mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
rather death do us part than shit do its fart
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@ -182,10 +182,6 @@ public class WeaponRecipes {
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CraftingManager.addRecipeAuto(new ItemStack(ModItems.gun_remington, 1), new Object[] { "PPM", "S L", 'P', STEEL.plate(), 'M', ModItems.mechanism_rifle_1, 'S', KEY_SLAB, 'L', KEY_LOG });
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CraftingManager.addRecipeAuto(new ItemStack(ModItems.gun_benelli), new Object[] { "HHP", "SSM", "AAP", 'H', ModItems.ingot_dura_steel, 'S', STEEL.pipe(), 'A', AL.pipe(), 'P', ANY_PLASTIC.ingot(), 'M', ModItems.mechanism_rifle_2 });
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CraftingManager.addRecipeAuto(new ItemStack(ModItems.gun_lunatic_marksman), new Object[] { " GN", "SSM", " A", 'G', KEY_ANYPANE, 'N', ModItems.powder_nitan_mix, 'S', BIGMT.plate(), 'M', ModItems.mechanism_special, 'A', ANY_RESISTANTALLOY.plateCast() });
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CraftingManager.addRecipeAuto(new ItemStack(ModItems.gun_coilgun), new Object[] { "CCC", "SSM", " P", 'C', ModBlocks.capacitor_copper, 'S', BIGMT.plate(), 'M', ModItems.mechanism_special, 'P', ANY_PLASTIC.ingot() });
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CraftingManager.addRecipeAuto(new ItemStack(ModItems.ammo_coilgun, 16, 0), new Object[] { " T ", "TST", " T ", 'T', W.ingot(), 'S', BIGMT.ingot() });
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CraftingManager.addRecipeAuto(new ItemStack(ModItems.ammo_coilgun, 16, 1), new Object[] { " T ", "TST", " T ", 'T', FERRO.ingot(), 'S', BIGMT.ingot() });
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CraftingManager.addRecipeAuto(new ItemStack(ModItems.ammo_coilgun, 16, 2), new Object[] { " T ", "TST", " T ", 'T', RUBBER.ingot(), 'S', ANY_PLASTIC.ingot() });
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//TODO: somehow add more variance, 4 gauge is still missing
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CraftingManager.addShapelessAuto(new ItemStack(ModItems.ammo_22lr, 16), new Object[] { ModItems.nitra_small });
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@ -1548,7 +1548,6 @@ public class ModItems {
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public static Item gun_b92;
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public static Item gun_b92_ammo;
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public static Item gun_b93;
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public static Item gun_coilgun;
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public static Item gun_xvl1456;
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public static Item gun_xvl1456_ammo;
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public static Item gun_osipr;
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@ -1623,6 +1622,7 @@ public class ModItems {
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public static Item gun_tau;
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public static Item gun_fatman;
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public static Item gun_lasrifle;
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public static Item gun_coilgun;
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public static Item ammo_standard;
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@ -6906,7 +6906,6 @@ public class ModItems {
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GameRegistry.registerItem(gun_bolt_action_green, gun_bolt_action_green.getUnlocalizedName());
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GameRegistry.registerItem(gun_bolt_action_saturnite, gun_bolt_action_saturnite.getUnlocalizedName());
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GameRegistry.registerItem(gun_mymy, gun_mymy.getUnlocalizedName());
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GameRegistry.registerItem(gun_coilgun, gun_coilgun.getUnlocalizedName());
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GameRegistry.registerItem(gun_xvl1456, gun_xvl1456.getUnlocalizedName());
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GameRegistry.registerItem(gun_osipr, gun_osipr.getUnlocalizedName());
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GameRegistry.registerItem(gun_immolator, gun_immolator.getUnlocalizedName());
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@ -6972,6 +6971,7 @@ public class ModItems {
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GameRegistry.registerItem(gun_tau, gun_tau.getUnlocalizedName());
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GameRegistry.registerItem(gun_fatman, gun_fatman.getUnlocalizedName());
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GameRegistry.registerItem(gun_lasrifle, gun_lasrifle.getUnlocalizedName());
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GameRegistry.registerItem(gun_coilgun, gun_coilgun.getUnlocalizedName());
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GameRegistry.registerItem(ammo_standard, ammo_standard.getUnlocalizedName());
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@ -82,6 +82,7 @@ public class GunFactory {
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FLAME_DIESEL, FLAME_GAS, FLAME_NAPALM, FLAME_BALEFIRE,
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CAPACITOR, CAPACITOR_OVERCHARGE, CAPACITOR_BLACKLIGHTNING,
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TAU_URANIUM,
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COIL_TUNGSTEN, COIL_FERROURANIUM,
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NUKE_STANDARD, NUKE_DEMO, NUKE_HIGH, NUKE_TOTS, NUKE_HIVE,
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M44_EQUESTRIAN, G12_EQUESTRIAN, BMG50_EQUESTRIAN
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}
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@ -67,6 +67,7 @@ public class GunFactoryClient {
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MinecraftForgeClient.registerItemRenderer(ModItems.gun_tau, new ItemRenderTau());
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MinecraftForgeClient.registerItemRenderer(ModItems.gun_fatman, new ItemRenderFatMan());
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MinecraftForgeClient.registerItemRenderer(ModItems.gun_lasrifle, new ItemRenderLasrifle());
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MinecraftForgeClient.registerItemRenderer(ModItems.gun_coilgun, new ItemRenderCoilgun());
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//PROJECTILES
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ammo_debug.setRenderer(LegoClient.RENDER_STANDARD_BULLET);
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ammo_debug_buckshot.setRenderer(LegoClient.RENDER_STANDARD_BULLET);
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@ -146,6 +147,9 @@ public class GunFactoryClient {
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setRendererBulkBeam(LegoClient.RENDER_TAU, tau_uranium);
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setRendererBulkBeam(LegoClient.RENDER_TAU_CHARGE, tau_uranium_charge);
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setRendererBulkBeam(LegoClient.RENDER_LASER, energy_las, energy_las_overcharge);
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setRendererBulk(LegoClient.RENDER_AP_BULLET, coil_tungsten, coil_ferrouranium);
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//HUDS
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((ItemGunBaseNT) ModItems.gun_debug) .getConfig(null, 0).hud(LegoClient.HUD_COMPONENT_DURABILITY, LegoClient.HUD_COMPONENT_AMMO);
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((ItemGunBaseNT) ModItems.gun_pepperbox) .getConfig(null, 0).hud(LegoClient.HUD_COMPONENT_DURABILITY, LegoClient.HUD_COMPONENT_AMMO);
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@ -180,6 +184,7 @@ public class GunFactoryClient {
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((ItemGunBaseNT) ModItems.gun_tau) .getConfig(null, 0).hud(LegoClient.HUD_COMPONENT_DURABILITY, LegoClient.HUD_COMPONENT_AMMO);
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((ItemGunBaseNT) ModItems.gun_fatman) .getConfig(null, 0).hud(LegoClient.HUD_COMPONENT_DURABILITY, LegoClient.HUD_COMPONENT_AMMO);
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((ItemGunBaseNT) ModItems.gun_lasrifle) .getConfig(null, 0).hud(LegoClient.HUD_COMPONENT_DURABILITY, LegoClient.HUD_COMPONENT_AMMO);
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((ItemGunBaseNT) ModItems.gun_coilgun) .getConfig(null, 0).hud(LegoClient.HUD_COMPONENT_DURABILITY, LegoClient.HUD_COMPONENT_AMMO);
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((ItemGunBaseNT) ModItems.gun_light_revolver_dani) .getConfig(null, 0).hud(LegoClient.HUD_COMPONENT_DURABILITY_MIRROR, LegoClient.HUD_COMPONENT_AMMO_MIRROR);
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((ItemGunBaseNT) ModItems.gun_light_revolver_dani) .getConfig(null, 1).hud(LegoClient.HUD_COMPONENT_DURABILITY, LegoClient.HUD_COMPONENT_AMMO);
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@ -1054,4 +1054,15 @@ public class Orchestras {
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if(timer == 30) entity.worldObj.playSoundAtEntity(entity, "hbm:weapon.reload.revolverClose", 1F, 1F);
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}
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};
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public static BiConsumer<ItemStack, LambdaContext> ORCHESTRA_COILGUN = (stack, ctx) -> {
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EntityLivingBase entity = ctx.entity;
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if(entity.worldObj.isRemote) return;
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AnimType type = ItemGunBaseNT.getLastAnim(stack, ctx.configIndex);
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int timer = ItemGunBaseNT.getAnimTimer(stack, ctx.configIndex);
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if(type == AnimType.RELOAD) {
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if(timer == 0) entity.worldObj.playSoundAtEntity(entity, "hbm:weapon.coilgunReload", 1F, 1F);
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}
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};
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}
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@ -2,6 +2,7 @@ package com.hbm.items.weapon.sedna.factory;
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import java.util.function.BiConsumer;
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import java.util.function.BiFunction;
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import java.util.function.Consumer;
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import com.hbm.entity.projectile.EntityBulletBeamBase;
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import com.hbm.items.ModItems;
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@ -14,13 +15,19 @@ import com.hbm.items.weapon.sedna.ItemGunBaseNT.LambdaContext;
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import com.hbm.items.weapon.sedna.ItemGunBaseNT.WeaponQuality;
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import com.hbm.items.weapon.sedna.factory.GunFactory.EnumAmmo;
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import com.hbm.items.weapon.sedna.mags.MagazineBelt;
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import com.hbm.items.weapon.sedna.mags.MagazineSingleReload;
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import com.hbm.main.MainRegistry;
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import com.hbm.render.anim.BusAnimation;
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import com.hbm.render.anim.BusAnimationSequence;
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import com.hbm.render.anim.BusAnimationKeyframe.IType;
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import com.hbm.render.anim.HbmAnimations.AnimType;
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import net.minecraft.block.Block;
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import net.minecraft.block.material.Material;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.util.Vec3;
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public class XFactoryAccelerator {
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@ -29,6 +36,46 @@ public class XFactoryAccelerator {
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public static BulletConfig tau_uranium;
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public static BulletConfig tau_uranium_charge;
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public static BulletConfig coil_tungsten;
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public static BulletConfig coil_ferrouranium;
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public static Consumer<Entity> LAMBDA_UPDATE_TUNGSTEN = (entity) -> {breakInPath(entity, 1.25F); };
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public static Consumer<Entity> LAMBDA_UPDATE_FERRO = (entity) -> { breakInPath(entity, 2.5F); };
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public static void breakInPath(Entity entity, float threshold) {
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Vec3 vec = Vec3.createVectorHelper(entity.posX - entity.prevPosX, entity.posY - entity.prevPosY, entity.posZ - entity.prevPosZ);
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double motion = Math.max(vec.lengthVector(), 0.1);
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vec = vec.normalize();
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for(double d = 0; d < motion; d += 0.5) {
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double dX = entity.posX - vec.xCoord * d;
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double dY = entity.posY - vec.yCoord * d;
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double dZ = entity.posZ - vec.zCoord * d;
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if(entity.worldObj.isRemote) {
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NBTTagCompound nbt = new NBTTagCompound();
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nbt.setString("type", "vanillaExt");
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nbt.setString("mode", "fireworks");
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nbt.setDouble("posX", dX);
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nbt.setDouble("posY", dY);
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nbt.setDouble("posZ", dZ);
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MainRegistry.proxy.effectNT(nbt);
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} else {
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int x = (int) Math.floor(dX);
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int y = (int) Math.floor(dY);
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int z = (int) Math.floor(dZ);
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Block b = entity.worldObj.getBlock(x, y, z);
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float hardness = b.getBlockHardness(entity.worldObj, x, y, z);
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if(b.getMaterial() != Material.air && hardness >= 0 && hardness < threshold) {
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entity.worldObj.func_147480_a(x, y, z, false);
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}
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}
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}
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}
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public static void init() {
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@ -36,6 +83,11 @@ public class XFactoryAccelerator {
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.setOnBeamImpact(BulletConfig.LAMBDA_BEAM_HIT);
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tau_uranium_charge = new BulletConfig().setItem(EnumAmmo.TAU_URANIUM).setLife(5).setRenderRotations(false).setDoesPenetrate(true).setDamageFalloutByPen(false).setSpectral(true)
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.setOnBeamImpact(BulletConfig.LAMBDA_BEAM_HIT);
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coil_tungsten = new BulletConfig().setItem(EnumAmmo.COIL_TUNGSTEN).setVel(7.5F).setLife(50).setDoesPenetrate(true).setDamageFalloutByPen(false).setSpectral(true)
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.setOnUpdate(LAMBDA_UPDATE_TUNGSTEN);
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coil_ferrouranium = new BulletConfig().setItem(EnumAmmo.COIL_FERROURANIUM).setVel(7.5F).setLife(50).setDoesPenetrate(true).setDamageFalloutByPen(false).setSpectral(true)
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.setOnUpdate(LAMBDA_UPDATE_FERRO);
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tauChargeMag.addConfigs(tau_uranium_charge);
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@ -54,6 +106,17 @@ public class XFactoryAccelerator {
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.decider(GunStateDecider.LAMBDA_STANDARD_DECIDER)
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.anim(LAMBDA_TAU_ANIMS).orchestra(Orchestras.ORCHESTRA_TAU)
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).setUnlocalizedName("gun_tau");
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ModItems.gun_coilgun = new ItemGunBaseNT(WeaponQuality.A_SIDE, new GunConfig()
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.dura(400).draw(5).inspect(39).crosshair(Crosshair.L_CIRCUMFLEX)
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.rec(new Receiver(0)
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.dmg(15F).delay(5).reload(20).jam(33).sound("hbm:weapon.coilgunShoot", 1.0F, 1.0F)
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.mag(new MagazineSingleReload(0, 1).addConfigs(coil_tungsten, coil_ferrouranium))
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.offset(0.75, -0.0625, -0.1875D)
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.setupStandardFire().recoil(Lego.LAMBDA_STANDARD_RECOIL))
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.setupStandardConfiguration()
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.anim(LAMBDA_COILGUN_ANIMS).orchestra(Orchestras.ORCHESTRA_COILGUN)
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).setUnlocalizedName("gun_coilgun");
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}
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public static BiConsumer<ItemStack, LambdaContext> LAMBDA_TAU_PRIMARY_RELEASE = (stack, ctx) -> {
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@ -113,11 +176,18 @@ public class XFactoryAccelerator {
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case CYCLE_DRY: return new BusAnimation();
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case INSPECT: return new BusAnimation()
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.addBus("EQUIP", new BusAnimationSequence().addPos(2, 0, 0, 150, IType.SIN_DOWN).addPos(0, 0, 0, 100, IType.SIN_FULL))
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.addBus("ROTATE", new BusAnimationSequence().addPos(0, 0, -360, 500, IType.SIN_DOWN));
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.addBus("ROTATE", new BusAnimationSequence().addPos(0, 0, -360 * 3, 500 * 3, IType.SIN_DOWN));
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case SPINUP: return new BusAnimation()
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.addBus("ROTATE", new BusAnimationSequence().addPos(0, 0, 360 * 6, 3000, IType.SIN_UP).addPos(0, 0, 0, 0).addPos(0, 0, 360 * 40, 500 * 20));
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}
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return null;
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};
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public static BiFunction<ItemStack, AnimType, BusAnimation> LAMBDA_COILGUN_ANIMS = (stack, type) -> {
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if(type == AnimType.EQUIP) return new BusAnimation().addBus("RELOAD", new BusAnimationSequence().addPos(1, 0, 0, 0).addPos(0, 0, 0, 250));
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if(type == AnimType.CYCLE) return new BusAnimation().addBus("RECOIL", new BusAnimationSequence().addPos(ItemGunBaseNT.getIsAiming(stack) ? 0.5 : 1, 0, 0, 100).addPos(0, 0, 0, 200));
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if(type == AnimType.RELOAD) return new BusAnimation().addBus("RELOAD", new BusAnimationSequence().addPos(1, 0, 0, 250).addPos(1, 0, 0, 500).addPos(0, 0, 0, 250));
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return null;
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};
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}
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@ -598,7 +598,6 @@ public class ClientProxy extends ServerProxy {
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MinecraftForgeClient.registerItemRenderer(ModItems.gun_lunatic_marksman, new ItemRenderLunaticSniper());
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MinecraftForgeClient.registerItemRenderer(ModItems.gun_benelli, new ItemRenderBenelli());
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MinecraftForgeClient.registerItemRenderer(ModItems.gun_uac_pistol, new ItemRenderUACPistol());
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MinecraftForgeClient.registerItemRenderer(ModItems.gun_coilgun, new ItemRenderWeaponCoilgun());
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MinecraftForgeClient.registerItemRenderer(ModItems.gun_cryocannon, new ItemRenderWeaponCryoCannon());
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//multitool
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MinecraftForgeClient.registerItemRenderer(ModItems.multitool_dig, new ItemRenderMultitool());
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@ -62,7 +62,7 @@ public class ParticleBlackPowderSmoke extends EntityFXRotating {
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double ageScaled = (double) (this.particleAge + interp) / (double) this.particleMaxAge;
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Color color = Color.getHSBColor(hue / 255F, Math.max(1F - (float) ageScaled * 2F, 0), MathHelper.clamp_float(1.25F - (float) ageScaled * 2F, 0.7F, 1F));
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Color color = Color.getHSBColor(hue / 255F, Math.max(1F - (float) ageScaled * 4F, 0), MathHelper.clamp_float(1.25F - (float) ageScaled * 2F, 0.7F, 1F));
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this.particleRed = color.getRed() / 255F;
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this.particleGreen = color.getGreen() / 255F;
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this.particleBlue = color.getBlue() / 255F;
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@ -0,0 +1,82 @@
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package com.hbm.render.item.weapon.sedna;
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import org.lwjgl.opengl.GL11;
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import com.hbm.items.weapon.sedna.ItemGunBaseNT;
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import com.hbm.main.ResourceManager;
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import com.hbm.render.anim.HbmAnimations;
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import net.minecraft.client.Minecraft;
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import net.minecraft.item.ItemStack;
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public class ItemRenderCoilgun extends ItemRenderWeaponBase {
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@Override
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protected float getTurnMagnitude(ItemStack stack) { return ItemGunBaseNT.getIsAiming(stack) ? 2.5F : -0.25F; }
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@Override
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public void setupFirstPerson(ItemStack stack) {
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GL11.glTranslated(0, 0, 0.875);
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float offset = 0.8F;
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standardAimingTransform(stack,
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-1.25F * offset, -1.5F * offset, 2.5F * offset,
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0, -7.5 / 8D, 1);
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}
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@Override
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public void renderFirstPerson(ItemStack stack) {
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Minecraft.getMinecraft().renderEngine.bindTexture(ResourceManager.flaregun_tex);
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double scale = 0.75D;
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GL11.glScaled(scale, scale, scale);
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GL11.glRotated(-90, 0, 1, 0);
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double[] recoil = HbmAnimations.getRelevantTransformation("RECOIL");
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GL11.glTranslated(-1.5 - recoil[0] * 0.5, 0, 0);
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GL11.glRotated(recoil[0] * 45, 0, 0, 1);
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GL11.glTranslated(1.5, 0, 0);
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double[] reload = HbmAnimations.getRelevantTransformation("RELOAD");
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GL11.glTranslated(-2.5, 0, 0);
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GL11.glRotated(reload[0] * -45, 0, 0, 1);
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GL11.glTranslated(2.5, 0, 0);
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GL11.glShadeModel(GL11.GL_SMOOTH);
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Minecraft.getMinecraft().renderEngine.bindTexture(ResourceManager.coilgun_tex);
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ResourceManager.coilgun.renderAll();
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GL11.glShadeModel(GL11.GL_FLAT);
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}
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@Override
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public void setupThirdPerson(ItemStack stack) {
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super.setupThirdPerson(stack);
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double scale = 3D;
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GL11.glScaled(scale, scale, scale);
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GL11.glTranslated(0, 0.25, 1.25);
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}
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@Override
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public void setupInv(ItemStack stack) {
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super.setupInv(stack);
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double scale = 4D;
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GL11.glScaled(scale, scale, scale);
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GL11.glRotated(25, 1, 0, 0);
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GL11.glRotated(45, 0, 1, 0);
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GL11.glTranslated(-0.25, -0.25, 0);
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}
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@Override
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public void renderOther(ItemStack stack, ItemRenderType type) {
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GL11.glEnable(GL11.GL_LIGHTING);
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GL11.glRotated(-90, 0, 1, 0);
|
||||
|
||||
GL11.glShadeModel(GL11.GL_SMOOTH);
|
||||
Minecraft.getMinecraft().renderEngine.bindTexture(ResourceManager.coilgun_tex);
|
||||
ResourceManager.coilgun.renderAll();
|
||||
GL11.glShadeModel(GL11.GL_FLAT);
|
||||
}
|
||||
}
|
||||
@ -2184,6 +2184,7 @@ item.gun_ks23.name=Samuel die dicke Flinte
|
||||
item.gun_lacunae.name=CZ33 Abaddon
|
||||
item.gun_lacunae_ammo.name=5mm Patrone (LEGACY)
|
||||
item.gun_lag.name=Komisch lange Pistole
|
||||
item.gun_lasrifle.name=Lasergewehr
|
||||
item.gun_lever_action.name=Mare's Leg (Original)
|
||||
item.gun_lever_action_ammo.name=12x74 Schrotmunition (LEGACY)
|
||||
item.gun_lever_action_dark.name=Mare's Leg (Dunkel)
|
||||
@ -2252,6 +2253,7 @@ item.gun_stinger.name=FIM-92 Stinger
|
||||
item.gun_stinger_ammo.name=Stinger-Rakete (LEGACY)
|
||||
item.gun_super_shotgun.name=Super Shotgun
|
||||
item.gun_supershotgun.name=Super Shotgun
|
||||
item.gun_tau.name=Taukanone
|
||||
item.gun_tesla_cannon.name=Teslakanone
|
||||
item.gun_thompson.name=Thompson Maschinenpistole
|
||||
item.gun_uac_pistol.name=UAC .45 Pistole
|
||||
|
||||
@ -2993,6 +2993,7 @@ item.gun_ks23.name=Samuel the Big Shotgun
|
||||
item.gun_lacunae.name=CZ33 Abaddon
|
||||
item.gun_lacunae_ammo.name=5mm Round (LEGACY)
|
||||
item.gun_lag.name=Comically Long Pistol
|
||||
item.gun_lasrifle.name=Laser Rifle
|
||||
item.gun_lever_action.name=Mare's Leg (Original)
|
||||
item.gun_lever_action_ammo.name=12x74 Buckshot (LEGACY)
|
||||
item.gun_lever_action_dark.name=Mare's Leg (Dark)
|
||||
@ -3062,6 +3063,7 @@ item.gun_stinger_ammo.name=Stinger Rocket (LEGACY)
|
||||
item.gun_super_shotgun.name=Super Shotgun
|
||||
item.gun_super_shotgun.desc=It's super broken!
|
||||
item.gun_supershotgun.name=Super Shotgun
|
||||
item.gun_tau.name=Tau Cannon
|
||||
item.gun_tesla_cannon.name=Tesla Cannon
|
||||
item.gun_thompson.name=Thompson Submachine Gun
|
||||
item.gun_uac_pistol.name=UAC .45 Pistol
|
||||
|
||||
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After Width: | Height: | Size: 264 B |
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After Width: | Height: | Size: 253 B |
Loading…
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Reference in New Issue
Block a user