anchor deez nuts ha gotem

This commit is contained in:
Bob 2025-10-08 22:59:28 +02:00
parent 6304df71dd
commit a0670eb700
2 changed files with 3 additions and 3 deletions

View File

@ -1934,7 +1934,7 @@ public class ModBlocks {
fluid_duct_box = new FluidDuctBox(Material.iron).setBlockName("fluid_duct_box").setStepSound(ModSoundTypes.pipe).setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":fluid_duct_box");
fluid_duct_exhaust = new FluidDuctBoxExhaust(Material.iron).setBlockName("fluid_duct_exhaust").setStepSound(ModSoundTypes.pipe).setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":fluid_duct_box");
fluid_duct_paintable_block_exhaust = new FluidDuctPaintableBlockExhaust().setBlockName("fluid_duct_paintable_block_exhaust").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab);
pipe_anchor = new FluidPipeAnchor().setBlockName("pipe_anchor").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab);
pipe_anchor = new FluidPipeAnchor().setBlockName("pipe_anchor").setStepSound(ModSoundTypes.pipe).setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":block_steel");
fluid_duct_paintable = new FluidDuctPaintable().setBlockName("fluid_duct_paintable").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab);
fluid_duct_gauge = new FluidDuctGauge().setBlockName("fluid_duct_gauge").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab);
fluid_valve = new FluidValve(Material.iron).setBlockName("fluid_valve").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab);

View File

@ -106,8 +106,8 @@ public class RenderPipeAnchor extends TileEntitySpecialRenderer implements IItem
public IItemRenderer getRenderer() {
return new ItemRenderBase() {
public void renderInventory() {
GL11.glTranslated(0, -1.5, 0);
double scale = 5;
GL11.glTranslated(0, -3.5, 0);
double scale = 10;
GL11.glScaled(scale, scale, scale);
}
public void renderCommon() {