diff --git a/changelog b/changelog index 8e2b10e3a..feecf7204 100644 --- a/changelog +++ b/changelog @@ -1,54 +1,4 @@ -## Added -* PWR - * The successor to the old large nuclear reactor - * Has some design similarities with the RBMK, but in 3D - * Relatively easy to build and safe to operate - * Does not use any tile entity rendering and all math is pre-calculated when the reactor is assembled, making this one even more performant than the old large reactor - * Balancing might change, so keep that in mind when updating in the future -* Sodalite - * A gem that can be extracted from fluorite or lapis ore - * Can be heated in the combination oven to make sodium and chlorine -* Liquid sodium - * Valid PWR coolant with high efficiency rating - * Made by liquefacting sodium -* Liquid thorium salt - * Valid PWR coolant - * Has a high flux multiplication rate, boosting fuels - * After cooling, the depleted salt has to be reprocessed using a chemical plant -* Creative stirling engine - * A stirling engine with 100% efficiency and no heat cap - * Still has the 10% delta-T heat transfer rate as the other stirlings - * Great for quickly benchmarking reactors without needing to set up a turbine cycle - -## Changed -* Bedrock fluorite ore now yields actual ore instead of fluorite directly -* Blocks that fall from fallout effects no longer drop items when falling on small blocks, preventing issues like gas blocks being dropped -* Bullets no longer need primers to be crafted, primers no longer exist at all -* The automatic buzzsaw can now use wood oil, ethanol, fish oil and heavy oil to run -* Fluorite ore is now centrifugable -* Fluorite crystals now centrifuge into slightly less fluorite but also yield sodalite -* Blast resistance values for most resistant blocks have been changed, most blocks now have much lower resistance which means there's now a practical difference between concrete and ducrete. Resistance values also match the block's cost more closely. -* Using a screwdriver, the input and output sides of conveyor cranes (inserters, ejectors, etc) can now be configured, allowing them to operate around corners -* Sandstone's blast resistance is now as high as stone's, but only against nuclear explosions -* The tsar bomba model has been updated -* The nuclear explosion animation has been replaced with the TOREX system, instead of a static model that moves around, the mushroom clouds are now made of simulated particles -* Sellafite now uses random ticks instead of scheduled ticks every second, while this does reduce its radioactivity quite a bit, it prevents the tick queue from slowing down to a crawl with large amounts of sellafite from nuclear explosions -* Conveyor blocks now have tooltips explaining what they do and how they can be configured -* The large reactor still works despite the PWR being added, but the parts have been made uncraftable -* Unused watz parts have been hidden from the creative inventory -* Removed the bedrok coltan ore, since it was replaced by generic bedrock ores anyway -* Updated decal on the congo lake grenade launcher - ## Fixed -* Fixed FEnSU's IO limit not working properly -* Fixed overflow caused by uncapped Spk values of DFC beams, they are now capped at 9,200,000 Spk -* Fixed smooth lighting not working on connected textures -* Fixed the Thermos preventer not working on Crucible type servers -* Fixed pollution save files not working correctly on certain Thermos forks -* Fixed blast furnace output overstacking -* Fixed potential crash caused by centrifuges trying to create a recipe using non-registered items -* Fixed chemplant GUI crashing when too many upgrades are applied to a short duration recipe -* Corium is now a finite fluid, fixing an issue where a single fuel rod can be used to create a giant blob of corium, lagging out the server -* Fixed bullets not being able to pass things like tall grass -* Whether the player has received a guide book is now saved as part of the extprop which might fix an issue where offline mode players get a new book on every start -* Fixed electrolyser fluid recipes not showing the input amount +* Fixed PWR still operating as normal even when the structure is dissolved +* Fixed the new watz not giving the meltdown achievement +* Fixed serverside crash caused by conveyor cranes \ No newline at end of file diff --git a/gradle.properties b/gradle.properties index 962c3fabf..d57216f6b 100644 --- a/gradle.properties +++ b/gradle.properties @@ -1,6 +1,6 @@ mod_version=1.0.27 # Empty build number makes a release type -mod_build_number=4704 +mod_build_number=4705 credits=HbMinecraft, rodolphito (explosion algorithms), grangerave (explosion algorithms),\ \ Hoboy (textures, models), Doctor17 (russian localization), Drillgon200 (effects, models,\ diff --git a/src/main/java/com/hbm/lib/RefStrings.java b/src/main/java/com/hbm/lib/RefStrings.java index aff896dcf..aeebbd4c0 100644 --- a/src/main/java/com/hbm/lib/RefStrings.java +++ b/src/main/java/com/hbm/lib/RefStrings.java @@ -3,7 +3,7 @@ package com.hbm.lib; public class RefStrings { public static final String MODID = "hbm"; public static final String NAME = "Hbm's Nuclear Tech Mod"; - public static final String VERSION = "1.0.27 BETA (4704)"; + public static final String VERSION = "1.0.27 BETA (4705)"; //HBM's Beta Naming Convention: //V T (X) //V -> next release version