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https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
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yeah whatever
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18
changelog
18
changelog
@ -1,3 +1,12 @@
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## Added
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* Lightstone
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* Stylish stone variant that can be crafted from regular stone and limestone powder
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* Added a few new structures
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* Aircraft carriers, beached boats and oil rigs
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* Aircraft carriers can spawn naval mines, which behave like landmines
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* New weapon mods
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* The laser rifle now has a shotgun barrel, extended capacitor and automatic receiver
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## Changed
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## Changed
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* .75 bolts now work as advertised
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* .75 bolts now work as advertised
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* Updated lead pipe texture
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* Updated lead pipe texture
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@ -10,6 +19,12 @@
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* NEI now shows RBMK fuel rod recycling and cooling
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* NEI now shows RBMK fuel rod recycling and cooling
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* Removed most of the old unused siege mobs
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* Removed most of the old unused siege mobs
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* Two weapons with built-in scopes now use the scope item in the crafting recipe
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* Two weapons with built-in scopes now use the scope item in the crafting recipe
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* Updated the FLEIJA model
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* Cokers can now have their stats read with OC
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* NEI now shows recycling for RBMK fuel rods, and cooling for rods that can't be recycled due to being too hot
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* Taint can now replace any block, not just full cubes
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* Placing conveyor belts now creates a draggable ghost that will automatically attempt to pathfind towards the destination
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* Lifts and chutes are placed automatically, meaning they no longer need crafting recipes
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## Fixed
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## Fixed
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* Fixed taint destroying bedrock
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* Fixed taint destroying bedrock
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@ -18,3 +33,6 @@
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* Fixed xenon poison gauge in the RBMK control panel not showing up on columns (oops)
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* Fixed xenon poison gauge in the RBMK control panel not showing up on columns (oops)
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* Fixed hitscan projectiles colliding with dead mobs
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* Fixed hitscan projectiles colliding with dead mobs
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* Fixed GL state leak caused by blocks with a look overlay
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* Fixed GL state leak caused by blocks with a look overlay
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* Fixed issues with the new crate functionality
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* Fixed dupe regarding the toolbox
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* Fixed dummies with no OC components taking up a ton of component slots
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@ -17,6 +17,7 @@ credits=HbMinecraft,\
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\ Adam29 (liquid petroleum, ethanol, electric furnace),\
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\ Adam29 (liquid petroleum, ethanol, electric furnace),\
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\ Pvndols (thorium fuel recipe, gas turbine),\
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\ Pvndols (thorium fuel recipe, gas turbine),\
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\ JamesH2 (blood mechanics, nitric acid, particle emitter),\
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\ JamesH2 (blood mechanics, nitric acid, particle emitter),\
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\ Lazzzycat (structures),\
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\ PastaBaguette (coal horse decal),\
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\ PastaBaguette (coal horse decal),\
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\ Doctor17 (russian localization)),\
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\ Doctor17 (russian localization)),\
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\ Pashtet (russian localization),\
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\ Pashtet (russian localization),\
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@ -58,6 +59,7 @@ credits=HbMinecraft,\
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\ FOlkvangrField (custom machine parts),\
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\ FOlkvangrField (custom machine parts),\
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\ RosaTryp (centrifuge config),\
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\ RosaTryp (centrifuge config),\
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\ Toshayo (satellite loot system, project settings, gradle curse task),\
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\ Toshayo (satellite loot system, project settings, gradle curse task),\
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\ icomet (refactoring),\
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\ martemen (project settings),\
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\ martemen (project settings),\
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\ OvermindDL1 (project settings),\
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\ OvermindDL1 (project settings),\
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\ impbk2002 (project settings)\
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\ impbk2002 (project settings)\
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@ -47,7 +47,7 @@ public class BlockTaint extends Block implements ITooltipProvider {
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if(Math.abs(i) + Math.abs(j) + Math.abs(k) > 4) continue;
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if(Math.abs(i) + Math.abs(j) + Math.abs(k) > 4) continue;
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if(rand.nextFloat() > 0.25F) continue;
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if(rand.nextFloat() > 0.25F) continue;
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Block b = world.getBlock(x + i, y + j, z + k);
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Block b = world.getBlock(x + i, y + j, z + k);
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if(!b.renderAsNormalBlock() || b.isAir(world, x + i, y + j, z + k) || b == Blocks.bedrock) continue;
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if(b.isAir(world, x + i, y + j, z + k) || b == Blocks.bedrock) continue;
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int targetMeta = meta + 1;
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int targetMeta = meta + 1;
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boolean hasAir = false;
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boolean hasAir = false;
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for(ForgeDirection dir : ForgeDirection.VALID_DIRECTIONS) {
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for(ForgeDirection dir : ForgeDirection.VALID_DIRECTIONS) {
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