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anchor deez nuts ha gotem
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@ -1934,7 +1934,7 @@ public class ModBlocks {
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fluid_duct_box = new FluidDuctBox(Material.iron).setBlockName("fluid_duct_box").setStepSound(ModSoundTypes.pipe).setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":fluid_duct_box");
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fluid_duct_exhaust = new FluidDuctBoxExhaust(Material.iron).setBlockName("fluid_duct_exhaust").setStepSound(ModSoundTypes.pipe).setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":fluid_duct_box");
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fluid_duct_paintable_block_exhaust = new FluidDuctPaintableBlockExhaust().setBlockName("fluid_duct_paintable_block_exhaust").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab);
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pipe_anchor = new FluidPipeAnchor().setBlockName("pipe_anchor").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab);
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pipe_anchor = new FluidPipeAnchor().setBlockName("pipe_anchor").setStepSound(ModSoundTypes.pipe).setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":block_steel");
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fluid_duct_paintable = new FluidDuctPaintable().setBlockName("fluid_duct_paintable").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab);
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fluid_duct_gauge = new FluidDuctGauge().setBlockName("fluid_duct_gauge").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab);
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fluid_valve = new FluidValve(Material.iron).setBlockName("fluid_valve").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab);
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@ -106,8 +106,8 @@ public class RenderPipeAnchor extends TileEntitySpecialRenderer implements IItem
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public IItemRenderer getRenderer() {
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return new ItemRenderBase() {
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public void renderInventory() {
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GL11.glTranslated(0, -1.5, 0);
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double scale = 5;
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GL11.glTranslated(0, -3.5, 0);
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double scale = 10;
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GL11.glScaled(scale, scale, scale);
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}
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public void renderCommon() {
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