsuit_boots");
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steamsuit_plate = new ArmorDesh(aMatDesh, 2, 1, RefStrings.MODID + ":textures/armor/starmetal_1.png", Fluids.STEAM, 64_000, 500, 50, 1).cloneStats((ArmorFSB) steamsuit_helmet).setUnlocalizedName("steamsuit_plate").setMaxStackSize(1).setTextureName(RefStrings.MODID + ":steamsuit_plate");
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steamsuit_legs = new ArmorDesh(aMatDesh, 2, 2, RefStrings.MODID + ":textures/armor/starmetal_2.png", Fluids.STEAM, 64_000, 500, 50, 1).cloneStats((ArmorFSB) steamsuit_helmet).setUnlocalizedName("steamsuit_legs").setMaxStackSize(1).setTextureName(RefStrings.MODID + ":steamsuit_legs");
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steamsuit_boots = new ArmorDesh(aMatDesh, 2, 3, RefStrings.MODID + ":textures/armor/starmetal_1.png", Fluids.STEAM, 64_000, 500, 50, 1).cloneStats((ArmorFSB) steamsuit_helmet).setUnlocalizedName("steamsuit_boots").setMaxStackSize(1).setTextureName(RefStrings.MODID + ":steamsuit_boots");
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ArmorMaterial aMatDiesel = EnumHelper.addArmorMaterial("HBM_BNUUY", 150, new int[] { 3, 8, 6, 3 }, 0);
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aMatDiesel.customCraftingMaterial = ModItems.plate_copper;
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dieselsuit_helmet = new ArmorDiesel(aMatDiesel, 2, 0, RefStrings.MODID + ":textures/armor/starmetal_1.png", Fluids.DIESEL, 360000, 500, 50, 1).setThreshold(2F).setMod(0.7F)
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dieselsuit_helmet = new ArmorDiesel(aMatDiesel, 2, 0, RefStrings.MODID + ":textures/armor/starmetal_1.png", Fluids.DIESEL, 64_000, 500, 50, 1).setThreshold(2F).setMod(0.7F)
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.addEffect(new PotionEffect(Potion.moveSpeed.id, 20, 2))
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.addEffect(new PotionEffect(Potion.jump.id, 20, 2))
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.enableThermalSight(true)
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.enableVATS(true)
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.addResistance("fall", 0)
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.setUnlocalizedName("dieselsuit_helmet").setMaxStackSize(1).setTextureName(RefStrings.MODID + ":dieselsuit_helmet");
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dieselsuit_plate = new ArmorDiesel(aMatDiesel, 2, 1, RefStrings.MODID + ":textures/armor/starmetal_1.png", Fluids.DIESEL, 360000, 500, 50, 1).cloneStats((ArmorFSB) dieselsuit_helmet).setUnlocalizedName("dieselsuit_plate").setMaxStackSize(1).setTextureName(RefStrings.MODID + ":dieselsuit_plate");
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dieselsuit_legs = new ArmorDiesel(aMatDiesel, 2, 2, RefStrings.MODID + ":textures/armor/starmetal_2.png", Fluids.DIESEL, 360000, 500, 50, 1).cloneStats((ArmorFSB) dieselsuit_helmet).setUnlocalizedName("dieselsuit_legs").setMaxStackSize(1).setTextureName(RefStrings.MODID + ":dieselsuit_legs");
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dieselsuit_boots = new ArmorDiesel(aMatDiesel, 2, 3, RefStrings.MODID + ":textures/armor/starmetal_1.png", Fluids.DIESEL, 360000, 500, 50, 1).cloneStats((ArmorFSB) dieselsuit_helmet).setUnlocalizedName("dieselsuit_boots").setMaxStackSize(1).setTextureName(RefStrings.MODID + ":dieselsuit_boots");
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dieselsuit_plate = new ArmorDiesel(aMatDiesel, 2, 1, RefStrings.MODID + ":textures/armor/starmetal_1.png", Fluids.DIESEL, 64_000, 500, 50, 1).cloneStats((ArmorFSB) dieselsuit_helmet).setUnlocalizedName("dieselsuit_plate").setMaxStackSize(1).setTextureName(RefStrings.MODID + ":dieselsuit_plate");
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dieselsuit_legs = new ArmorDiesel(aMatDiesel, 2, 2, RefStrings.MODID + ":textures/armor/starmetal_2.png", Fluids.DIESEL, 64_000, 500, 50, 1).cloneStats((ArmorFSB) dieselsuit_helmet).setUnlocalizedName("dieselsuit_legs").setMaxStackSize(1).setTextureName(RefStrings.MODID + ":dieselsuit_legs");
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dieselsuit_boots = new ArmorDiesel(aMatDiesel, 2, 3, RefStrings.MODID + ":textures/armor/starmetal_1.png", Fluids.DIESEL, 64_000, 500, 50, 1).cloneStats((ArmorFSB) dieselsuit_helmet).setUnlocalizedName("dieselsuit_boots").setMaxStackSize(1).setTextureName(RefStrings.MODID + ":dieselsuit_boots");
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ArmorMaterial aMatAJR = EnumHelper.addArmorMaterial("HBM_T45AJR", 150, new int[] { 3, 8, 6, 3 }, 100);
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aMatAJR.customCraftingMaterial = ModItems.plate_armor_ajr;
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@ -7,15 +7,19 @@ import com.google.common.collect.Multimap;
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import com.hbm.handler.ArmorModHandler;
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import com.hbm.interfaces.IArmorModDash;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.entity.SharedMonsterAttributes;
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import net.minecraft.entity.ai.attributes.AttributeModifier;
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import net.minecraft.entity.ai.attributes.IAttributeInstance;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.EnumChatFormatting;
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import net.minecraftforge.event.entity.living.LivingHurtEvent;
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public class ItemModV1 extends ItemArmorMod implements IArmorModDash {
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private static final UUID speed = UUID.fromString("1d11e63e-28c4-4e14-b09f-fe0bd1be708f");
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public static final UUID its_to_prevent_you_from_healing = UUID.fromString("9b0ff87a-6103-482b-b515-19ef2e6721ce");
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public ItemModV1() {
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super(ArmorModHandler.extra, false, true, false, false);
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@ -44,4 +48,20 @@ public class ItemModV1 extends ItemArmorMod implements IArmorModDash {
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public int getDashes() {
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return 3;
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}
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@Override
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public void modDamage(LivingHurtEvent event, ItemStack armor) {
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EntityLivingBase entity = event.entityLiving;
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IAttributeInstance attributeinstance = entity.getAttributeMap().getAttributeInstance(SharedMonsterAttributes.maxHealth);
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float health = entity.getMaxHealth();
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try {
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attributeinstance.removeModifier(attributeinstance.getModifier(its_to_prevent_you_from_healing));
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} catch(Exception ex) { }
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attributeinstance.applyModifier(new AttributeModifier(its_to_prevent_you_from_healing, "hakita what is this bullshit", -(entity.getMaxHealth() - health + event.ammount * 0.35), 0));
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}
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}
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@ -137,7 +137,7 @@ public class ItemToolAbility extends ItemTool implements IItemAbility, IDepthRoc
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@Override
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public boolean onBlockDestroyed(ItemStack stack, World world, Block block, int x, int y, int z, EntityLivingBase player) {
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return false;
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return super.onBlockDestroyed(stack, world, block, x, y, z, player);
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}
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@Override
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@ -10,7 +10,6 @@ import com.hbm.inventory.fluid.Fluids;
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import com.hbm.tileentity.TileEntityMachineBase;
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import com.hbm.tileentity.machine.rbmk.TileEntityRBMKControlManual.RBMKColor;
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import com.hbm.util.I18nUtil;
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import com.hbm.util.Tuple.Triplet;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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@ -135,7 +134,7 @@ public class TileEntityRBMKConsole extends TileEntityMachineBase implements ICon
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case FUEL_POISON:
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if(col.data.hasKey("xenon")) {
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count++;
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value += col.data.getDouble("xenon") * 100D;
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value += col.data.getDouble("xenon");
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}
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break;
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case FUEL_TEMP:
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